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Trym Stene
@trymstene - 2013
 THE SALVATION ARMY HELPED 30 MILLION PEOPLE IN 2012 (USA)

 AS A NON-PROFIT ORGANIZATION THEY DEPEND ON DONATIONS
CONTRIBUTIONS AND VOLUNTEERING IN ORDER TO HELP PEOPLE WITH THE
NECESSITIES OF LIFE.
 SAMANTHA SPARROW, KNOWLEDGE AND INNOVATION MANAGER AT
VINSPIRED SUGGESTS THAT CHARITIES NEEDS TO FIND WAYS TO ENGAGE
WITH A YOUNGER GENERATION OF VOLUNTEERS, SO THEY DON’T LOSE
INTEREST.
Source:
What can charities do to engage more
young volunteers?

bit.ly/17KOU9j

Source:
The Salvation Army Services Statistics (US)

bit.ly/HL3QYX
CAN WE INSPIRE YOUNG PEOPLE TO DONATE CLOTHES AND HOUSEHOLD ITEMS?
CAN WE MOTIVATE PEOPLE TO VOLUNTEER?
THE SALVATION ARMY HAS AN APP FOCUSED ON DONATING
THE SALVATION ARMY FAMILY STORE APP LETS YOU:
- MAKE DONATIONS
- FIND A DROP-OFF LOCATION
- SCHEDULE A TIME FOR DONATION PICK-UP
- GET A RECEIPT FOR YOUR DONATION
- GET COUPONS AND DEALS
- KEEP TRACK OF DONATIONS

Source:
THE SALVATION ARMY FAMILY STORE (iOS)

bit.ly/17KSqAJ
THE APP IS USEFUL, BUT ..






IT DOESN’T ENGAGE ITS AUDIENCE
IT DOESN’T ADDRESS POTENTIAL VOLUNTEERS
IT’S NOT EMBRACING THE SOCIAL MEDIA GENERATION
THE VOUCHER SYSTEM ISN’T ENOUGH TO ENGAGE
IT DOESN’T CULTIVATE AMBASSADORS

 IF THE APP ISN’T REMEMBERED AS AN EXPERIENCE
IT’S EASY FOR USERS TO FORGET THAT IT EXISTS

Source:
THE SALVATION ARMY FAMILY STORE (iOS)

bit.ly/17KSqAJ
I WANT TO MOTIVATE AND ENGAGE MORE PEOPLE TO
HELP, AND HAVE DESIGNED THIS CONCEPT AS AN UPGRADE
OF THE SALVATION ARMY FAMILY STORE APP

RE-AMPED
DONATING

QUESTING
FOR GOOD

APPLY
DISPLAY
GAMIFICATION INFOGRAPHICS
THE SALVATION ARMY

QUEST TO HELP


FEATURE #1



DONATING



GAMIFICATION POWERED

USER SELECTS ITEMS THAT IS
BEING DONATED (E.g. clothes)
USER SELECTS HOW TO
DONATE ITEMS (DELIVERY OR
PICK-UP)
THE SA-REPRESENTATIVE TYPES
IN VALIDATION CODE ON
USERS PHONE TO CONFIRM
AND UNLOCK THE REWARDS

MOBILE APPLICATION
THE SALVATION ARMY

QUEST TO HELP


FEATURE #2
QUESTING

GAMIFICATION POWERED

GEOLOCATION BASED MAP



MAP CONTAINS QUESTS
CREATED BY USERS AND
ADMINISTRATORS



DONATION QUESTS WOULD
SUGGEST TO DONATE ITEMS
NEEDED AT CENTRES/EVENTS

MOBILE APPLICATION
THE SALVATION ARMY

QUEST TO HELP


FEATURE #2
QUESTING
(part two)


GAMIFICATION POWERED

QUESTS CAN BE TO:
- DONATE SPESIFIC ITEMS TO
LOCATIONS
- CONTRIBUTE AT EVENTS
WITH ITEMS, AS
MANPOWER, SHOW
SUPPORT, TAKE
PICTURES, SOCIALIZE, ETC.
USERS IS REWARDED WITH
XP, BADGES, AND SOCIAL
RECOGNITION FOR
CONTRIBUTING

