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Unlocking the True Potential of Cloud Gaming

Ubitus Inc.

20 March 2013



                  © 2013 Ubitus Inc. All rights reserved
Topics to Cover


  •    Do gamers today understand and care about cloud gaming?
  •    What are missing links in today’s cloud gaming push?
  •    What enablers are required to deliver the promise?
  •    How Ubitus is paving the way for our customers to succeed?




2013/3/20                     © 2013 Ubitus Inc. All rights reserved   1
Do Gamers Understand Cloud Gaming?

 Cloud Gaming is advocated* as                                   However…
                                                                  Awareness & familiarity of Cloud Gaming today**

 “a solution allowing users to                                  Know Know Know            Heard of it,   Did not know this
                                                            everything a lot little       know nothing   before now
 play high-end PC and console
 video games rendered on
 remote servers via internet
 streaming, and instantly play
 games and applications from a
 PC webpage or internet-
 connected device.”




 * By industry players like Onlive and Gaikai;
** n = 2,000 for each country
Source: GameByte; Interpret July 2012

2013/3/20                                        © 2013 Ubitus Inc. All rights reserved                                      2
Do Gamers Really Care About It?

    Maybe… but for sure they need a better
    way to understand the relevance                                             Very   Somewhat
                                                                          interested   interested   Not sure
      Once explained the possible value
                                                               US
      •Convenient: No download, no
      installation, instant play at your
      own term                                                 UK
      •Subscription-based: Rich library of
      games, try before you buy the                    Germany
      different pricing plan(s)
                                                         France
        Interest in Cloud Gaming
        •6-16% very interested;
        •29-52% somewhat interested                     Australia




Source: GameByte; Interpret July 2012
2013/3/20                               © 2013 Ubitus Inc. All rights reserved                                 3
The missing links in today’s cloud gaming push

   Three imperatives (being overlooked) to succeed in Cloud Gaming


  1. Focus on advocating the “fun” part                        Gaming ought to be fun and instant than what we
                                                               have today
      instead of simply telling users no need for              •Get your pal to help when you are stuck instantly
      high-spec hardware.                                      •Join the fun anytime with your phone instantly
                                                               •Share the epic moment to your circle instantly


  2. If “Content is king, multi-screen is queen”;              • Focus on “no boundary”;
                                                               • Context Drives Device Choice and Sequential
      allowing gamers to move seamlessly                         Consumption;
      between devices is the name of the game


  3. Embrace phone and tablet in big way;                     • Tablets now = 1/3 of overall PC
                                                              • 90% consumers use tablets at home, instead of PC;
     losing this means losing the new                         • Phone calls are 5th most popular feature on
     generation gamers at home as well                          smartphone, behind browsing, social media,
                                                                music, and gaming

Source: Comscore
 2013/3/20                        © 2013 Ubitus Inc. All rights reserved                                   4
Enablers required to deliver the promise


 Appealing      Easy-to-use      Scalable GPU         Robust QoS &         Seamless         Effective     LTE/Broadband
 catalog        game control     computing            Streaming            N-screen UX      Marketing     Ready users




• How to abstract game-control for    GPU cloud             Latency              • How to deliver super low-
  devices at different context        (max CCU              (<120ms)               latency performance on
  without changing game logic?        with Kepler)                                 different device platforms
• How to allow non-programmers                                                     (given most of them have
  to convert and design DUI quickly                                                buffering mechanism)?
  to support cloud                                                               • How to enable consistent user
                                                                                   experience (instant gaming
                                                                                   and social) cross over
                                                                                   different devices?


2013/03/20                              © 2013 Ubitus Inc. All rights reserved                                     5
How Ubitus is paving the way for our customers to
succeed?

  Appealing       Easy-to-use        Scalable GPU         Robust QoS &         Seamless      Effective     LTE/Broadband
  catalog         game control       computing            Streaming            N-screen UX   Marketing     Ready users




  Allow non-programmer           Founded in 2007          End-to-end latency            Our client engine had been
  to submit existing game        with 200+ FTEs           had been approved             commercialized on all major
  to convert to be cloud-        today, Ubitus            and commercialized            chipset and OS combinations on
  ready instantly, and           worked on GPU            by multiple world tier-       phone/tablets, smart TV, STBs,
  design the different DUI       game virtualization      1 LTE carriers;               and PC/Mac;
  tailor for different screen    since 2008 and has       We are still the              Over 1m android based client
  sizes and in-game control      the industry most        world’s only                  had been enjoying the services
  input without any              scalable GPU-            commercially proven           so far.
  change to the game logic.      accelerated cloud        platform for LTE &
                                 gaming with Kepler.      WiFi cloud gaming

