SlideShare une entreprise Scribd logo
1  sur  18
Télécharger pour lire hors ligne
Our Experience Launching
       !"#$%&##'()&*)$&+'
    a Virtual Currency
       (,-./&*'012'0331'
Outline


!  Intro
!  Considerations for Launch
!  3 Things We Did Right
!  3 Things We Did Wrong
!  Mochi Results
!  Q&A
Intro


!   World’s largest online games network
    •  #1 in comScore for online games
    •  150 million+ MAUs
    •  35,000+ publisher websites
    •  15,000+ games

!   Evolution: Analytics, Ads, Virtual Currency, Social

  Micro-transactions are the future of online games
If you build it, they will come
Not that easy, lots of considerations

•    Revenue share                  •  Promotional coins
•    Getting the best games         •  Universal or game-specific
•    Ease of use                       identities and ratings
•    Support for payment            •  Amount of revenue to make
     models (subscription,             it interesting
     demo, micro-payments,
     consumables)                   •  Key Partnerships
•    Gamer response                 •  Test payment providers
•    Publisher response             •  Distribution tools and
•    Adoption blockers                 marketing
•    Payment methods                •  Currency localization
•    Security issues                •  Less flexibility for other
•    Integration with existing         platforms
     user systems                   •  Emphasis on metrics
•    White-label opportunities      •  Developer sophistication
•    Integration in on-site store   •  Etc., etc.
3 Things We Did Right
#1: Research Interviews


!   Assumption: Consider everyone’s needs and
    concerns

!   What we did right
  •  30+ In depth interviews with developers and
     publishers
  •  Identified: Needs, Wants, Concerns

!   Lessons learned
  •  Don’t just pick people who love you
  •  Identify potential early adopters and evangelists
#2: Set the Bar High at Launch

!   Assumption: Good games are strong magnets




            See these games at MochiGames.com
#3: Understand and align incentives


!   Assumption: We must sustain the ecosystem

!   What we did right
  •  Established key publisher relationships
  •  Incentivized all parties

!   Lessons learned
  •  Provided a case to show that we could make a
     bigger pie together
  •  Start conversations early
3 Things We Did Wrong
#1: Currency Exchange Rates


!  Assumption: Consumers like big balances

!  What we did wrong
  •  Set exchange to $1 USD : 800 MochiCoins
  •  Locked in the exchange rate


!  Lessons learned
  •  Build in flexibility to adjust exchange rates
  •  Spend more time with consumer studies
#2: Feature Prioritization


!  Assumption: Developers won’t need this
   yet

!  What we did wrong
  •  Didn’t listen to our developers
  •  Underestimated consumer appetite for goods

!  Lessons learned
  •  Good enough just doesn’t cut it
  •  Iterate quickly to gain trust and loyalty
#3: Retro-fitting games


!  Assumption: Good games will monetize

!  What we did wrong
  •  Tried to take existing games and retrofit them
     with currency

!  Lessons learned
  •  Consumption is as dependent on how an item
     is sold as it is on the content quality
  •  There’s no easy way to make money
Mochi Results
Case Study: SAS Zombie Assault 2
Case Study: SAS Zombie Assault 2


!   Launched June 15, 2009

!   $7-10 revenue per thousand
    game plays (RPM)

!   $20k in first two month

!   40,000+ transactions in first
    month

!   Best selling items
   •  Bundles
   •  Continue game
   •  Flame Thrower
Virtual Currency for Distributed Games


!  29% of Flash games receive 500k+
   plays
!  Distribution is massive
!  Social tools are now portable
!  Friends drive consumption
!  Network effects from unified web
   identity
Q&A


!  Contact info:
  •  Jameson Hsu
  •  jameson@mochimedia.com


!  Sites:
  •  MochiMedia.com - Developers / Publishers
  •  MochiGames.com - Consumers / Gamers

Contenu connexe

Similaire à Mochi Media VGSU

GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesOscar Clark
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital MarketingGunter Blanckaert
 
Gdcsf 2012 presentation
Gdcsf 2012 presentationGdcsf 2012 presentation
Gdcsf 2012 presentationPapayaMobile
 
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...swarm conference
 
Playing with Pricing
Playing with PricingPlaying with Pricing
Playing with PricingPapayaMobile
 