MOBILE APPLICATION
THE SALVATION ARMY

QUEST TO HELP


EVENT-QUESTS WOULD
ENCOURAGE TO SHOW UP TO
HELP AS A VOLUNTEER FOR
DIFFERENT OCCASIONS



THE SA-REPRESENTATIVE
TYPES IN VALIDATION CODE
ON USERS PHONE TO
CONFIRM AND UNLOCK THE
REWARDS FOR
PARTICIPATING

FEATURE #2
QUESTING
(part three)

GAMIFICATION POWERED

MOBILE APPLICATION
THE SALVATION ARMY

FEATURE #3
GAMIFICATION

QUEST TO HELP







GAMIFICATION POWERED

PLAYS AN IMPORTANT ROLE
IN ENGAGING PEOPLE TO
DONATE AND HELP
GIVES VIRTUAL REWARDS
GIVES THE USER A SENSE OF
PROGRESSION AND
ACHIEVEMENT
RECOGNITION
PROVIDES GREAT DATA

MOBILE APPLICATION
THE SALVATION ARMY

QUEST TO HELP


THE INFOGRAPHIC WILL GIVE
THE USERS STATISTICS OF
HOW MUCH VALUE THEY
HAVE ADDED TO SOCIETY
WITH THEIR HELPING HAND



A BEAUTIFUL EXPORTABLE
INFOGRAPHIC SHOWING
THEIR STATISTICS TO USE
WITH THEIR RESUMES

FEATURE #4
INFOGRAPHICS

GAMIFICATION POWERED

MOBILE APPLICATION
THE SALVATION ARMY

QUEST TO HELP

NOW FOR A LITTLE
EXAMPLE ON HOW
THE USER
EXPERIENCE COULD
BE

JUST TO PUT IT IN A
REAL LIFE CONTEXT

GAMIFICATION POWERED

MOBILE APPLICATION
QUEST TO HELP – HOW IT WOULD WORK

1

User downloads app

2

User logs in through social networks, or
registers manually (e.g. e-mail)

3

Gets optional choice to invite friends
QUEST TO HELP – HOW IT WOULD WORK

User is lead through a process where he fills out his personal
profile, uploads profile picture, and in general presents himself
– each little action leads to a small XP reward, if profile
complete, a badge.

WHEN THE USER IS DONE COMPLETING HIS
PROFILE HE IS CONNECTED TO HIS FIRST QUEST
QUEST TO HELP – HOW IT WOULD WORK

4

The user gets directed to
the map, where a firsttime-only message is
revealed

«Hey there! There are people in your area that
could need your help – By donating stuff you dont
use anymore like clothes, furniture, or household
items to the nearest centre you could really help
us out!»

5

App finds nearest TSA-centre through
geolocation and displays it on a small
map

6

Above the pinpoint, is a button
«Items that could help us»
QUEST TO HELP – HOW IT WOULD WORK

7

8

9

Button leads to some graphic that shows
items the centre is in need of.
Clothes, blankets, a microwave – and so
on.
User can select e.g. ‘clothes’ and that
activates the quest to deliver clothes to
the centre
The user gets an XP payout for starting
quest and gets two options, pickup or
delivery – user picks delivery
QUEST TO HELP – HOW IT WOULD WORK

10

When arriving at the centre, the user can
select a «donate» option in the app
(The app will tell the user to show the
phone to a TSA-representative)

11

The app shows a 4 digit code field. Since
only the salvation army employees
knows the code – they have to type it in
on the users phone upon donation and
press «confirm»

12

When code is validated – user gets XP
payout and receives the first badge
QUEST TO HELP – HOW IT WOULD WORK

13

The user can share the badge with the social
media world and apply text to it.

