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Information Literacy
in Virtual Worlds
Dr. Valerie Hill
Information Literacy Consultant
Information
literacy has
changed.
Metaliteracy
Transliteracy
U.S. advertisement for the 11th edition from the
May 1913 issue of National Geographic Magazine.
We all now live in global participatory digital culture.
Web. 2.0 allowed us all to participate.
Will Web 3.0 help us navigate the flood?
Participatory culture contributes to
the flood of information online. We
are both consumers and producers
(prosumers).
Alvin Toffler coined term in 1980.
Throw (or grab) a digital
life-preserver ring.
Build a PLN & teach IL in
digital culture.
The lovely garden (the Internet as a library) is now filled with weeds,
pests, and litter.
Were
gatekeepers
so bad?
Blurred Content
(mashed up & remixed)
What was the original color? Where did it come from?
User-generated content requires personal
Blurred Life
(personal & professional)
Who am I sharing with? Friends or family or colleagues?
Social media content requires personal responsibility.
Connections get confusing!
Digital culture requires personal responsibility and trust.
People merge with metadata.
Behind the keyboard is a person.
Information professionals still serve people- in new ways.
Tools for Participatory Digital Culture
• Blogs
• Wikis
• Curation tools
• Audiovisual tools
• Augmented reality
• Social networks & PLNs
• MOOCs & courses
• Virtual worlds & VR
• Gamification tools
• ePortfolios
Great educators embed
Information Literacy in every
tool.
Balancing Tradition & Innovation
Being both follower and leader...both holding on to core
values of the profession and letting go of “how things have
always been done”… That’s the challenge.
Web 3.0 & the Rise of a Networked
Generation
We all live in virtual worlds, whether or not we have avatars.
MOOCs & Minecraft
A virtual circulation desk
built by my 5th grade
students. The library is a
virtual “makerspace”.
Is individual privacy a relic?
Can we embed #infolit online? Can we assure
trust, authenticity, and authority?
Digital Citizens
Understand
Digital Footprints
The future depends on it.
Won’t everyone contribute to Web 3.0?
The “Internet of Things” is created by us.
@valibrarian is certified.
The library and the librarian
are not synonymous.
Take a risk and go where no
librarian has gone before!
“It may be that the great age of libraries is waning, but I am
here to tell you that the great age of librarians is just
beginning. It’s up to you to decide if you want to be a part
of it.”
~T. Scott Plutchak
Bibliography
ALA. (2015), Standards for the 21st Century Learner.
http://www.ala.org/aasl/standards-guidelines/learning-standards
Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its
Children. Santa Barbara, CA: ABC-CLIO,LLC.
Carr, N. (2010), The shallows: What the internet is doing to our brains. New York:
W.W. Norton & Co.
Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library
World. 116 (7/8).
Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on
Information Literacy Poster Session "Moving Toward Global Information Literacy
3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).
Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in
Second Life Based on Diffusion Theory. International Journal of Communication
and Linguistic Studies, 13(3), 33-47.
Photos from creativecommons.org or bigfoto.com

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Information Literacy in Virtual Worlds

  • 1. Information Literacy in Virtual Worlds Dr. Valerie Hill Information Literacy Consultant
  • 3. U.S. advertisement for the 11th edition from the May 1913 issue of National Geographic Magazine.
  • 4. We all now live in global participatory digital culture.
  • 5. Web. 2.0 allowed us all to participate. Will Web 3.0 help us navigate the flood?
  • 6. Participatory culture contributes to the flood of information online. We are both consumers and producers (prosumers). Alvin Toffler coined term in 1980.
  • 7. Throw (or grab) a digital life-preserver ring. Build a PLN & teach IL in digital culture.
  • 8. The lovely garden (the Internet as a library) is now filled with weeds, pests, and litter. Were gatekeepers so bad?
  • 9. Blurred Content (mashed up & remixed) What was the original color? Where did it come from? User-generated content requires personal
  • 10. Blurred Life (personal & professional) Who am I sharing with? Friends or family or colleagues? Social media content requires personal responsibility.
  • 11. Connections get confusing! Digital culture requires personal responsibility and trust.
  • 12. People merge with metadata. Behind the keyboard is a person. Information professionals still serve people- in new ways.
  • 13. Tools for Participatory Digital Culture • Blogs • Wikis • Curation tools • Audiovisual tools • Augmented reality • Social networks & PLNs • MOOCs & courses • Virtual worlds & VR • Gamification tools • ePortfolios Great educators embed Information Literacy in every tool.
  • 14. Balancing Tradition & Innovation Being both follower and leader...both holding on to core values of the profession and letting go of “how things have always been done”… That’s the challenge.
  • 15. Web 3.0 & the Rise of a Networked Generation We all live in virtual worlds, whether or not we have avatars.
  • 16. MOOCs & Minecraft A virtual circulation desk built by my 5th grade students. The library is a virtual “makerspace”.
  • 17. Is individual privacy a relic? Can we embed #infolit online? Can we assure trust, authenticity, and authority?
  • 18. Digital Citizens Understand Digital Footprints The future depends on it. Won’t everyone contribute to Web 3.0? The “Internet of Things” is created by us. @valibrarian is certified.
  • 19. The library and the librarian are not synonymous. Take a risk and go where no librarian has gone before! “It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.” ~T. Scott Plutchak
  • 20. Bibliography ALA. (2015), Standards for the 21st Century Learner. http://www.ala.org/aasl/standards-guidelines/learning-standards Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its Children. Santa Barbara, CA: ABC-CLIO,LLC. Carr, N. (2010), The shallows: What the internet is doing to our brains. New York: W.W. Norton & Co. Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library World. 116 (7/8). Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on Information Literacy Poster Session "Moving Toward Global Information Literacy 3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey). Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in Second Life Based on Diffusion Theory. International Journal of Communication and Linguistic Studies, 13(3), 33-47. Photos from creativecommons.org or bigfoto.com