Presentation at NFV & Zero Touch WC April 2018.
Telefonica's strategy with open source technology and open networks, use cases and collaboration efforts.
3. 3
Networks Innovation
Sustainability
Competition
• Services B2C.
• Launch of OTT football and
• growth of content offering
• Services B2B.
• Loss of value of MPLS in favor of SD-WAN,
• Private LTE offering
Digitalization and
cost reduction
Reorganizing the
value chain
Redefining the
operating model
Efficiency
Monetization
New services
Integrated services
Personalized
services
Profitability
Transformation
ARPU
Traffic
5G
22
59
163
2017 2021 2025
7.4x
Estimated growth
of the “global
datasphere”1 (ZB)
1. Source: IDC – “Data Age 2025”
7. 03
“…but if you try
sometimes, you might
get what you need”
- Rolling Stones
8. 8
Networks Innovation
From software slices to strings
Software strings
IoT
VPN
Gaming
Backup
Voice
Data
Messaging
Video
Rural
…
Agriculture
Hospitality
Transport
Banking
12. Networks Innovation
12
OSM
Commodity HW
OS + Hypervisor
Commodity
Switching
infrastructure
Virtualised
Infrastructure
Manager
VNF Manager
Virtual Network
Functions
Orchestrator
Legacy OSS/BSS
Current
State of the
Art is good
enough (if
properly
arranged)
Common
ORCHESTRA
TOR
FRAMEWORK
is needed!
DIFFERENTIAL
VNFs
Network Virtualisation Infrastructure and its Management should
become COMMODITY
Network Virtualisation Infrastructure and its Management should
become COMMODITY
Closing
OpenStack
gaps for
carrier
grade!
FOCUS IS
NEEDED TO
AVOID
proliferation
of VERTICAL
SOLUTIONS
13. Networks Innovation
13
Value
Proposition
Eco-System
Use Case Network-Edge-as-Service
(wireline and wireless)
Offer network as a service to OTT players
and large Enterprise customers.
Lab trial at China Unicom
Market trial at Telefonica
1
2018
Milestones
CORD use case
14. 14
Networks Innovation
TIP
• Board member
• Edge Computing
• Artificial Intelligence and
applied Machine Learning
• Power and Connectivity
15. Networks Innovation
15
5G Media use case
• Ensure the Quality of Experience for real-time
multi-party 3D media applications
• Tele-immerse users with HQ 3D reconstructions
within shared virtual environments, including
immersive interaction spectating
Inmersive Applications
Virtual Reality
• Live video/audio streams from an event are
transferred to the broadcasting center
• Compressed, encoded and enriched at the
edge by virtual functions
• Journalist or spectator use app on
smartphone to connect to the 5G-MEDIA
network and send live stream to the
broadcasting center
• Network adapts accordingly requirements
and conditions.
• Deliver UHD content with and optimal
consumption of resources
• User in the 5G network experiment a
seamless personal media experience from
fixed video/audio device (e.g. at home) to
personal mobile devices (e.g. tablets,
smartphones)
• User-selected views and audio tracks from
live broadcast event
Smart and Remote
Media Production
Ultra HD over Content
Delivery Network
www.5gmedia.eu