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LLAMA Intro to Agile May 2019 Download

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Introduction to LLAMA - Agile PM for Instructional Design from May 2019 Download Conference at TorranceLearning

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LLAMA Intro to Agile May 2019 Download

  1. 1. LLAMA Agile Project Management for Instructional Designers Megan Torrance | mtorrance@torrancelearning.com
  2. 2. 3
  3. 3. Build the case for Agile Deliver projects on time, in budget, that meet the need Describe it to others Write learner personas Define the scope Build the environment Get started! Estimate the effort ! Plan the project Develop in iterations Align with goals Identify work tasks Kick off the project
  4. 4. Build the case for Agile Articulate why traditional approaches to project planning are lacking 5
  5. 5. Think about your best project ever. 6
  6. 6. 7 Source: Wikimedia Commons NASA_Space_Shuttle_Atlantis_landing_( STS-110)_(19_April_2002).jpg Our projects are complex & we have to keep up with an ever-increasing rate of change.
  7. 7. 8 ANALYZE DESIGN DEVELOP IMPLEMENT EVALUATE TIME
  8. 8. The first day of a project is the worst day to plan what the end product will be (and how much it will cost). 9
  9. 9. 10 iStockphoto.com/10587442 ANALYZE DESIGN DEVELOP IMPLEMENT EVALUATE TIME
  10. 10. 11 A D I+E D I+E D DD D TIME
  11. 11. Agile is … An iterative, incremental method of guiding design & build projects in a highly flexible & interactive manner, focusing on maximizing customer value and fostering high team engagement. 12
  12. 12. 13 Software Instructional Design Dedicated Multiple projects Features + Functions + Objectives Continuous Sprints Considerable wait time Scrum, XP, Kanban LLAMA Test feedback loop is immediate Learning feedback loop is long
  13. 13. 14
  14. 14. THE AGILE MANIFESTO: We are uncovering better ways of developing software by doing it and helping others do it... 15 source: www.agilemanifesto.org
  15. 15. Through this work we have come to value: Individuals and interactions over processes and tools 16 source: www.agilemanifesto.org
  16. 16. Through this work we have come to value: working software over comprehensive documentation 17 source: www.agilemanifesto.org
  17. 17. Through this work we have come to value: customer collaboration over contract negotiation 18 source: www.agilemanifesto.org
  18. 18. Through this work we have come to value: responding to change over following a plan 19 source: www.agilemanifesto.org
  19. 19. 20 Dollarphotoclub_25873819
  20. 20. Write Learner Personas Use learner personas as a guide to keeping training design & your project focused. 21
  21. 21. 22 http://www.elcidweddings.com/wp-content/uploads/2012/08/Real- AdobeStock_211557660
  22. 22. Define Scope with Stories Write learner stories and story cards to define scope and plan the project. 24
  23. 23. Stories capture business needs and performance outcomes in a format that's useful for planning & production. 25Story Cards 3 Things
  24. 24. blog.cathy-moore.com 26 http://blog.cathy-moore.com/
  25. 25. Practice in Training Knowledge Required Goal Adapted from: CathyMoore Behavior on the Job Nail roof shingles safely Remove a kidney stone Provide verbal feedback to teammates Collect & enter data accurately
  26. 26. 28 Learners’ job Your job What parts of the learners’ job are we supporting? What are we building to help them? Define scope in terms of:
  27. 27. Identify & estimate work tasks Create the task list for the first round of work to be done. 29
  28. 28. 30 Humans are very bad at this
  29. 29. Rules for Estimating Break down big things into little things. The person who does the work estimates the work. Estimate based on what you think it will take to do the work, with no padding. Account for the uncertainty of large things. 31
  30. 30. Create a 30 minute elearning module 32
  31. 31. Why might an estimate be wrong? 33
  32. 32. When the estimate is wrong.... 1. Speak up as soon as you know. 2. Say "thank you“. 3. Understand why. 4. Figure out what to do next. 5. Communicate with the client. 34
  33. 33. Lather, Rinse, Repeat Iterate! Plan for small, meaningful iterations that allow for review and adjustment. 35
  34. 34. Make small mistakes faster. Skip the big mistakes. 36Richard Sheridan, Agile Explained
  35. 35. Do the simplest thing that could possibly work. 37 M.V.P. Minimum Viable Product
  36. 36. 38 D I+E D I+E D DD D TIME I+E
  37. 37. How to iterate? Alpha > Beta > Final By Project Phase By Delivery Medium By level of finish/functionality By language By audience 39
  38. 38. Megan’s Rules for Iterations It does real work. Someone else has to use it. You gather data. Data informs the work to do in the next iteration. 40
  39. 39. Plan the project Prioritize and schedule work & the resources you need 41
  40. 40. Zero- Surprises Projects 1. Break big things into little ones. 2. Plan from the big to the little. 3. Work from the little to the big. (if they don’t match, start talking) 4. Make it visual. 42
  41. 41. 43 D I+E D I+E D DD D I+E D D I+E *Work 1 week Review 1 week Work 1 week Review 1 week Work 1 week Review 1 week Tweak 1 week Final release Kickoff
  42. 42. 44 Top-Down Planning: SME & Reviewer schedules Holidays Resource Plans Final Delivery Date
  43. 43. 45 Bottom-up Planning is based on estimates
  44. 44. 46 When the two don’t match, then you start talking. Hard part
  45. 45. 47
  46. 46. 48
  47. 47. Organize weekly work by day and team member. 49
  48. 48. 50
  49. 49. Build the case for Agile Deliver projects on time, in budget, that meet the need Describe it to others Write learner personas Define the scope Build the environment Get started! Estimate the effort ! Plan the project Develop in iterations Align with goals Identify work tasks Kick off the project
  50. 50. Make it your own Modify approach to fit own work environment and organizational culture. 52
  51. 51. Megan Torrance mtorrance@torrancelearning.com @MMTorrance | @xAPIGnome | @Tlearning Questions & Thoughts? 53
  52. 52. 54

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