14

User will now level up, and receive the first rank – «Corporal»
(An experience bar tracks users progression to next rank)

15

The user can now navigate the app freely and start a new quest
or check out pictures, friends, the map to find events, his
statistics, and more.
THE SALVATION ARMY

QUEST TO HELP

NOTES ON THE
FUNCTIONALITY &
MECHANICS

GAMIFICATION POWERED

MOBILE APPLICATION
QUEST TO HELP

MECHANICS & DYNAMICS

DONATE

GAIN RANKS

GEOLOCATION
QUESTING

EARN BADGES

GAIN EXPERIENCE
POINTS

TAKE PHOTOS

LEADERBOARD

INFOGRAPHICS

WEEKLY USER
PROMOTIONS

ACTIVITYFEED
QUEST TO HELP

ACTIVITYFEED

THE SOCIAL LAYER
-

Friendslist
Activityfeed (shows friend activity)
View public posts by administrators
View friends activity, rank, and photos.
Invite friends
Share received badges, level ups (ranks), photos on social media

MECHANICS & DYNAMICS
QUEST TO HELP

MECHANICS & DYNAMICS

GEOLOCATION
QUESTING

QUESTING
-

-

There could be a small portion of onboarding quests to get the user
comfortable (upload profile picture, write about yourself, share the
app, invite friends etc.)
Different types (Take photo, attend event, different donating-quests, etc.)
Administrators can create quests and give superusers permissions to do so
aswell.
Quests have experience-points payout
Certain quests can unlock special badges
Quests available is based on user nearby area (radius)
QUEST TO HELP

MECHANICS & DYNAMICS

GAIN EXPERIENCE
POINTS
POINT-SYSTEM
-

-

-

Delivering a donation to a certain SA-centre should pay out the most points
– since that is the main behaviour we want to encourage, if there is a
distance from user to a centre, an algorithm could add extra points per mile
traveled to deliver donation.
Rewards points by: donating, doing quests, recruit friends, taking photos,
sharing on social media
Different pointmilestones trigger levels(ranks) and badges.
A progressbar is visible to user, user can see current amount and endamount before reaching new level (rank)
Point-score is not visible to other users.
QUEST TO HELP

MECHANICS & DYNAMICS

CHECK LEADERBOARD

LEADERBOARD
-

The leaderboard will show users achieved rank (level), the users
username, and the score is <number of recruited friends>
Leaderboard will focus on the user and friends
But – it will also be possible to see list of all other users
The leaderboard is contributing with data when the app is promoting the
user of the week
QUEST TO HELP

MECHANICS & DYNAMICS

WEEKLY USER
PROMOTION

PROMOTE THE USERS!
-

-

Every week end a new user is promoted in the activity feed
The one that has contributed the most (gained most points and been most
active), gets a featured post in all users activityfeed with some numbers
The app will also post public to all users if one user has received a big xp
payout or a rare badge.
QUEST TO HELP

MECHANICS & DYNAMICS

EARN BADGES

BADGES!
-

-

Users receives badges by donating different items
(clothes, furniture, household items), doing quests, taking photos, and
gaining ranks
There will also be special and rare badges that is gained through
participating in special event-quests.
QUEST TO HELP

GAIN RANKS

CLIMBING THE LADDER!
-

Ranks are decided by each XP milestone.
E.g. 2000pts = Corporal, 5000pts = Seargent etc.
Ranks are visualized by small icons

MECHANICS & DYNAMICS
QUEST TO HELP

MECHANICS & DYNAMICS

TAKE PHOTOS

CAPTURE THE MOMENTS
-

-

When completing quests you will get the option to capture the moment, if
picture is uploaded to the activityfeed and/or social media, the user gets a
xp-payout
Pictures in special areas or related to different quests can also trigger rare
and exclusive badges
QUEST TO HELP

MECHANICS & DYNAMICS

INFOGRAPHICS

SHOW THE USERS HOW VALUABLE THEY ARE
 The infographic will play a strong role in giving the users a visually beautiful
overview of how much they have contributed by doing quests
 The infographic should give users export/print options so it could be added
to their resume
 Another infographic could also display what items the Salvation Army is in
need of in the users nearby area.
QUEST TO HELP – THE BACKEND

The Salvation Army administrators would have a backend where they
in easy ways can update the needs of their centre, but also
add quests and events that is displayed for all users
They would also be able to post news and messages globally to all
users activityfeeds, aswell as locally in the spesific areas.

