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Everything I needed to know about marketing I learned playing Dungeons and Dragons

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No, seriously. There are great marketing lessons in the game of Dungeons & Dragons. This is a updated, annotated version of a presentation I've given three times now.

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Everything I needed to know about marketing I learned playing Dungeons and Dragons

  2. Ian Lurie @portentint ian@portent.com portent.co/dndmktg This is where we are, how to reach me, and a link to the link bundle for this talk.
  3. 3A LITTLE HISTORY WHATISTHIS‘D&D’OFWHICHYOUSPEAK? Now, prepare yourself. You’re about to dive deeper into nerddom than ever before. Before I dig into the marketing stuff, it helps to get a 1-minute lesson in Dungeons and Dragons. Dungeons and Dragons (D&D, or DnD) is a role-playing game. Players assume the identity of characters and participate in a story. Think of it as Choose Your Own Adventure on steroids.
  4. Characters are kept on sheets, like this.
  5. A typical interaction might go like this: Dungeon Master: You hear a sound down the hall. Player: I charge towards it!!!! Dungeon Master: A swarm of spiders attacks you. Player: @)#($*!@ Then the‘combat’is resolved using dice.
  6. Photo  by  Philip  Mitchell     h.p://www.dwarvenforge.com/dwarvenforums/viewtopic.php?pid=15595#p15595   dice   ‘minis’   character   sheet   Here’s a great D&D gaming table, set up with all manner of neat stuff. You can easily play, though, with your characters written down, a few dice, and a pencil. Of course, there’s one essential component…
  7. NERDS
  8. 8A LITTLE HISTORY DUNGEONMASTER=STORYTELLER PLAYER=THEACTORS There are two types of‘players’in a D&D game. The Dungeon Master, who creates the world and guides players through it, and the players, who run their characters.
  9. A bit about me. Don’t worry, this is going somewhere marketing-related, I promise. I got my first D&D set when I was 12. My aunt bought it for me. My mom didn’t speak to her for 2 months. Now, this was kind of a new thing. In my innocence, I invited some friends to try it out. We played, but they blabbed. Word got out around the middle school… You can imagine what happened…
  10. I became social roadkill. Now, it wasn’t all because I played D&D. I was pretty far into the nerd vortex by then. But D&D didn’t help. I’ll spare you the details. I stopped gaming for about 3 years. But now, I’m going to indulge a bit: I have a message I need to send to all the neandrethals who spent their days knocking books out of my arms, slapping me around and other fun stuff, then peaked in high school and and are now making a living screwing caps onto toothpaste…
  11. HOWYALIKE MENOW Suck it.
  12. PEOPLE ARE WEIRD LESSON 1 Aaanywayyyyy… In a futile attempt to survive, I brought the start of my gaming career ground to an inaupsicious halt. But when I was 15, we moved from NJ to Los Angeles. First few weeks at my new school, one of my new friends says,“Hey, you look like you play D&D. Want to join our game this Friday?”
  13. THEREISNONORMAL PEOPLEAREWEIRD LESSON 1 This was my first, most excellent lesson. People are generally weird. The‘normal’ones become toothpaste cap installers. If, as a marketer, you can appeal to this, you win, period.
  14. WOMEN Here’s another story from my youth. I’m sure this comes as a shock: On the high school dating scene, I had a bit of a hard time. The audience is really small. Face it: When you’re a teenager, you’re not all that picky.
  15. WOMEN WHOLIKENERDS Then I realized I had to narrow my audience.
  16. WOMEN WHOILIKE WHOLIKENERDS And my audience narrowed itself.
  19. WOMEN WHOLIKENERDS TOUGHSELL WHOLIKEME BOOMSOLD!!! STILLTOUGH At the age of 27, I finally met my wife. Before I proposed, I figured I’d better come out of the gaming closet. When I did, she didn’t leave. She didn’t even look at me like I was a cuttlefish. What she did do was tell all of her friends, who asked me“So, what’s D&D like?” I’d found the perfect audience.