Building a Mobile, Social, Location-Based Game in 5 Weeks
Building a Mobile, Social, Location-Based Game in 5 WeeksBuilding a Mobile, Social, Location-Based Game in 5 Weeks
Building a Mobile, Social, Location-Based Game in 5 WeeksJennie Lees
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
TWTRCON SF 10 Workshop: Game-Based Marketing Dynamics
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsTWTRCON SF 10 Workshop: Game-Based Marketing Dynamics
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
 
Monetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDCMonetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDCshayrockyou
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?Ronnie Isherwood
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveopsCrystin Cox
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)Charlie Moseley
 
Papaya social design magic
Papaya social design magicPapaya social design magic
Papaya social design magicOscar Clark
 
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...Adir Ron
 
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...Jessica Tams
 
The Importance of Being Social
The Importance of Being SocialThe Importance of Being Social
The Importance of Being SocialPapayaMobile
 
Crystal - Crowdsource Everything on the Blockchain
Crystal - Crowdsource Everything on the BlockchainCrystal - Crowdsource Everything on the Blockchain
Crystal - Crowdsource Everything on the BlockchainMatt Goldenberg
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsChris Cummings
 
The importance of being social
The importance of being socialThe importance of being social
The importance of being socialOscar Clark
 

Similaire à Mochi Media VGSU (20)

GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium Games
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Gdcsf 2012 presentation
Gdcsf 2012 presentationGdcsf 2012 presentation
Gdcsf 2012 presentation
 
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
 
Playing with Pricing
Playing with PricingPlaying with Pricing
Playing with Pricing
 
Building a Mobile, Social, Location-Based Game in 5 Weeks
Building a Mobile, Social, Location-Based Game in 5 WeeksBuilding a Mobile, Social, Location-Based Game in 5 Weeks
Building a Mobile, Social, Location-Based Game in 5 Weeks
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
TWTRCON SF 10 Workshop: Game-Based Marketing Dynamics
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsTWTRCON SF 10 Workshop: Game-Based Marketing Dynamics
TWTRCON SF 10 Workshop: Game-Based Marketing Dynamics
 
Monetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDCMonetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDC
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)
 
Papaya social design magic
Papaya social design magicPapaya social design magic
Papaya social design magic
 
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
 
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
 
The Importance of Being Social
The Importance of Being SocialThe Importance of Being Social
The Importance of Being Social
 
Crystal - Crowdsource Everything on the Blockchain
Crystal - Crowdsource Everything on the BlockchainCrystal - Crowdsource Everything on the Blockchain
Crystal - Crowdsource Everything on the Blockchain
 
Video games audiences
Video games audiencesVideo games audiences
Video games audiences
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & Trends
 
The importance of being social
The importance of being socialThe importance of being social
The importance of being social
 

Plus de Virtual Goods Summit

Freemium Summit East Google Apps Presentation
Freemium Summit East Google Apps PresentationFreemium Summit East Google Apps Presentation
Freemium Summit East Google Apps PresentationVirtual Goods Summit
 
Turbine DDO Virtual Goods Summit Presentation
Turbine DDO Virtual Goods Summit PresentationTurbine DDO Virtual Goods Summit Presentation
Turbine DDO Virtual Goods Summit PresentationVirtual Goods Summit
 
Virtual Goods Summit - Global Perspectives
Virtual Goods Summit - Global PerspectivesVirtual Goods Summit - Global Perspectives
Virtual Goods Summit - Global PerspectivesVirtual Goods Summit
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaVirtual Goods Summit
 

Plus de Virtual Goods Summit (7)

Freemium Summit East Google Apps Presentation
Freemium Summit East Google Apps PresentationFreemium Summit East Google Apps Presentation
Freemium Summit East Google Apps Presentation
 
Turbine DDO Virtual Goods Summit Presentation
Turbine DDO Virtual Goods Summit PresentationTurbine DDO Virtual Goods Summit Presentation
Turbine DDO Virtual Goods Summit Presentation
 
Gaia - Managing Dual Currencies
Gaia - Managing Dual CurrenciesGaia - Managing Dual Currencies
Gaia - Managing Dual Currencies
 
Virtual Goods Summit - Global Perspectives
Virtual Goods Summit - Global PerspectivesVirtual Goods Summit - Global Perspectives
Virtual Goods Summit - Global Perspectives
 
IMVU Presentation
IMVU PresentationIMVU Presentation
IMVU Presentation
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
 
Second Life by the Numbers
Second Life by the NumbersSecond Life by the Numbers
Second Life by the Numbers
 

