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Overview of Computer Games
Overview of Computer Games
Overview of Computer Games
Overview of Computer Games
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Introduction to Game DevelopmentIntroduction to Game Development
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Overview of Computer Games

  1. Overview of Computer Games By Waruna Harshana Kodituwakku 1. Introduction Personal computer games (PC games) are the games played on a personal computer using interface devices such as keyboard and mouse, a joystick or gamepad. Additionally sound may be provided through speakers or headphones. The term computer game should not be messed with video games, console games, and arcade games. Video games and console games are usually connected to a TV, while arcade games are available in public spaces. At the outset, games were played at an arcade have evolved to be PC games played at home. This has made it possible to develop games of longer duration, and has done away with the requirement of inserting coins. 2. History of Computer Games Computer games have grown and changed over time, developing from simple shoot-them-up games to sophisticated and nearly ubiquitous works of art. General assumption is that first computer game was Tic-tac-toe which was created in 1952. But “Spacewar” was the first game intended for computer use which was invented in 1962. There two human players maneuvered spaceships around the screen trying to shoot each other with missiles. In 1974, Atari Company developed, "Pong", which allowed playing tennis on your television. The first strategy game was "Empire" which was a war game. Later, scope and complexity of war games were enhanced. With that war games increased in popularity, the speed and the user friendliness made computer games popular. In 1977 Apple released the Apple II which popularized the general-purpose computer as a gaming platform. From 1989 the Internet was opened to the public at large. In 1991, Tim Berners-Lee introduced the World Wide Web and as a result the Internet became easier for the users. Internet made online computer gaming more popular. 3. Computer Game Development The majority of computer game developers are independent companies although a large number of publishers also have in-house development teams, or own equity in external developers. Developers occupy Programmers, Artists, Musicians, Sound Engineers, Designers, Producers and administrative staff to work on the development of the games. 3.1 The Development Process Design The making of a game starts with the design. The design team creates a design document for the game, which includes all its features in detail, the audio style, visual styles, and the approach for programming. This design will be reviewed a number of times by the design team as well as by other interested parties before planning of the next stage.
  2. 3.2 Research The design team identifies areas that may cause problems and carry out research to decide how certain tasks will be accomplished, graphics, layout /structure for the code and its associated data etc. At the end of the research phase the various items of prototype code/art/sound will be reviewed. 3.3 Development The full design will be handed over to the development team. It creates task lists and a development schedule. These two documents, along with the design, will be reviewed and updated as the development process proceeds. Based upon the research from the previous phase the team will start developing the computer code, the tools that will be used to assemble it; plus the art, sound and music. First a working prototype will be developed to test the design concepts. 3.4 Implementation After development phase project moves into the implementation phase. The various assets must be assembled to create the complete game. Testing and game play adjustment continues throughout this phase and emphasis shifts from creativity to productivity. By this point decisions should have been made and all concepts tested. 3.5 Testing The quality of the game play and possible bugs are tested. Outside testers and members of focus groups are used to evaluate the difficulties, controls, learning curve and other key features of game play. 3.6 User Created Modifications (Mods) Mods mean the modifications to a game made by the users or developers, using an original release of a game. New items, weapons, characters, enemies, models, textures, levels, story lines, music, and game modes may be added to the original game or it can be a totally new game itself. Many game developing companies now releasing Mod tools to public in order to enhance user experiences. 4. Types of Computer Games Fundamentally there are four types of computer games; strategy, first person shooters, 3rd person views and racing. Each type of game gives a different type of gaming experience and a different type of challenge to the game player. Strategic games: These games need to be played with caution and patience. Usually strategic games involves in building a city, army and etc. (E.g. Age of Empires) First person shooters: Games give a unique feeling like you are inside the game. There are many types of games, including shooting games, which are all very popular. (E.g. IGI, Halo) 3rd person viewed games: You view the game from an observer's point of view. Have a wide variety and most sports games also fall under this category. (E.g. GTA Vice City, Cricket) Racing games: The player has the option of changing the view of the game from first person to third person. The experience of racing differs from each type of view. (E.g. NFS, Turbo Racing).
