Building a UX Process at Salesforce that Promotes Focus and Creativity

uxpin
Kyle Haskins
Director, User Experience, Salesforce
Building a UX Process at Salesforce that
Promotes Focus and Creativity
Hello, I’m Kyle Haskins. I lead mobile
and IoT UX at Salesforce. I’m passionate
about helping my teams do their best
work and creating great products.
WHAT IS SALESFORCE?
WHAT IS SALESFORCE?
UX @ Salesforce
TEAMS OF MULTIDISCIPLINARY EXPERTS
Design
Strategist
UX Architect User
Researcher
Videographer Creative
Director
Interaction
Designer
UX Engineer
UX Manager Mobile
Designer
Prototyper Ethnographer Visual Designer UX
Producer
Research
Strategist
SALESFORCE DESIGN PRINCIPLES
THE LIGHTNING DESIGN SYSTEM
www.lightningdesignsystem.com
Solving for Scale
UX OPERATIONS
DESIGN GROWTH @ SALESFORCE
2011
Tech & Product
30~
2017
Tech & Product
190~
2017
Company Wide
580~
OUR FOCUS HAS SHIFTED FROM SPEED TO QUALITY
RAPID GROWTH
PROBLEM WE’RE SOLVING
ARE WE UNDERSTAFFED?
?:?
Create Focus Enable High Quality Team Health
We feel successful when we are
doing our best work. Individual
and team health goes up.
Go beyond creating ‘screens’ and
solve user problems with
craftsmanship.
Allow designers to go deep on a
problem without distraction.
GOALS
Getting Closer to Engineering
FIRST ITERATION
WORK TRACKING SYSTEM
WORK TRACKING SYSTEM
But, it wasn’t working yet...
MULTIPLE REQUESTS FOR WORK
As work requests come in the
tooling alone didn’t help us to
know what to work on first. We
need prioritization across
requestors.
TRANSPARENCY MISSING
We need transparency
across requesters on
work requests and plans.
FOCUS MISSING
Designers still need focus to
produce high quality.
UX BACKLOG MISSING
When we are ready to
start something new
the team needs a
prioritized backlog
to know what to work
on next.
WHAT’S MISSING?
Using the tools alone was not
enough. What else do we need to get
focus and quality?
Building a Process
SECOND ITERATION
MOVING WITH THE PACE OF THE COMPANY
Photo by Lisa Thumann
SALESFORCE RELEASES
Spring ‘17 Summer ‘17 Winter ‘18
Core Releases
Mobile Releases
BUILDING A DESIGN BACKLOG
Designer Product Manager
WINTER ‘18 DESIGN BACKLOG
1. User story…
2. User story…
3. User story…
4. User story…
5. User story…
6. User story...
AGILE @ SALESFORCE
UX Sprints
Engineering Sprints
Applying the model of two week sprints to UX keeps
us organized, closer to the engineering process, and is
powered by the design backlog.
Design Backlog
Two week sprints for UX creates the focus needed for
designers to do great work.
SPRINT PLANNING
Product managers and designers
build a list of work for the
upcoming sprint. This list is
prioritized across the team.
DESIGN ACTIVITIES
Generating a discussion with
designers on what activities
are need for a design project.
These become the work items.
SCOPING A SPRINT
Designers estimate each work
item with story points and
only pull the work into a
sprint that can be completed.
CREATING FOCUS
We start sprint planning with a flexible tool like a
spreadsheet or shareable document.
PLANNING A SPRINT
UX / PM ALIGNMENT
COMMUNICATE THE SPRINT PLAN
Communicating the sprint plan out to the PMs, Eng teams, and
stakeholders reinforced our alignment and the UX sprint process.
UX
PM
Engineering
Stakeholders
Step 1
Release Planning
Step 2
Sprint Planning
Step 3
Alignment
Step 4
Communication
What are our experience
goals for the release?
What am I working on in the
next two weeks?
Are we in agreement on
these design stories?
Here is what I plan to work
on this sprint...
What are our business goals
for the release?
Is UX and Eng working along
at the right pace?
