Presentation by Sarah Weise at Digital Summit Denver June 16, 2015
Build better products, faster with these actionable, inventive techniques to help you amp up UX sessions with your team, customers, and stakeholders. Boost creativity and participation with activities inspired by lean UX, lean startup, agile coaching, express usability, design thinking and more. After a decade of experimenting with literally hundreds of hands-on activities for commercial and government clients, Sarah Weise will be sharing time-saving tricks for uncovering deep drivers and creating better experiences. Learn how to quickly and effectively identify, ideate and refine target audiences, business/site goals, top tasks, key differentiators, personas and more. Take these UX hacks back to your team tomorrow!
1. Sarah Weise, UX Director, Booz Allen Hamilton @weisesarah
Lean UX Secrets
UX Hacks to Build Better Experiences, Faster
2. I
want
to
tell
you
a
story
about
the
first
UX
project
I
ever
worked
on.
It
was
over
a
decade
ago,
and
it
lasted
a
full
year…
3. We
analyzed
customer
segments,
and
idenBfied
and
recruited
a
ton
of
users
in
each
of
those
segments.
We
made
sure
to
select
a
staBsBcally
significant
number
of
parBcipants
from
each
group
so
that
we
could
report
our
findings
with
scienBfic
precision
–
confidence
intervals
and
margin
of
error.
I
was
doing
t-‐
tests
and
z-‐tests
to
find
out
which
recommendaBons
should
go
in
Phase
I
versus
Phase
2.
I
even
remember
bringing
my
old
college
staBsBcs
textbook
to
work
with
me!
4. We
conducted
our
research
in
a
lab
with
a
two-‐way
mirror.
We
filmed
the
test
parBcipants
and
went
back
and
watched
the
tests
mulBple
Bmes,
scruBnizing
facial
expressions
and
body
language.
5. By
the
end
of
the
year,
we
had
a
big
honkin’
report.
There
were
over
100
findings.
We
actually
had
tables
to
group
and
categorize
all
of
the
findings.
It
was
in
a
binder
like
this.
With
a
cover
page
slaved
over
by
a
graphic
designer.
This
was
my
first
UX
job,
and
at
the
Bme
I
was
so
proud
of
this
report.
It
was
massive.
It
showed
off
all
the
hard
work
we
did.
6. The best part…
Over
10
years
later,
their
website
is
largely
the
same.
Only
2-‐3
recommendaBons
had
been
implemented
out
of
100+,
and
those
were
preRy
much
low
hanging
fruit.
7. This
process
stole
a
year
of
my
life.
Countless
billable
hours,
your
taxpayer
dollars,
painstaking
work,
meeBngs
and
staBsBcal
nonsense.
Are
you
familiar
with
this
heartbreak?
9. Over
a
decade
later,
the
organizaBon
re-‐engaged
us.
Some
of
the
very
same
clients,
actually.
But
this
Bme,
our
process
was
lean.
In
under
a
month,
we
had
a
substanBally
beRer
product.
With
far
less
work
and
hassle.
Clients
parBcipated
in
the
process,
and
became
our
advocates.
It
leW
me
thinking…
Why
can’t
it
always
be
like
this?
10. PRIX FIXE MENU
Data Gathering :: choose one
Usability testing
Create scenarios based on top tasks, craft post-test survey, and conduct 6
hours worth of one-on-one usability testing*
Web survey
Create survey questions to solicit preference data and discover more
about target audiences*
Existing data trends
Evaluate existing data such as help desk tickets, web analytics, and/or
survey data
Focus group
Plan and lead 6 hours worth of focus group sessions*
Analysis :: choose one
Expert review
SME evaluation of select screens from a website or application
Visual evaluation
Analysis of branding strategy, colors, images, typography
Task analysis
Evaluate paths to streamline information architecture
Persuasion, emotion, trust evaluation
Evaluate how to more effectively move customers to take action
Stakeholder analysis
Based on a web survey, focus group, or existing data if available
Pattern analysis
Identify trends in existing data
Benchmark
Compare my site to my competitors’* Recruiting/scheduling not included
Presented in 2010 by Sarah Weise & Linna Ferguson, User Experience Professionals Association (UXPA)
Now
this
is
not
the
first
Bme
I’ve
asked
myself
this
quesBon.
