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I often forget other people have limitations, It's so sad
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reverse engineering
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2012
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Vertex Shader Tricks by Bill Bilodeau - AMD at GDC14
AMD Developer Central
•
il y a 10 ans
A Certain Slant of Light - Past, Present and Future Challenges of Global Illumination in Games
Electronic Arts / DICE
•
il y a 6 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
The Rendering Pipeline - Challenges & Next Steps
Johan Andersson
•
il y a 8 ans
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
il y a 7 ans
A History of Modern Garbage Collection Techniques
Sasha Goldshtein
•
il y a 10 ans
Railway Oriented Programming
Scott Wlaschin
•
il y a 10 ans
Modern Algorithms and Data Structures - 1. Bloom Filters, Merkle Trees
Lorenzo Alberton
•
il y a 13 ans
Enterprise Tic-Tac-Toe
Scott Wlaschin
•
il y a 8 ans
How to build a MVP app as a non-tech founder
Koombea
•
il y a 10 ans
Beyond MVP: 10 tips for creating your Minimum Loveable Product @ Lean Conf 2014
The Happy Startup School
•
il y a 9 ans
The power of datomic
Konrad Szydlo
•
il y a 9 ans
Deferred Rendering in Killzone 2
Guerrilla
•
il y a 12 ans
Functional Programming Patterns (BuildStuff '14)
Scott Wlaschin
•
il y a 9 ans
FunScript: Why bother?
Alfonso Garcia-Caro
•
il y a 9 ans
F# Data: Making structured data first class citizens
Tomas Petricek
•
il y a 10 ans
Monetize Your Apps
DVLUP
•
il y a 10 ans
The Ultimate Guide to Startup Marketing
Onboardly
•
il y a 10 ans
Making Magic with F# Type Providers
dsyme
•
il y a 10 ans