2013/3/20                                   © 2013 Ubitus Inc. All rights reserved                                   6
THANK YOU




2013/3/20   © 2013 Ubitus Inc. All rights reserved

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Ubitus unlocking the_true_potential_of_cloud_gaming

  • 1. Unlocking the True Potential of Cloud Gaming Ubitus Inc. 20 March 2013 © 2013 Ubitus Inc. All rights reserved
  • 2. Topics to Cover • Do gamers today understand and care about cloud gaming? • What are missing links in today’s cloud gaming push? • What enablers are required to deliver the promise? • How Ubitus is paving the way for our customers to succeed? 2013/3/20 © 2013 Ubitus Inc. All rights reserved 1
  • 3. Do Gamers Understand Cloud Gaming? Cloud Gaming is advocated* as However… Awareness & familiarity of Cloud Gaming today** “a solution allowing users to Know Know Know Heard of it, Did not know this everything a lot little know nothing before now play high-end PC and console video games rendered on remote servers via internet streaming, and instantly play games and applications from a PC webpage or internet- connected device.” * By industry players like Onlive and Gaikai; ** n = 2,000 for each country Source: GameByte; Interpret July 2012 2013/3/20 © 2013 Ubitus Inc. All rights reserved 2
  • 4. Do Gamers Really Care About It? Maybe… but for sure they need a better way to understand the relevance Very Somewhat interested interested Not sure Once explained the possible value US •Convenient: No download, no installation, instant play at your own term UK •Subscription-based: Rich library of games, try before you buy the Germany different pricing plan(s) France Interest in Cloud Gaming •6-16% very interested; •29-52% somewhat interested Australia Source: GameByte; Interpret July 2012 2013/3/20 © 2013 Ubitus Inc. All rights reserved 3
  • 5. The missing links in today’s cloud gaming push Three imperatives (being overlooked) to succeed in Cloud Gaming 1. Focus on advocating the “fun” part Gaming ought to be fun and instant than what we have today instead of simply telling users no need for •Get your pal to help when you are stuck instantly high-spec hardware. •Join the fun anytime with your phone instantly •Share the epic moment to your circle instantly 2. If “Content is king, multi-screen is queen”; • Focus on “no boundary”; • Context Drives Device Choice and Sequential allowing gamers to move seamlessly Consumption; between devices is the name of the game 3. Embrace phone and tablet in big way; • Tablets now = 1/3 of overall PC • 90% consumers use tablets at home, instead of PC; losing this means losing the new • Phone calls are 5th most popular feature on generation gamers at home as well smartphone, behind browsing, social media, music, and gaming Source: Comscore 2013/3/20 © 2013 Ubitus Inc. All rights reserved 4
  • 6. Enablers required to deliver the promise Appealing Easy-to-use Scalable GPU Robust QoS & Seamless Effective LTE/Broadband catalog game control computing Streaming N-screen UX Marketing Ready users • How to abstract game-control for GPU cloud Latency • How to deliver super low- devices at different context (max CCU (<120ms) latency performance on without changing game logic? with Kepler) different device platforms • How to allow non-programmers (given most of them have to convert and design DUI quickly buffering mechanism)? to support cloud • How to enable consistent user experience (instant gaming and social) cross over different devices? 2013/03/20 © 2013 Ubitus Inc. All rights reserved 5
  • 7. How Ubitus is paving the way for our customers to succeed? Appealing Easy-to-use Scalable GPU Robust QoS & Seamless Effective LTE/Broadband catalog game control computing Streaming N-screen UX Marketing Ready users Allow non-programmer Founded in 2007 End-to-end latency Our client engine had been to submit existing game with 200+ FTEs had been approved commercialized on all major to convert to be cloud- today, Ubitus and commercialized chipset and OS combinations on ready instantly, and worked on GPU by multiple world tier- phone/tablets, smart TV, STBs, design the different DUI game virtualization 1 LTE carriers; and PC/Mac; tailor for different screen since 2008 and has We are still the Over 1m android based client sizes and in-game control the industry most world’s only had been enjoying the services input without any scalable GPU- commercially proven so far. change to the game logic. accelerated cloud platform for LTE & gaming with Kepler. WiFi cloud gaming 2013/3/20 © 2013 Ubitus Inc. All rights reserved 6
  • 8. THANK YOU 2013/3/20 © 2013 Ubitus Inc. All rights reserved