SlideShare une entreprise Scribd logo
1  sur  84
Télécharger pour lire hors ligne
冒出頭
像傑克的魔豆長得高又壯
開始之前…




        2
開始之前…




   Who Are We?

        3
工作職稱

在UX領域上的年資                                       9%
                                                          22%
                                                                學界
     13%                                  19%                   Uxer

9%                     0-2年                                     Developer

                       3-7年                                     Product manager
                                          9%
                       10年以上                                    Others
                                                          41%
                               工作類型
           78%


                                          29%
                 42%
                                                     其他

                                                     經理

                                                     職員



                                    29%

                                4
10
                mins




 為什麼你今天在這?
你在公司中遇到的UX挑戰?



      5
UXer的英勇傷痕

• 我的上司根本不懂什麼是UX!
• 大家老是搞不懂UX designer與Visual designer的差別? 好像總是以為有漂
  亮的Visual 就可以解決所有的問題
• 上面的人以為每個人都可以做design.
• 大家總覺得只要談到UX Research就相等於曠日廢時, 所以都很排斥.
• 全公司好像只有我在乎UX…
• 我已經每天加班到十點才回家, 但為何我 (UXer)依舊經常是別人的Bottle
  neck?
• 我收到的產品需求根本定義不清楚, 但上面的人卻期待我用創意的設計
  來提升產品的價值.
• 產品需求三天一小改五天一大改, 我該怎麼辦?



                        6
分享主題

• 何謂UX Leadership
• 五個軟實力原則
• 互動與討論…




                    7
何謂UX Leadership




                  8
“Leaders are people who influence others
  to accomplish shared goals. Whether
    explicitly or by tacit example, they
 establish and foster values, help people
 envision a future direction, and support
          them in getting there.”
                                 - Kim Goodwin



                    9
Viability               Feasibility
有人會願意買嗎?                   開發的出來嗎?




            Desirability
             有人會想要買嗎?


                 10
UX Leadership ≠ UX Management




                   11
前線的UXer都需要有Leadership技巧




              12
堅強的硬功夫
堅韌的軟實力


  13
user centered design
硬功夫                 usability testing
                       user research
             user experience design
           information architecture
                  user tasks analysis
                   user flows design
                         prototyping
            front-end development
                        visual design
               contextual interview
                         card sorting
                participatory design
                          diary study
                      service design
                 ethnography study
                  interaction design
                      mobile design
      14
communication
軟實力                 visionary
              collaborative
                  innovative
                   organized
                      flexible
                  influential
                    advocate
                trustworthy
           knowledgeable
                 motivating
                     decisive
                         clear
             approachable
                         open
                   energetic
                    engaged
               inspirational
      15
16
The 5 Principles Of A Successful UXer
Brain
Start From Problem


                                 Eyes & Ears
                                 Understand the
                                 Audience


Mouth
Engagement

                                     Heart
                                     Passion &
                                     Ownership
                     Hand
                     Execution
                        17
Heart
Passion and Ownership
熱情的對待與願意參與協助
“Choose a job you love, and you will
never have to work a day in your life.”
                                 - 孔子 論語

                   19
發掘熱情所在




         20
Ownership & Empathy




                      21
三重循環的學習 Triple Loop Learning
          Mental
Vision                    Action        React
          Models


                              Results


                        Reflect


               Revision

                   22
在趨勢的E2E Customer Experience Journey
       傳統UXer主要焦點




1. Know    2. Try        3. Love   4. Buy



           傳統MKT主要焦點

                    23
討論                   10

• Mike手伸很長的故事
• 如果你是Mike,你會怎麼做?




                24
Sales
                                 MKT




Support

                                    Architecture




  Branding                       Technology


                     Consumers

                        25
心 之結語




        26
Eyes & Ears
Understand the Audience
觀察且聆聽利益攸關者


  27
What UXers Are Doing Everyday?
        Research     Design   Coordination/Communication



                                   10%




               50%

                                         40%




                              28
多去認識了解利益攸關者                     CEO
                                GM
                         Executives
                  Business sponsor
                               Sales
                          Marketer
                              Legal
                   Project manager
                  Product manager
                           Architect
                                 RD
                                 QA
                            Support
               Front-end developer
                    Visual designer
                  Content provider
                         Customers



          29
利益攸關者的類型
                              Influence Power
                          LOW                  HIGH

                          Type 3              Type 1

            HIGH   Non-supportive         Key Player
 Interest




                     Keep Informed      Collaborate Closely


                          Type 4              Type 2

            LOW         Marginal          Supportive
                   RD    Monitor          Keep Satisfied

                                   30
討論 – 你的利益攸關者類型圖
          Influence Power
                         LOW                  HIGH

                         Type 3              Type 1

            HIGH   Non-supportive        Key Player
 Interest




                     Keep Informed     Collaborate Closely


                         Type 4              Type 2

            LOW       Marginal           Supportive
                       Monitor           Keep Satisfied

                                  31
©Hirotaka Takeuchi, 2004

32
攸關利益者的人格特質
                          Action




             Dominance             Influence
              支配型                   人際型

 Challenge                                      Collaboration


             Compliance            Steadiness
              謹慎型                   穩定型




                      Stability
                                                //Source: DiSC人格特質測驗
                            33
聆聽, 真正的聆聽