Admistrators could promote superfans and give
them permissions to add quests and content
HOW WOULD THIS CONCEPT APPEAL TO THE DIFFERENT
PLAYERTYPES?
ACHIEVER
EXPLORER
SOCIALIZER
KILLER
I suspect the killer
would get the least
benefits amongst all
the playertypes.
The concept is built
so that users XP
score isn’t
visible, and
leaderboards are
based on friend
invites and
ranksymbols

The achiever would
enjoy the feeling of
progress, gaining
ranks, achieving
points, while
increasing the
numbers on the
infographic.
The achiever would
have a lot of fun
using this
application.

The concept isn’t a
full blown hypersocial solution, but
there is a social
layer that provides
enough fun for
everyone to share
their experience
with friends and
others.

Explorers would
love the map and
geolocation system
that would inspire
them to share all
their discoveries
while doing quests
here and there in
their nearby area.
STRENGTHS

WEAKNESSES

- Inspires people to help through the digital sphere
- Engaging mechanics
- Constantly rewarding through challenges and
badges
- Gives users a way to promote themselves as charity
givers
- Could produce important data

- Will users be engaged enough to actually get out of
the couch?
- As the solution is now, it requires Salvation Armyvoulenteers to be informed about the app and know
the verification code to reward the givers
- The app is sensitive to communication, it must be
thought through and flawless. (better than mine :p)

OPPORTUNITIES

THREATS

- Easy to expand with engaging features (create
teams, geo-notifications. etc)
- Promotes positive behaviour, charity and helping
- Positive PR / Virality

- Requires training, capacity and editorial activity
amongst web editors and TSA-representatives /
employees
- Users could troll the application
- High cost
MY REFLECTIONS, THOUGHTS AND ASSUMPTIONS

Gamifying charity is a delicate matter
since you dont want to send the wrong
messages. Hopefully i have achieved that.

With a lot of activity in one
area, other users can get «scared
away». «I dont really need to do
anything, theres already lots of
activity in my area»

Leaderboard is something you have to be
careful about – Every donation helps, it
shouldn’t matter who is the greatest charitygiver. Therefore i chose to base the
leaderboard on ranktitle, and friendrecruitments (score)

I wanted to create the concept
without «notifications» – We have
already plenty of applications that
is craving for attention, i don’t
want the app to beg for it, rather
let the app be strong with its own
intentions.

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The Salvation Army - Gamification Mobile app - Trym Stene

