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MARKETINGILEARNEDPLAYING
DUNGEONS&DRAGONS
No, seriously.
BY Ian Lurie, Chairman/Principal, Portent, Inc
@portentint
EVERYTHINGINEEDEDTOKNOWABOUT
Ian Lurie
@portentint
ian@portent.com
portent.co/dndmktg
This is where we are, how to
reach me, and a link to the
link bundle for this talk.
3A LITTLE HISTORY
WHATISTHISā€˜D&Dā€™OFWHICHYOUSPEAK?
Now, prepare yourself. Youā€™re about to
dive deeper into nerddom than ever
before.
Before I dig into the marketing stuļ¬€, it
helps to get a 1-minute lesson in
Dungeons and Dragons.
Dungeons and Dragons (D&D, or DnD) is a
role-playing game. Players assume the
identity of characters and participate in a
story.
Think of it as Choose Your Own Adventure
on steroids.
Characters are kept on sheets, like this.
A typical interaction might go like this:
Dungeon Master: You hear a sound down
the hall.
Player: I charge towards it!!!!
Dungeon Master: A swarm of spiders
attacks you.
Player: @)#($*!@
Then theā€˜combatā€™is resolved using dice.
Photo	
 Ā by	
 Ā Philip	
 Ā Mitchell	
 Ā 	
 Ā 
h.p://www.dwarvenforge.com/dwarvenforums/viewtopic.php?pid=15595#p15595	
 Ā 
dice	
 Ā 
ā€˜minisā€™	
 Ā 
character	
 Ā 
sheet	
 Ā 
Hereā€™s a great D&D gaming table, set up
with all manner of neat stuļ¬€.
You can easily play, though, with your
characters written down, a few dice, and a
pencil.
Of course, thereā€™s one essential
componentā€¦
NERDS
8A LITTLE HISTORY
DUNGEONMASTER=STORYTELLER
PLAYER=THEACTORS
There are two types ofā€˜playersā€™in a D&D
game. The Dungeon Master, who creates
the world and guides players through it,
and the players, who run their characters.
A bit about me. Donā€™t worry, this is going
somewhere marketing-related, I promise.
I got my first D&D set when I was 12. My
aunt bought it for me. My mom didnā€™t
speak to her for 2 months.
Now, this was kind of a new thing. In my
innocence, I invited some friends to try it
out. We played, but they blabbed. Word
got out around the middle schoolā€¦
You can imagine what happenedā€¦
I became social roadkill. Now, it wasnā€™t all
because I played D&D. I was pretty far into
the nerd vortex by then. But D&D didnā€™t
help. Iā€™ll spare you the details. I stopped
gaming for about 3 years.
But now, Iā€™m going to indulge a bit: I have a
message I need to send to all the
neandrethals who spent their days knocking
books out of my arms, slapping me around
and other fun stuļ¬€, then peaked in high
school and and are now making a living
screwing caps onto toothpasteā€¦
HOWYALIKE
MENOW
Suck it.
PEOPLE ARE
WEIRD
LESSON 1
Aaanywayyyyyā€¦
In a futile attempt to survive, I brought the
start of my gaming career ground to an
inaupsicious halt. But when I was 15, we
moved from NJ to Los Angeles.
First few weeks at my new school, one of my
new friends says,ā€œHey, you look like you play
D&D. Want to join our game this Friday?ā€
THEREISNONORMAL
PEOPLEAREWEIRD
LESSON 1
This was my first, most excellent lesson.
People are generally weird. Theā€˜normalā€™ones
become toothpaste cap installers. If, as a
marketer, you can appeal to this, you win,
period.
WOMEN Hereā€™s another story from my youth. Iā€™m sure
this comes as a shock: On the high school
dating scene, I had a bit of a hard time. The
audience is really small.
Face it: When youā€™re a teenager, youā€™re not all
that picky.
WOMEN
WHOLIKENERDS
Then I realized I had to
narrow my audience.
WOMEN
WHOILIKE
WHOLIKENERDS
And my audience
narrowed itself.
WOMEN
WHOILIKE WHOLIKEME
WHOLIKENERDS
And again.
WOMEN
WHOILIKE WHOLIKEME
WHODONā€™TSHRIEKINTERRORATTHE
IDEAOFMEPLAYINGNERDGAMES.
WHOLIKENERDS
And yet again.
WOMEN
WHOLIKENERDS
TOUGHSELL WHOLIKEME
BOOMSOLD!!!
STILLTOUGH
At the age of 27, I finally met my wife.