            34
眼與耳 之結語
• 了解利益攸關者的影響力範圍與個性
• 選擇對的stakeholders/project先開始
• 聆聽不同的意見,並加以內化
• 柔軟的身段




                 35
Brain
Start From Problem
以問題解決與商業分析優先,設計次之
“如果我有一個小時來拯救世
界,那我會花55分鐘定義出
那個問題,然後只花5分鐘
去尋找答案”
          - 愛因斯坦




   37
38
清楚地定義問題    設計本身



      39
定義問題的三要件
• 確認主要目標對象並進行訪談
• 蒐集資料
• 分析資料




              40
上哪找資料? 找什麼資料?
• People                    • External data
  –   Customers               – Gartner’s report
  –   Researcher              – Reviews
  –   Support                 – …
  –   Marketing team
  –   …
                            • Internal data
                              –   Past research data
                              –   Usability testing result
                              –   MKT Survey data
                              –   Web analytics
                              –   Customer satisfaction survey
                              –   Support data
                              –   …
                       41
討論                               20
                                 mins


     Requirement:
     改善技術支援網站的使用經驗

• 要如何重新定義這個requirement才會讓它更清楚?
• 你可能會跟誰溝通?
• 你可能會收集什麼data來做分析?




                 42
頭腦 之結語: 轉換自己成為 T-Shaped Person
                  Biz analyst        Brand strategist
    通才
(understanding)               Data analyst


                                prototyping


                                Interaction
                                   design
      專才                          User
      (craft)                   research

                              Storytelling


                         43                     //Source
Mouth
Engagement
建立共同的使用經驗願景
是誰說我們都沒有出嘴的 (怒)
User research
Customer journey map
Storyboarding
Sketching
UX goals
Design objectives
Design principles
Information architecture
User scenario
Task flow
                           45
那為什麼被打槍
事件如此頻繁?
      46
世界上最遠的距離
 不是生與死的距離
而是design就在你的面前
    你卻不買單




            47
It's NOT about UXer.


         48
你…
• 有將商業目標也考量進去?
• 有利用使用經驗目標來達成商業目標?
• 跟他們口中的目標客戶是同一人?
• 有利用方法將主觀性剔除在決策與設計外?
• 有明確的定義出良好的使用經驗量測標準?
• 跟他們是否有在同樣一條路上,向著同樣的目的地前進?
• 有促使他們穿上客戶的鞋子嗎 (in customer’s shoes)?




                     49
讓利益攸關者
     買單是關鍵




50
討論                      10

• 試回想最近一次你與利益攸關者開會
  – 你嘗試賣他什麼
 – 他的回應或反應
 – 你認為成功或不成功的原因
• 桌長在白報紙上寫下成功或不成功的關鍵字




              51
討論 – 實例分享        10




            52
設計概念
      設計原則
      可量測目標
            開發優先順序
            使用者故事
             使用者分身
              客戶經驗歷程圖
              商業目標




53
Transparency 透明
     Involvement 參與
     Collaboration 協同
     Alliance 結盟


54
剛剛我們談到了…




  而這些要如何與日常工作相結合呢?
           55
Hand
Execution
使用者為中心設計流程與產品開發流程的
結合
How Does UCD Process Fit Into This?
                          Design &
Discover    Concept                      Build   Measure
                           Iterate

                      我還是不很確定UX
                      是啥東東? 好像是
                       跟User flow還是
                       wireframe有關?
  所以這跟我                                      為何你一個
  有啥關係?                                    Design要搞這麼
                                                 久?




                      Business Partner
                             57
瀑布(Waterfall)模型

    需求
    需求分析
             設計
             設計
                     開發
                    開發


                           測試


    Product Develop Life Cycle   維護


                     58
Agile 流程




                //Source
           59
Agile Spirit




      “如果你要造一艘船,別只是讓團隊把木頭搬
      來,分工與指派任務。而應該試著去燃起他們
      對征服浩瀚無垠大海的渴望。”
                    - Antoine De Saint-Exupery


               60
Trend Agile “Design” & Development Process
   Iteration 0                  Iteration 1        Iteration 2    Dog Food Testing

                                                                     Fix issues
                                Implement          Implement
                                                                    found from
                                high dev &        I2 features &
   Developer Track                                                    I3, E2E
                                  low UI            fix issues
                                                                    testing and
                                 features          found in I1
                                                                        beta
                                      Build




                                                                                     Release
                     Planning


   Req. analysis
 Concept design &
    validation                         Design &
                                       feedback
                                                   Design for      Review build
                                Design for             next
                                    next            iteration       Participate
   Designer Track
                                 iteration                          E2E & Beta
                                                  Review build        testing



                                          61
Start the Project Right
The old way

                               好的, 我們可以幫
                               忙. 你們何時要開
我們有個project                    會, 再通知我, 我
需要design, 你                        會進去.
 可以幫忙嗎?




