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Digital Soldier

Presented at SMi's 3rd Military Robotics and Autonomous Systems Conference - 3rd September 2020

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Digital Soldier

  1. 1. of ###1 Digital Soldier Andy Fawkes FIMechE 3rd Annual SMi Military Robotics and Autonomous Systems 2/3 September 2020
  2. 2. Synergies… Human(s) Simulation Autonomous System
  3. 3. Outline •The Soldier •Simulation and Gaming •Human-Machine Interfaces •Cautionary Tales
  4. 4. The Soldier • It is generally perceived that the newer recruits have different aspirations and learning styles to those of previous generations. Recruitment and retention are significant issues in several nations so it is vital to understand what recruits are seeking from a military career, how they learn best and how to maintain their motivation. Excellent training, transferable skills and a working environment which supports diversity will become increasingly important. 1/4
  5. 5. British Army Age Distribution UK Defence Personnel Statistics - CBP7930, 12 June 2018
  6. 6. The Next Workforce Wikipedia
  7. 7. 93% of Children Play Video Games Children's Commissioner for England (2019)
  8. 8. Tip of the Spear Innovation
  9. 9. Simulation and Gaming 2/4
  10. 10. Why Use Simulation in Training?
  11. 11. Simulation Now - Land, Sea, Air, Anywhere
  12. 12. Simulation Trends Unreal 5 (2021) youtu.be/qC5KtatMcUw
  13. 13. Gaming Innovation Apex Legends (Team-Based Battle Royale) • Released 2019 - 50 Million Players Joined in One Month • A novel ping system allows teammates to mark supplies, locations, and enemies
  14. 14. XR
  15. 15. Virtual Reality in Land Training (VRLT) Pilot 2019 • The aim was to identify how Virtual Reality technology might support future Army Team/Collective Training • 30+ Trainees in VR • Direct military involvement in the Pilot
  16. 16. VRLT Main Training Audience Dismounts Warrior 1 Warrior 2 Warrior 3 Challenger 2 Tank 31
  17. 17. “In Virtual Simulation you look at the Virtual World, in VR you are in it”
  18. 18. See What the Machine Sees Through AR (Augmented Reality) Iviz
  19. 19. Simulation (VBS3) Experimentation Autonomous Systems
  20. 20. Decision Support UK MoD “Single Synthetic Environment”
  21. 21. Human Machine Interfaces 3/4
  22. 22. Voice Controlled Autonomous Systems UK 22 www.cervusdefence.com/case- studies/exploring-voice- controlled-autonomous-systems
  23. 23. Brain Interface 23
  24. 24. Digital Twins Teslasuit
  25. 25. Tracking/Gaming/AI (@sonsandanceman3)
  26. 26. Netherlands Army Navigation Belt 2020 Elitac Wearables
  27. 27. Cautionary Tales 4/4
  28. 28. My Feelings on Unmanned/Automation
  29. 29. Google DeepMind 2019
  30. 30. Redundant Pilots? 30 2016 2020
  31. 31. AI Limitations
  32. 32. Monitoring Systems
  33. 33. Paul M Fitts (1951) Human Engineering for an Effective Air Navigation and Traffic Control System • “great caution be exercised in assuming that men can successfully monitor complex automatic machines and take over if the machines break down” • “engineers should seriously consider systems in which machines would monitor men and prevent them from making dangerous mistakes”
  34. 34. Boeing 737 MAX Ethiopian Airlines Flight 302
  35. 35. The Human Needs to Understand What the Machine is Thinking?
  36. 36. Test & Train Test & Train Test & Train ….. Test & Train Human(s) Simulation Autonomous System
  37. 37. The Human Component of Warfare Adaptability, Imagination, Dexterity
  38. 38. Maximise the Strengths of Both
  39. 39. Questions? LinkedIn andyfawkes email andy.fawkes@thinke.co.uk

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