  • 2.  THE SALVATION ARMY HELPED 30 MILLION PEOPLE IN 2012 (USA)  AS A NON-PROFIT ORGANIZATION THEY DEPEND ON DONATIONS CONTRIBUTIONS AND VOLUNTEERING IN ORDER TO HELP PEOPLE WITH THE NECESSITIES OF LIFE.  SAMANTHA SPARROW, KNOWLEDGE AND INNOVATION MANAGER AT VINSPIRED SUGGESTS THAT CHARITIES NEEDS TO FIND WAYS TO ENGAGE WITH A YOUNGER GENERATION OF VOLUNTEERS, SO THEY DON’T LOSE INTEREST. Source: What can charities do to engage more young volunteers? bit.ly/17KOU9j Source: The Salvation Army Services Statistics (US) bit.ly/HL3QYX
  • 3. CAN WE INSPIRE YOUNG PEOPLE TO DONATE CLOTHES AND HOUSEHOLD ITEMS?
  • 4. CAN WE MOTIVATE PEOPLE TO VOLUNTEER?
  • 5. THE SALVATION ARMY HAS AN APP FOCUSED ON DONATING THE SALVATION ARMY FAMILY STORE APP LETS YOU: - MAKE DONATIONS - FIND A DROP-OFF LOCATION - SCHEDULE A TIME FOR DONATION PICK-UP - GET A RECEIPT FOR YOUR DONATION - GET COUPONS AND DEALS - KEEP TRACK OF DONATIONS Source: THE SALVATION ARMY FAMILY STORE (iOS) bit.ly/17KSqAJ
  • 6. THE APP IS USEFUL, BUT ..      IT DOESN’T ENGAGE ITS AUDIENCE IT DOESN’T ADDRESS POTENTIAL VOLUNTEERS IT’S NOT EMBRACING THE SOCIAL MEDIA GENERATION THE VOUCHER SYSTEM ISN’T ENOUGH TO ENGAGE IT DOESN’T CULTIVATE AMBASSADORS  IF THE APP ISN’T REMEMBERED AS AN EXPERIENCE IT’S EASY FOR USERS TO FORGET THAT IT EXISTS Source: THE SALVATION ARMY FAMILY STORE (iOS) bit.ly/17KSqAJ
  • 7. I WANT TO MOTIVATE AND ENGAGE MORE PEOPLE TO HELP, AND HAVE DESIGNED THIS CONCEPT AS AN UPGRADE OF THE SALVATION ARMY FAMILY STORE APP RE-AMPED DONATING QUESTING FOR GOOD APPLY DISPLAY GAMIFICATION INFOGRAPHICS
  • 8. THE SALVATION ARMY QUEST TO HELP  FEATURE #1  DONATING  GAMIFICATION POWERED USER SELECTS ITEMS THAT IS BEING DONATED (E.g. clothes) USER SELECTS HOW TO DONATE ITEMS (DELIVERY OR PICK-UP) THE SA-REPRESENTATIVE TYPES IN VALIDATION CODE ON USERS PHONE TO CONFIRM AND UNLOCK THE REWARDS MOBILE APPLICATION
  • 9. THE SALVATION ARMY QUEST TO HELP  FEATURE #2 QUESTING GAMIFICATION POWERED GEOLOCATION BASED MAP  MAP CONTAINS QUESTS CREATED BY USERS AND ADMINISTRATORS  DONATION QUESTS WOULD SUGGEST TO DONATE ITEMS NEEDED AT CENTRES/EVENTS MOBILE APPLICATION
  • 10. THE SALVATION ARMY QUEST TO HELP  FEATURE #2 QUESTING (part two)  GAMIFICATION POWERED QUESTS CAN BE TO: - DONATE SPESIFIC ITEMS TO LOCATIONS - CONTRIBUTE AT EVENTS WITH ITEMS, AS MANPOWER, SHOW SUPPORT, TAKE PICTURES, SOCIALIZE, ETC. USERS IS REWARDED WITH XP, BADGES, AND SOCIAL RECOGNITION FOR CONTRIBUTING MOBILE APPLICATION
  • 11. THE SALVATION ARMY QUEST TO HELP  EVENT-QUESTS WOULD ENCOURAGE TO SHOW UP TO HELP AS A VOLUNTEER FOR DIFFERENT OCCASIONS  THE SA-REPRESENTATIVE TYPES IN VALIDATION CODE ON USERS PHONE TO CONFIRM AND UNLOCK THE REWARDS FOR PARTICIPATING FEATURE #2 QUESTING (part three) GAMIFICATION POWERED MOBILE APPLICATION
  • 12. THE SALVATION ARMY FEATURE #3 GAMIFICATION QUEST TO HELP      GAMIFICATION POWERED PLAYS AN IMPORTANT ROLE IN ENGAGING PEOPLE TO DONATE AND HELP GIVES VIRTUAL REWARDS GIVES THE USER A SENSE OF PROGRESSION AND ACHIEVEMENT RECOGNITION PROVIDES GREAT DATA MOBILE APPLICATION
  • 13. THE SALVATION ARMY QUEST TO HELP  THE INFOGRAPHIC WILL GIVE THE USERS STATISTICS OF HOW MUCH VALUE THEY HAVE ADDED TO SOCIETY WITH THEIR HELPING HAND  A BEAUTIFUL EXPORTABLE INFOGRAPHIC SHOWING THEIR STATISTICS TO USE WITH THEIR RESUMES FEATURE #4 INFOGRAPHICS GAMIFICATION POWERED MOBILE APPLICATION
  • 14. THE SALVATION ARMY QUEST TO HELP NOW FOR A LITTLE EXAMPLE ON HOW THE USER EXPERIENCE COULD BE JUST TO PUT IT IN A REAL LIFE CONTEXT GAMIFICATION POWERED MOBILE APPLICATION
  • 15. QUEST TO HELP – HOW IT WOULD WORK 1 User downloads app 2 User logs in through social networks, or registers manually (e.g. e-mail) 3 Gets optional choice to invite friends
  • 16. QUEST TO HELP – HOW IT WOULD WORK User is lead through a process where he fills out his personal profile, uploads profile picture, and in general presents himself – each little action leads to a small XP reward, if profile complete, a badge. WHEN THE USER IS DONE COMPLETING HIS PROFILE HE IS CONNECTED TO HIS FIRST QUEST
