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Wei-­‐Syuan	
  Chou	
  
To	
  what	
  extent	
  might	
  augmented	
  reality	
  be	
  used	
  by	
  museums	
  to	
  enhance	
  user	
  experience	
  
	
  
	
  
i	
  
	
  
	
  	
  	
  	
  
	
  
TO	
  WHAT	
  EXTENT	
  MIGHT	
  AUGMENTED	
  REALITY	
  BE	
  USED	
  BY	
  
MUSEUMS	
  TO	
  ENHANCE	
  USER	
  EXPERIENCE?	
  	
  
	
  
	
  
	
  
Name	
  of	
  Candidate:	
  Wei-­‐Syuan	
  Chou	
  
Year	
  of	
  Submission:	
  2014	
  
Module	
  Title:	
  INSTG099	
  MSc	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
This	
  dissertation	
  is	
  submitted	
  in	
  partial	
  fulfillment	
  of	
  the	
  requirements	
  for	
  the	
  Master’s	
  
degree	
  in	
  Digital	
  Humanities,	
  Dept.	
  of	
  Information	
  Studies,	
  UCL.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  	
  	
  Supervisor:	
  	
  
 
	
  
	
  
Wei-­‐Syuan	
  Chou	
  
To	
  what	
  extent	
  might	
  augmented	
  reality	
  be	
  used	
  by	
  museums	
  to	
  enhance	
  user	
  experience	
  
	
  
	
  
ii	
  
	
  
Simon	
  Mahony	
  	
  
Abstract	
  
	
  
	
  	
   The	
  dissertation	
  will	
  focus	
  on	
  the	
  use	
  of	
  Augmented	
  Reality	
  (AR)	
  technique	
  
that	
  have	
  been	
  used	
  in	
  the	
  museum	
  context	
  as	
  well	
  as	
  compare	
  the	
  differences	
  between	
  
using	
  an	
  AR	
  based	
  application	
  and	
  traditional	
  technique	
  like	
  paper	
  printing.	
  Most	
  of	
  the	
  past	
  
efforts	
  of	
  applying	
  new	
  technologies	
  in	
  the	
  museum	
  have	
  been	
  concentrated	
  on	
  how	
  to	
  
model	
  the	
  heritage	
  or	
  simulating	
  the	
  history	
  itself,	
  which	
  may	
  lead	
  to	
  the	
  problem	
  of	
  
overlooking	
  the	
  user’s	
  sense	
  while	
  experiencing	
  the	
  museum.	
  The	
  aim	
  of	
  the	
  study	
  is	
  to	
  
discover	
  users’	
  feeling	
  of	
  immersion	
  in	
  the	
  sense	
  of	
  presence	
  within	
  the	
  museum	
  
experience,	
  in	
  order	
  to	
  bridge	
  the	
  gaps	
  between	
  the	
  museum,	
  the	
  techniques,	
  and	
  the	
  users.	
  
The	
  study	
  will	
  review	
  the	
  literature	
  to	
  investigate	
  insights	
  and	
  concerns	
  from	
  the	
  past	
  
researches,	
  which	
  will	
  be	
  followed	
  by	
  a	
  series	
  of	
  questionnaires	
  and	
  semi-­‐structured	
  
interviews.	
  In	
  the	
  process	
  of	
  the	
  experiment,	
  both	
  the	
  control	
  group	
  and	
  the	
  experimental	
  
group	
  will	
  be	
  asked	
  to	
  achieve	
  the	
  same	
  task,	
  for	
  the	
  comparison	
  of	
  exploring	
  the	
  
differences	
  in	
  the	
  sense	
  of	
  experiencing	
  the	
  museum	
  by	
  using	
  different	
  approaches.	
  The	
  
research	
  asks	
  to	
  what	
  extent	
  the	
  AR	
  might	
  be	
  used	
  by	
  the	
  museum	
  for	
  the	
  purpose	
  of	
  
enhancing	
  users’	
  immersive	
  experience	
  in	
  the	
  sense	
  of	
  presence	
  within	
  the	
  museum	
  
context.	
  In	
  this	
  case,	
  may	
  also	
  help	
  to	
  provide	
  future	
  studies	
  and	
  further	
  recommendation	
  
about	
  investigating	
  the	
  relationship	
  between	
  the	
  museum	
  experience	
  and	
  new	
  digital	
  
technologies	
  in	
  a	
  user-­‐centered	
  perception.	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
	
  
	
  
Wei-­‐Syuan	
  Chou	
  
To	
  what	
  extent	
  might	
  augmented	
  reality	
  be	
  used	
  by	
  museums	
  to	
  enhance	
  user	
  experience	
  
	
  
	
  
iii	
  
	
  
	
  
Declaration	
  
	
  
	
  
‘I	
  declare	
  that	
  this	
  dissertation	
  is	
  my	
  own	
  original	
  work	
  and	
  that	
  all	
  sources	
  have	
  been	
  
acknowledged.	
  It	
  is	
  11220	
  words	
  in	
  length.'	
  
