1. A
Seminar Report
On
E-BALL TECHNOLOGY
Submitted
In partial fulfillment
of requirement for
Degree of Bachelor of Technology
In Department of Computer Science & Engineering
2013-2014
Submitted To: Submitted By:
Mr. Gajanand Sharma Vikas Kumar
Assistant Professor Enroll no-SGVU101013949
i
B.Tech Computer Science Engineering
Under Graduate Department of Computer Science & Engineering
Suresh Gyan Vihar University
Mahal, Jagatpura, Jaipur January 2014
2. CERTIFICATE
GYAN VIHAR SCHOOL OF ENGINEERING AND TECHNOLOGY
Department of computer science and technology
This is to certify that the seminar solely dedicated to Title, “E-BALL TECHNOLOGY”, which
is being submitted here with for the award of B.TECH, is the result of work completed by Vikas
Kumar (Enrollment Number-SGVU101013949) under my super vision and guidance within the
for walls of institute and same has not been submitted elsewhere for the award of any degree.
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Gajanand Sharma
Seminar In charge
Computer science
3. CONTENTS
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CHAPTER 1: INTRODUCTION
1.1 CHARACTERISTICS OF COMPUTER
1.2 EVOLUTION OF COMPUTERS
1.3 COMPUTER GENERATIONS
CHAPTER 2: THE MEANING OF E-BALL TECHNOLOGY
2.1 DEFINING E-BALL TECHNOLOGY
2.2 FEATURES OF E-BALL
A) PROCESSOR
B) HARD DRIVE
C) RAM
D) SOUND & GRAPHIC CARD
CHAPTER 3: VIRTUAL KEYBOARD
3.1 VIRTUAL KEYBOARD
3.2 COMPONENTS
3.3 ADVANTAGES &DISADVANTAGES
CHAPTER 4: PROJECTOR USED IN E-BALL
4.1 LCD PROJECTORS
4. 4.2 DLP PROJECTORS
4.3 COMPARISON AND CONCLUSION
CHAPTER 5: WORKING OF E-BALL
5.1 WORKING
5.2 IF THERE IS NO WALL
5.3 SCENARIO IN USE
5.4 ADVANTAGES, DISADVANTAGES
CHAPTER 6: IMPACT, CONCLUSION, AND REFERENCES
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5. ACKNOWLEDGEMENT
Thanking and feeling obliged indicates that we believe in someone else’s existence rather than in
the Divine who rules everything. When we feel obliged, then we are not honoring the principles
of the Divine karma. We should appreciate people for what they are and not thank them for what
they do… We should be grateful to people for what they are and not for their acts. Now, it is really
a long journey, going back in the past times and making a big list of names for appreciation and
gratitude.
Seminars are an important aspect of engineering. Through these seminars the student learns to
conduct himself/herself in environment of the industry. This is also helpful in acquiring the
required technical knowledge. I have presented my seminar on the topic “E-BALL
TECHNOLOGY”. I really feel the deepest gratitude towards my guide, Mr. Gajanand Sharma
(Assistant proffesor, Suresh Gyan Vihar University). His immense love has been of great value to
me. Without his unrivalled guidance, constant encouragement, painstaking efforts, keen
observance, benevolent attention the present dissertation work would have remained futile. He
really has the ability to make a laidback person the foremost one.
I would like to express my gratitude towards my parents and member of Gyan Vihar School of
Engineering and Technology for their kind cooperation and encouragement which help me in
completion of this project.
I am also thankful to Mr. Ravi Shankar Sharma, Head of Deptt. B.Tech CSE.
Finally we should not miss the opportunity to record our gratitude to the numerous teachers for
their very useful suggestions and guidance without which this project should not have come into
being.
Last but not the least, we bow down our head to the ALMIGHTY GOD, without whose blessing
this work want be a reality.
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Vikas Kumar
Computer science
4th year
6. CHAPTER 1: INTRODUCTION
The word “computer” comes from the word “compute”, which means, “to calculate”.
Hence, people usually consider a computer to be a calculating device that can
perform arithmetic operations at high speed.