  • 17. QUEST TO HELP – HOW IT WOULD WORK 4 The user gets directed to the map, where a firsttime-only message is revealed «Hey there! There are people in your area that could need your help – By donating stuff you dont use anymore like clothes, furniture, or household items to the nearest centre you could really help us out!» 5 App finds nearest TSA-centre through geolocation and displays it on a small map 6 Above the pinpoint, is a button «Items that could help us»
  • 18. QUEST TO HELP – HOW IT WOULD WORK 7 8 9 Button leads to some graphic that shows items the centre is in need of. Clothes, blankets, a microwave – and so on. User can select e.g. ‘clothes’ and that activates the quest to deliver clothes to the centre The user gets an XP payout for starting quest and gets two options, pickup or delivery – user picks delivery
  • 19. QUEST TO HELP – HOW IT WOULD WORK 10 When arriving at the centre, the user can select a «donate» option in the app (The app will tell the user to show the phone to a TSA-representative) 11 The app shows a 4 digit code field. Since only the salvation army employees knows the code – they have to type it in on the users phone upon donation and press «confirm» 12 When code is validated – user gets XP payout and receives the first badge
  • 20. QUEST TO HELP – HOW IT WOULD WORK 13 The user can share the badge with the social media world and apply text to it. 14 User will now level up, and receive the first rank – «Corporal» (An experience bar tracks users progression to next rank) 15 The user can now navigate the app freely and start a new quest or check out pictures, friends, the map to find events, his statistics, and more.
  • 21. THE SALVATION ARMY QUEST TO HELP NOTES ON THE FUNCTIONALITY & MECHANICS GAMIFICATION POWERED MOBILE APPLICATION
  • 22. QUEST TO HELP MECHANICS & DYNAMICS DONATE GAIN RANKS GEOLOCATION QUESTING EARN BADGES GAIN EXPERIENCE POINTS TAKE PHOTOS LEADERBOARD INFOGRAPHICS WEEKLY USER PROMOTIONS ACTIVITYFEED
  • 23. QUEST TO HELP ACTIVITYFEED THE SOCIAL LAYER - Friendslist Activityfeed (shows friend activity) View public posts by administrators View friends activity, rank, and photos. Invite friends Share received badges, level ups (ranks), photos on social media MECHANICS & DYNAMICS
  • 24. QUEST TO HELP MECHANICS & DYNAMICS GEOLOCATION QUESTING QUESTING - - There could be a small portion of onboarding quests to get the user comfortable (upload profile picture, write about yourself, share the app, invite friends etc.) Different types (Take photo, attend event, different donating-quests, etc.) Administrators can create quests and give superusers permissions to do so aswell. Quests have experience-points payout Certain quests can unlock special badges Quests available is based on user nearby area (radius)
  • 25. QUEST TO HELP MECHANICS & DYNAMICS GAIN EXPERIENCE POINTS POINT-SYSTEM - - - Delivering a donation to a certain SA-centre should pay out the most points – since that is the main behaviour we want to encourage, if there is a distance from user to a centre, an algorithm could add extra points per mile traveled to deliver donation. Rewards points by: donating, doing quests, recruit friends, taking photos, sharing on social media Different pointmilestones trigger levels(ranks) and badges. A progressbar is visible to user, user can see current amount and endamount before reaching new level (rank) Point-score is not visible to other users.
  • 26. QUEST TO HELP MECHANICS & DYNAMICS CHECK LEADERBOARD LEADERBOARD - The leaderboard will show users achieved rank (level), the users username, and the score is <number of recruited friends> Leaderboard will focus on the user and friends But – it will also be possible to see list of all other users The leaderboard is contributing with data when the app is promoting the user of the week
  • 27. QUEST TO HELP MECHANICS & DYNAMICS WEEKLY USER PROMOTION PROMOTE THE USERS! - - Every week end a new user is promoted in the activity feed The one that has contributed the most (gained most points and been most active), gets a featured post in all users activityfeed with some numbers The app will also post public to all users if one user has received a big xp payout or a rare badge.