  20. WOMEN WHOLIKENERDS TOUGHSELL WHOLIKEME BOOMSOLD!!! STILLTOUGH By narrowing my audience and focusing more and more on the people who were least likely to avoid eye contact, I got married. OK, it wasn’t that scientific. There was romance, I promise. I bought flowers. I pointed out binary star systems (seriously). But you get the idea.
  21. READWEAREALLWEIRD (SethGodin) Seth Godin’s We Are All Weird explains this entire concept. Never make the entire marketplace your audience. Find all the groups of weird, and speak to them.
  22. LIKEMUSIC CAN’TDANCE GANGNAMSTYLE Psy is very likely a marketing genius. He came up with a song, yes. He also came up with a dance that works perfectly if you’re completely incapable of dancing.
  23. No, I won’t demonstrate. Actually, the entire state of Washington has a restraining order against me every trying to do anything other than slow dance. Psy found his audience – his‘weird.’It’s people who like his style of music but can’t dance. The response was completely off the charts. I’m only slightly tongue-in-cheek here. It really worked whether he meant it to or not.
  24. You can be more scientific about it. This is Google Analytics data from the Portent web site. People who find us after a search for our Title Maker tool or the acronym‘PPC’may be more likely to sign up for our e-mail series. The sample here is tiny, but a longer study bears this out.
  25. SEARCHESFORPPC SIGNSUPFORE-MAILSERIES SEARCHMARKETERSWHOWANTTRAINING That gives us a‘weird.’Which is really just another way of describing a weird audience. Sometimes these audiences exist because of the overlap of related ideas…
  26. USEAMAZON:SEARCHFORAPRODUCT …but other times, they don’t. To find those‘other times,’take a look at Amazon.com. Find a book related to your core product. For example, pretend you’re writing a travel book that will compete with Lonely Planet’s Europe guide. I search for their book…
  27. SORTARANDOM …and then take a look at the ‘Customers Who Bought This Item Also Bought’section. There are several items that appear pretty much random. I call stuff like this a random affinity.
  28. TRAVELS LIKESSMOOTHIES I’ll go with smoothies. If I want to sell to a niche audience, I might include a section in my book about the best smoothies around Europe (I’m not kidding). Or, if I’m the marketer in charge of selling the book, I’ll test ads on smoothie-related sites, and write a“Guide to Smoothies in Europe.” I can check the results and see if this random affinity worked.
  29. FOLLOWERWONK SEARCH BIOS One easy way to find random affinities is to find an audience‘center’– the person who dominates the topic – and then move outward 1-2 degrees of separation, and see what that broader audience likes. It doesn’t always work perfectly. Here I searched for‘puppies,’because I want to sell a puppy-related product that drugs them so they’ll sleep at night (kidding. mostly). I find Dara O Briaian. OK. So now, I need to look at his followers and see what they like.
  30. NOWCHECKTHEIRBIOS I’ll look at their bios and see what they’re interested in. Poof. Random affinities.
  31. 31A LITTLE HISTORY USEYOURBRAIN BUYSUITS MALELAWYERS LAWYERSWHOBUYSUITS Your brain is another great resource. Say you’re selling a product that targets women attorneys. Men want‘suits.’
  32. 32A LITTLE HISTORY USEYOURBRAIN BUYSUITS FEMALELAWYERS BUSINESSAPPAREL But I think women may look for ‘business apparel.’It’s a gut feeling.
  33. 33A LITTLE HISTORY HOWDIDIKNOW? I can verify. I go to Facebook, start to create an ad, and then look under ‘Clothing > Women’s.’
  34. 34A LITTLE HISTORY HOWDIDIKNOW? Sure enough: Business apparel. How can I use this data? Pay per click marketing key phrases, obviously. But I can also use it to guide copy, imagery, message and the sites I use to buy ads. Two little words can change a whole campaign.