In fact, the original objective for inventing a computer was to create a fast calculating
machine. However, more than 80% of work done by computers today is non-mathematical
or non- numerical nature. Hence, to define a computer merely as a
calculating device is to ignore over 80% of its functions. More accurately, we can
define a computer as a device that operates upon data. Data can be anything like bio-data
of applicants when computer is used for short listing candidates for recruiting;
marks obtained by students in various subjects when used for preparing result;
details (name, age, sex, etc.) of passengers when used for making airlines or railways
reservations; or number of different parameters when used for solving scientific
research problems, etc.
Hence, data comes in various shapes and sizes depending upon the type of computer
application. A computer can store, process, and retrieve data as and when desired.
The fact that computers process data is so fundamental that many people have started
calling it as data processor.
The name data processor is more inclusive because modern computers not only
compute in a usual sense but also perform other functions with data that flows to and
from them. The activity of processing data using computer is called data processing.
Data processing consists of three sub-activities: capturing input data, manipulating
the data, and managing output results. Data is basically a raw material used as input
to data processing and information is processed data obtained as output of data
processing.
1.1 CHARACTERISTICS OF COMPUTERS
Increasing popularity of computers has proved that it is very powerful and useful
tool. The power and usefulness of this popular tool are mainly due to its following
characteristics.
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7. vii
A) AUTOMATIC
An automatic machine works by itself without human intervention. Computers are
automatic machines because once started on a job, they carry out the job until it is
finished. However, computers being machines cannot start themselves and cannot
go out and find problems and solutions. We need to instruct a computer using coded
instructions that specify how it will do a particular job.
B) SPEED
A computer is a very fast device. It can perform in a few seconds, the amount of
work that a human being can do in an entire year. While talking about speed of a
computer we do not talk in terms of seconds or milliseconds but in terms of
microseconds, nanoseconds and even picoseconds. A powerful computer is capable
of performing several billion simple arithmetic operations per second.
C) ACCURACY
In addition to being very fast, computers are very accurate. Accuracy of a computer
is consistently high and the degree of its accuracy depends upon its design. A
computer performs every calculation with the same accuracy.
D) VERSATILITY
Versatility is one of the most wonderful things about computer. One moment it is
preparing result of an examination, next moment it is busy preparing electricity bills
etc. In brief, a computer is capable of performing almost any task, if the task can be
reduced to a finite series of logical steps.
E) DILIGENCE
Unlike human beings, a computer is free from monotony, tiredness, and lack of
concentration. It can continuously work for hours without creating any error and
without grumbling. Hence, computer score over human beings in doing routing type
jobs that require great accuracy.
8. 1.2 EVOLUTION OF COMPUTERS
A) 1623: Mechanical calculator Wilhelm Schickard invented first known
mechanical calculator, capable of simple arithmetic. Similar mechanical adding
machine made in 1640’s by Blaise Pascal.
B) 1673: More advanced mechanical calculator.1673byGerman mathematician
Gottfried Leibniz Capable of multiplication and division purely mechanical with no
source of power.
C) 1823: Charles Babbage begins work on Difference Engine. He designed, but
it was completed by a Swedish inventor in 1854. Image of the Difference Engine
from Niagara College.
D) 1833: Charles Babbage begins Analytical Engine Never completed. Important
concept: a general-purpose machine capable of performing difference functions
based on programming.
E) 1834: Ada Byron, Lady Lovelace impressed with the concept of the Analytical
Engine at a dinner party. Daughter of poet Lord Byran Created plans for how the
machine could calculate Bernoulli numbers. This is regarded as the first “computer
program," and she is the first "programmer "The Department of Defense named a
language “Ada” in her honor in 1979.
F) 1890: Punched cards used by Herman Hollerith to automate Census Concept of
programming the machine to perform different tasks with punched cards was from
Babbage. Punch cards based on Josph Marie Jacquard’s device to automate weaving
looms. Hollerith founded a company that became International Business Machines
(IBM) to market the technology.
G) 1946: ENIAC completed Electronic Numerical Integrator and Computer. By
Presper Eckert and John Mauchly 18,000 vacuum tubes, occupied a 30 by 50 foot
room Programming by plugging wires into a patch panel. Very difficult to do,
because this style programming requires intimate knowledge of the computer.
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9. 1.3 COMPUTER GENERATIONS
The history of computer development is often referred to in reference to the different
generations of computing devices. Each generation of computer is characterized by
a major technological development that fundamentally changed the way computers
operate, resulting in increasingly smaller, cheaper, more powerful, more efficient
and reliable devices.