Before I proposed, I figured Iā€™d better come out of
the gaming closet. When I did, she didnā€™t leave.
She didnā€™t even look at me like I was a cuttlefish.
What she did do was tell all of her friends, who
asked meā€œSo, whatā€™s D&D like?ā€
Iā€™d found the perfect audience.
WOMEN
WHOLIKENERDS
TOUGHSELL WHOLIKEME
BOOMSOLD!!!
STILLTOUGH
By narrowing my audience and focusing more and
more on the people who were least likely to avoid
eye contact, I got married.
OK, it wasnā€™t that scientific. There was romance, I
promise. I bought flowers. I pointed out binary star
systems (seriously). But you get the idea.
READWEAREALLWEIRD
(SethGodin)
Seth Godinā€™s We Are All Weird explains
this entire concept.
Never make the entire marketplace
your audience. Find all the groups of
weird, and speak to them.
LIKEMUSIC
CANā€™TDANCE
GANGNAMSTYLE
Psy is very likely a marketing genius. He
came up with a song, yes. He also
came up with a dance that works
perfectly if youā€™re completely incapable
of dancing.
No, I wonā€™t demonstrate. Actually, the
entire state of Washington has a
restraining order against me every
trying to do anything other than slow
dance.
Psy found his audience ā€“ hisā€˜weird.ā€™Itā€™s
people who like his style of music but
canā€™t dance. The response was
completely oļ¬€ the charts.
Iā€™m only slightly tongue-in-cheek here.
It really worked whether he meant it to
or not.
You can be more scientific about it. This
is Google Analytics data from the
Portent web site. People who find us
after a search for our Title Maker tool or
the acronymā€˜PPCā€™may be more likely
to sign up for our e-mail series.
The sample here is tiny, but a longer
study bears this out.
SEARCHESFORPPC
SIGNSUPFORE-MAILSERIES
SEARCHMARKETERSWHOWANTTRAINING
That gives us aā€˜weird.ā€™Which is really
just another way of describing a weird
audience. Sometimes these audiences
exist because of the overlap of related
ideasā€¦
USEAMAZON:SEARCHFORAPRODUCT
ā€¦but other times, they donā€™t. To find
thoseā€˜other times,ā€™take a look at
Amazon.com. Find a book related to
your core product.
For example, pretend youā€™re writing a
travel book that will compete with
Lonely Planetā€™s Europe guide.
I search for their bookā€¦
SORTARANDOM
ā€¦and then take a look at the
ā€˜Customers Who Bought This Item Also
Boughtā€™section.
There are several items that appear
pretty much random.
I call stuļ¬€ like this a random aļ¬ƒnity.
TRAVELS
LIKESSMOOTHIES
Iā€™ll go with smoothies. If I want to sell to a niche
audience, I might include a section in my book
about the best smoothies around Europe (Iā€™m
not kidding).
Or, if Iā€™m the marketer in charge of selling the
book, Iā€™ll test ads on smoothie-related sites,
and write aā€œGuide to Smoothies in Europe.ā€
I can check the results and see if this random
aļ¬ƒnity worked.
FOLLOWERWONK SEARCH BIOS
One easy way to find random aļ¬ƒnities
is to find an audienceā€˜centerā€™ā€“ the
person who dominates the topic ā€“ and
then move outward 1-2 degrees of
separation, and see what that broader
audience likes.
It doesnā€™t always work perfectly. Here I
searched forā€˜puppies,ā€™because I want
to sell a puppy-related product that
drugs them so theyā€™ll sleep at night
(kidding. mostly).
I find Dara O Briaian. OK. So now, I need
to look at his followers and see what
they like.
NOWCHECKTHEIRBIOS
Iā€™ll look at their bios and see what
theyā€™re interested in. Poof. Random
aļ¬ƒnities.
31A LITTLE HISTORY
USEYOURBRAIN
BUYSUITS
MALELAWYERS
LAWYERSWHOBUYSUITS
Your brain is another great resource.
Say youā€™re selling a product that targets
women attorneys.
Men wantā€˜suits.ā€™
32A LITTLE HISTORY
USEYOURBRAIN
BUYSUITS
FEMALELAWYERS
BUSINESSAPPAREL
But I think women may look for
ā€˜business apparel.ā€™Itā€™s a gut feeling.
33A LITTLE HISTORY
HOWDIDIKNOW?
I can verify. I go to Facebook, start to
create an ad, and then look under
ā€˜Clothing > Womenā€™s.ā€™
34A LITTLE HISTORY
HOWDIDIKNOW?