  35. PEOPLEAREWEIRD DON’T FIND 10000 PEOPLE FIND 10 AUDIENCES OF 1000 So, the rule is: Don’t find one audience of 10,000. Find 10 audiences of 1,000 and sell to each, precisely. Focus on the weird. If you’re a gamer, it might just save your life.
  36. DOTHE MATH LESSON 2 Here’s something most folks do not expect from Dungeons & Dragons…
  37. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 D&D is surprisingly mathematical. Other, similar games even more so. I used D&D to improve my kids’math skills. I’m sneaky that way. There are all manner of calculations that can change at any time depending on conditions.
  38. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 you are so puny. I just got 1500 experience points! I leveled up. why? The player has to do the math. It’s not so much that the calculations are hard as the fact that you must have those calculations at your fingertips. In many confrontations, math determines success or failure.
  39. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 because math Sorry. Couldn’t resist. Won’t happen again. Horrible jokes aside, marketing is shockingly similar to D&D in that math can come up and bite you in the ass at any time.
  40. LTV = VALUE/CUSTOMER LEAD TO CUSTOMER VISIT TO LEAD CLICKS TO SITE B2B I don’t care if you’re selling to 10 people or 10,000,000. You need to do the math. Know the essential numbers, by heart. Sell Business-to-Business (B2B)? Figure out the average value of a visit like so (LTV = LifeTime Value).
  41. LTV * VISIT TO LEAD * LEAD TO CUSTOMER B2B UNIQUE VISITORS $$/VISIT= MAXIMUM VISITOR VALUE Now you know the value of a visitor. Apply desired margin and you also know exactly how much you want to spend to acquire that visitor. There is no more important number for you, the marketer.
  42. LTV = VALUE/CUSTOMER VISIT TO SALE CLICKS TO SITE B2C Same goes for Business-To-Consumer (B2C), although this is easier.
  43. LTV * VISIT TO CUSTOMER B2C UNIQUE VISITORS $$/VISIT= MAXIMUM VISITOR VALUE There you go. Note that you’re not even considering attribution yet. Nor are you considering all the stuff you can learn by analyzing reams of data. My motto: Before you do big data, get the small data right.
  44. USESOMETHING AVERAGE SALE AD SALESAVERAGECLIENT$ DON’T KNOW LTV? If you can’t figure out lifetime customer value, find an alternative. Do not simply throw up your hands. If you don’t know this number, you cannot do smart marketing! That doesn’t mean you should give up. Start figuring out LTV. If you have customers, and you know when they start and stop buying in any broad sense, you can eventually figure out LTV. Go do it.
  45. MEASURE Here’s the other half of the‘math’equation. Once you know your basic numbers, use measurement to better target, find the‘weird’and apply segmentation, improve user experience and so on. I did this all the time in D&D. If my character had X ‘hit points’(your health – if you lose them all, you’re kind of comatose), and the first 10 times we played every opponent had 2X hit points, and finally killed me, it’s time to adjust. Zarth the Destroyer may be dead, but at least I know how to build my next character.
  46. CONVERSIONSMICROCONVERSIONS FORM BAILOUTONSITE SEARCH DATA CALLS TO CALL CENTERSITE SPEED SITE ERRORSPRRANKINGSPPC SOCIAL MEDIA SHARESCONTENT WRITING GRADE LEVEL CLICK LOCATIONS All manner of stuff to measure. Don’t make yourself crazy. Pick what you can handle and start there. However, certain things have a very broad impact: Conversion rate – If you improve it, every channel improves Site speed – Everything improves, including conversion rate. Content performance – Helps you build the‘house list.’
  47. Click location tools like CrazyEgg will show you where folks click, including things that aren’t links. Use that to improve the user interface.
  48. Scroll distance measurement can tell you whether content performs or not. This page isn’t bad, but we need to either improve scroll distance, or reduce page length.