First Generation (1940-1956) Vacuum Tubes
The first computers used vacuum tubes for circuitry and magnetic drums for
memory, and were often enormous, taking up entire rooms. They were very
expensive to operate and in addition to using a great deal of electricity, generated a
lot of heat, which was often the cause of mal functions.
First generation computers relied on machine language, the lowest-level
programming language understood by computers, to perform operations, and they
could only solveone problem at a time. Input was based on punched cards and paper
tape, and output was displayed on printouts.
The UNIVAC and ENIAC computers are examples of first-generation computing
devices. The UNIVAC was the first commercial computer delivered to a business
client, the U.S.Census Bureau in 1951. Figure (a) shows first generation computer.
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10. Second Generation (1956-1963) Transistors
Transistors replaced vacuum tubes and ushered in the second generation of
computers. The transistor was invented in 1947 but did not see widespread use in
computers until the late 1950s. The transistor was far superior to the vacuum tube,
allowing computers to become smaller, faster, cheaper, more energy-efficient and
more reliable than their first-generation predecessors. Though the transistor still
generated a great deal of heat that subjected the computer to damage, it was a vast
improvement over the vacuum tube. Second-generation computers still relied on
punched cards for input and print outs for output.
Second-generation computers moved from cryptic binary machine language to
symbolic, or assembly, languages, which allowed programmers to specify
instructions in words. High-level programming languages were also being
developed at this time, such as early versions of COBOL and FORTRAN. These
were also the first computers that stored their instructions in their memory, which
moved from a magnetic drum to magnetic core technology. The first computers of
this generation were developed for the atomic energy industry. Figure (b) shows
second generation computer
Third Generation (1964-1971) Integrated Circuits
The development of the integrated circuit was the hallmark of the third generation
of computers. Transistors were miniaturized and placed on silicon chips, called
semiconductors, which drastically increased the speed and efficiency of computers.
Instead of punched cards and printouts, users interacted with third generation
computers through keyboards and monitors and interfaced with an operating system,
which allowed the device to run many different applications at one time with a
central program that monitored the memory. Computers for the first time became
accessible to a mass audience because they were smaller and cheaper than their
predecessors Figure(c) shows second generation computer.
Fourth Generation (1971-Present) Microprocessors
The microprocessor brought the fourth generation of computers, as thousands of
integrated circuits were built onto a single silicon chip. What in the first generation
filled an entire room could now fit in the palm of the hand. The Intel 4004 chip,
developed in 1971, located all the components of the computer—from the central
processing unit and memory to input/output controls—on a single chip. In 1981 IBM
introduced its first computer for the home user, and in 1984 Apple introduced the
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11. Macintosh. Microprocessors also moved out of the realm of desktop computers and
into many areas of life as more and more everyday products began to use
microprocessors. As these small computers became more powerful, they could be
linked together to form networks, which eventually led to the development of the
Internet Fourth generation computers also saw the development of GUIs, the mouse
and handheld devices. Figure (d) shows second generation.
Fifth Generation (Present and Beyond) Artificial Intelligence
Fifth generation computing devices, based on artificial intelligence, are still in
development, though there are some applications, such as voice recognition, that are
being used today. The use of parallel processing and superconductors is helping to
make artificial intelligence a reality. Quantum computation and molecular and
nanotechnology will radically change the face of computers in years to come. The
goal of fifth-generation computing is to develop devices that respond to natural
language input and are capable of learning and self-organization. Figure (e) shows
second generation computer.
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13. CHAPTER 2: THE MEANING OF E-BALL TECHNOLOGY
2.1 DEFINING E-BALL TECHNOLOGY
Aren’t you tired of your PC? By his ugly shape and the way that it looks? Well, this
is exactly what designer Apostol Tnokovski was feeling when he decided to create
the smallest PC ever made.
Apostol Tnokovski introduced a new pc that is E-Ball Concept pc. The E-Ball
concept pc is a sphere shaped pc which is the smallest design among all the laptops
and desktops. This computer has all the feature like a traditional computer, elements
like keyboard, mouse, dvd, large screen display etc.
E-Ball is designed to be placed on two stands, opens by simultaneously pressing and
holding the two buttons located on each side. E Ball concept pc don't have any
external display unit.