                          62
Start the Project Right
 The better way
                      更好的回應方式:

我們有個project需          • 介紹自己與你的UX team
要design, 你可以幫         • 與你的stakeholders建立關係
     忙嗎?              • 準備一份UX toolkit以備不時之需
                           • 成功範例 與ROI !
                           • UCD process包含了哪些活動
                           • 簡介活動的價值, 所需花費的時間與work
                             samples
                      • 問清楚product vision, problem statement,
                        requirements, related data, scope以及
                        timeline.
                      • 提供一份初步的UX plan:
                           • Design problem statement
                           • Design focus and priority
                           • Planned activities and schedule


                          63
Iteration 0         在Iteration 0要做的事:
    Iteration 0
                    • Iteration 0 是整個project中最重要的時期, 需要最
                      少1至3個月的時間
                    • 收集與分析資料
                    • 規劃與執行設計研究
                    • 產生UX strategy document:
   Req. analysis      –   Target user group
 Concept design &
    validation        –   UX goal and principle (measureable)
                      –   Major user stories
                      –   Design focus
                      – Conceptual design
                      – Plan and roadmap
                    • 不間斷的讓你的stakeholders參與活動, 以得到他
                      們的buy-in

                                   64
Stay High-Level




                  65
Planning Stage
                 在Planning Stage要做的事:
                 • Planning stage以一個禮拜為基礎
                 • 報告與討論Iteration 0 results 給整個開發團
                   隊
   Planning




                 • 先與內部member確認UX plan, plan必須要包
                   含:
                  –   Research plan
                  –   UI plan
                  –   Visual design plan
                  –   Content delivery plan

                 • 與開發團隊一起檢視評估user stories和
                   project plan
                              66
After Project Kickoff
Iteration 1        Iteration 2
                                    在Iteration 1 (or N) stage要做的事:
 Implement         Implement I2
 high dev &        features & fix
                                    • UXer必須要design for下一個iteration
   low UI           issues found
  features              in I1       • 確認這個Iteration的user stories有被正
                                      確與完整的開發 (retrospective) 並且遵
                                      循Design principles
        Build



        Design &                    • UXer只著重在major scenarios的design,
        feedback
                                      細節交給開發團隊
                    Design for
 Design for        next iteration   • 不須產出沉重的design spec documents
next iteration
                   Review build     • 與開發團隊坐在一起, 與開發團隊一起
                                      做design

                                         67
68
UX Research與Agile Process
      Iteration 0                          Iteration 1        Iteration 2         Dog Food Testing


                                           Implement         Implement I2             Fix issues
                       持續不斷的聆聽Customer的聲音
                            high dev & features & fix                              found from I3,
         Developer Track
                                             low UI          issues found            E2E testing
 Interview          Agile                   features
                                              Agile             AgileI1
                                                                  in                  and beta
                                                                                            Behavior
                                                                            E2E test
Observation         Utest                    Utest             Utest                          data
                                                 Build                                       analysis




                                                                                                        Release
                            Planning


     Req. analysis
   Concept design &
      validation
                                                  Design &
                                                  feedback

                                                                                       Review build
                                                              Design for

          Designer Track               Long-term Research
                                           Design for
                                           Iteration 2
                                                             next iteration
                                                                                       Participate
                                                                                       E2E & Beta
                                               Persona       Review build
                                                                                         testing
                                               Analysis



                                                       69
70
71
72
手 之結語
• Be flexible
• Be lean
  – 只選擇最重要的事情做 (Minimal Viable Product)
  – Reduce waste

• 選擇對的project 與stakeholders, 創造口碑先




                       73
總結


     74
所以我們剛剛提到了…




     UX Leadership =

 堅強的硬功夫 + 堅韌的軟實力



             75
The 5 Principles Of A Successful UXer
Brain
Start From Problem


                                 Eyes & Ears
                                 Understand the
                                 Audience


Mouth
Engagement

                                     Heart
                                     Passion &
                                     Ownership
                     Hand
                     Execution
                        76
如何讓UX在公司中長得高又壯?

                UX已經變成公司
                很重要的策略之一



                 公司知道UX很重要
                 也願意投資在UX上



                UX聽起來很重要
                但產品開發的出來更重要




                   UX是什麼? 可以吃嗎?


           77
A Cast Study –
Trend Micro Titanium Internet Security
A Traditional AV Software



      • Really complex products!
     • Complicated configurations!
          • Not sexy at all!




                       79
Titanium Design Objectives
• Align with Titanium Spirit—

   Light, Fast, and Smart
• Design for Patricia
• E2E User Experience Optimization
• Design for Delight




                           80
UCD Methodologies
• Design Thinking in the business exploration phase
• Design with Persona
• MKT, support and user Data Analysis
• Design for Go-to-Market
• And many other general UCD methodologies…




                               81
The Transformation




                     82
“A different, minimalistic interface is what you'll find as the outward face of Trend
     Micro's Titanium security suites in 2011. Frankly, it's the easiest-to-use security suite
     interface we've encountered so far this year.
     The interface was that rare combination of uncluttered and helpful, bringing the
     featured tools to the fore without feeling overwhelmed... If only other
     complicated programs were this well designed.”
     - 2011 CNET Review




        Feature Complexity                                                50%
        Support Contact Rate                                              40%
83
Thank You!
徐有儀 yuyi_hsu@gmail.com
周一鵬




                         84

Contenu connexe

En vedette

Noncommercial Use Study Interim Report
Noncommercial Use Study Interim ReportNoncommercial Use Study Interim Report
Noncommercial Use Study Interim ReportCreative Commons
 
Amy Gallacher Candidate Number: 3079 - Evaluation
Amy Gallacher Candidate Number: 3079  -  EvaluationAmy Gallacher Candidate Number: 3079  -  Evaluation
Amy Gallacher Candidate Number: 3079 - Evaluationamygallacher
 