  49. Keep stats on content performance. This is a tool we use in-house at Portent. We’re maintaining an ongoing set of performance numbers for every site page. We’re also maintaining stats regarding words per page, social shares, topic, etc. That lets us start to consider and test hypotheses, like“Pages at a 10th grade reading level perform better.” This data is not the answer. It’s the first questions.
  50. No need to start with a custom tool, though. You can start with custom reports in a tool like Google Analytics. You can import this using the link in the link bundle.
  51. BUT YOU CANNOT MEASURE EVERYTHING Great! Measure!!!! Measure!!!! Measure more!!!! Don’t even go out to lunch without measuring!!! Yeah. No. You have to be willing to try stuff you can’t measure. And be prepared to be wrong sometimes, even if you do the math. You can measure your way right into paralysis, because…
  52. RANDOM HAPPENS LESSON 3 Random happens. It just does. We’re not selling to computers. There’s no formula. We’re selling to highly evolved apes. They change their minds. And they’re weird.
  53. PEOPLE ARE WEIRD LESSON 1 HAPPENS In D&D, there are at least two things that introduce utter randomness. First, there are these pesky dice. If you get into any kind of confrontation – say an argument with a troll, or a fight with said troll – or try to do something very specific – say, pick the pocket of the same troll, if you’re really a slow learner – you’ll probably roll dice to figure out if it works. Yes, there are things about your character that modify that die roll. A veteran thief has a better chance to successfully pick a pocket than, say, a fully-armored fighter dude. But the dice are there, and everyone fails if they roll a 1.
  54. Start here End here Fun! Adventure! YAY!!!!!! And then there are those pesky players. As a dungeon master, I’ve often spent time carefully preparing a detailed adventure with nifty twists and turns. Maybe I designed it to last 4 or 5 gaming sessions. Maybe only 1. But I created story, and with it people they’ll meet, monsters they’ll fight and treasure they’ll collect. It’s a lot of work.
  55. Start here End here SONOFA… So it’s really aggravating when the players evade everything and head straight to the conclusion in 2 hours. But that’s the way it goes. And you’re better off not forcing the players into a predetermined course. You can say“Hey, go this way, it’s better,”but eventually the players find you out and lose trust in your game. It’s a bit like, I dunno, deceptive advertising saying “Hey, buy this, it’s better.”Eventually, consumers find you out and lose trust in your brand.
  56. PEOPLEDOCRAZYTHINGS Part of random is people’s never-ending ability to do crazy things, like flush four days of work preparing a D&D game down the toilet. You can do research until your pupils weld themselves shut. You still won’t be able to say“I am 100% certain this will work.”
  57. HAVE A PLANBUT KNOW IT’LL CHANGE AND BE READY WHEN IT DOES So yes, have a plan. But understand that no matter what you do, it’s going to change. And be ready when it does. Clients and bosses hate this. They hate it. There’s always someone out there who will guarantee it. There’s a simple question you can ask: “Doesn’t that seem too good to be true?” Because it probably is.
  58. PEOPLEDOCOOLTHINGS Also, the flip side of this is that people do really cool things. Probably more often than crazy things, actually. I published a blog post thinking,“Hey, folks might like this.” It went ballistic. I know some people will look at these numbers and say“yawn,”but I was really flattered.
  59. RANDOM CAN BE GOOD So random can also be really good. Don’t fear it. It’s part of what makes D&D fun – if nothing was random, and you knew every outcome ahead of time, it’d be pretty boring. It’s what can make marketing fun, too. It’s certainly what makes us valuable. Without random, no one would need marketers.
  60. FEAR NOTHING LESSON 4 Which brings me to the next rule: Fear nothing (except a few things)
  61. SOMETIMES, RANDOM MEANS TURNING A FRIEND INTO A FROG this was Not the plan Remember random? Sometimes, in D&D, random means you turn a fellow player into a frog, or accidentally pitch them off a cliff. I’ve had one fellow player blow me up. Twice. But you do not fear it. It happens. With good players, it’s part of the story. Things go wrong. Move on. If you know me, you know how ridiculous it is that I’m making this statement. I’m a neurosis, wrapped in a phobia, inside a personality disorder. But, I’ve come to accept this. You can’t be an entrepreneur for 20 years without accepting it. So there.