It has a button when you press this button a projector will pop and it focus the
computer screen on the wall which can be adjusted with navigation keys. This
concept PC will measure 160mm in diameter and it was designed for Microsoft
Windows OS.
For the moment there is no word on pricing or when it’s going to be available,
however, I am sure that everybody would like to see a small spherical PC like this
E-BALL shape is spherical because in Tnokovski’s opinion this is the best shape in
nature and it draws everybody’s attention.
E-Ball will feature a dual core processor, 250-500GB HDD, 2GB of RAM,
integrated graphic card and sound card, 2 x 50W speakers, HD-DVD recorder,
wireless optical mouse and laser keyboard, LAN and WLAN card, modem, Web
cam and integrated LCD projector.
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14. FIGURE (F)
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2.2 FEATURES OF E-BALL
→I-TECH VIRTUAL KEYBOARD
→DUAL CORE PROCESSOR
→2 GB–RAM
→350-500 GB HARDDRIVE
→INTEGRATED GRAPHICS AND SOUND CARD
→SPEAKERS
→WIRELESS OPTICAL MOUSE
→LAN AND WLAN CARD
→LCD PROJECTOR
16. A) PROCESSOR
Intel Core is a brand name used for various mid-range to high-end consumer and
business microprocessor made by Intel. The current lineup of Core processors
includes the latest following processors:
Intel Core i7 Intel Core i5
Intel Core i3 Intel Core
Intel Core Intel Core 2 Duo
Intel Core 2 Solo Intel Core 2 Quad
The e-ball pc basically uses Intel core 2 Duo processor. Figure shown below shows
the Intel core 2 duo process.
B) RAM
RAM stands for Random Access memory. It gets the word “random” Because
information can be accessed in non-sequential order. Though the data itself is stored
tighter, it could be anywhere in the “container” or amount of RAM available. RAM
is measure in “bits”, and 8 bits equal to 1 byte.
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17. A kilobyte is equal to 1024 bits, and megabyte is equal to 1024 kilobyte. The E-BALL
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pc uses 2 GB of RAM.
1) SRAM don’t require external refresh circuitry.
2) SRAM is faster than DRAM.
3) SRAM is more power-efficient when idle.
4) SRAM is several times more expensive than DRAM
C) HARD DRIVE
1) Hard drive is basically a secondary storage device. It is non-volatile in nature. It
consists of metal platter coated with oxide that can be magnetized to represents data.
18. We can directly access the data from hard drive. The e-ball pc basically consists 350-
500GB of hard drive
D) GRAPHIC & SOUND CARD
A video card, display card, graphics card, or graphics adapter is an expansion card
which generates output images to a display. Most video cards offer various functions
such as accelerated rendering of 3D scenes and 2D graphics, MPEG 2/MPEG-4
decoding, TV output, or the ability to connect multiple monitors(multi-monitor ).
Other modern high performance video cards are used for more graphically
demanding purposes, such as PC games. Video hardware is often integrated into the
motherboard, however all modern motherboards provide expansion ports to which a
video card can be attached. In this configuration it is sometimes referred to as a video
controller or graphics, a video card, display card, graphics card, or graphics adapter
is an expansion card controller.
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20. CHAPTER 3: VIRTUAL KEYBOARD
3.1 VIRTUAL KEYBOARD
Virtual Keyboard is just another example of today’s computer trend of ‘smaller and
faster’. It uses sensor technology and artificial intelligence to let users work on any
surface as if it were a keyboard.
Virtual Keyboard is a small Java application that lets you easily create multilingual
text content on almost any existing platform and output it directly to web pages.
Virtual Keyboard, being a small, handy, well-designed and easy to use application,
turns into a perfect solution for cross platform multilingual text input.
The main features are: platform-independent multilingual support for keyboard text
input, built-in language layouts and settings, copy/paste etc. operations support just
as in a regular text editor, already existing system language settings remain intact,
easy and user-friendly interface and design, and small file size.
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21. The Virtual Keyboard uses light to project a full-sized computer keyboard onto
almost any surface, and disappears when not in use. Used with Smart Phones and
PDAs, the VKey (TM) provides a practical way to do email, word processing and
spreadsheet tasks, allowing the user to leave the laptop computer at home.
VKey technology has many applications in various high-tech and industrial Sectors.
These include data entry and control panel applications in hazardous and harsh
environments and medical markets.