Is UX and Eng working on
the right things for the
business?
Am I aware of the final UX
sprint plan?
What are we building in this
release?
What am I working on in the
next two weeks?
Is UX working on the stories I
need for my upcoming
sprints?
Here is what we are
planning to build this
sprint...
Are we building the right
things and are we all
aligned?
What has been designed or
built and is ready to review?
Are we building the right
things and are we all
aligned?
Are we building the right
things and are we all
aligned?
UX AGILE FRAMEWORK
How It’s Working
OUTCOMES
Prototyping
How does a product animate and
move to support the user’s flow?
User Research
What are user’s saying they need and
what are they actually doing?
Competitive Research
How has this problem been solved in
other products and how well is it
working?
Divergence
Have we explored many options to
ensure that our solution is the right fit
for our constraints?
Vision
What is the vision and how will get
there through a series of releases?
Collaboration
What functional areas should
contribute to the design besides UX?
Accessibility specialists, writers,
engineers, visual designers,
researchers, etc.
DESIGN QUALITY BEGAN TO EMERGE AT SCALE
PRESERVING VISION
Release Planning Product Roadmap Summit Laulema
Vision Release 2Release 1
0 1 2
CRAFTING THE VISION AND HOW WE GET THERE
WE CAN QUANTIFY THE AMOUNT OF WORK
OUR PROCESS IS FAMILIAR
Release Planning Sprint Planning Alignment Communication
IMPACT AT SCALE
Mobile UX
Community
Cloud UX
IoT UX
Platform UX
Sales
Cloud UX
POSITIVE TEAM HEALTH
4 Takeaways
LEARNINGS
1. AGILE WORKS FOR UX
2. CREATING BACKLOGS AND PRIORITIES TOGETHER PAYS OFF
3. SPEAK THE SAME PROCESS LANGUAGE
4. EVERY COMPANY IS UNIQUE AND GOOD PROCESS ADAPTS
CONTINUED GROWTH AT SCALE
● UX Career Competencies
● Design Critique
● Dynamic Design
● Animation
● Living Design Systems
Q&A
Curiosity is our superpower.
FOLLOW US AND SAY HELLO
SALESFORCE-UX @SALESFORCEUX
Building a UX Process at Salesforce that Promotes Focus and Creativity
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Building a UX Process at Salesforce that Promotes Focus and Creativity

  • 1. Kyle Haskins Director, User Experience, Salesforce Building a UX Process at Salesforce that Promotes Focus and Creativity
  • 2. Hello, I’m Kyle Haskins. I lead mobile and IoT UX at Salesforce. I’m passionate about helping my teams do their best work and creating great products.
  • 6. TEAMS OF MULTIDISCIPLINARY EXPERTS Design Strategist UX Architect User Researcher Videographer Creative Director Interaction Designer UX Engineer UX Manager Mobile Designer Prototyper Ethnographer Visual Designer UX Producer Research Strategist
  • 8. THE LIGHTNING DESIGN SYSTEM www.lightningdesignsystem.com
  • 9. Solving for Scale UX OPERATIONS
  • 10. DESIGN GROWTH @ SALESFORCE 2011 Tech & Product 30~ 2017 Tech & Product 190~ 2017 Company Wide 580~
  • 11. OUR FOCUS HAS SHIFTED FROM SPEED TO QUALITY
  • 15. Create Focus Enable High Quality Team Health We feel successful when we are doing our best work. Individual and team health goes up. Go beyond creating ‘screens’ and solve user problems with craftsmanship. Allow designers to go deep on a problem without distraction. GOALS
  • 16. Getting Closer to Engineering FIRST ITERATION
  • 18. WORK TRACKING SYSTEM But, it wasn’t working yet...
  • 19. MULTIPLE REQUESTS FOR WORK As work requests come in the tooling alone didn’t help us to know what to work on first. We need prioritization across requestors.
  • 20. TRANSPARENCY MISSING We need transparency across requesters on work requests and plans.
  • 21. FOCUS MISSING Designers still need focus to produce high quality.
