When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
The Tipping Point: How Virtual Experiences Are Transforming Global Industries
1. The Tipping Point:
How Virtual Experiences Are
Transforming Global Industries
Julien Faure
GM, Verticals
Nick Davis
Sr. Content
Marketing Manager
FEATURING
Paul Miller
Principal Analyst
2. 2
What we’ll cover today
Findings from our commissioned study
conducted by Forrester
— The key drivers, perceived challenges and
business benefits of adopting real-time 3D
— How AEC and manufacturing companies are
using real-time 3D across the lifecycle
— When to expect real-time 3D to cross a tipping
point
3. 3
A few housekeeping items
— Use the Q&A panel to ask questions
— An on-demand recording of this webinar will be sent to
your inbox
— Take our post-webinar survey for the opportunity to win
a $75 Amazon gift card
25. 25
Objectives
and approach
Unity commissioned Forrester Consulting
to explore applications of real-time 3D
outside of the gaming sector, specifically
with regards to industrial use cases.
We conducted a research study to test the following
hypothesis:
Extended reality technologies, like 3D visualization, AR, and VR,
provide substantial opportunities for innovation and engineering
leaders who are tasked with applying technology to help solve
business problems. The technology offers an intriguing way to
immerse customers and employees in a digital experience. Outside
of the gaming industry, most business decision makers do not fully
understand the use cases or what the technology is. This study will
identify awareness and adoption levels, perceptions, barriers, and
investment plans regarding extended reality among global
companies of all sizes across auto, manufacturing, energy, AEC,
and consumer products. We surveyed the following audience to
test this hypothesis:
Respondent sample size and overview:
358 Decision makers (sr. manager – SVP) responsible for
engineering, innovation, design, R&D and operations. All
respondents must have responsibility for creating 3D content (or
overseeing that content creation) for their company and/or
knowledge of the 3D technology landscape.
Company overview:
Min 20 employees, within Auto, Consumer Products,
Manufacturing, Architecture, Energy, and Engineering industries
globally.
27. 27
report challenges with
visualization
The Current State
Slow and costly design processes, and a
perceived lack of tools top the list of pain
points…
61%
Base: 358 decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
31. 31
Of non-adopters believe
real-time 3D would
improve or revolutionize
their workflows and
processes.
Real-Time 3D Can
Help
A new way to create and deploy interactive,
realistic digital representations of real-world
assets.
97%
Base: 290 decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
33. 33
Of those adopting real-
time 3D are expanding
their investment.
Adopters Want More
Engineering roles are most enthusiastic
about expansion, but they don’t lead by
much.
94%
Base: Variable decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
37. 37
Of adopters believe
RT3D is valuable or very
valuable for design/
prototyping.
Non-Adopters See
Value Of RT3D…
But, in every functional area, adopters value
it even more.
95%
Base: 358 decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
Of non-adopters believe
RT3D would be valuable
or very valuable for
design/ prototyping.
78%
40. 40
Of non-adopters cite
cost as their reason for
not adopting.
Non-Adopters Fear
Cost
Perceptions of cost outweigh any other
reason for not getting started. 40%
Base: 290 decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
43. 43
Are we near the
tipping point?
Expect to adopt real-
time 3D tools within two
years.
55%
Base: 358 decision makers responsible for engineering, innovation,
design, R&D and operations who at least have knowledge of the 3D technology landscape
Source: a commissioned study conducted by Forrester Consulting on behalf of Unity,
October 2019
Of adopters plan to
expand their use of real-
time 3D tools.94%
Currently use real-time
3D tools.
19%
44. 44
Check out the full
study
Digital Experiences In
The Physical World
Are AEC & Manufacturing
Companies Ready For
Real-Time 3D?