In
fact,
I’ve
spent
my
career
trying
to
make
UX
as
simple
and
effecBve
as
possible.
5
years
ago,
Linna
and
I
even
coined
the
term
“Express
Usability”
at
a
UXPA
conference
in
Munich,
where
we
convinced
a
whole
bunch
of
people
to
implement
UX
strategies
in
just
1
week
with
a
fixed
price
menu
approach,
an
idea
that
came
to
us
aWer
drinking
heavily
at
a
fixed
price
restaurant.
11. PRIX FIXE MENU
Deliverable :: choose one
Recommendations report
Details top recommendations based on our analysis in a finding-rationale-recommendation format
Screen-by-screen findings report
Points out areas on each page that can be improved
Design concepts
Pair with the visual evaluation: two alternate design concepts
Information architecture recommendations
Navigational outline or flow chart detailing enhancements to organization and page flow
Wireframe(s)
Visually displays layout recommendations; interactive prototyping may be an option if time permits
Trend report
Pair with the pattern analysis or benchmark; couple with stakeholder analysis if data is available and time permits
Presented in 2010 by Sarah Weise & Linna Ferguson, User Experience Professionals Association (UXPA)
12. TOP UX HACKS
Time-saving, inventive techniques
1 Play Mad Libs
2 Personas (Lite But Deep)
3 Start with Heuristics
4 Quick & Dirty Usability Testing
5 Journey Mapping… Just Sketch It
14. HACK 1 / PLAY MAD LIBS
• There’s no dial-in number
Maximize human connection with pure attention and focus. 4 – 20 people.
• No phones, tablets, laptops
We have a short time with you. We have to focus!
• Goal is to generate a lot of ideas quickly
There are deadlines and timers for each activity.
• ELMO
Pretend your in an elevator. Talk quickly and stay on topic. Call ELMO.
Parking lot for off-topic ideas.
• We are not in the idea or ego squashing business
We succeed through a breadth of perspectives and concepts. Not just execs.
Step 1: Schedule a “Hands-On Strategy Session”
15. HACK 1 / PLAY MAD LIBS
Step 2: Mad Libs
FOR: target customer
WHO NEEDS: services/features
UNLIKE: competitors/alternatives
WE ARE A: business type
WE PROVIDE: emotional benefit
WE STAND OUT BY: key differentiator
18. HACK 1 / PLAY MAD LIBS
Step 3: Wall Voting
Retirees
Entrepreneurs
Lottery
Winners
Busy CEO’s
When
everyone
adds
their
votes,
which
ones
do
we
need
to
discuss?
VoBng
saves
Bme!
19. HACK 1 / PLAY MAD LIBS
Step 4: Move popular stickies to top. Read vision statement across.
20. HACK 1 / PLAY MAD LIBS
Step 4: Move popular stickies to top. Read vision statement across. Write it out.
21. Why would a UX director tell me to start by
talking to internal staff (not users)?
In
my
opinion,
the
key
difference
between
Lean
UX
and
tradiBonal
UX
is
the
idea
that
UX
professionals
are
NOT
just
advocates
for
the
user.
In
Lean
UX,
we
work
to
understand
and
define
the
business
and
product
vision,
and
find
where
that
intersects
with
customer
needs.
Let’s
say
we
find
out
that
users
need
bicycles,
but
the
goal
of
the
business
is
to
sell
unicycles.
If
we
don’t
take
that
into
account,
we’re
going
to
be
fighBng
every
step
of
the
way,
and
our
recommendaBons
will
never
be
implemented.
22. HACK 2 / PERSONAS (LITE BUT DEEP)
Hashtags are big.
Let’s make sure there
are at least 4-5 on
our homepage.
23. HACK 2 / PERSONAS (LITE BUT DEEP)
When I was 10 my father had a heart
attack in front of me. From then I
vowed to be prepared if that situation
ever happened again.