Dernier

Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfilef4ssvxpz62
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxsayemalkadripial4
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024Durkin Entertainment LLC
 
Bald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxBald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxazuremorn
 
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfBehind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfEnzo Zelocchi Fan Page
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxazuremorn
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...TeslaStakeHolder
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleQui9 (Ultimate Quizzing)
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentazuremorn
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...Amil Baba Dawood bangali
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)Salty Vixen Stories & More
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Amil baba
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...Amil Baba Dawood bangali
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)finlaygoodall2
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Documentf4ssvxpz62
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Motherget joys
 

Dernier (20)

Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfile
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptx
 
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptxMoveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
 
Bald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxBald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docx
 
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfBehind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docx
 
S10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptxS10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptx
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
 
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptxS10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainment
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
 
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptxSincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Document
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
 

Mochi Media VGSU

  • 1. Our Experience Launching !"#$%&##'()&*)$&+' a Virtual Currency (,-./&*'012'0331'
  • 2. Outline !  Intro !  Considerations for Launch !  3 Things We Did Right !  3 Things We Did Wrong !  Mochi Results !  Q&A
  • 3. Intro !   World’s largest online games network •  #1 in comScore for online games •  150 million+ MAUs •  35,000+ publisher websites •  15,000+ games !   Evolution: Analytics, Ads, Virtual Currency, Social Micro-transactions are the future of online games
  • 4. If you build it, they will come
  • 5. Not that easy, lots of considerations •  Revenue share •  Promotional coins •  Getting the best games •  Universal or game-specific •  Ease of use identities and ratings •  Support for payment •  Amount of revenue to make models (subscription, it interesting demo, micro-payments, consumables) •  Key Partnerships •  Gamer response •  Test payment providers •  Publisher response •  Distribution tools and •  Adoption blockers marketing •  Payment methods •  Currency localization •  Security issues •  Less flexibility for other •  Integration with existing platforms user systems •  Emphasis on metrics •  White-label opportunities •  Developer sophistication •  Integration in on-site store •  Etc., etc.
  • 6. 3 Things We Did Right
  • 7. #1: Research Interviews !   Assumption: Consider everyone’s needs and concerns !   What we did right •  30+ In depth interviews with developers and publishers •  Identified: Needs, Wants, Concerns !   Lessons learned •  Don’t just pick people who love you •  Identify potential early adopters and evangelists
  • 8. #2: Set the Bar High at Launch !   Assumption: Good games are strong magnets See these games at MochiGames.com
  • 9. #3: Understand and align incentives !   Assumption: We must sustain the ecosystem !   What we did right •  Established key publisher relationships •  Incentivized all parties !   Lessons learned •  Provided a case to show that we could make a bigger pie together •  Start conversations early
  • 10. 3 Things We Did Wrong
  • 11. #1: Currency Exchange Rates !  Assumption: Consumers like big balances !  What we did wrong •  Set exchange to $1 USD : 800 MochiCoins •  Locked in the exchange rate !  Lessons learned •  Build in flexibility to adjust exchange rates •  Spend more time with consumer studies
  • 12. #2: Feature Prioritization !  Assumption: Developers won’t need this yet !  What we did wrong •  Didn’t listen to our developers •  Underestimated consumer appetite for goods !  Lessons learned •  Good enough just doesn’t cut it •  Iterate quickly to gain trust and loyalty
  • 13. #3: Retro-fitting games !  Assumption: Good games will monetize !  What we did wrong •  Tried to take existing games and retrofit them with currency !  Lessons learned •  Consumption is as dependent on how an item is sold as it is on the content quality •  There’s no easy way to make money
  • 15. Case Study: SAS Zombie Assault 2
  • 16. Case Study: SAS Zombie Assault 2 !   Launched June 15, 2009 !   $7-10 revenue per thousand game plays (RPM) !   $20k in first two month !   40,000+ transactions in first month !   Best selling items •  Bundles •  Continue game •  Flame Thrower
  • 17. Virtual Currency for Distributed Games !  29% of Flash games receive 500k+ plays !  Distribution is massive !  Social tools are now portable !  Friends drive consumption !  Network effects from unified web identity
  • 18. Q&A !  Contact info: •  Jameson Hsu •  jameson@mochimedia.com !  Sites: •  MochiMedia.com - Developers / Publishers •  MochiGames.com - Consumers / Gamers