  • 22. UX BACKLOG MISSING When we are ready to start something new the team needs a prioritized backlog to know what to work on next.
  • 23. WHAT’S MISSING? Using the tools alone was not enough. What else do we need to get focus and quality?
  • 25. MOVING WITH THE PACE OF THE COMPANY Photo by Lisa Thumann
  • 26. SALESFORCE RELEASES Spring ‘17 Summer ‘17 Winter ‘18 Core Releases Mobile Releases
  • 27. BUILDING A DESIGN BACKLOG Designer Product Manager WINTER ‘18 DESIGN BACKLOG 1. User story… 2. User story… 3. User story… 4. User story… 5. User story… 6. User story...
  • 28. AGILE @ SALESFORCE UX Sprints Engineering Sprints Applying the model of two week sprints to UX keeps us organized, closer to the engineering process, and is powered by the design backlog. Design Backlog
  • 29. Two week sprints for UX creates the focus needed for designers to do great work. SPRINT PLANNING Product managers and designers build a list of work for the upcoming sprint. This list is prioritized across the team. DESIGN ACTIVITIES Generating a discussion with designers on what activities are need for a design project. These become the work items. SCOPING A SPRINT Designers estimate each work item with story points and only pull the work into a sprint that can be completed. CREATING FOCUS
  • 30. We start sprint planning with a flexible tool like a spreadsheet or shareable document. PLANNING A SPRINT
  • 31. UX / PM ALIGNMENT
  • 32. COMMUNICATE THE SPRINT PLAN Communicating the sprint plan out to the PMs, Eng teams, and stakeholders reinforced our alignment and the UX sprint process.
  • 33. UX PM Engineering Stakeholders Step 1 Release Planning Step 2 Sprint Planning Step 3 Alignment Step 4 Communication What are our experience goals for the release? What am I working on in the next two weeks? Are we in agreement on these design stories? Here is what I plan to work on this sprint... What are our business goals for the release? Is UX and Eng working along at the right pace? Is UX and Eng working on the right things for the business? Am I aware of the final UX sprint plan? What are we building in this release? What am I working on in the next two weeks? Is UX working on the stories I need for my upcoming sprints? Here is what we are planning to build this sprint... Are we building the right things and are we all aligned? What has been designed or built and is ready to review? Are we building the right things and are we all aligned? Are we building the right things and are we all aligned? UX AGILE FRAMEWORK
  • 35. Prototyping How does a product animate and move to support the user’s flow? User Research What are user’s saying they need and what are they actually doing? Competitive Research How has this problem been solved in other products and how well is it working? Divergence Have we explored many options to ensure that our solution is the right fit for our constraints? Vision What is the vision and how will get there through a series of releases? Collaboration What functional areas should contribute to the design besides UX? Accessibility specialists, writers, engineers, visual designers, researchers, etc. DESIGN QUALITY BEGAN TO EMERGE AT SCALE
  • 36. PRESERVING VISION Release Planning Product Roadmap Summit Laulema
  • 37. Vision Release 2Release 1 0 1 2 CRAFTING THE VISION AND HOW WE GET THERE
  • 38. WE CAN QUANTIFY THE AMOUNT OF WORK
  • 39. OUR PROCESS IS FAMILIAR Release Planning Sprint Planning Alignment Communication
  • 40. IMPACT AT SCALE Mobile UX Community Cloud UX IoT UX Platform UX Sales Cloud UX
  • 43. 1. AGILE WORKS FOR UX
  • 44. 2. CREATING BACKLOGS AND PRIORITIES TOGETHER PAYS OFF
  • 45. 3. SPEAK THE SAME PROCESS LANGUAGE
  • 46. 4. EVERY COMPANY IS UNIQUE AND GOOD PROCESS ADAPTS
  • 47. CONTINUED GROWTH AT SCALE ● UX Career Competencies ● Design Critique ● Dynamic Design ● Animation ● Living Design Systems
  • 48. Q&A Curiosity is our superpower.
  • 49. FOLLOW US AND SAY HELLO SALESFORCE-UX @SALESFORCEUX