Casserly OER presentation at OCWC on May 5, 2011
Casserly OER presentation at OCWC on May 5, 2011Casserly OER presentation at OCWC on May 5, 2011
Casserly OER presentation at OCWC on May 5, 2011Creative Commons
 
Amy Gallacher Media Evaluation
Amy Gallacher Media EvaluationAmy Gallacher Media Evaluation
Amy Gallacher Media Evaluationamygallacher
 
Open licensing workshop at OGP Civil Society Day
Open licensing workshop at OGP Civil Society DayOpen licensing workshop at OGP Civil Society Day
Open licensing workshop at OGP Civil Society DayCreative Commons
 
Casserly guest lecture for MIT Open Education class (March 10, 2011)
Casserly guest lecture for MIT Open Education class (March 10, 2011)Casserly guest lecture for MIT Open Education class (March 10, 2011)
Casserly guest lecture for MIT Open Education class (March 10, 2011)Creative Commons
 
Adaptación primeros temas de CONO de 4º de la ESO
Adaptación primeros temas de CONO de 4º de la ESOAdaptación primeros temas de CONO de 4º de la ESO
Adaptación primeros temas de CONO de 4º de la ESOAsociación CONECTA
 

En vedette (14)

Noncommercial Use Study Interim Report
Noncommercial Use Study Interim ReportNoncommercial Use Study Interim Report
Noncommercial Use Study Interim Report
 
Amy Gallacher Candidate Number: 3079 - Evaluation
Amy Gallacher Candidate Number: 3079  -  EvaluationAmy Gallacher Candidate Number: 3079  -  Evaluation
Amy Gallacher Candidate Number: 3079 - Evaluation
 
PHP7 - что ожидать?
PHP7 - что ожидать?PHP7 - что ожидать?
PHP7 - что ожидать?
 
2011 Taiwan UX Summit_Workshop F
2011 Taiwan UX Summit_Workshop F2011 Taiwan UX Summit_Workshop F
2011 Taiwan UX Summit_Workshop F
 
2011 Taiwan UX Summit_Workshop D
2011 Taiwan UX Summit_Workshop D2011 Taiwan UX Summit_Workshop D
2011 Taiwan UX Summit_Workshop D
 
Casserly OER presentation at OCWC on May 5, 2011
Casserly OER presentation at OCWC on May 5, 2011Casserly OER presentation at OCWC on May 5, 2011
Casserly OER presentation at OCWC on May 5, 2011
 
Amy Gallacher Media Evaluation
Amy Gallacher Media EvaluationAmy Gallacher Media Evaluation
Amy Gallacher Media Evaluation
 
0515 UiGathering Talk - Mobile App by Angel Wu
0515 UiGathering Talk - Mobile App by Angel Wu0515 UiGathering Talk - Mobile App by Angel Wu
0515 UiGathering Talk - Mobile App by Angel Wu
 
Open licensing workshop at OGP Civil Society Day
Open licensing workshop at OGP Civil Society DayOpen licensing workshop at OGP Civil Society Day
Open licensing workshop at OGP Civil Society Day
 
2012 Taiwan UX Summit 工作坊B 簡報
2012 Taiwan UX Summit 工作坊B 簡報2012 Taiwan UX Summit 工作坊B 簡報
2012 Taiwan UX Summit 工作坊B 簡報
 
Symfony 3
Symfony 3Symfony 3
Symfony 3
 
Casserly guest lecture for MIT Open Education class (March 10, 2011)
Casserly guest lecture for MIT Open Education class (March 10, 2011)Casserly guest lecture for MIT Open Education class (March 10, 2011)
Casserly guest lecture for MIT Open Education class (March 10, 2011)
 
Docker 1.9
Docker 1.9Docker 1.9
Docker 1.9
 
Adaptación primeros temas de CONO de 4º de la ESO
Adaptación primeros temas de CONO de 4º de la ESOAdaptación primeros temas de CONO de 4º de la ESO
Adaptación primeros temas de CONO de 4º de la ESO
 

Similaire à 2012 Taiwan UX Summit 工作坊D 簡報

2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)
2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)
2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)Ian Jang
 
产品经理入门-人人都是产品
产品经理入门-人人都是产品产品经理入门-人人都是产品
产品经理入门-人人都是产品Tracy Fu
 
用户体验 @创业团队 2011-01-16
用户体验 @创业团队 2011-01-16用户体验 @创业团队 2011-01-16
用户体验 @创业团队 2011-01-16John Woo
 
创新工厂 -用户体验报告.
创新工厂 -用户体验报告.创新工厂 -用户体验报告.
创新工厂 -用户体验报告.VImLai
 
Hoper 20111026 nctu-q_usability_dist
Hoper 20111026 nctu-q_usability_distHoper 20111026 nctu-q_usability_dist
Hoper 20111026 nctu-q_usability_distturtleknight
 
Mastering the Art of Promotion (掌握推廣的藝術)
Mastering the Art of Promotion (掌握推廣的藝術)Mastering the Art of Promotion (掌握推廣的藝術)
Mastering the Art of Promotion (掌握推廣的藝術)Hedren Sum
 