Projection key boards or virtual key boards claim to provide the convenience of
compactness with the advantages of a full-blown QWERTY keyboard. An
interesting use of such keyboards would be in sterile environments where silence or
low noise is essential like operation theaters. The advantage of such a system is that
you do not need a surface for typing, you can even type in plain air. The company's
Virtual Keyboard is designed for anyone who's become frustrated with trying to put
information into a handheld but doesn't want to carry a notebook computer around.
There is also the provision for a pause function to avoid translating extraneous hand
movements function, so that users can stop to eat, drink etc …
3.2 COMPONENTS
This system comprises of three modules,
1. The sensor module,
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2. IR-light source
3. The pattern projector
1) SENSOR MODULE
The Sensor Module serves as the eyes of the Keyboard Perception technology. The
Sensor Module operates by locating the user's fingers in 3-D space and tracking the
intended keystrokes, or mouse movements. Mouse tracking and keystroke
information is processed and can then be output to the host device via a USB or other
interface. Electronic Perception Technology:
Electronic perception technology enables ordinary electronic devices to “see” the
world around them so they can perceive and interact with it. Now everyday
electronic devices in a variety of markets can perceive users actions, gaining
functionality and ease of use.
22. The tiny electronic perception chips and embedded software work by developing a
3D“distance map” to nearby objects in real-time. This information is factored
through an on-chip processor running imaging software that translates the image into
defined events before sending it off-chip for application-specific processing. It’s an
action that is continually repeated, generating over 30 frames of 3D information per
second.
Electronic perception technology has a fundamental advantage over classical image
processing that struggles to construct three-dimensional representations using
complex mathematics and images from multiple cameras or points of view. This
single chip “contour mapping” approach results in a high reduction of complexity,
making it possible to embed the application independent processing software
directly into the chips themselves–so they may be used in the most modestly-priced,
and even pocket-sized electronic devices.
2) IR-LIGHT SOURCE
The Infrared Light Source emits a beam of infrared light. This light beam I designed
to overlap the area on which the keyboard pattern projector or printed image resides.
This is done so as to illuminate the users fingers by the infra-red light beam. This
helps in recognizing the hand movements and the pressing of keys. The light beam
facilitates in scanning the image. Accordingly the information is passed on to the
sensor module which decodes the information. An invisible infra-red beam is
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23. projected above the virtual keyboard. Finger makes keystroke on virtual keyboard.
This breaks infrared beam and infrared light is reflected back to projector. Reflected
infrared beam passes through infrared filter to camera. The camera photographs
angle of incoming infrared light. The Sensor chip in the sensor module determines
where the infrared beam was broken, detected co-ordinates determine actions or
characters to be generated.
3) THE PATTERN PROJECTOR
The Pattern Projector or optional printed image presents the image of the keyboard
or mouse zone of the system. This image can be projected on any flat surface.
The projected image is that of a standard qwerty-keyboard, with all the keys and
control functions as in the keyboard.
The Projector features a wide-angle lens so that a large pattern can be projected from
relatively low elevations. A printed image, with replaceable templates allows system
flexibility, permitting most any kind of keyboard configuration for greater
functionality. In some types of virtual keyboards, a second infra-red beam is not
necessary.
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24. Here the projector itself takes the inputs, providing dual functionality. A sensor or
camera in the projector picks up the finger movements, and passes the information
onto the sensor modules.
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3.3 (a) ADVANTAGES
1. Portability
2. Accuracy
3. Speed of text entry
4. Lack of need for flat or large typing surface
5. Ability to minimize the risk for repetitive strain injuries
6. Flexibility
7. Keyboard layouts can be changed by software allowing for foreign or
Alternative keyboard layouts
25. 3.3 (b) DISADVANTAGES
1. Virtual keyboard is hard to get used to. Since it involves typing in thin air, it
requires a little practice. Only people who are good at typing can use a virtual
keyboard efficiently.
2. It is very costly ranging from 150 to 200 dollars.
3. The room in which the projected keyboard is used should not be very bright so
that the keyboard is properly visible.
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APPLICATIONS
1. High-tech and industrial Sectors
2. Used with Smart phones, PDAs, email, word processing and spreadsheet tasks
3. Operation Theatres
4. As computer/PDA input
5. Gaming control
6. TV remote control
26. CHAPTER 4: PROJECTOR USED IN E-BALL
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4.1 LCD PROJECTORS
LCD projectors are systems that display or project information or video onto a
surface. LCD stands for liquid crystal display, the technology used to project images.