  62. EXCEPT THE SCARY STUFF Except there are some things you should be afraid of. They’re serious. They hurt clients and consumers.
  63. FEAR LEAVING CUSTOMERS FEELING LIKE THEY GOT You should have that kind of fear when it comes to screwing customers, or deliberately bumping off fellow players in your D&D game. These are things that you can foresee 80% of the time. If you have a healthy fear of them, you can avoid them.
  64. ohcrapohcrapohcrapohcrap There’s the other 20%, when random causes the worst kind of screw-ups (or things that appear to be screw-ups). For those times, avoid the cranial-rectal inversion (a term learned from my brother). That leads to you ignoring trends, ignoring mistakes, ignoring your audience and instead running in circles gabbling like an idiot.
  65. DON’T FREAK OUT Just don’t!!!!! How you deal with these mistakes may just make or break your career, or your brand.
  66. In 1982, someone poisoned random bottles of Tylenol capsules. People died. The first case occurred September 29, 1982. Many corporations would have had the crainial-rectal inversion, hired an army of lawyers and hunkered down. In less than a week, Johnson & Johnson had distributed warnings to all hospitals and distributors, stopped production, issued a nationwide recall (the deaths all happened in and around Chicago) of 31 million bottles and bought advertising warning consumers not to take the capsules. They also offered to exchange the capsules for safe tablets, instead. I can’t even guess how much that all cost. That is a company responding well to a huge mistake. Because no matter where the tampering happened, J&J was going to wear this for decades. It was a mistake for which they’d be blamed. Instead, they’re a case study of how to respond to a crisis.
  67. 100 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 Day Orders(thousands) In less fatal circumstances, maybe you tweak a marketing campaign and sales plunge. You could panic and turn back the clock. Or, you can dig into the numbers and realize that a power outtage affecting ¼ of the United States population might be hindering online sales just a tad.
  69. DON’TGET PARALYZED Most important, don’t let fear completely paralyze you. Back to D&D for a second: If you’re fighting a horrific monster, and it’s kicking your butt, yeah, you’re in trouble. I don’t know if you’ll survive. I guarantee you won’t survive if you just stand there.
  70. DO LESSON 5 SOMETHING For heaven’s sake, don’t just stand there!
  71. HE WHO ACTSISN’T DEAD AND THEN WHAT HAPPENS? It’s a long story. Suffice it to say that no D&D player appreciates being left to get chopped into fist-sized chunks simply because the other players stood around watching. And yes, it happens.
  72. HE WHO ACTSISN’T DEAD In D&D. Also figuratively in the world of marketing.
  73. SHE WHO ADAPTSFLOURISHES Yeah, this too.
  74. No bashing here, but the Republican Party really failed to adjust in the 2012 presidential campaign. More and more data showed their audience wasn’t on land lines. They forged ahead, looking at poll numbers. They got stomped. They needed to do something. They didn’t. Would that have won the election? I have no idea. But it would’ve helped.
  75. COMPUSA responded to lower in-store performance by doing nothing. Unless you include reducing in-store salaries, of course. Conde Nast flew Gourmet Magazine right into the ground by ignoring everything from site speed and user experience to organic search and social media. Thud.
  76. HE WHO SITSON HISBUTT GETS IT KICKED Sometimes someone else is refusing to budge. There are a few ways to get them unstuck.
  77. WEBPAGETEST.ORG Sometimes someone else is refusing to budge. There are a few ways to get them unstuck. First, appeal to their competitive nature. Here, I’m comparing the load speed of two sites.
  78. Next, show really easy wins. If a phrase costs 4.2% of your budget and generates .6% of your traffic, it had better generate serious revenue. Otherwise, cutting that could save a lot of money. In this case, the phrase only generated .3% of sales, and lost money. We yanked it.