展望2013使用經驗設計發展
展望2013使用經驗設計發展展望2013使用經驗設計發展
展望2013使用經驗設計發展Yu-Hsiu Li
 
service design 20221118
service design 20221118service design 20221118
service design 20221118Winny Wang
 
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿Tim Xia
 
使用者體驗創新UXID
使用者體驗創新UXID使用者體驗創新UXID
使用者體驗創新UXIDCPCRDI
 
UCD在游戏行业中的生存与发展
UCD在游戏行业中的生存与发展UCD在游戏行业中的生存与发展
UCD在游戏行业中的生存与发展top idea
 
产品管理与设计分享
产品管理与设计分享产品管理与设计分享
产品管理与设计分享aakaike
 
Week2.how to cooporeate with it
Week2.how to cooporeate with itWeek2.how to cooporeate with it
Week2.how to cooporeate with itditl
 
How to cooporeate with IT partners from a designer's viewpoint
How to cooporeate with IT partners from a designer's viewpointHow to cooporeate with IT partners from a designer's viewpoint
How to cooporeate with IT partners from a designer's viewpointNTUST
 
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)Allen Ng
 
Gettingreal 37signals Com Gr Chn Php
Gettingreal 37signals Com Gr Chn PhpGettingreal 37signals Com Gr Chn Php
Gettingreal 37signals Com Gr Chn Phpyu bo
 
ECX2014 線上購物經驗使用者研究方法
ECX2014 線上購物經驗使用者研究方法ECX2014 線上購物經驗使用者研究方法
ECX2014 線上購物經驗使用者研究方法悠識學院
 
Lean product quickstart
Lean product quickstartLean product quickstart
Lean product quickstartPMCamp
 
130113 why.&.how.smb.running.ux-light
130113 why.&.how.smb.running.ux-light130113 why.&.how.smb.running.ux-light
130113 why.&.how.smb.running.ux-lightDavid Liu
 
HP41活動介紹-使用者研究
HP41活動介紹-使用者研究HP41活動介紹-使用者研究
HP41活動介紹-使用者研究悠識學院
 

Similaire à 2012 Taiwan UX Summit 工作坊D 簡報 (20)

2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)
2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)
2012 May UiGathering: Design and Communication in Co-creation (by Ian Jang)
 
产品经理入门-人人都是产品
产品经理入门-人人都是产品产品经理入门-人人都是产品
产品经理入门-人人都是产品
 
用户体验 @创业团队 2011-01-16
用户体验 @创业团队 2011-01-16用户体验 @创业团队 2011-01-16
用户体验 @创业团队 2011-01-16
 
创新工厂 -用户体验报告.
创新工厂 -用户体验报告.创新工厂 -用户体验报告.
创新工厂 -用户体验报告.
 
Hoper 20111026 nctu-q_usability_dist
Hoper 20111026 nctu-q_usability_distHoper 20111026 nctu-q_usability_dist
Hoper 20111026 nctu-q_usability_dist
 
Mastering the Art of Promotion (掌握推廣的藝術)
Mastering the Art of Promotion (掌握推廣的藝術)Mastering the Art of Promotion (掌握推廣的藝術)
Mastering the Art of Promotion (掌握推廣的藝術)
 
展望2013使用經驗設計發展
展望2013使用經驗設計發展展望2013使用經驗設計發展
展望2013使用經驗設計發展
 
service design 20221118
service design 20221118service design 20221118
service design 20221118
 
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿
Ix d2013 d1_从效益角度选择合适的设计工具与流程_叶慧儿
 
使用者體驗創新UXID
使用者體驗創新UXID使用者體驗創新UXID
使用者體驗創新UXID
 
UCD在游戏行业中的生存与发展
UCD在游戏行业中的生存与发展UCD在游戏行业中的生存与发展
UCD在游戏行业中的生存与发展
 
产品管理与设计分享
产品管理与设计分享产品管理与设计分享
产品管理与设计分享
 
Week2.how to cooporeate with it
Week2.how to cooporeate with itWeek2.how to cooporeate with it
Week2.how to cooporeate with it
 
How to cooporeate with IT partners from a designer's viewpoint
How to cooporeate with IT partners from a designer's viewpointHow to cooporeate with IT partners from a designer's viewpoint
How to cooporeate with IT partners from a designer's viewpoint
 
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)
Jin演讲 互联网与大学生创新-中山大学-20120519(分享摘要版)
 
Gettingreal 37signals Com Gr Chn Php
Gettingreal 37signals Com Gr Chn PhpGettingreal 37signals Com Gr Chn Php
Gettingreal 37signals Com Gr Chn Php
 
ECX2014 線上購物經驗使用者研究方法
ECX2014 線上購物經驗使用者研究方法ECX2014 線上購物經驗使用者研究方法
ECX2014 線上購物經驗使用者研究方法
 
Lean product quickstart
Lean product quickstartLean product quickstart
Lean product quickstart
 
130113 why.&.how.smb.running.ux-light
130113 why.&.how.smb.running.ux-light130113 why.&.how.smb.running.ux-light
130113 why.&.how.smb.running.ux-light
 
HP41活動介紹-使用者研究
HP41活動介紹-使用者研究HP41活動介紹-使用者研究
HP41活動介紹-使用者研究
 

Plus de UXTW(Taiwan User Experience Professional Association)

Plus de UXTW(Taiwan User Experience Professional Association) (16)

