Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.

Build VR Websites with Oculus and Three.js

Slides from the Oculus Toronto meetup March 6, 2014.

  • Identifiez-vous pour voir les commentaires

Build VR Websites with Oculus and Three.js

  1. 1. Building VR Websites with Oculus and Three.js Justin Holdstock & Tim Strah 5 March 2014
  2. 2. Hi! Justin Tim Developer Evangelist, Verold.com Game Dev Intern, Verold & TriOS
  3. 3. Verold is building the tools and media platform to power 3D interactive content on the web
  4. 4. Demo video https://vimeo.com/87014905
  5. 5. Verold Publishing Solution With Verold’s visual online tools, your creative teams build and immediately publish interactive content App Designer App published to the Web, Mobile, Console, SmartTV CG Artist
  6. 6. Revolutionizing Web Publishing ● Verold brings the power of a game engine to web design, unlocking the latest features of modern browsers ● Verold is online and collaborative - powering an ecosystem of creators ● Verold integrates seamlessly with web publishing pipelines ● Verold allows you to scale effortlessly
  7. 7. Let’s get started... Some basics: ● ● ● ● ● ● ● ● ● primitive creation prefab objects models (OBJ, FBX, COLLADA, etc.) audio (ANY FORMAT, CONVERTED FOR USE!) textures lighting materials(skin, iridescent ) scripts/script editor skyboxes
  8. 8. Extensible through Components There’s a full component-entity model behind Verold, with tonnes of advanced features: ● ● ● ● ● ● ● ● FPS Controls Oculus Leap Lens Flare Shader Glass Materials AI Box2D ...
  9. 9. Demo time! How awesome would it be if you could: 1. Visit a webpage 2. Put on your Oculus 3. Get a VR experience Let’s make that real...
  10. 10. Step 1: Install Oculus Bridge Grab the Oculus bridge from Here
  11. 11. Step 2: Fork the Sample Project Visit the Verold Oculus Template Project
  12. 12. Step 3: Tweak and Publish Click the Publish button, put on your headset, and enjoy!
  13. 13. Publish Interactive 3D to the Web Justin Holdstock Developer Evangelist, Verold justin.holdstock@verold.com @JimmyKillem Tim Strah Game Dev Intern, Verold & TriOS tim@strah.com @TimStrah