  79. you're not doing a regular newsletter right now. you should. Also, start with stuff you can predict reasonably accurately. Here, e-mail sure seems like a powerful channel.
  80. Work within the client (internal or external) systems. Deliver recommendations and data the way they want it.
  81. Oh, and bribery never hurt, either.
  83. PEOPLE INVEST TIME FIRST The first thing most people invest in any activity is time. If you want to keep their attention, you need to generate a good return on time invested (ROTI).
  84. IF I’M GOING TO BE A SOCIAL OUTCAST, MAKEITWORTHMYWHILE Playing D&D requires sacrifices: Staying up until 3 AM. Eating crappy food. Becoming a total social outcast. If I’m going to do those things, it had better be worth my while from hour 1.
  85. AWESOME Luckily, every gamer gets a little rush of happy juice when they introduce a cool character or hears the Dungeon Master say“You open the chest and find…”
  86. 86A LITTLE HISTORY 330,000 gold pieces 110,000 ounces of gold $143,000,000 A quick aside: I did some math. I figure in a 33- year gaming career, I’ve collected about 330,000 imaginary pieces of gold. That comes to 110,000 ounces of gold (yes, someone figured out the size of a D&D gold piece. No, it wasn’t me. That comes to $143,000,000
  87. 87 EMPIRESTATEBLDG 2750 ft SPACENEEDLE MYIMAGINARYWEALTH If you stacked them up, the pile would be really tall.
  88. NERD Whatever. But here’s the thing: I collected all that fake gold days or weeks into a particular D&D game. It wasn’t there, sitting on the imaginary ground, for my character to collect on day 1. So, why’d I stick around?
  89. BUT FIRST A GOOD STORY A GOOD SETTING GOOD SNACKS Something else got me my Return on Time Invested. Maybe my fellow players brought good snacks. Maybe I had a crush on a girl in the group (yes, girls do play D&D). Or maybe we’re just all really good friends. Regardless, there’s a great ROTI, and I’ll stick around because of it.
  90. GIVE THEM ROTI In marketing, ROTI is an even more obvious requirement.
  91. CONTENT IS YOUR FIRST PRODUCT Whether they’re reading a blog post, watching a video, looking at a product or reading about your Board of Directors, content is the first product they sample. Content generates ROTI. There is no escaping this. That means you have to look to many factors:
  92. SPEED Site speed – the speed at which a page appears in a visitor’s browser – may be the single most important factor in internet marketing. OK, that’s a bit much. But think about it: The speed of your site affects all channel performance, conversion rates, customer satisfaction, user experience… It’s a big deal.
  93. 75kb I could do a whole other talk about this. Go run Yslow on your site. But at least, please, don’t have a 75kb, 4 pixel wide image designed as a background. OK? Please?
  94. READABILITY How easy is your copy to read, or images to view, or videos to watch? Reading online is hard. You need to make it easier.
  95. This is not so great. Maybe the writing is great (cough I wrote it cough cough). Maybe it isn’t. But the spacing makes me feel like I’m in a very small room.
  96. aaaaahhhhhh. Much better.
  97. But I’m not a design pro. I can’t just pull great typography from one nostril. So I go by the numbers. Use Pearsonified’s awesome Golden Ratio Typography Calculator and you’ll get a great starting point for font size, line spacing, etc. Or, maybe you’re better at this than I am.
  98. The way you write matters, too. Don’t use 11 words when 1 will do. I love Nozbe. They’re awesome. So I can gently poke fun at their home page copy. That’s one sentence. I nearly passed out reading it. Not good.
  99. I used a metric called Flesch-Kincaid Reading Ease to gauge the Nozbe copy’s difficulty. Yikes. FKRE isn’t the be-all end-all. But it does provide a basic measure to verify gut feelings. I’ve got a link to this tool in the link bundle.
  101. sigh   I don’t know what else to say, really.