2014通訊大賽 - UX Coach機制與專家講座 (簡要版)
2014通訊大賽 - UX Coach機制與專家講座 (簡要版)2014通訊大賽 - UX Coach機制與專家講座 (簡要版)
2014通訊大賽 - UX Coach機制與專家講座 (簡要版)
 
2014通訊大賽 - UX Coach機制與專家講座
2014通訊大賽 - UX Coach機制與專家講座2014通訊大賽 - UX Coach機制與專家講座
2014通訊大賽 - UX Coach機制與專家講座
 
2012 Taiwan UX Summit 工作坊A 簡報
2012 Taiwan UX Summit 工作坊A 簡報2012 Taiwan UX Summit 工作坊A 簡報
2012 Taiwan UX Summit 工作坊A 簡報
 
2012 Taiwan UX Summit 專題演講(四)簡報
2012 Taiwan UX Summit 專題演講(四)簡報2012 Taiwan UX Summit 專題演講(四)簡報
2012 Taiwan UX Summit 專題演講(四)簡報
 
2012 Taiwan UX Summit 微型工作坊 簡報
2012 Taiwan UX Summit 微型工作坊 簡報2012 Taiwan UX Summit 微型工作坊 簡報
2012 Taiwan UX Summit 微型工作坊 簡報
 
2012 Taiwan UX Summit 工作坊C 簡報
2012 Taiwan UX Summit 工作坊C 簡報2012 Taiwan UX Summit 工作坊C 簡報
2012 Taiwan UX Summit 工作坊C 簡報
 
2012 Taiwan UX Summit 專題演講(一)簡報
2012 Taiwan UX Summit 專題演講(一)簡報2012 Taiwan UX Summit 專題演講(一)簡報
2012 Taiwan UX Summit 專題演講(一)簡報
 
UiGathering 2012.07 Slide (Derek Liu)
UiGathering 2012.07 Slide (Derek Liu)UiGathering 2012.07 Slide (Derek Liu)
UiGathering 2012.07 Slide (Derek Liu)
 
UiGathering 2012.07 Slide (Hoper Wang)
UiGathering 2012.07 Slide (Hoper Wang)UiGathering 2012.07 Slide (Hoper Wang)
UiGathering 2012.07 Slide (Hoper Wang)
 
UiGathering 2012.03 Slide (Edgar Liu)
UiGathering 2012.03 Slide (Edgar Liu)UiGathering 2012.03 Slide (Edgar Liu)
UiGathering 2012.03 Slide (Edgar Liu)
 
2011 Taiwan UX Summit_Workshop E
2011 Taiwan UX Summit_Workshop E2011 Taiwan UX Summit_Workshop E
2011 Taiwan UX Summit_Workshop E
 
2011 Taiwan UX Summit_Workshop B
2011 Taiwan UX Summit_Workshop B2011 Taiwan UX Summit_Workshop B
2011 Taiwan UX Summit_Workshop B
 
2011 Taiwan UX Summit_Workshop A
2011 Taiwan UX Summit_Workshop A2011 Taiwan UX Summit_Workshop A
2011 Taiwan UX Summit_Workshop A
 
UiGathering Talk - Visual Design Opening Speech / by David Chen
UiGathering Talk - Visual Design Opening Speech / by David ChenUiGathering Talk - Visual Design Opening Speech / by David Chen
UiGathering Talk - Visual Design Opening Speech / by David Chen
 
UiGathering Talk - Motion User Interface / by Ivan Wei
UiGathering Talk - Motion User Interface / by Ivan WeiUiGathering Talk - Motion User Interface / by Ivan Wei
UiGathering Talk - Motion User Interface / by Ivan Wei
 
UiGathering Talk - Masters of visualization / by Allen Chan
UiGathering Talk - Masters of visualization / by Allen ChanUiGathering Talk - Masters of visualization / by Allen Chan
UiGathering Talk - Masters of visualization / by Allen Chan
 