- Bill Winters
24. HACK 2 / PERSONAS (LITE BUT DEEP)
Personas instantly create empathy
because it’s much easier for humans
to relate to other humans.
25. HACK 2 / PERSONAS (LITE BUT DEEP)
Have people create
personas in the
strategy session.
Instant empathy!
It’s much easier for
humans to relate to
other humans.
26. Hi! My name is…
Description
Goals & Needs
Tech Usage (laptop, tablet, phone, wearables, favorite apps…)
Picture (yes, draw it!)
Age / Gender:
Occupation:
Key Emotional Driver:
27. 1 page is more than enough
Bullets are great. Quickly state what resonates
(and what doesn’t) for a customer.
Role play
Stubborn exec or client? Have them role play. Ask
them to take on a persona and then ask a bunch of
questions.
Hack of a hack
Only have 10 mins? Give a team a half-started
persona and have them fill in the rest.
HACK 2 / PERSONAS (LITE BUT DEEP)
28. Can be visual
Check out what’s on Amy’s
work station!
HACK 2 / PERSONAS (LITE BUT DEEP)
29. Deepen with image-based
projective interviews
Want to see if your hypothesis is
right? Image-based projective
interviews identify deep feelings
behind behavior.
Talk about images
Ask participants to bring 10-15
images to the interview that reflect
how they feel about your product /
problem you are trying to solve.
HACK 2 / PERSONAS (LITE BUT DEEP)
30. FEAR
Of the unknown
For my life (helplessness)
For my health and body
For my family and kids
For my home.
For nature, environment, planet
PROTECTION
For loved ones, especially kids
ANGER
At the government
HACK 2 / PERSONAS (LITE BUT DEEP)
31. HACK 3 / START WITH HEURISTICS
For me, the site
might work better
with a search.
No shit.
32. There’s nothing worse than wasting your time with users validating
things you already know. Standards can be your friend.
Identify best practices
Don’t conduct user interviews until you’ve fixed the basics.
Focus on patterns
• Presentation – Especially first impressions
• Navigation – Information architecture, page flow
• Top Tasks – Findable, action-oriented
• Content – Value, structure, timeliness
HACK 3 / START WITH HEURISTICS
34. Bare minimum “tools”
You can use a free screen share software like join.me, Google
Hangout or WebEx and the phone. You don’t need pricey tools.
Keep it small, then iterate!
You’ll see trends with just 3-5 users. Make a few key changes,
then test again with 3-5 users.
Forget unmoderated testing
Sounds tempting, but you’ll learn more qualitative data in less
time from just a couple moderated sessions.
You don’t need scenarios
If you don’t have time or aren’t sure what to ask, have users
walk you through what they generally do on the site.
Don’t wait.
Test wireframes or even sketches!
HACK 4 / QUICK & DIRTY USABILITY TESTING
37. 30+ screens to apply for a job???
We streamlined it to 9 screens on the
first pass using this technique.
HACK 5 / JOURNEY MAPPING… JUST SKETCH
38. TOP UX HACKS
Time-saving shortcuts to bring
back to your team
1 Play Mad Libs
2 Personas (Lite But Deep)
3 Start with Heuristics
4 Quick & Dirty Usability Testing
5 Journey Mapping… Just Sketch It
39. You now know new techniques
to build better experiences, faster
I want to tell you a story about the first UX project I ever worked on, back when I was a UX virgin. It was over a decade ago. And it lasted a full year.
This was my first foray into traditional usability testing, and I was taught to approach it with scientific precision.
Customer Segments: We analyzed customer segments, and identified and recruited a ton of users in each of those segments.
Statistically Significant: We made sure to select a statistically significant number of participants from each group so that we could report our findings with scientific precision – confidence intervals and margins of error. I was doing t-tests and z-tests to find out which recommendations should go in Phase I versus Phase 2. I remember bringing my old college statistics textbook to work with me.
We conducted our research in a lab with a two-way mirror. We filmed the test participants and actually went back and watched the tests multiple times, scrutinizing facial expressions and body language.
By the end of the year, we had a big honkin report. There were over 100 findings. We actually had tables to group and categorize all of the findings.