Sure enough: Business apparel.
How can I use this data? Pay per click
marketing key phrases, obviously. But I
can also use it to guide copy, imagery,
message and the sites I use to buy ads.
Two little words can change a whole
campaign.
PEOPLEAREWEIRD
DONā€™T FIND 10000 PEOPLE
FIND 10 AUDIENCES OF 1000
So, the rule is: Donā€™t find one audience
of 10,000. Find 10 audiences of 1,000
and sell to each, precisely.
Focus on the weird. If youā€™re a gamer, it
might just save your life.
DOTHE
MATH
LESSON 2
Hereā€™s something most folks do not
expect from Dungeons & Dragonsā€¦
ARMOR + DEX = ARMOR CLASS
DOUBLE DAMAGE
THAC0 D&D is surprisingly mathematical. Other,
similar games even more so.
I used D&D to improve my kidsā€™math skills.
Iā€™m sneaky that way.
There are all manner of calculations that
can change at any time depending on
conditions.
ARMOR + DEX = ARMOR CLASS
DOUBLE DAMAGE
THAC0
you are so puny. I just got 1500
experience points! I leveled up.
why?
The player has to do the math. Itā€™s not so
much that the calculations are hard as the
fact that you must have those calculations
at your fingertips. In many confrontations,
math determines success or failure.
ARMOR + DEX = ARMOR CLASS
DOUBLE DAMAGE
THAC0
because
math
Sorry. Couldnā€™t resist. Wonā€™t
happen again.
Horrible jokes aside, marketing is shockingly similar to
D&D in that math can come up and bite you in the ass at
any time.
LTV = VALUE/CUSTOMER
LEAD TO CUSTOMER
VISIT TO LEAD
CLICKS TO SITE
B2B I donā€™t care if youā€™re selling to 10 people or 10,000,000.
You need to do the math. Know the essential numbers,
by heart.
Sell Business-to-Business (B2B)? Figure out the average
value of a visit like so (LTV = LifeTime Value).
LTV * VISIT TO LEAD * LEAD TO CUSTOMER
B2B
UNIQUE VISITORS
$$/VISIT= MAXIMUM VISITOR VALUE
Now you know the value of a visitor. Apply
desired margin and you also know exactly
how much you want to spend to acquire
that visitor. There is no more important
number for you, the marketer.
LTV = VALUE/CUSTOMER
VISIT TO SALE
CLICKS TO SITE
B2C Same goes for Business-To-Consumer (B2C),
although this is easier.
LTV * VISIT TO CUSTOMER
B2C
UNIQUE VISITORS
$$/VISIT= MAXIMUM VISITOR VALUE
There you go.
Note that youā€™re not even considering attribution
yet. Nor are you considering all the stuļ¬€ you can
learn by analyzing reams of data.
My motto: Before you do big data, get the small
data right.
USESOMETHING
AVERAGE SALE
AD SALESAVERAGECLIENT$
DONā€™T KNOW LTV?
If you canā€™t figure out lifetime customer value, find an alternative. Do not simply throw up your hands.
If you donā€™t know this number, you cannot do smart marketing!
That doesnā€™t mean you should give up. Start figuring out LTV. If you have customers, and you know when
they start and stop buying in any broad sense, you can eventually figure out LTV. Go do it.
MEASURE
Hereā€™s the other half of theā€˜mathā€™equation. Once
you know your basic numbers, use measurement to
better target, find theā€˜weirdā€™and apply
segmentation, improve user experience and so on.
I did this all the time in D&D. If my character had X
ā€˜hit pointsā€™(your health ā€“ if you lose them all, youā€™re
kind of comatose), and the first 10 times we played
every opponent had 2X hit points, and finally killed
me, itā€™s time to adjust. Zarth the Destroyer may be
dead, but at least I know how to build my next
character.
CONVERSIONSMICROCONVERSIONS
FORM BAILOUTONSITE SEARCH DATA
CALLS TO CALL CENTERSITE SPEED
SITE ERRORSPRRANKINGSPPC
SOCIAL MEDIA SHARESCONTENT
WRITING GRADE LEVEL
CLICK LOCATIONS
All manner of stuļ¬€ to measure. Donā€™t make yourself crazy. Pick what you can handle and start there.
However, certain things have a very broad impact:
Conversion rate ā€“ If you improve it, every channel improves
Site speed ā€“ Everything improves, including conversion rate.