	
  
	
  
Signature:	
  WeiSyuan	
  Chou	
  
	
   	
  
Date:	
  25.08.14	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
	
  
	
  
Wei-­‐Syuan	
  Chou	
  
To	
  what	
  extent	
  might	
  augmented	
  reality	
  be	
  used	
  by	
  museums	
  to	
  enhance	
  user	
  experience	
  
	
  
	
  
iv	
  
	
  
TABLE	
  OF	
  CONTENTS	
  
	
  
Title	
  Page	
   i	
  
Abstract	
   ii	
  
Declaration	
   iii	
  
Table	
  of	
  Content	
  	
  iv	
  
List	
  of	
  Tables	
   v	
  
	
  
1.	
  INTRODUCTION	
  	
  	
  6	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  1.1	
  Explanation	
  of	
  the	
  Problems	
  ……………………………………………………………………………….	
  7	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  1.2	
  Objectives	
  …………………………………………………………………………………………………………	
  10	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  1.3	
  Research	
  Questions	
  …………………………………………………………………………………………..	
  11	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  1.4	
  Research	
  Design	
  ………………………………………………………………………………………………..	
  11	
  
	
  
2.	
  LITERATURE	
  REVIEW	
  	
  	
  13	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  2.1	
  Meaning	
  of	
  Museums	
  ………………………………………………………………………………………………….	
  13	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  2.2	
  Presence	
  in	
  Museums	
  ………………………………………………………………………………………………….	
  17	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  2.3	
  Technologies	
  in	
  Museums	
  ……………………………………………………………………………………………	
  20	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  2.4	
  AR	
  in	
  Museums	
  ……………………………………………………………………………………………………………	
  24	
  
	
  
3.	
  METHODOLOGY	
  	
  	
  29	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  3.1	
  Different	
  Approaches	
  and	
  views	
  ……………………………………………………………………….	
  29	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  3.2	
  Method	
  Design	
  …………………………………………………………………………………………………	
  	
  30	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  3.3	
  Hypothesis	
  ………………………………………………………………………………………………………...	
  41	
  
	
  
4.	
  CONCLUSIONS	
  	
  	
  43	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  4.1	
  Results	
  ………………………………………………………………………………………………………………	
  43	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  4.2	
  Findings	
  …………………………………………………………………………………………………………....	
  45	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  4.3	
  Discussion	
  ………………………………………………………………………………………………………..	
   47	
  
	
  
REFERENCES	
   	
  
	
  
APPENDIX	
  I	
  
APPENDIX	
  II	
  
 
	
  
	
  
Wei-­‐Syuan	
  Chou	
  
To	
  what	
  extent	
  might	
  augmented	
  reality	
  be	
  used	
  by	
  museums	
  to	
  enhance	
  user	
  experience	
  
	
  
	
  
v	
  
	
  	
  
	
  
LIST	
  OF	
  TABLES	
  
	
  
Table	
  1:	
  Immersive	
  Tendency	
  Questionnaire	
  (ITQ)	
  ……………………………………………………………	
  33	
  
	
  
Table	
  2:	
  PQ	
  (Presence	
  Questionnaire)	
  ……………………………………………………………………………….	
  34	
  
	
  
Table	
  3:	
  The	
  Development	
  and	
  the	
  design	
  of	
  the	
  Interview	
  Questions	
  ………………………………	
  36	
  
	
  
Table	
  4:	
  Semi-­‐Structure	
  Interview	
  Questions	
  …………………………………………………………………….	
  38	
  

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sm-FINAL DRAFT to Simon (0830)_Part1

