1 Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
A Critique of the Proposed National Education Policy Reform
Session 01 – introduces maya dynamics
1. Maya Dynamics Basics
Lab 1: Introduces Maya Dynamics
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
2. CONTENTS
Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
4. 1) DYNAMICS OVERVIEW
Introduces Maya Dynamics
1.1) What we can do with Maya Dynamics ?
1.2) Architecture and Features.
1.3) What will we learn in this topic ?
5. Dynamics overview
Is a branch of physics that describes how objects move. Dynamic animation
uses rules of physics to simulate natural forces. You specify the actions you
want the object to take, then let the software figure out how to animate the
object.
Dynamic animation lets you create realistic motion that’s hard to achieve with
traditional keyframe animation. For instance, you can make effects such as
tumbling dice, waving flags, and exploding fireworks.
What is Dynamic ?
6. 1.1) What we can do with Maya Dynamics ?
Create, color, and animate particles. Emitters: steam, fire, rain, …
Soft bodies(bends, deforms) Gravity and other force fields
Dynamics overview
7. 1.1) What we can do with Maya Dynamics ?
Dynamics overview
Particle collisions(split, emit new
particles, or disappear)
Goals(make particles or soft bodies )
Springs: a deformable spring
Rigid bodies (collisions between polygons or
NURBS)
8. 1.1) What we can do with Maya Dynamics ?
Rigid body constraints ( restrict
the motion of rigid bodies)
Effects (smoke, fire, … )
Animating
Particle caching (Store dynamic
simulations either to disk )
Dynamics overview
9. 1.1) What we can do with Maya Dynamics ?
Relationship editor
Render (software or hardware)Instance(advanced features )
Dynamics overview
10. 1) DYNAMICS OVERVIEW
Introduces Maya Dynamics
1.1) What we can do with Maya Dynamics ?
1.2) Architecture and Features.
1.3) What will we learn in this topic ?
25. o Software rendering
1.2.3) Rendering
• Volumetric rendering.
• Blobby surface render type uses any shader.
• Tube and Cloud render types use specific particle cloud shader.
• Future: hair shader.
Dynamics overview
26. 1.2.4) Expressions
o Mel Language:
o Attribute Expressions
o Particle Expressions.
Dynamics overview
27. 1.2.5) Integrated Dynamics
o Dynamics and transforms.
o Rigid Bodies − active and passive.
o Soft Body, curves, and IK chain.
o Soft Body and deformers.
o Soft Body, Rigid Body, and goals.
o Particle collision events ...
Dynamics overview
28. 1) DYNAMICS OVERVIEW
Introduces Maya Dynamics
1.1) What we can do with Maya Dynamics ?
1.2) Architecture and Features.
1.3) What will we learn in this topic ?
31. Particle Tool is used to start in creating particles in Dynamics.
It allows us to perform:
o Create Particles.
o Edit Particles.
o Control Particles.
o …
2.1) Turn the toolbar “Particle Tool”
1 2
What is particle system?
Getting started with Particle
Tool
32. 2.2) Turn the toolbar “Particle Tool”
1
1 Particle Name: particle name.
2 Conserve: Influences the motion of particles velocity and
acceleration attributes are controlled by dynamic effects.
2 Number of Particles: number of particles you want to create
per mouse click.
3
Maximum Radius: distribute particles randomly in a
spherical region where you click.
4
3
4
5
6
5 Sketch Particles: drag the mouse to sketch a continuous
stream of particles.
7
8
9
11
10
Getting started with Particle
Tool
6
7
8
Sketch Interval: pixel spacing between particles.
Create Particle Grid: Creates a particle grid.
9
Particle Spacing: spacing in the grid.
Placement: volume with your cursor, or with text fields.
Minimum Corner: lower left corner of the 3D particle grid.
Maximum Corner: upper right corner of the 3D particle grid.
10
11