  • 28. QUEST TO HELP MECHANICS & DYNAMICS EARN BADGES BADGES! - - Users receives badges by donating different items (clothes, furniture, household items), doing quests, taking photos, and gaining ranks There will also be special and rare badges that is gained through participating in special event-quests.
  • 29. QUEST TO HELP GAIN RANKS CLIMBING THE LADDER! - Ranks are decided by each XP milestone. E.g. 2000pts = Corporal, 5000pts = Seargent etc. Ranks are visualized by small icons MECHANICS & DYNAMICS
  • 30. QUEST TO HELP MECHANICS & DYNAMICS TAKE PHOTOS CAPTURE THE MOMENTS - - When completing quests you will get the option to capture the moment, if picture is uploaded to the activityfeed and/or social media, the user gets a xp-payout Pictures in special areas or related to different quests can also trigger rare and exclusive badges
  • 31. QUEST TO HELP MECHANICS & DYNAMICS INFOGRAPHICS SHOW THE USERS HOW VALUABLE THEY ARE  The infographic will play a strong role in giving the users a visually beautiful overview of how much they have contributed by doing quests  The infographic should give users export/print options so it could be added to their resume  Another infographic could also display what items the Salvation Army is in need of in the users nearby area.
  • 32. QUEST TO HELP – THE BACKEND The Salvation Army administrators would have a backend where they in easy ways can update the needs of their centre, but also add quests and events that is displayed for all users They would also be able to post news and messages globally to all users activityfeeds, aswell as locally in the spesific areas. Admistrators could promote superfans and give them permissions to add quests and content
  • 33. HOW WOULD THIS CONCEPT APPEAL TO THE DIFFERENT PLAYERTYPES? ACHIEVER EXPLORER SOCIALIZER KILLER I suspect the killer would get the least benefits amongst all the playertypes. The concept is built so that users XP score isn’t visible, and leaderboards are based on friend invites and ranksymbols The achiever would enjoy the feeling of progress, gaining ranks, achieving points, while increasing the numbers on the infographic. The achiever would have a lot of fun using this application. The concept isn’t a full blown hypersocial solution, but there is a social layer that provides enough fun for everyone to share their experience with friends and others. Explorers would love the map and geolocation system that would inspire them to share all their discoveries while doing quests here and there in their nearby area.
  • 34. STRENGTHS WEAKNESSES - Inspires people to help through the digital sphere - Engaging mechanics - Constantly rewarding through challenges and badges - Gives users a way to promote themselves as charity givers - Could produce important data - Will users be engaged enough to actually get out of the couch? - As the solution is now, it requires Salvation Armyvoulenteers to be informed about the app and know the verification code to reward the givers - The app is sensitive to communication, it must be thought through and flawless. (better than mine :p) OPPORTUNITIES THREATS - Easy to expand with engaging features (create teams, geo-notifications. etc) - Promotes positive behaviour, charity and helping - Positive PR / Virality - Requires training, capacity and editorial activity amongst web editors and TSA-representatives / employees - Users could troll the application - High cost
  • 35. MY REFLECTIONS, THOUGHTS AND ASSUMPTIONS Gamifying charity is a delicate matter since you dont want to send the wrong messages. Hopefully i have achieved that. With a lot of activity in one area, other users can get «scared away». «I dont really need to do anything, theres already lots of activity in my area» Leaderboard is something you have to be careful about – Every donation helps, it shouldn’t matter who is the greatest charitygiver. Therefore i chose to base the leaderboard on ranktitle, and friendrecruitments (score) I wanted to create the concept without «notifications» – We have already plenty of applications that is craving for attention, i don’t want the app to beg for it, rather let the app be strong with its own intentions.