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Prototyping
Vlad Manea
University of Copenhagen
vlad.c.manea@gmail.com
I am Vlad, nice to meet you
● Software engineer in the industry, now startup
→ can write code
● Completed this course two years ago
→ can understand
● Prototyped and published an innovation project
→ can prototype
... and you are ...
Don't be shy!
Digital Services Innovation
INNOSUND
Improve resident quality of life
Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin
Borovskij, Troels Mønsted PhD
Andreas
BSc IT & health
Frederik
IT and communication
Vlad
Computer science
Konstantin
Computer science
Troels
PhD Computer science
Initial problem identification
Resident appointments managed ineffectively
Appointments forgotten and missed
Observed by independent stakeholders
Decreased resident quality of life
Lyngby Taarbaek Strategy 2013-2016 for elderly citizens 12% 41%
Alternative problems
Lack of professionalism
Bloated process
Routines badly defined
Too many tools
Lack of second layer of needs
worsens first layer
Tools and processes
mismatched with reality
Adversity towards external
stakeholders
Careless employees
Stressful employees
We are doing fine here
syndrome
Suffocated in regulations
There is room for
improvement
Field work for validating problem
Stakeholders Methods
10 caregivers observation, interview, discussion, morning meeting and routines
5 AC external employees discussion
2 AC employees discussion
2 residents discussion
1 senior counsel member semi-structured interview
1 dentist semi-structured interview
1 Avaleo sys admin interview, discussion
Paper prototype
Installation
Previously
unused screen
Meeting room
Inserting real data
Meeting room
Coding after
feedback
With our test user
and another
unused TV
Yo
Windows error
Refined problems based on visits
Too many systems make overview difficult
Caregivers use word of mouth when planning
Everything works until caregivers get busy
1. Paper prototype: wrong turn
Low fi, abstract, failed initial attempt
2. Digital prototype: on ramp
Med fi, ok, but were we on the right track?
Real life working prototype confirmed we were
3. Application prototype: highway
Hi fi, extended, feedback ok
Working prototype for entire ward was used
Stakeholders have a daily overview...
End of course prototype
...can easily create events...
End of course prototype
...manage and prioritize their notes...
End of course prototype
...and get notified when due
End of course prototype
Prototype architecture
View
web
interface
Control
implements
application
functionality
Model
specifies how
data should
look like
SMS module
requests
SMS sender
to send to
phone #
Database
keeps the
data in one
safe place
SMS sender
web service
for sending
SMS to
phones
event
activity
user
note
...