They are the technological descendants of overhead and slide projectors, older
systems which serve the same purpose. They are most commonly used for displaying
images in presentations or lectures, but are also used in home theaters.
Video signals are comprised of three colors: red, green, and blue. LCD projectors
contain a separate glass panel for each. Each panel consists of two plates of glass
with a layer of liquid crystal between them. When a charge is applied, the crystals
open to allow light through or close to block it. This opening and closing of pixels
is what forms the image.
These devices use dichroic mirrors to split the light from the input source into red,
green, and blue components. Each then passes through the corresponding panel,
where pixels form an image. The three colors are then recombined in a prism before
being projected through a lens. LCD projectors use separate panels for each color
because it results in better color saturating than using a single panel for all three.
27. LCD projectors employ a three-panel LCD (Liquid Crystal Display) system,
referred to as 3 LCD. LCD projectors crisply reproduce bright, naturally colored
images that are easy on the eyes. LCD projectors are also capable of detailed shadow
reproduction that is ideal for demanding business and home theater applications.
The white light from the projector lamp is split into red, green, and blue components
using two dichroic mirrors, special mirrors that only transmit light of a specified
wavelength. Each red, green and blue beam then passes through a dedicated LCD
panel made up of thousands of miniscule pixels. An electrical current turns the
panel's pixels on or off to create the grayscale equivalent of that color channel. The
three colors are then recombined in a prism and projected through the projector lens
and onto the screen.
By using a combination of three LCDs to produce a final image, LCD projectors are
capable of billions of colors and smooth grayscale gradations. The resolution of the
image is determined by the number of pixels in the LCD panels used. Currently LCD
panels offer resolutions as high as true HD (1920 x 1080) for home theater
applications. New panels promise resolutions as high as 4K (3840 x 2160).
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28. LCDs are not just found in projectors. They are found in many of the electronics you
use everyday, from a cell phone to an MP3 player to your digital alarm clock. LCDs
are very common because they offer distinct advantages: they are thinner, lighter,
and draw less power than many competing display technologies. A reliable,
sophisticated technology with universal appeal, 3LCD is the world's most popular
projection technology, delivering high quality images for the most demanding
business and consumer audiences.
ADVANTAGES
1) LCD is generally more light efficient than DLP.
2) LCD projectors can project bright, vivid images with a low output lamp.
3) 1000 lumen LCD is more preferred than 1200 lumen DLP.
4) LCD trends to produce a sharper image
5) More accurate color.
6) Sharper image.
7) LCD also delivers a somewhat sharper image than DLP at any given resolution.
8) Another benefit of LCD is that it is more light-efficient.
9) One benefit of LCD is that it controls red, green, and blue independently through
DISADVANTAGED
1) More bulky as there are more internal components.
2) Dead pixels.
3) DLC panel can fail.
4) Screen door effect.
5) Contrast.
6) Portability.
7) Image degradation.
8) LCD competes extremely well when high light output is required.
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29. 4.2 DLP PROJECTORS
DLP stands for Digital Light Processing. A video projection technology, developed
by Texas Instruments, that utilizes a chip, referred to as a DMD (Digital Micro
mirror Device). In essence, every pixel on a DMD chip is a reflective mirror.
The video image is displayed on the DMD chip. The micro mirrors on the chip
(remember: each micro mirror represents one pixel) then tilt very rapidly as the
image changes.
This process produces the grayscale foundation for the image. Then, color is added
as light passes through a high-speed color wheel and is reflected off of the micro
mirrors on the DLP chip as they rapidly tilt towards or away from the light source.
The degree of tilt of each micro mirror coupled with the rapidly spinning color wheel
determines the color structure of the projected image. As the amplified light bounces
off the micro mirrors, it is sent through the lens and can be projected on a large
screen.
Another way that DLP is implemented is to utilize a separate DLP chip for each
primary color. Light from a single source is passed through a prism, which creates
separate red, green, and blue light sources, then reflected on each of the chips
designated for each primary color, and from there, projected onto a screen. This
application very expensive, in comparison to the color wheel method, and is used
only in higher-end consumer and commercial DLP projectors. This technology is
used in both rear-projection televisions and in separate video projector, screen
applications.