  3. 5. Computer Gaming Technology 5.1 Hardware Fast central processing units (CPU) and graphics processing units (GPU) are required for modern computer games. Sound cards should be available to provide improved 3D audio and audio enhancement. Other standard equipment would a keyboard and mouse for user input. Headsets are used for communication. Optional devices would be Joysticks (for flight simulators) steering wheels (for driving games) and gamepads for console-style games. 5.2 Software Computer games run on third-party software such as operating systems (E.g. MS Windows 7), device drivers, and libraries. Application Programming Interfaces (APIs) such as MS DirectX, OpenGL provide an interface between the game and the Operating System. 5.3 Local area network gaming To play computer games in a Local Area Network (LAN) it will need two or more personal computers, a router and enough networking cables to connect computers. And each computer in a LAN will need a network card and a copy of game in order to play. 5.4 Online games An online game is played over some form of computer network such as the Internet. To participate in online computer games players will need computer with dial-up modems; broadband internet connection. And also require a network interface card, and a router. Online games require a virtual environment, generally called a "game server". These virtual servers inter-connect gamers, allowing real time, and often fast paced action. 5.5 Emulator An Emulator is a software application that can accurately imitate another computer, mobile phone, device or arcade machine and run software from that computer. This will give ability to play some computer games without the platform for which they were designed. (E.g. DOSBox, NESticle) 6. Future of Computer Gaming Realism is a major objective of game developers. In the near future, computer-controlled non-player characters (NPCs) will be smarter and more human- like in their behavior. We can predict that NPCs will also have artificial intelligence. There will be no need to program NCPs how to behave. They will take independent decisions like the player. Human sensory experience has 5 senses. Future developments will be able to stimulate more of these senses such as pain and taste in addition to sight and hearing, which we have now. Future Games will allow player to feel the virtual environment. 7. Social Aspects of Computer Gaming With the popularity of Computer games, the social, health and economic consequences of playing them have become a concern. One argument is that it leads to unhealthy life styles, waste of time and economic resources and violent, aggressive and antisocial behavior and they have been seen as negatively affecting the players in terms of lack of social skills, inefficiency, obesity and laziness.
  4. Another view is that it provides relaxation and skills while digital game-based learning enhances student engagement. Such as involves in problem solving, planning, estimation and analysis of the moves or actions of opponent. This affects the player positively by developing in him/her problem-solving skills, analytical and estimation skills and quick decision-making. 8. Conclusion The evolution of the computer games had been very fast. Simultaneously, the popularity and the number of users have also increased dramatically. The scope and complexities of games have expanded and the devices have been improved to accommodate such requirements. The spread of the Internet and the use of PCs have contributed to the popularity of the game. Nowadays computer game developing has become a large industry. In developing a computer games there should be not only programmer’s effort, programmers have to work with Artists, Musicians, Sound Engineers, Designers, Producers in order to build a better computer game. But with the increased use of PC games, the social, cultural, health and economic impacts of playing them extensively had become a matter of public concern. Such adverse effects seem to be heavier than the so called benefits of such game playing. But computer games always will be one of the best entertainment media that mankind ever invented. 9. References 1. Wikipedia, 2012. PC Game [online] Available at <http://en.wikipedia.org/wiki/PC_game> [Accessed 10th February, 2012] 2. Computer History, 2012. History of Computer Games [online] Available at < http://www.computernostalgia.net/articles/Historyof ComputerGames.html> [Accessed 10th February, 2012] 3. Buzzle, 2012. Video Games Development Process [online] Available at <http://www.buzzle.com/articles/video-game- development-process.html> [Accessed 12th February, 2012] 4. PAMF, 2012. The Impact of Video Games on Children [online] Available at < http://www.pamf.org/preteen/parents/videogames.ht ml> [Accessed 11th February, 2012] 5. Science Daily, 2012. Taking Computer Games into the Future [online] Available at < http://www.sciencedaily.com/releases/2010/07/1007 12104329.htm> [Accessed 12th February, 2012]
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