User
device
Expansion to 3 centers - new problems
● Hectic bus schedule
→ notifications to help ACs cope with schedule
● communication issues between ACs and CGs
→ notifications, workshops to help CGs ack ACs
● low attendance by residents and citizens to AC
→ portal with activities, where they can sign up
Field work span
Phase Stakeholders Methods (Tools) - # participants
1 Bredebo management Discussion
Non-disclosure agreement preparation
2 Bredebo management Interview - 1 x 2 people
3 Activity Center General
Manager
Interview - 1 person
3 Activity Center General
Manager
Workshop (affinity map) - 1 person
3 Bredebo Caregiver Interview - 1 person
3 Bredebo Activity Center
employees
Observation
Interview - 3 x 1 person
In situ interview with think-aloud - 1 person
Documents
3 Bredebo Activity Center
employees
Workshop (communication model) - 1 person
Workshop (timeline) - 1 person
3 Bredebo Activity Center
employees
Mapping - 1 person
3 Bredebo Activity Center Document analysis
Phase Stakeholders Methods (Tools) - # participants
3 Baunehøj Activity Center
employees
Interview - 1 x 2 people
In situ interview with think-aloud - 1 person
3 Baunehøj Activity Center
employees
Workshop (communication model) - 1 x 2 people
Workshop (timeline) - 1 x 2 people
3 Baunehøj Activity Center
employees
Mapping - 1 x 2 people
3 Baunehøj Document analysis
3 Solgården Activity Center
employee
Interview - 1 person
3 Solgården Activity Center
employee
Workshop (communication model) - 1 person
Workshop (timeline) - 1 person
3 Solgården Activity Center Document analysis
3 Bredebo Caregiver Interview - 1 person
3 Bus driver Unstructured interview - 1 person
3 Bus driver Document analysis
4 Activity Center General Manager Experimenting with prototype - 1 person
4 Bredebo Activity Center
employee
Experimenting with prototype - 1 person
4 Bredebo Activity Center
employee
Developing scenario - 1 person
Part of experimenting with the prototype
4 Citizen Interview - 2 x 1 person
4 Citizen Experimenting with prototype - 1 x 3 people
Communication
@ Solgården
Affinity
@ AC Management
Timeline
@ Solgården
Interview
@ bus driver
Mapping
@ Bredebo
Interview
@ Baunehøj
IT system in use
@ Bredebo
In situ
@ Bredebo
Documents
@ everywhere
Think aloud
@ Baunehøj
Distributed system
Further approaches to prototype
● Hectic bus schedule
→ work with notification prototype for ACs and bus
● Communication issues between ACs and CGs
→ iterate our existing prototype in the other centers
● Low attendance by residents and citizens to AC
→ create easy to use proto portal with activities nearby
Prototypes for activity center - reuse
Digital prototype for the activity center, reusing prototype for caregivers
Prototypes for citizen portal
Paper portal for citizens Digital portal mockup for citizens
Activity center
Municipality
Citizens
Caregiver
Activity center
Citizens
Residents
Driver
Active area
Active area
Prototypes have agency
1. What is the problem we are trying to solve?
2. Who are the people affected by the problem?
3. How are they affected by the problem?
4. Why are they affected by the problem?
5. When can we say we fixed the problem?
A few questions for your problem
Prototype
“the first design of something from which
other forms are copied or developed”
- Oxford Learner’s dictionary
The iPhone
http://zurb.com/blog/system/images/1068/original/ios7phone.jpeg?1378921299 http://cdn.cultofmac.com/wp-content/uploads/2012/07/sonyiphone.jpg https://www.att.com/catalog/en/skus/images/apple-iphone%205c%20-%208gb-white-450x350.png
Prototype - dimensions
“Looking for processes which involve an early practical
demonstration of relevant parts of the desired software on
a computer, and which are to be combined with other
processes in system development with a view to improving
the quality of the target system”
– Christianne Floyd, A systematic look at prototyping, 1984
Prototype - breadth vs. depth
Horizontal prototype
only built to a level of
detail useful for
demonstration
Vertical prototype
select functions
implemented in their
intended final form
Boeing 7*7 prototypes: interior horizontal prototype, winglet vertical prototype
http://airwaysnews.com/galleries/4635.jpg http://www.aviationpartners.com/images/timeline-winglet-01.png
Prototype - resolution & fidelity
Resolution
amount of detail
Fidelity
closeness to end design
Tesla prototypes: resolution != fidelity
http://www.seriouswheels.com/pics-2012/r-z-0-9/2012-Tesla-Model-X-Sketch-5-1920x1440.jpg https://i.ytimg.com/vi/APd5TD0BoFA/hqdefault.jpg http://preview.netcarshow.com/Tesla-Model_S-2013-1600-17.jpg