  • 1.       Wei-­‐Syuan  Chou   To  what  extent  might  augmented  reality  be  used  by  museums  to  enhance  user  experience       i               TO  WHAT  EXTENT  MIGHT  AUGMENTED  REALITY  BE  USED  BY   MUSEUMS  TO  ENHANCE  USER  EXPERIENCE?           Name  of  Candidate:  Wei-­‐Syuan  Chou   Year  of  Submission:  2014   Module  Title:  INSTG099  MSc                       This  dissertation  is  submitted  in  partial  fulfillment  of  the  requirements  for  the  Master’s   degree  in  Digital  Humanities,  Dept.  of  Information  Studies,  UCL.                    Supervisor:    
  • 2.       Wei-­‐Syuan  Chou   To  what  extent  might  augmented  reality  be  used  by  museums  to  enhance  user  experience       ii     Simon  Mahony     Abstract         The  dissertation  will  focus  on  the  use  of  Augmented  Reality  (AR)  technique   that  have  been  used  in  the  museum  context  as  well  as  compare  the  differences  between   using  an  AR  based  application  and  traditional  technique  like  paper  printing.  Most  of  the  past   efforts  of  applying  new  technologies  in  the  museum  have  been  concentrated  on  how  to   model  the  heritage  or  simulating  the  history  itself,  which  may  lead  to  the  problem  of   overlooking  the  user’s  sense  while  experiencing  the  museum.  The  aim  of  the  study  is  to   discover  users’  feeling  of  immersion  in  the  sense  of  presence  within  the  museum   experience,  in  order  to  bridge  the  gaps  between  the  museum,  the  techniques,  and  the  users.   The  study  will  review  the  literature  to  investigate  insights  and  concerns  from  the  past   researches,  which  will  be  followed  by  a  series  of  questionnaires  and  semi-­‐structured   interviews.  In  the  process  of  the  experiment,  both  the  control  group  and  the  experimental   group  will  be  asked  to  achieve  the  same  task,  for  the  comparison  of  exploring  the   differences  in  the  sense  of  experiencing  the  museum  by  using  different  approaches.  The   research  asks  to  what  extent  the  AR  might  be  used  by  the  museum  for  the  purpose  of   enhancing  users’  immersive  experience  in  the  sense  of  presence  within  the  museum   context.  In  this  case,  may  also  help  to  provide  future  studies  and  further  recommendation   about  investigating  the  relationship  between  the  museum  experience  and  new  digital   technologies  in  a  user-­‐centered  perception.                                        
  • 3.       Wei-­‐Syuan  Chou   To  what  extent  might  augmented  reality  be  used  by  museums  to  enhance  user  experience       iii       Declaration       ‘I  declare  that  this  dissertation  is  my  own  original  work  and  that  all  sources  have  been   acknowledged.  It  is  11220  words  in  length.'       Signature:  WeiSyuan  Chou       Date:  25.08.14                                        
  • 4.       Wei-­‐Syuan  Chou   To  what  extent  might  augmented  reality  be  used  by  museums  to  enhance  user  experience       iv     TABLE  OF  CONTENTS     Title  Page   i   Abstract   ii   Declaration   iii   Table  of  Content    iv   List  of  Tables   v     1.  INTRODUCTION      6                      1.1  Explanation  of  the  Problems  ……………………………………………………………………………….  7                    1.2  Objectives  …………………………………………………………………………………………………………  10                    1.3  Research  Questions  …………………………………………………………………………………………..  11                    1.4  Research  Design  ………………………………………………………………………………………………..  11     2.  LITERATURE  REVIEW      13                    2.1  Meaning  of  Museums  ………………………………………………………………………………………………….  13                    2.2  Presence  in  Museums  ………………………………………………………………………………………………….  17                    2.3  Technologies  in  Museums  ……………………………………………………………………………………………  20                    2.4  AR  in  Museums  ……………………………………………………………………………………………………………  24     3.  METHODOLOGY      29                    3.1  Different  Approaches  and  views  ……………………………………………………………………….  29                    3.2  Method  Design  …………………………………………………………………………………………………    30                    3.3  Hypothesis  ………………………………………………………………………………………………………...  41     4.  CONCLUSIONS      43                    4.1  Results  ………………………………………………………………………………………………………………  43                    4.2  Findings  …………………………………………………………………………………………………………....  45                    4.3  Discussion  ………………………………………………………………………………………………………..   47     REFERENCES       APPENDIX  I   APPENDIX  II  
  • 5.       Wei-­‐Syuan  Chou   To  what  extent  might  augmented  reality  be  used  by  museums  to  enhance  user  experience       v         LIST  OF  TABLES     Table  1:  Immersive  Tendency  Questionnaire  (ITQ)  ……………………………………………………………  33     Table  2:  PQ  (Presence  Questionnaire)  ……………………………………………………………………………….  34     Table  3:  The  Development  and  the  design  of  the  Interview  Questions  ………………………………  36     Table  4:  Semi-­‐Structure  Interview  Questions  …………………………………………………………………….  38