  102. WRITE WELLBelieve it or not, customers do care whether they can actually understand your writing. No, I don’t have test data. No, you don’t need to test it. Which Harrison Ford movie do you remember? Witness or Hollywood Homicide? Case closed. So write well, or hire someone who does.
  103. WRITEEVERYDAY The first real writing talent I ever knew said ‘write every day.’He said it, well, every day. You need to.
  104. You can track which content performs best. This is a great custom report by Avinash Kaushik. It’s in the link bundle. Use it.
  105. AVOID GAZEBOS This is a gaming legend. Go search for“Eric and the Dread Gazebo.” Do not have a mouthful of beverage when you read it.
  106. DENIM JEANS NO YES Less funny in marketing. OK, strictly speaking ‘denim’is better. But no one searches for denim. They search for jeans.
  107. UNBOUNCE Test it! Build a landing page and iterate the heck out of it, using different wording. Unbounce and Optimizely are great tools for this.
  108. LOOK AT ONSITE SEARCH Look at your onsite search numbers. Or at Adwords keywords data. Or Twitter bios. Use that data to show what gets more attention. That’s your target phrase. No Gazebos. No denim.
  110. NO ONE CARES ABOUT THE COWS MOO. I HAVE 3 HIT POINTS AND AN ARMOR CLASS OF 10. One of the best dungeon masters I know has one terrible habit: He etches out every detail of the imaginary setting. Down to the number of cows each farmer owns, and the total hit points of each cow. Not kidding.
  111. EGO I do the same thing with my company. When writing a proposal, I feel like I have to show every detail of how we do what we do. Does anyone care? Probably not. My trouble starts with my ego. It’s usually small, damp and badly shredded, but get me talking about my company and it swells into a football stadium.
  112. EGO XTake ego out of the equation. Maybe we’re right. But the audience won’t appreciate our brilliance. Remember ROTI! Your audience will appreciate it if you use their language and cut to the chase.
  113. FOCUS ON THE END NOTTHEMEANS Focus on the end – how you’ll get a customer what they want – instead of the means.
  114. ANSWER ‘SO WHAT?’ - STEVE GAHLER As Portent’s CEO likes to ask:“So what?” If you don’t answer that, no amount of detail will help.
  115. Specialized goes straight to the type of tire. That’s what I need. I know what kind of tire I need. Just let me get to it.
  116. And then, they use a quote to cut right to the advantage of the tire. Yes, it’s pure marketing. But it also talks up the‘so what.’This tire will make me faster!!!! Well, no. But you get the idea.
  117. Then they get to details. I can drill down if I want.
  118. Schwinn, on the other hand, is a Greek tragedy. Can you find anything, anywhere, that tells me why I want this bike?
  120. LESSON 8 EVERYONENEEDS TO SLAY A MONSTERNOWANDTHEN   Whether you play D&D or pro football.
  121. SLAYING MONSTERS IS HEROIC you slay me. Uh, figuratively speaking. Part of D&D is doing extraordinary things. The worst games are the ones where you have to attend to every detail of buying supplies, negotiating a night at an inn or experience mile by grinding mile of travel. The cows thing, again. I don’t know about you, but I get plenty of that in real life. D&D – and most games like it – is about being heroic.
  122. SLAYING MONSTERS IS HEROIC i am stuffed with awesome You Beat The Bad Guy. You beat the odds and come out in one piece. Or maybe two… This is not a D&D mini. I got so much hate mail the first time I used this guy, I have to point that out. It’s from a different game. I painted it. I’m using it. So there.
  123. UNTIL IT’S NOT OH Boy. golly gee. i found another +12 sword of slaying. i am excited. But you can ruin a great game by making it too easy. Campaigns where great stuff falls from the sky are just boring. They ruin the story arc we all love.
  124. EXPOSITION COMPLICATION CLIMAX RESOLUTION STORY ARC The classic story arc: First, you get familiar with stuff in the exposition. Then, something happens that sets up a challenge of some kind. Then, you resolve it. Then you get your cool stuff, or die, or fail, or whatever.