Prototype - approaches
Exploratory prototyping
focus on clarifying requirements; alternatives discussed
Experimental prototyping
focus on determining adequacy of a proposed design
Evolutionary prototyping
system gradually adapted to changing requirements
A few questions about your approach
1. Which parts of the problem can we focus on?
2. How accurate should the prototype be?
3. What should our prototyping approach be?
4. What should the prototype check?
5. Why use a prototype and not something else?
Prototype - media
Paper, carton, markers, sketches and drawings, software
mocks and clickables, software demonstrations, 2D
visualisations, 3D visualisations, 3D printing, virtual reality,
raspberry PI, arduino, balsamiq, omnigraffe, visio, fireworks,
appsketcher, axure, marvel, hotgloo, pixate, viewflux, invision
And many, many others…
http://www.robotshop.com/media/files/images/arduino-2wd-robot-us-large.jpg
Prototype - paper and pencil
Pros
Inexpensive
Fast and easy
Collaborative
Accessible
Zero hardware
Wizard of Oz
Cons
Needs colocation
Needs imagination
Hard to convey
Hard to evaluate
Hard to demonstrate
Prototype - static mocks
Pros
Portable and free
Can be accurate
Accessible
Can collaborate
Reusable code
Cons
Hard to learn
Takes time to do
Hard to annotate
Limited functionality
Prototype - dynamic pages
Pros
Can mimic product
Available online
Many tutorials
Can collaborate
Reusable screens
Cons
Takes more time
May require coding
May be more vertical
Prototype - at scale
Observe usage patterns of your prototypes
Analysis range from qualitative to quantitative
Page views: Google Analytics
Element clicks: Heap Analytics
Heat maps and video captures: Hotjar
Page funnels: Google Analytics, Heap Analytics
Prototype - pitfalls
● No problematic situation, aka the toy project syndrome
● No clear question to address with the prototype
● No concrete way to validate your hypothesis
● No knowledge or involvement of stakeholders
● Inadequate channel, extent, completion, approach
● Forcing success #dieselgate
http://images.thecarconnection.com/med/2003-volkswagen-new-beetle-coupe-2-door-coupe-gls-turbo-manual-side-exterior-view_100259412_m.jpg
Prototype - mother of all pitfalls
“We should start with programming the buttons onto the
UI, implement a complete set of pages, ask our users what
they would like more, and then think everything, including
the hypothesis, in terms of that”
- Anonymous me
https://monkeyinferno.com/static/img/home-image.png
A few questions about your prototype
1. What part of the problem are we focusing on?
2. How does the prototype fit in our quest?
3. Who are the affected people who can get help?
4. How can we make our prototype for them?
5. How do we know it succeeded or failed?
Innosund publications
Troels Mønsted, Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2016.
Balancing priorities: A field study of coordination in distributed elder care.
In Proceedings of the Hawaii International Conference on System Sciences (HICSS '16). Kauai. In press.
Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2015.
Improving coordination of care centres for the elderly through IT support.
In Proceedings of the conference companion on Computer Supported Cooperative Work (CSCW '16). ACM, Vancouver.
http://dl.acm.org/citation.cfm?id=2699009
Troels Mønsted, Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2015.
IT coordination of elder care.
In Experiences of Technology Appropriation: Unanticipated Users, Usage, Circumstances, and Design workshop affiliated to the
European Conference on Computer Supported Cooperative Work (ECSCW '15). Oslo.
https://projects.hci.sbg.ac.at/ecscw2015/wp-content/uploads/sites/31/2015/08/Monsted-et-al-2015.pdf
More details about the project: http://innosund.bitbucket.org
Prototypes publications
Claus Lundgaard Cramer-Petersen. 2013.
Between generative prototyping and work of synthesis in design: Interplay
and adding value in the early concept development.
In Proceedings of the CO-CREATE Conference. Helsinki, Finland.
http://orbit.dtu.dk/files/56099100/Between_generative_prototyping.pdf
Laurens Boer and Jared Donovan. 2012.
Provotypes for participatory innovation.
In Proceedings of the Designing Interactive Systems Conference. ACM, New York,
NY, USA, 388-397.
http://www.researchgate.net/publication/254462007_Provotypes_for_participa
tory_innovation
Todd Zaki Warfel. 2009.
Prototyping: A Practitioner's Guide. Rosenfeld Media.
http://wireframe.vn/books/Prototyping%20[Rosenfeld,%202009].pdf
Tim Brown. 2009.
Change by design.
Harper-Collins.
http://www.harpercollins.com/9780061766084/change-by-design
Peter Danholt. 2005.
Prototypes as performative.
In Proceedings of the 4th decennial conference on Critical computing: between
sense and sensibility (CC '05). ACM, New York, NY, USA, 1-8.
http://www.academia.edu/4187319/Prototypes_as_performative
Michel Beaudouin-Lafon and Wendy Mackay. 2002.
Prototyping tools and techniques. In The human-computer interaction
handbook. L. Erlbaum Associates Inc., Hillsdale, NJ, USA 1006-1031.
https://www.kth.se/social/upload/52ef5ee4f2765445a466a28a/mackay-lafon-pr
ototypes-52-HCI.pdf
Stephanie Houde and Charles Hill. 1997.
What do prototypes prototype?
In Handbook of Human-Computer Interaction (2nd Ed.). Elsevier Science B. V.,
Amsterdam, The Netherlands.
http://uwdata.github.io/hcid520/readings/Houde-Prototypes.pdf
Christiane Floyd. 1984.
