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體驗劇場_1050308_W3_崑曲與使用者經驗_楊政達

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體驗劇場_1050308_W3_崑曲與使用者經驗_楊政達

  1. 1. User experience 楊政達
  2. 2. Design user experience Positive vs. Negative Satisfying vs. Frustrating Engaging Vs. Confusing
  3. 3. • What does it taketo design a good user experience? • What skills and knowledge does a UX professional need? • What are the basic principles? • Does the process matter? • What obstacles are there in implementing UX?
  4. 4. 7 principles • Match the expectations of your target audience
  5. 5. 7 principles • Don’t make people think too much
  6. 6. Make your product as simple as you can
  7. 7. 7 principles • Meet the goals of the organization
  8. 8. 7 principles • Minimize errors
  9. 9. Assume human make mistakes!
  10. 10. 7 principles • Design a satisfying and pleasant experience
  11. 11. 7 principles • Persons can fulfill intended goals
  12. 12. 7 principles • The experience of the human trumps everything else
  13. 13. Good design Useful Good to use Engaging
  14. 14. The UX process
  15. 15. User Centered Design
  16. 16. Typical UX design • Conceptual model design • Information architecture • User interaction design • Sketching • Wireframing • Prototyping
  17. 17. Lean UX design • Just what you need for an minimum viable product (MVP) for the particular hypothesis • Minimal documentation • In collaboration with tech, stakeholders, etc
  18. 18. Example • Emart shadowQRcode • http://www.youtube.com/watch?feature=player_ embedded&v=9c9vk_B54Sk#!
  19. 19. Example • Pebble: E-Paper Watch for iPhone and Android • http://www.kickstarter.com/projects/597507018/ pebble-e-paper-watch-for-iphone-and-android • http://vimeo.com/40128933
  20. 20. Example • Paper by FiftyThree • http://vimeo.com/37254322
  21. 21. Example • How Blind People Use The iPhone 4s • http://www.youtube.com/watch?feature=player_ embedded&v=c0nvdiRdehw
  22. 22. Example • Out of the box: access to mobile communications for older people • http://vimeo.com/7964744
  23. 23. The future User experience Creativity is not merely for function, it should focus more on experience
  24. 24. Example • Concept Camera: The WVIL • http://vimeo.com/22134219
  25. 25. Example • Mag+ • http://vimeo.com/8217311
  26. 26. Example • The Future of the Book • http://vimeo.com/15142335
  27. 27. Example • Facebook Facelift - Home & Profie • http://vimeo.com/6977587
  28. 28. Example • 4 things we'd LOVE to see in the next iOS • http://vimeo.com/23998290
  29. 29. Example • Curious Displays • http://vimeo.com/9486977
  30. 30. Beyond User experience Design for great experience and provide useful information as additional experience
  31. 31. Example • Starfield • http://vimeo.com/36892768
  32. 32. Example • Experience Mobile Mobile • http://vimeo.com/8118831
  33. 33. Example • Baroque.me: J.S. Bach - Cello Suite No. 1 - Prelude • http://www.baroque.me/ • http://vimeo.com/31179423
  34. 34. Example • ANABIOSIS - A Life on Paper • http://www.youtube.com/watch?feature=player_ embedded&v=EbRh0I2MTRw
  35. 35. Experience for happiness • http://www.youtube.com/watch?v=TCvX2N-RoEg

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