It was in a binder like this. With a cover page slaved over by a graphic designer.
This was my first UX job, and at the time I was so proud of this report. It was massive. It showed off all the hard work we did.
It took over 2 hours to read through with the client.
And want to hear the best part?
Over 10 years later, their website is largely the same. Only 2-3 recommendations had been implemented out of 100+ and those were pretty much low hanging fruit.
This process stole a year of my life. Countless billable hours, your taxpayer dollars. Painstaking work, meetings, and statistical nonsense.
Now, I’m seeing some looks of recognition here. You’re familiar with the heartbreak, I see?
Well, here’s a secret…
We are in a perpetual state of phase I. If it’s not important enough to make an impact now, what makes us think that it will make some sort of an impact later?
Now fast forward 11 years.
Over a decade later, this organization re-engaged us. Some of the very same clients, actually. But this time, our process was lean. In under a month, we had a substantially better product. With far less work and hassle – and pretty fast approvals, considering that it was a government site. Not only that, we had walked our clients through a chartering exercise and in 2 hours they had built and agreed on a vision – one that they had been dancing around for a decade.
It left me thinking… Why can’t it always be like this?
Now this is not the first time I’ve asked myself this question. In fact, I’ve spent my career trying to make UX as simple and effective as possible. 5 years ago, Linna Ferguson and I coined the term “Express Usability” at a UXPA conference in Munich, where we convinced a whole bunch of people to implement UX strategies in just 1 week with a fixed price menu approach, an idea that came to us after drinking heavily at a fixed price restaurant.
5 years ago, Linna and I coined the term “Express Usability” at a UXPA conference in Munich, where we convinced a whole bunch of people to implement UX strategies in just 1 week with a fixed price menu approach, an idea that came to us after drinking heavily at a fixed price restaurant.
After that, Lean UX caught fire. And with enthusiasm and passion, people were trying it out – and finding that it really works.
But the problem is that unless you spend hours reading and analyzing techniques from a big fat book, most of the advice that’s out there is pretty vague. And the words “Agile” and “Lean” have become almost cliché in our industry.
Yes, heavy drinking made us lean before lean was a thing.
So today I’m going to share with you a my top UX Hacks. These are things work for my team of UX-ers. They are techniques and tricks that we’ve adapted from Lean UX, Lean Startup, Agile, Design Thinking, and all those other methods de jour.
So how many of you can relate to long, drawn out meetings about your website?
Decisions by committee?
Pie charts that supposedly tell you what your users need?
Leaving meetings with no real plan of action?
If any of this is familiar… Play Mad Libs
Now what do I mean by that?
I like to start with creative working sessions, where you invite stakeholders and executives to come to a session in person, no dial-in number, no phones/computers, no multitasking. Just pure attention and participation.
Who’s played mad libs as a kid?
Invite participants to shout out words while you write on sticky notes, or kickstart activity with 30 seconds to scribble as many notes as possible. Stick to the wall, read and discuss. Stakeholders may ask, “Is this what we are now, or what we want to be in the future?” In this case, play two rounds of the game. Side-by-side results allow you to visualize UX work cut out for you.
Surprising results: When done right, this can rally stakeholders around a single goal in a matter of minutes – even those with wildly different ideas of what the company should be. Also helpful for uncovering descriptive vocabulary: when we worked with a high-end wealth management firm, they ended up agreeing that “Sherpa” was what they wanted to be as an organization. They wanted their customers to see the company as taking a load off – carrying the heavy bags of tax-efficient investing so that wealthy clients could enjoy the view without worrying about their money. A far cry from the typical responses of “wealth manager” and “financial advisor.”
Get all the
Get all the
Get all the
You can use different techniques with each category.
Write out the vision statement at the end. It will not be in beautiful prose, but it sure will be powerful. Everyone has participated in creating this straw man to build from… in the course of an hour! This is a straw man. If you asked people to sit down and come up with a vision statement, they’d be staring at a blank paper for hours.
You can use different techniques with each category.
