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Publié le
Talk at Codecamp Iasi 6 Apr 2019, see https://codecamp.ro/iasi#agenda
Abstract:
What does it mean to design in the open, what opportunities there are and how is this different from 'normal' design. When I mention the word 'design', I refer to User Experience, Interaction Design, Accessibility, Usability and User Research.
I am an open source designer for more than 10 years and I've worked with multiple open source communities. Designing in the open is very different from designing for a client. Even if every community has its particular rules, we can attempt to generalize the process, but still it is very unstable, blurry and with lots of unknowns: who is the target of your product, who takes the final decision in open source, how do you evaluate your prototypes when you can't meet the people that will use the product or when you need to address users with very different backgrounds. Closed and paid products are money driven and can be very specific, but open source projects have different motors and the developers and designers need to adapt to these constraints. There are many topics to be discusses related to Open Source Design, but I will try to give an overview of the process and introduce people that never experienced Open Source Design to the concept.
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