  126. LIFE PROBLEM CRAP! GET STUFF STORY ARC Most customers are going through this when they start looking for your product or service. They are likely at ‘Problem’or‘Crap!’ Respect the arc.
  127. DISCOVER RESEARCH BUY REWARD STORY ARC Here are the most likely actions at each phase of the arc. Before there’s a problem, the audience may simply discover you, without searching. Social media excels at this. Once the problem pops up, they start actively researching a solution. Then they buy or not, which resolves the problem.
  128. SOCIAL SEARCH SITE REWARD STORY ARC Think of your channels like this. It changes, of course. But if you’re running a simple web business or services firm, this is pretty much what happens.
  129. LEARN YOUR$H!T LESSON 9 Yes, I just swore. I get mad about this.
  130. WHAT DO I DO NOW? I’m happy to bring new people into the cult of Dungeons & Dragons. But at some point, you gotta learn the rules. There is nothing more maddening than stopping the game for 25 minutes every time one player needs to swing a freaking sword. Tell me I’m wrong, fellow gamers. I dare you.
  131. 131A LITTLE HISTORYSo you learn the rules. But you also learn the setting. You watch movies. Read books. Take me for example…
  132. 132A LITTLE HISTORY 33 years 300 hours/year 9900 hours played I’ve put a ridiculous amount of time into D&D and other games. I figured out it’s a bit under 10,000 hours.
  133. 133A LITTLE HISTORY 33 years 300 hours/year 9900 hours played 7500 hours studying in law school Which is more time than I dedicated to law school. Which probably explains a lot.
  134. NERD And proud of it.
  135. 135A LITTLE HISTORY LEARNINGMARKETING 45,000 HOURS Marketing? A lot of time. And there’s still a ton I don’t know. So I’m learning, all the time, which is fantastic. You need to do the same.
  136. 136A LITTLE HISTORY If you’re a marketer, learn from the masters: David Ogilvy…
  137. 137A LITTLE HISTORY …John Caples…
  138. 138A LITTLE HISTORY …Robert Cialdini…
  139. 139A LITTLE HISTORY …Avinash Kaushik…
  140. 140A LITTLE HISTORY TRYSTUFF And learn by doing. Try stuff!!!!
  141. LESSON 10 BEGOOD Most gamers disagree with me on this, but…
  142. again?! wtf people??? …I don’t like playing the evil folks. It’s just not fun. I want to be Captain Kirk, not Khan, no matter how awesome the the bad guy seems.
  143. LESSON 10 NEVER,EVER TOUCHANOTHER PLAYER’S DICE I SAW THAT!!!! YOU ROLLED A 4, NOT A 14! GAAAH! DUDE! LIGHTEN UP! Don’t cheat. In D&D, you just won’t be invited back. In marketing, it’s called‘lying,’‘scumbaggery,’and sometimes‘a crime.’ In D&D terms, this is evil.
  144. Don’t try tragedy surfing. At best, neutral, but probably evil.
  145. If you do this for yourself,it’s chaotic stupid. If you do it for a client and don’t tell them, it’s 100% evil. You’re putting a client at risk by risking a Google penalty.
  146. Lying, using your skills to spread that lie – those are pure evil. Propaganda is a form of marketing. And Goebbels was a marketer. He just sold catastrophe.
  147. GREATCOMMUNICATIONSCAN SAVE THE WORLD I’m not going for shock value here. I’m just illustrating that what we do matters. I firmly believe that great communications can save the world.
  148. MARKETING IS COMMUNICATIONS And what we do is a form of communiations. It’s important because it makes other things important. It impacts folks’perception of what’s important to them and what’s not.
  149. That’s the last reason I love Dungeons & Dragons, too. It lets you, for a few hours, completely change what’s important from‘pay the bills’to‘save the world.’ Which may tag me as crazy, but I find it pretty fun.