3. U.S. advertisement for the 11th edition from the
May 1913 issue of National Geographic Magazine.
4. We all now live in global participatory digital culture.
5. Web. 2.0 allowed us all to participate.
Will Web 3.0 help us navigate the flood?
6. Participatory culture contributes to
the flood of information online. We
are both consumers and producers
(prosumers).
Alvin Toffler coined term in 1980.
7. Throw (or grab) a digital
life-preserver ring.
Build a PLN & teach IL in
digital culture.
8. The lovely garden (the Internet as a library) is now filled with weeds,
pests, and litter.
Were
gatekeepers
so bad?
9. Blurred Content
(mashed up & remixed)
What was the original color? Where did it come from?
User-generated content requires personal
10. Blurred Life
(personal & professional)
Who am I sharing with? Friends or family or colleagues?
Social media content requires personal responsibility.
12. People merge with metadata.
Behind the keyboard is a person.
Information professionals still serve people- in new ways.
13. Tools for Participatory Digital Culture
• Blogs
• Wikis
• Curation tools
• Audiovisual tools
• Augmented reality
• Social networks & PLNs
• MOOCs & courses
• Virtual worlds & VR
• Gamification tools
• ePortfolios
Great educators embed
Information Literacy in every
tool.
14. Balancing Tradition & Innovation
Being both follower and leader...both holding on to core
values of the profession and letting go of “how things have
always been done”… That’s the challenge.
15. Web 3.0 & the Rise of a Networked
Generation
We all live in virtual worlds, whether or not we have avatars.
16. MOOCs & Minecraft
A virtual circulation desk
built by my 5th grade
students. The library is a
virtual “makerspace”.
17. Is individual privacy a relic?
Can we embed #infolit online? Can we assure
trust, authenticity, and authority?
19. The library and the librarian
are not synonymous.
Take a risk and go where no
librarian has gone before!
“It may be that the great age of libraries is waning, but I am
here to tell you that the great age of librarians is just
beginning. It’s up to you to decide if you want to be a part
of it.”
~T. Scott Plutchak
20. Bibliography
ALA. (2015), Standards for the 21st Century Learner.
http://www.ala.org/aasl/standards-guidelines/learning-standards
Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its
Children. Santa Barbara, CA: ABC-CLIO,LLC.
Carr, N. (2010), The shallows: What the internet is doing to our brains. New York:
W.W. Norton & Co.
Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library
World. 116 (7/8).
Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on
Information Literacy Poster Session "Moving Toward Global Information Literacy
3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).
Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in
Second Life Based on Diffusion Theory. International Journal of Communication
and Linguistic Studies, 13(3), 33-47.
Photos from creativecommons.org or bigfoto.com