A Systematic Look at Prototyping
In Approaches to Prototyping. Springer-Verlag New York, Inc.,, NJ, USA, 1-18.
http://www.itu.dk/people/hesj/Articles/floyd-prototyping.pdf
Prototype start
problem, pain, stakeholders, team, approach, structure,
deliverable, prototype alternatives / hypothesis,
measure, relation with field work
Thank you
University of Copenhagen
vlad.c.manea@gmail.com
Vlad Manea

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Prototyping for knowledge based entrepreneurship

  • 1. Prototyping Vlad Manea University of Copenhagen vlad.c.manea@gmail.com
  • 2. I am Vlad, nice to meet you ● Software engineer in the industry, now startup → can write code ● Completed this course two years ago → can understand ● Prototyped and published an innovation project → can prototype
  • 3. ... and you are ... Don't be shy!
  • 4. Digital Services Innovation INNOSUND Improve resident quality of life Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin Borovskij, Troels Mønsted PhD
  • 5. Andreas BSc IT & health Frederik IT and communication Vlad Computer science Konstantin Computer science Troels PhD Computer science
  • 6. Initial problem identification Resident appointments managed ineffectively Appointments forgotten and missed Observed by independent stakeholders Decreased resident quality of life Lyngby Taarbaek Strategy 2013-2016 for elderly citizens 12% 41%
  • 7. Alternative problems Lack of professionalism Bloated process Routines badly defined Too many tools Lack of second layer of needs worsens first layer Tools and processes mismatched with reality Adversity towards external stakeholders Careless employees Stressful employees We are doing fine here syndrome Suffocated in regulations There is room for improvement
  • 8. Field work for validating problem Stakeholders Methods 10 caregivers observation, interview, discussion, morning meeting and routines 5 AC external employees discussion 2 AC employees discussion 2 residents discussion 1 senior counsel member semi-structured interview 1 dentist semi-structured interview 1 Avaleo sys admin interview, discussion
  • 9. Paper prototype Installation Previously unused screen Meeting room Inserting real data Meeting room Coding after feedback With our test user and another unused TV Yo Windows error
  • 10. Refined problems based on visits Too many systems make overview difficult Caregivers use word of mouth when planning Everything works until caregivers get busy
  • 11. 1. Paper prototype: wrong turn Low fi, abstract, failed initial attempt
  • 12. 2. Digital prototype: on ramp Med fi, ok, but were we on the right track? Real life working prototype confirmed we were
  • 13. 3. Application prototype: highway Hi fi, extended, feedback ok Working prototype for entire ward was used
  • 14. Stakeholders have a daily overview... End of course prototype
  • 15. ...can easily create events... End of course prototype
  • 16. ...manage and prioritize their notes... End of course prototype
  • 17. ...and get notified when due End of course prototype
  • 18. Prototype architecture View web interface Control implements application functionality Model specifies how data should look like SMS module requests SMS sender to send to phone # Database keeps the data in one safe place SMS sender web service for sending SMS to phones event activity user note ... User device
  • 19. Expansion to 3 centers - new problems ● Hectic bus schedule → notifications to help ACs cope with schedule ● communication issues between ACs and CGs → notifications, workshops to help CGs ack ACs ● low attendance by residents and citizens to AC → portal with activities, where they can sign up
