Personal Information
Entreprise/Lieu de travail
Stockholm, Sweden, Berlin Sweden
Profession
Game Designer, Experience Consultant & Creative Pendragon
Secteur d’activité
Technology / Software / Internet
À propos
I thrive the most when challenging myself in my passion here in life, namely Game Design.
It is within this field where I get the opportunity to push my unique strengths and skills within Game Design, Project Management, and Game Development to the limit and beyond.
However, above all, to be one of the lucky keystone players who are part of and shape the future of video games.
- Présentations
- Documents
- Infographies
Mobile App Stores Economy - Casual Connect 2012
App Annie
•
il y a 11 ans
Crowdpark architecture backend
Francis Varga
•
il y a 11 ans
Metagame Design
Amy Jo Kim
•
il y a 14 ans
Game Monetization Analytics: How to use game metrics effectively
HoneyTracks analytics for apps and games
•
il y a 12 ans
Facebook open graph Workshop - marketing movie content more effectively to your audiences
Ben Johnson
•
il y a 11 ans
Making Core Games in HTML5
Henric Suuronen
•
il y a 11 ans
Top 10 Social Gaming Metrics
jefftee
•
il y a 14 ans
Benchmarks and metrics
GAMESbrief
•
il y a 11 ans
Monetizing Social Games - RockYou at GDC
shayrockyou
•
il y a 14 ans
GDC 2012: The Rise of Free-to-Play Core Gaming
Mitch Lasky
•
il y a 12 ans
When The Consoles Die, What Comes Next?
Ben Cousins
•
il y a 12 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
Gamification 101: Design the Player Journey
Amy Jo Kim
•
il y a 13 ans
Steffen_P_Walz_lift11_110203
Steffen P. Walz
•
il y a 13 ans
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
il y a 13 ans