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30. ADVANTAGES
1) Portability.
2) Higher contrast.
3) Reduced pixilation.
4) Reliability.
5) Sealed optics this makes it better for use in dusty environment.
6) Less screen door effects.
7) Since the DLP light engine consists of a single chip rather than three LCD panels,
DLP projectors tend to be more compact.
8) Another DLP advantage is that it can produce smooth, high contrast video.
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DISADVANTAGES
1) Rainbow effect
2) Light leakage.
3) High cost.
4.3 COMPARISON AND CONCLUSION
1: Pixelization (fill factor)
DLP = Seam-less , Film-like.
LCD = Grainy, Pixellated.
2: Contrast Ratio
DLP = Simple optics, easier light management
LCD = Complex optics, more difficult light management
3: Video Quality
DLP = Fast switching, minimal lag
LCD = Slow switching, significant lag
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4: Sharpness
DLP =No misalignment
LCD =Misalignment likely over time
5: Color Quality
DLP = Can match any LCD color gamut
LCD = Can’t match any DLP color gamut
R, G, B, bandwidth is depend on each color because of non–sequential system.
6: Smallest & Brightest
DLP = Simple optical system, good reflectivity.
LCD = Complex optical system
7: Repeatable performance
DLP = Digital, precise control, constant performance over time.
LCD = Analog, variable, affected by temperature, vibration, heat, humidity,
deterioration over time.
8: Reliable
DLP = Reflects heat
LCD = Absorbs heat, performance degrades
While both technologies have produced improvements in contrast in the past year,
and Sanyo's new PLV-70 is rated at 900:1. Meanwhile, the latest DLP products
geared toward home theater are rated has high as 1800:1. However, one should not
place too much emphasis on the specs. In reality, though the difference between
projectors rated at 400:1 vs. 800:1 is quite noticeable, the difference is not so
dramatic between products rated at 900:1 vs. 1800:1. Once you get to contrast ranges
of 900:1 or higher, blacks appear as solid black and shadow details resolve quite
nicely. Increased contrast can yield relatively subtle improvements, but there are
other factors which contribute to image quality that become equally if not more
important. Reduced pixelation is another benefit of DLP. LCDs were always known
for their visible pixel structure, often referred to as the screen door effect because it
appears as though the picture is being viewed through a screen door.
32. Historically, LCD technology has had a hard time being taken seriously among many
home theater enthusiasts (quite understandably) because of this flaw in the image.
DLP technology went a long way toward eliminating the screen door effect. In
SVGA (800x600) resolution, DLP projectors have either a muted pixel structure or
an invisible pixel structure depending upon the size of the projected image relative
to the viewing distance (the larger the image the more visible the pixels). Conversely,
SVGA-resolution LCD projectors uniformly have a clearly visible pixel grid at just
about any screen image size. For this reason, we don't recommend SVGA-resolution
LCD projectors for home theater use except for those on the most limited of budgets.
Three developments have served to close the gap between DLP and LCD in the area
of pixel visibility. First was the step up to XGA resolution (1,024x768). This higher
resolution uses 64% more pixels to paint the image on the screen, as compared to an
SVGA-resolution projector. The inter-pixel gaps are reduced in XGA resolution, so
pixels are denser and less visible. In XGA resolution, DLP projectors have an
invisible pixel grid on any typical home theater screen no matter how big. LCD
projectors with standard XGA panels still have a visible, but much reduced screen
door effect. Second, the inter-pixel gaps on all LCD machines, no matter what
resolution, are reduced compared to what they use to be. So even the inexpensive
SVGA-resolution LCD projectors have less screen door effect than they used to.
The third development in LCDs was the use of Micro-Lens Array (MLA) to boost
the efficiency of light transmission through XGA-resolution LCD panels. Some
XGA-class LCD projectors have this feature, but most do not. For those that do,
MLA has the happy side effect of reducing pixel visibility a little bit as compared to
an XGA LCD projector without MLA. On some projectors with this feature, placing
the focus just a slight hair off perfect, a practice The Current State of the Art DLP
maintains its lead in contrast performance, while LCD projector makers have
continued to emphasize latent advantages in color fidelity and image sharpness for
data display. DLP color has improved of late, and color accuracy on the latest models
is much better than it used to be. Both LCD and DLP are evolving rapidly to the
benefit of the consumer. The race for miniaturization has produced smaller yet more
powerful projectors than we might have even imagined possible just a couple of
years ago. Light output per pound has increased dramatically. And video quality on
the best LCD and DLP projectors now surpasses that available in a commercial
movie theater.