  • 20. Field work span Phase Stakeholders Methods (Tools) - # participants 1 Bredebo management Discussion Non-disclosure agreement preparation 2 Bredebo management Interview - 1 x 2 people 3 Activity Center General Manager Interview - 1 person 3 Activity Center General Manager Workshop (affinity map) - 1 person 3 Bredebo Caregiver Interview - 1 person 3 Bredebo Activity Center employees Observation Interview - 3 x 1 person In situ interview with think-aloud - 1 person Documents 3 Bredebo Activity Center employees Workshop (communication model) - 1 person Workshop (timeline) - 1 person 3 Bredebo Activity Center employees Mapping - 1 person 3 Bredebo Activity Center Document analysis Phase Stakeholders Methods (Tools) - # participants 3 Baunehøj Activity Center employees Interview - 1 x 2 people In situ interview with think-aloud - 1 person 3 Baunehøj Activity Center employees Workshop (communication model) - 1 x 2 people Workshop (timeline) - 1 x 2 people 3 Baunehøj Activity Center employees Mapping - 1 x 2 people 3 Baunehøj Document analysis 3 Solgården Activity Center employee Interview - 1 person 3 Solgården Activity Center employee Workshop (communication model) - 1 person Workshop (timeline) - 1 person 3 Solgården Activity Center Document analysis 3 Bredebo Caregiver Interview - 1 person 3 Bus driver Unstructured interview - 1 person 3 Bus driver Document analysis 4 Activity Center General Manager Experimenting with prototype - 1 person 4 Bredebo Activity Center employee Experimenting with prototype - 1 person 4 Bredebo Activity Center employee Developing scenario - 1 person Part of experimenting with the prototype 4 Citizen Interview - 2 x 1 person 4 Citizen Experimenting with prototype - 1 x 3 people
  • 21. Communication @ Solgården Affinity @ AC Management Timeline @ Solgården Interview @ bus driver Mapping @ Bredebo Interview @ Baunehøj IT system in use @ Bredebo In situ @ Bredebo Documents @ everywhere Think aloud @ Baunehøj
  • 23. Further approaches to prototype ● Hectic bus schedule → work with notification prototype for ACs and bus ● Communication issues between ACs and CGs → iterate our existing prototype in the other centers ● Low attendance by residents and citizens to AC → create easy to use proto portal with activities nearby
  • 24. Prototypes for activity center - reuse Digital prototype for the activity center, reusing prototype for caregivers
  • 25. Prototypes for citizen portal Paper portal for citizens Digital portal mockup for citizens
  • 27. 1. What is the problem we are trying to solve? 2. Who are the people affected by the problem? 3. How are they affected by the problem? 4. Why are they affected by the problem? 5. When can we say we fixed the problem? A few questions for your problem
  • 28. Prototype “the first design of something from which other forms are copied or developed” - Oxford Learner’s dictionary The iPhone http://zurb.com/blog/system/images/1068/original/ios7phone.jpeg?1378921299 http://cdn.cultofmac.com/wp-content/uploads/2012/07/sonyiphone.jpg https://www.att.com/catalog/en/skus/images/apple-iphone%205c%20-%208gb-white-450x350.png
  • 29. Prototype - dimensions “Looking for processes which involve an early practical demonstration of relevant parts of the desired software on a computer, and which are to be combined with other processes in system development with a view to improving the quality of the target system” – Christianne Floyd, A systematic look at prototyping, 1984
  • 30. Prototype - breadth vs. depth Horizontal prototype only built to a level of detail useful for demonstration Vertical prototype select functions implemented in their intended final form Boeing 7*7 prototypes: interior horizontal prototype, winglet vertical prototype http://airwaysnews.com/galleries/4635.jpg http://www.aviationpartners.com/images/timeline-winglet-01.png
  • 31. Prototype - resolution & fidelity Resolution amount of detail Fidelity closeness to end design Tesla prototypes: resolution != fidelity http://www.seriouswheels.com/pics-2012/r-z-0-9/2012-Tesla-Model-X-Sketch-5-1920x1440.jpg https://i.ytimg.com/vi/APd5TD0BoFA/hqdefault.jpg http://preview.netcarshow.com/Tesla-Model_S-2013-1600-17.jpg
  • 32. Prototype - approaches Exploratory prototyping focus on clarifying requirements; alternatives discussed Experimental prototyping focus on determining adequacy of a proposed design Evolutionary prototyping system gradually adapted to changing requirements
  • 33. A few questions about your approach 1. Which parts of the problem can we focus on? 2. How accurate should the prototype be? 3. What should our prototyping approach be? 4. What should the prototype check? 5. Why use a prototype and not something else?