2012 Taiwan UX Summit 工作坊D 簡報

  • 3. 開始之前… Who Are We? 3
  • 4. 工作職稱 在UX領域上的年資 9% 22% 學界 13% 19% Uxer 9% 0-2年 Developer 3-7年 Product manager 9% 10年以上 Others 41% 工作類型 78% 29% 42% 其他 經理 職員 29% 4
  • 5. 10 mins 為什麼你今天在這? 你在公司中遇到的UX挑戰? 5
  • 6. UXer的英勇傷痕 • 我的上司根本不懂什麼是UX! • 大家老是搞不懂UX designer與Visual designer的差別? 好像總是以為有漂 亮的Visual 就可以解決所有的問題 • 上面的人以為每個人都可以做design. • 大家總覺得只要談到UX Research就相等於曠日廢時, 所以都很排斥. • 全公司好像只有我在乎UX… • 我已經每天加班到十點才回家, 但為何我 (UXer)依舊經常是別人的Bottle neck? • 我收到的產品需求根本定義不清楚, 但上面的人卻期待我用創意的設計 來提升產品的價值. • 產品需求三天一小改五天一大改, 我該怎麼辦? 6
  • 7. 分享主題 • 何謂UX Leadership • 五個軟實力原則 • 互動與討論… 7
  • 9. “Leaders are people who influence others to accomplish shared goals. Whether explicitly or by tacit example, they establish and foster values, help people envision a future direction, and support them in getting there.” - Kim Goodwin 9
  • 10. Viability Feasibility 有人會願意買嗎? 開發的出來嗎? Desirability 有人會想要買嗎? 10
  • 11. UX Leadership ≠ UX Management 11
  • 14. user centered design 硬功夫 usability testing user research user experience design information architecture user tasks analysis user flows design prototyping front-end development visual design contextual interview card sorting participatory design diary study service design ethnography study interaction design mobile design 14
  • 15. communication 軟實力 visionary collaborative innovative organized flexible influential advocate trustworthy knowledgeable motivating decisive clear approachable open energetic engaged inspirational 15
  • 16. 16
  • 17. The 5 Principles Of A Successful UXer Brain Start From Problem Eyes & Ears Understand the Audience Mouth Engagement Heart Passion & Ownership Hand Execution 17
  • 19. “Choose a job you love, and you will never have to work a day in your life.” - 孔子 論語 19
  • 22. 三重循環的學習 Triple Loop Learning Mental Vision Action React Models Results Reflect Revision 22
  • 23. 在趨勢的E2E Customer Experience Journey 傳統UXer主要焦點 1. Know 2. Try 3. Love 4. Buy 傳統MKT主要焦點 23
  • 24. 討論 10 • Mike手伸很長的故事 • 如果你是Mike,你會怎麼做? 24
  • 25. Sales MKT Support Architecture Branding Technology Consumers 25
  • 27. Eyes & Ears Understand the Audience 觀察且聆聽利益攸關者 27
  • 28. What UXers Are Doing Everyday? Research Design Coordination/Communication 10% 50% 40% 28
  • 29. 多去認識了解利益攸關者 CEO GM Executives Business sponsor Sales Marketer Legal Project manager Product manager Architect RD QA Support Front-end developer Visual designer Content provider Customers 29
  • 30. 利益攸關者的類型 Influence Power LOW HIGH Type 3 Type 1 HIGH Non-supportive Key Player Interest Keep Informed Collaborate Closely Type 4 Type 2 LOW Marginal Supportive RD Monitor Keep Satisfied 30
  • 31. 討論 – 你的利益攸關者類型圖 Influence Power LOW HIGH Type 3 Type 1 HIGH Non-supportive Key Player Interest Keep Informed Collaborate Closely Type 4 Type 2 LOW Marginal Supportive Monitor Keep Satisfied 31
  • 33. 攸關利益者的人格特質 Action Dominance Influence 支配型 人際型 Challenge Collaboration Compliance Steadiness 謹慎型 穩定型 Stability //Source: DiSC人格特質測驗 33
  • 35. 眼與耳 之結語 • 了解利益攸關者的影響力範圍與個性 • 選擇對的stakeholders/project先開始 • 聆聽不同的意見,並加以內化 • 柔軟的身段 35
  • 38. 38
  • 39. 清楚地定義問題 設計本身 39
  • 41. 上哪找資料? 找什麼資料? • People • External data – Customers – Gartner’s report – Researcher – Reviews – Support – … – Marketing team – … • Internal data – Past research data – Usability testing result – MKT Survey data – Web analytics – Customer satisfaction survey – Support data – … 41
  • 42. 討論 20 mins Requirement: 改善技術支援網站的使用經驗 • 要如何重新定義這個requirement才會讓它更清楚? • 你可能會跟誰溝通? • 你可能會收集什麼data來做分析? 42
  • 43. 頭腦 之結語: 轉換自己成為 T-Shaped Person Biz analyst Brand strategist 通才 (understanding) Data analyst prototyping Interaction design 專才 User (craft) research Storytelling 43 //Source
  • 45. 是誰說我們都沒有出嘴的 (怒) User research Customer journey map Storyboarding Sketching UX goals Design objectives Design principles Information architecture User scenario Task flow 45
  • 48. It's NOT about UXer. 48
  • 49. 你… • 有將商業目標也考量進去? • 有利用使用經驗目標來達成商業目標? • 跟他們口中的目標客戶是同一人? • 有利用方法將主觀性剔除在決策與設計外? • 有明確的定義出良好的使用經驗量測標準? • 跟他們是否有在同樣一條路上,向著同樣的目的地前進? • 有促使他們穿上客戶的鞋子嗎 (in customer’s shoes)? 49
  • 50. 讓利益攸關者 買單是關鍵 50
  • 51. 討論 10 • 試回想最近一次你與利益攸關者開會 – 你嘗試賣他什麼 – 他的回應或反應 – 你認為成功或不成功的原因 • 桌長在白報紙上寫下成功或不成功的關鍵字 51
  • 53. 設計概念 設計原則 可量測目標 開發優先順序 使用者故事 使用者分身 客戶經驗歷程圖 商業目標 53
  • 54. Transparency 透明 Involvement 參與 Collaboration 協同 Alliance 結盟 54
  • 57. How Does UCD Process Fit Into This? Design & Discover Concept Build Measure Iterate 我還是不很確定UX 是啥東東? 好像是 跟User flow還是 wireframe有關? 所以這跟我 為何你一個 有啥關係? Design要搞這麼 久? Business Partner 57
