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Lecture ppt for Mobile Learning

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  1. 1. Week 11mLearning +
  2. 2. http://www.roadtogrammar.com/http://www.ubergizmo.com/2011/12/youtube-for-schools/
  3. 3. The term “mobile technology" refers to any devicethat is designed to provide access to information inany location, or while on the move. Specifically thiswould include, but not be limited to mobile phones,personal digital assistants (PDA), tablet computers,and laptops.There is a great emphasis placed on self directedlearning.The behaviourist idea of an “alteration in behaviour”is used because as the information age continues toprogress, more people will be gaining moreknowledge, more often and more easily. However,without an alteration in behaviour, it is not deemedto be learning.Figure 1 is a graphic representation of M learning,which in this instance is synonymous with flexiblelearning. It details the time issue by showing that ifinformation is a) not available, b) not available at acertain time or place, or c) is the incorrectinformation, and does not result in the requiredbehavioural change, then time is expendedunproductively.mLearning is the acquisition of any knowledge and skillusing mobile technology, anywhere, anytime, that results inan alteration of behaviour.Geddes, 2004
  4. 4. What‟s on the horizon?The Horizon Report: Technologies to WatchK-12 Report 2011 E-books Mobiles Augmented reality Game based learning Gesture-basedcomputing Learning analyticshttp://www.nmc.org/pdf/2011-Horizon-Report.pdfAust-NZ Report 2010• E-books• Mobiles• Augmented reality• Open content• Gesture-basedcomputing• Visual data analysishttp://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
  5. 5. Students prefer mobile devices forlearning anywhere, anytimeEducators are realising their benefits asproductive toolsParents accept them as learning tools andare buying them for their childrenFor school budgets, 1:1 is achievableConvergence of mobile technology andsocial software (Web 2.0)Why the shift in thinking?Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile!http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
  6. 6.  Teacher concerns about distraction Equitable access to mobile devices How to integrate them effectively Professional learning Network security Students can‟t use their own devicesat schoolChallengesProject Tomorrow (2010) Learning in the 21st Century: Taking itMobile!http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
  7. 7. Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile!http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
  8. 8. Mobile learning is…„learning in a more personalised way, handingover more control to the learners themselves‟„disruptive learning‟(Stead, 2006)„holds and heightens student interest, engagesstudents in learning, and provides yet anothermeans for expressive and receptive literacy‟(Dogeby,2007)The difference is…
  9. 9. „a small, cleverly designed handheld game cansignificantly enhance learner performance inmental maths as well as having a positive impacton other aspects of classroom life‟(Robertson, 2009)„mobile devices can have a positive impact onlearning experiences for both educators andstudents‟(McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
  10. 10. „Schools with one-to-one computingprograms have fewer discipline problems,lower dropout rates, and higher rates ofcollege attendance than schools with ahigher ratio of students to computers…butfor one-to-one programs to boost studentachievement as well, they must beproperly implemented.‟Project Red (RevolutionizingEducation) June 2010
  11. 11. (ed. Wan Ng, Nov 2010)Chapter 12Imagine MobileLearning in yourPocketCecilie Murray, DelphianeLearninghttp://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=41770K-12 research
  12. 12. http://www.youtube.com/watch?feature=player_embedded&v=ehDAP1OQ9Zw
  13. 13. http://icafe.lcisd.org/student-response-system-showdownhttp://fcit.usf.edu/matrix/index.php
  14. 14. Students taking pictures of 3-dimensional figures in order to addlines of symmetry, maketransformations, slides, flips, etc.http://www.openculture.com/2012/04/12_animated_plays_by_william_shakespeare_macbeth_julius_caesar_romeo_juliet_and_more.htmlNotabilityPenultimatehttp://handheldlearninginpe.com/MagicPlan app
  15. 15. Ambient Intelligent LearningAmI is the vision that technology will become invisible, ubiquitous, enabled by effortless interactions, andaware of and autonomously adaptive to, its environment and users. It will provide high qualityinformation and will be available to any user, anywhere, at any time, and on any device (Lindwer et al2003).
  16. 16. http://itunes.apple.com/au/app/save-children-earthquake-response/id395153026?mt=8http://itunes.apple.com/au/app/blackboard-mobile-learn/id376413870?mt=8http://www.youtube.com/watch?feature=player_embedded&v=ehDAP1OQ9ZwStead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologiesfor Learning, BECTA. http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/emerging_technologies.pdfDogeby, (2006). Using iPods for Instruction, Principals Partnership, Florida.http://www.principalspartnership.com/iPods.pdfGeddes, S. J. (2004). Mobile learning in the 21st century: benefit for learnershttp://knowledgetree.flexiblelearning.net.au/edition06/download/geddes.pdfMcFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Bectahttp://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdfNg, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year.Computers and Education.Project Red http://www.projectred.org/Robertson, M. (2009). Innovative Schooling and Responsiveness to ongoing Global Change, La TrobeUniversity, Melbournehttp://itunes.apple.com/au/app/flight-control/id306220440?mt=8It‟s Mobile, but is it learning?http://epublications.bond.edu.au/cgi/viewcontent.cgi?article=1027&context=tlsTechnology Integration Matrix -http://fcit.usf.edu/matrix/lessons/active_transformation_science