Write out the vision statement at the end. It will not be in beautiful prose, but it sure will be powerful. Everyone has participated in creating this straw man to build from… in the course of an hour! This is a straw man. If you asked people to sit down and come up with a vision statement, they’d be staring at a blank paper for hours.
From my perspective, the key difference between Lean UX and the traditional UX is the idea that as UX professionals, we are NO LONGER just advocates for the user. We must work to understand and define the business and product vision too.
If we go to users and they tell us that they need bicycles. But the goal of the company is to sell unicycles, if we don’t take that into account, we’re going to be fighting executives every step of the way, and our recommendations will never be implemented.
In order to be more successful, faster, we need to find that sweet spot between where business goals and user needs intersect. That’s where we make recommendations!
Even better if we can understand what’s technically feasible as well, so we can only recommend things that the development team will be able to do actually do.
Ever get requirements that don’t quite resonate with users? Especially from maybe a CEO or higher up that people don’t want to correct?
Bill is 42 years old. He lives in North Carolina. He carries his tablet with him wherever he goes. He loves to grill, and his favorite app is the Monterey bay aquarium’s seafood watch. He has 2 teenage daughters and even though he’s divorced and only sees them on the weekends, he’s always trying to help them be prepared too, sharing knowledge with them, etc.
He was extremely instrumental in creating FirstResponders.gov.
He’s also 100% fictional.
A persona translates customer research, all that we know about out users, into a fictional character. So why would we spend the time to do this? It is much easier for us as HUMANS to relate to other humans. So when we put a face, a name, likes and dislikes to a ‘person’, we can better empathize and understand them.
They help make our teams understand what drives our customers so that we can make targeted business decisions, driven by real people.
Bill is 42 years old. He lives in North Carolina. He carries his tablet with him wherever he goes. He loves to grill, and his favorite app is the Monterey bay aquarium’s seafood watch. He has 2 teenage daughters and even though he’s divorced and only sees them on the weekends, he’s always trying to help them be prepared too, sharing knowledge with them, etc.
He was extremely instrumental in creating FirstResponders.gov.
He’s also 100% fictional.
A persona translates customer research, all that we know about out users, into a fictional character. So why would we spend the time to do this? It is much easier for us as HUMANS to relate to other humans. So when we put a face, a name, likes and dislikes to a ‘person’, we can better empathize and understand them.
They help make our teams understand what drives our customers so that we can make targeted business decisions, driven by real people.
You can do this with a group of people in a working session. You can give a post-it from the mad libs activity to each individual or small group, and have them fill out that template. After that, have them all post them to the wall and share their story of this user.
Here’s an example of how one of these came to life in one of our working sessions….
You can then use wall voting again if you want to narrow down the top personas, or maybe even identify personas that aren’t written.
Personas have long been used in the UX field. We have come up with a few unique spins on how to use this tool.
Type of usability testing where clients role play (regulations.gov story)
Provide partially created persona (VALU story)
Personas have long been used in the UX field. We have come up with a few unique spins on how to use this tool.
Type of usability testing where clients role play (regulations.gov story)
Provide partially created persona (VALU story)
There’s nothing worse than wasting your valuable time with users to validate some basic best practice.
Journey mapping doesn’t have to be complicated.
Journey maps follow a user’s steps to document experience.
Helps you step into the shoes of your customer….. It can depict a user’s ideal journey or an actual journey. Documenting your user’s current reality can give you insights into how they make decisions. Use this tool when it is necessary to understand how a user comes to make a decision. It may give you a new hypothesis of what is driving user behavior.
Can you find any unmet user needs that you weren’t aware of?
One more….we use this when we hire new staff. We have them create a journey map that shows their highs and lows through a phase of their life. It helps uncover details that you wouldn’t normally find on a resume or in a typical conversation.
Retracing a user’s journey (online or not) helps us streamline their process.
So today I’m going to share with you a my top UX Hacks. These are things work for my team of UX-ers. They are techniques and tricks that we’ve adapted from Lean UX, Lean Startup, Agile, Design Thinking, and all those other methods de jour.
Scientific precision is overrated.
A little push here, pull there.