  • 34. Prototype - media Paper, carton, markers, sketches and drawings, software mocks and clickables, software demonstrations, 2D visualisations, 3D visualisations, 3D printing, virtual reality, raspberry PI, arduino, balsamiq, omnigraffe, visio, fireworks, appsketcher, axure, marvel, hotgloo, pixate, viewflux, invision And many, many others… http://www.robotshop.com/media/files/images/arduino-2wd-robot-us-large.jpg
  • 35. Prototype - paper and pencil Pros Inexpensive Fast and easy Collaborative Accessible Zero hardware Wizard of Oz Cons Needs colocation Needs imagination Hard to convey Hard to evaluate Hard to demonstrate
  • 36. Prototype - static mocks Pros Portable and free Can be accurate Accessible Can collaborate Reusable code Cons Hard to learn Takes time to do Hard to annotate Limited functionality
  • 37. Prototype - dynamic pages Pros Can mimic product Available online Many tutorials Can collaborate Reusable screens Cons Takes more time May require coding May be more vertical
  • 38. Prototype - at scale Observe usage patterns of your prototypes Analysis range from qualitative to quantitative Page views: Google Analytics Element clicks: Heap Analytics Heat maps and video captures: Hotjar Page funnels: Google Analytics, Heap Analytics
  • 39. Prototype - pitfalls ● No problematic situation, aka the toy project syndrome ● No clear question to address with the prototype ● No concrete way to validate your hypothesis ● No knowledge or involvement of stakeholders ● Inadequate channel, extent, completion, approach ● Forcing success #dieselgate http://images.thecarconnection.com/med/2003-volkswagen-new-beetle-coupe-2-door-coupe-gls-turbo-manual-side-exterior-view_100259412_m.jpg
  • 40. Prototype - mother of all pitfalls “We should start with programming the buttons onto the UI, implement a complete set of pages, ask our users what they would like more, and then think everything, including the hypothesis, in terms of that” - Anonymous me https://monkeyinferno.com/static/img/home-image.png
  • 41. A few questions about your prototype 1. What part of the problem are we focusing on? 2. How does the prototype fit in our quest? 3. Who are the affected people who can get help? 4. How can we make our prototype for them? 5. How do we know it succeeded or failed?
  • 42. Innosund publications Troels Mønsted, Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2016. Balancing priorities: A field study of coordination in distributed elder care. In Proceedings of the Hawaii International Conference on System Sciences (HICSS '16). Kauai. In press. Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2015. Improving coordination of care centres for the elderly through IT support. In Proceedings of the conference companion on Computer Supported Cooperative Work (CSCW '16). ACM, Vancouver. http://dl.acm.org/citation.cfm?id=2699009 Troels Mønsted, Andreas Johansen, Frederik Lauridsen, Vlad Manea, Konstantin Slavin-Borovskij. 2015. IT coordination of elder care. In Experiences of Technology Appropriation: Unanticipated Users, Usage, Circumstances, and Design workshop affiliated to the European Conference on Computer Supported Cooperative Work (ECSCW '15). Oslo. https://projects.hci.sbg.ac.at/ecscw2015/wp-content/uploads/sites/31/2015/08/Monsted-et-al-2015.pdf More details about the project: http://innosund.bitbucket.org
  • 43. Prototypes publications Claus Lundgaard Cramer-Petersen. 2013. Between generative prototyping and work of synthesis in design: Interplay and adding value in the early concept development. In Proceedings of the CO-CREATE Conference. Helsinki, Finland. http://orbit.dtu.dk/files/56099100/Between_generative_prototyping.pdf Laurens Boer and Jared Donovan. 2012. Provotypes for participatory innovation. In Proceedings of the Designing Interactive Systems Conference. ACM, New York, NY, USA, 388-397. http://www.researchgate.net/publication/254462007_Provotypes_for_participa tory_innovation Todd Zaki Warfel. 2009. Prototyping: A Practitioner's Guide. Rosenfeld Media. http://wireframe.vn/books/Prototyping%20[Rosenfeld,%202009].pdf Tim Brown. 2009. Change by design. Harper-Collins. http://www.harpercollins.com/9780061766084/change-by-design Peter Danholt. 2005. Prototypes as performative. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (CC '05). ACM, New York, NY, USA, 1-8. http://www.academia.edu/4187319/Prototypes_as_performative Michel Beaudouin-Lafon and Wendy Mackay. 2002. Prototyping tools and techniques. In The human-computer interaction handbook. L. Erlbaum Associates Inc., Hillsdale, NJ, USA 1006-1031. https://www.kth.se/social/upload/52ef5ee4f2765445a466a28a/mackay-lafon-pr ototypes-52-HCI.pdf Stephanie Houde and Charles Hill. 1997. What do prototypes prototype? In Handbook of Human-Computer Interaction (2nd Ed.). Elsevier Science B. V., Amsterdam, The Netherlands. http://uwdata.github.io/hcid520/readings/Houde-Prototypes.pdf Christiane Floyd. 1984. A Systematic Look at Prototyping In Approaches to Prototyping. Springer-Verlag New York, Inc.,, NJ, USA, 1-18. http://www.itu.dk/people/hesj/Articles/floyd-prototyping.pdf
  • 44. Prototype start problem, pain, stakeholders, team, approach, structure, deliverable, prototype alternatives / hypothesis, measure, relation with field work
  • 45. Thank you University of Copenhagen vlad.c.manea@gmail.com Vlad Manea