Design<br />Creative problem solving keeping an end user in mind.<br />What is What?<br />Technology<br />Application of s...
Design<br />Besides great importance of the Designer some limitations that might creep in are :<br /> -Since coming from n...
Costfactor = time + effort
Being unaware of the upcoming technologieswhich might as well rule out the concept or need to upgrade it.</li></li></ul><l...
How ?<br />Well , everything cannot fit in curriculum , However by collaborating by the student fraternity in design and T...
Guidance , knowledge , links<br />Concepts , ideas , prototypes<br />Faculty / Mentors<br />Design Students<br />How, exac...
modes<br />Blogs / Online Forums<br />Regular Student meets<br />Paper presentations on specific topics / concepts<br />
Prochain SlideShare
Chargement dans…5
×

Design+Tech

235 vues

Publié le

Publié dans : Technologie, Business
  • Soyez le premier à commenter

  • Soyez le premier à aimer ceci

Design+Tech

  1. 1. Design<br />Creative problem solving keeping an end user in mind.<br />What is What?<br />Technology<br />Application of scientific knowledge and development of solutions.<br />
  2. 2. Design<br />Besides great importance of the Designer some limitations that might creep in are :<br /> -Since coming from non-tech backgrounds could not probe into the technical aspects of the concept generated.<br /><ul><li>Completely unaware of the feasibilityfactor
  3. 3. Costfactor = time + effort
  4. 4. Being unaware of the upcoming technologieswhich might as well rule out the concept or need to upgrade it.</li></li></ul><li>Technology<br />Besides being a great engineer / scientist , some limitations possible are:<br />-ignoring the usabilityand sustainabilityfactor<br />-being unaware of the real world –<br /> end user trends and problems<br />-concepts that would make a big impact in society<br />
  5. 5. How ?<br />Well , everything cannot fit in curriculum , However by collaborating by the student fraternity in design and Technology , we can fairly bridge the gap.<br />1.Teamingand working behind a concept while having a personal rapport.<br />2.Knowledge sharing sessions forums like blogs<br />3.Building a business model of Concepts to Cash.<br />Design<br />Technology<br />
  6. 6. Guidance , knowledge , links<br />Concepts , ideas , prototypes<br />Faculty / Mentors<br />Design Students<br />How, exactly ?<br />research<br />Papers published<br />patents<br />projects<br />Tech / Sci / Arch Students<br />Development , Working code , feasibility <br />
  7. 7. modes<br />Blogs / Online Forums<br />Regular Student meets<br />Paper presentations on specific topics / concepts<br />
  8. 8. Little , Too much ?<br />Industries<br />research<br />Papers published<br />Research houses<br />projects<br />patents<br />Govt. Bodies<br />Organizing an industry fair<br />

×