  • 58. 瀑布(Waterfall)模型 需求 需求分析 設計 設計 開發 開發 測試 Product Develop Life Cycle 維護 58
  • 59. Agile 流程 //Source 59
  • 60. Agile Spirit “如果你要造一艘船,別只是讓團隊把木頭搬 來,分工與指派任務。而應該試著去燃起他們 對征服浩瀚無垠大海的渴望。” - Antoine De Saint-Exupery 60
  • 61. Trend Agile “Design” & Development Process Iteration 0 Iteration 1 Iteration 2 Dog Food Testing Fix issues Implement Implement found from high dev & I2 features & Developer Track I3, E2E low UI fix issues testing and features found in I1 beta Build Release Planning Req. analysis Concept design & validation Design & feedback Design for Review build Design for next next iteration Participate Designer Track iteration E2E & Beta Review build testing 61
  • 62. Start the Project Right The old way 好的, 我們可以幫 忙. 你們何時要開 我們有個project 會, 再通知我, 我 需要design, 你 會進去. 可以幫忙嗎? 62
  • 63. Start the Project Right The better way 更好的回應方式: 我們有個project需 • 介紹自己與你的UX team 要design, 你可以幫 • 與你的stakeholders建立關係 忙嗎? • 準備一份UX toolkit以備不時之需 • 成功範例 與ROI ! • UCD process包含了哪些活動 • 簡介活動的價值, 所需花費的時間與work samples • 問清楚product vision, problem statement, requirements, related data, scope以及 timeline. • 提供一份初步的UX plan: • Design problem statement • Design focus and priority • Planned activities and schedule 63
  • 64. Iteration 0 在Iteration 0要做的事: Iteration 0 • Iteration 0 是整個project中最重要的時期, 需要最 少1至3個月的時間 • 收集與分析資料 • 規劃與執行設計研究 • 產生UX strategy document: Req. analysis – Target user group Concept design & validation – UX goal and principle (measureable) – Major user stories – Design focus – Conceptual design – Plan and roadmap • 不間斷的讓你的stakeholders參與活動, 以得到他 們的buy-in 64
  • 66. Planning Stage 在Planning Stage要做的事: • Planning stage以一個禮拜為基礎 • 報告與討論Iteration 0 results 給整個開發團 隊 Planning • 先與內部member確認UX plan, plan必須要包 含: – Research plan – UI plan – Visual design plan – Content delivery plan • 與開發團隊一起檢視評估user stories和 project plan 66
  • 67. After Project Kickoff Iteration 1 Iteration 2 在Iteration 1 (or N) stage要做的事: Implement Implement I2 high dev & features & fix • UXer必須要design for下一個iteration low UI issues found features in I1 • 確認這個Iteration的user stories有被正 確與完整的開發 (retrospective) 並且遵 循Design principles Build Design & • UXer只著重在major scenarios的design, feedback 細節交給開發團隊 Design for Design for next iteration • 不須產出沉重的design spec documents next iteration Review build • 與開發團隊坐在一起, 與開發團隊一起 做design 67
  • 68. 68
  • 69. UX Research與Agile Process Iteration 0 Iteration 1 Iteration 2 Dog Food Testing Implement Implement I2 Fix issues 持續不斷的聆聽Customer的聲音 high dev & features & fix found from I3, Developer Track low UI issues found E2E testing Interview Agile features Agile AgileI1 in and beta Behavior E2E test Observation Utest Utest Utest data Build analysis Release Planning Req. analysis Concept design & validation Design & feedback Review build Design for Designer Track Long-term Research Design for Iteration 2 next iteration Participate E2E & Beta Persona Review build testing Analysis 69
  • 70. 70
  • 71. 71
  • 72. 72
  • 73. 手 之結語 • Be flexible • Be lean – 只選擇最重要的事情做 (Minimal Viable Product) – Reduce waste • 選擇對的project 與stakeholders, 創造口碑先 73
  • 74. 總結 74
  • 75. 所以我們剛剛提到了… UX Leadership = 堅強的硬功夫 + 堅韌的軟實力 75
  • 76. The 5 Principles Of A Successful UXer Brain Start From Problem Eyes & Ears Understand the Audience Mouth Engagement Heart Passion & Ownership Hand Execution 76
  • 77. 如何讓UX在公司中長得高又壯? UX已經變成公司 很重要的策略之一 公司知道UX很重要 也願意投資在UX上 UX聽起來很重要 但產品開發的出來更重要 UX是什麼? 可以吃嗎? 77
  • 78. A Cast Study – Trend Micro Titanium Internet Security
  • 79. A Traditional AV Software • Really complex products! • Complicated configurations! • Not sexy at all! 79
  • 80. Titanium Design Objectives • Align with Titanium Spirit— Light, Fast, and Smart • Design for Patricia • E2E User Experience Optimization • Design for Delight 80
  • 81. UCD Methodologies • Design Thinking in the business exploration phase • Design with Persona • MKT, support and user Data Analysis • Design for Go-to-Market • And many other general UCD methodologies… 81
  • 83. “A different, minimalistic interface is what you'll find as the outward face of Trend Micro's Titanium security suites in 2011. Frankly, it's the easiest-to-use security suite interface we've encountered so far this year. The interface was that rare combination of uncluttered and helpful, bringing the featured tools to the fore without feeling overwhelmed... If only other complicated programs were this well designed.” - 2011 CNET Review Feature Complexity 50% Support Contact Rate 40% 83