When it comes to home theater, DLP has continued to make competitive advances
in color, contrast, and image stability that have served to establish DLP as the
preferred technology for video. But the fact is that both DLP and LCD continue to
improve, and both are capable of delivering higher quality video for home theater.
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33. CHAPTER 5: WORKING OF E-BALL
5.1 WORKING
E Ball concept pc don't have any external display unit, It has a button when you press
this button a projector will pop and it focus the computer screen on the wall which
can be adjusted with navigation keys.
If there is no wall then it has a paper sheet holder that divides into three pieces like
an umbrella just after popping up, and it will show desktop on the paper sheet. Also,
the E-Ball PC supports a paper holder and the paper sheet on the holder could act
like a screen where you can watch movies or something.
This concept PC will measure 160mm in diameter and it was designed for Microsoft
Windows OS, sorry about the others. For the moment there is no word on pricing or
when it’s going to be available, however, I am sure that everybody would like to see
a small spherical PC like this one.
E-Ball concept pc has a laser keyboard that is fully a concept keyboard that is visible
when the pc is in working. The keyboard is not physical - it is interpreted by lasers
that appear after you press the respective button. It recognizes your fingers with the
help of an IR sensor when you are typing at a particular place, while the mouse is a
pop out wonder making this an unique piece of technology.
The software interface of E-Ball concept pc is highly stylized with icons that can be
remembered easily that support all type of windows operating system. E-Ball
concept pc work very easy while you are making video presentations, listening
music watching large screen movies, and chatting on the net.
As year passes, the computer size is becoming smaller. This ball is known as E-Ball
and its design is given by Apostol Tnokovski. He was trying to create the smallest
PC in the world when he came across this idea. It is shaped like a sphere because in
Tnokovski’s opinion this is the best shape in nature and it draws everybody’s
attention. You'll see the pop-out laser mouse, a pico projector inside that illuminates
either the wall or a sheet of paper for a screen, and that laser keyboard that would
almost certainly be a clumsy input device. Fix that, and find a motherboard that’ll fit
inside this palm-sized baby, and Apostol might be onto something here.
E-Ball will feature a dual core processor, 250-500GB HDD, 2GB of RAM,
integrated graphic card and sound card, 2 x 50W speakers, HD-DVD recorder,
wireless optical mouse and laser keyboard, LAN and WLAN card, modem, Web
cam and integrated LCD projector.
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35. 5.2 IF THERE IS NO WALL
1) When we are working in an open place we can make use of a paper sheet as a
screen.
2) Paper sheet holder is placed at the back panel of this computer.
3) The holder can be opened by pressing it in the lower part
FIGURE (T)
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36. xxxvi
5.3 SCENARIO IN USE
FIGURE (U)
5.4 (A) ADVANTAGES
1) E-BALL is portable.
2) E-BALL has large memory.
3) E-BALL is useful for making video presentation.
4) E-BALL support user defined keyboard layouts.
5) E-BALL is efficient.
37. 6) E-BALL is very easy to use
7) E-BALL is more secure than other computer.
5.4(B) DISADVANTAGES
1) Normal operating systems cannot work in these computers.
2) Cost of E-BALL is very high.
3) It is difficult to understand if any problems occur in hardware part.
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38. CHAPTER 6: IMPACT, CONCLUSION, AND REFERENCE
CONCLUSION
1) As the year passes, the computer size is becoming smaller.
2) Today’s technology is at its peak point beyond what we could ever imagine.
3) New inventions and innovations are emerging on daily basis.
4) Our imaginations have dressed into reality and today it has become possible to
have a whole computer in our pocket all the time.
5) At last this ball technology has taken the computer technology to new horizons
REFERENCES
http://www.google.co.in/EBALL
http://www.electronics.howstuffworks.com
http://www.newscom.com/cgi-bin/prnh
www.canesta.com
www.procams.orgwww.billbuxton.com/3state.html
www.smarttech.com
www.3m.com/us/office/meeting/product_catalog/wd.jhtmltp://
www.google.com
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