Content performance ā€“ Helps you build theā€˜house list.ā€™
Click location tools like CrazyEgg will show you
where folks click, including things that arenā€™t links.
Use that to improve the user interface.
Scroll distance measurement can tell you whether
content performs or not. This page isnā€™t bad, but we
need to either improve scroll distance, or reduce
page length.
Keep stats on content performance. This is a tool we
use in-house at Portent.
Weā€™re maintaining an ongoing set of performance
numbers for every site page. Weā€™re also maintaining
stats regarding words per page, social shares, topic,
etc.
That lets us start to consider and test hypotheses,
likeā€œPages at a 10th grade reading level perform
better.ā€
This data is not the answer. Itā€™s the first questions.
No need to start with a custom tool, though.
You can start with custom reports in a tool like
Google Analytics. You can import this using the link
in the link bundle.
BUT YOU CANNOT
MEASURE EVERYTHING
Great! Measure!!!! Measure!!!! Measure more!!!!
Donā€™t even go out to lunch without measuring!!!
Yeah. No. You have to be willing to try stuļ¬€ you canā€™t
measure. And be prepared to be wrong sometimes,
even if you do the math.
You can measure your way right into paralysis,
becauseā€¦
RANDOM
HAPPENS
LESSON 3
Random happens. It just does. Weā€™re not selling to
computers. Thereā€™s no formula.
Weā€™re selling to highly evolved apes. They change
their minds. And theyā€™re weird.
PEOPLE ARE
WEIRD
LESSON 1
HAPPENS
In D&D, there are at least two things that introduce utter randomness.
First, there are these pesky dice.
If you get into any kind of confrontation ā€“ say an argument with a troll, or a fight
with said troll ā€“ or try to do something very specific ā€“ say, pick the pocket of the
same troll, if youā€™re really a slow learner ā€“ youā€™ll probably roll dice to figure out if it
works.
Yes, there are things about your character that modify that die roll. A veteran thief
has a better chance to successfully pick a pocket than, say, a fully-armored fighter
dude. But the dice are there, and everyone fails if they roll a 1.
Start here
End here
Fun! Adventure!
YAY!!!!!!
And then there are those pesky players. As a dungeon master, Iā€™ve often spent
time carefully preparing a detailed adventure with nifty twists and turns. Maybe I
designed it to last 4 or 5 gaming sessions. Maybe only 1.
But I created story, and with it people theyā€™ll meet, monsters theyā€™ll fight and
treasure theyā€™ll collect. Itā€™s a lot of work.
Start here
End here
SONOFAā€¦
So itā€™s really aggravating when the players evade
everything and head straight to the conclusion in 2
hours.
But thatā€™s the way it goes. And youā€™re better oļ¬€ not
forcing the players into a predetermined course. You
can sayā€œHey, go this way, itā€™s better,ā€but eventually
the players find you out and lose trust in your game.
Itā€™s a bit like, I dunno, deceptive advertising saying
ā€œHey, buy this, itā€™s better.ā€Eventually, consumers find
you out and lose trust in your brand.
PEOPLEDOCRAZYTHINGS
Part of random is peopleā€™s never-ending ability to do
crazy things, like flush four days of work preparing a
D&D game down the toilet.
You can do research until your pupils weld themselves
shut. You still wonā€™t be able to sayā€œI am 100% certain
this will work.ā€
HAVE A PLANBUT KNOW ITā€™LL CHANGE
AND BE READY WHEN IT DOES
So yes, have a plan. But understand that no matter
what you do, itā€™s going to change. And be ready when
it does.
Clients and bosses hate this. They hate it. Thereā€™s
always someone out there who will guarantee it.
Thereā€™s a simple question you can ask:
ā€œDoesnā€™t that seem too good to be true?ā€
Because it probably is.
PEOPLEDOCOOLTHINGS
Also, the flip side of this is that people do really cool
things. Probably more often than crazy things,
actually.
I published a blog post thinking,ā€œHey, folks might like
this.ā€
It went ballistic. I know some people will look at these
numbers and sayā€œyawn,ā€but I was really flattered.
RANDOM CAN BE GOOD
So random can also be really good. Donā€™t fear it.
Itā€™s part of what makes D&D fun ā€“ if nothing was
random, and you knew every outcome ahead of time,
itā€™d be pretty boring.
Itā€™s what can make marketing fun, too. Itā€™s certainly
what makes us valuable. Without random, no one
would need marketers.
FEAR
NOTHING
LESSON 4
Which brings me to the next rule:
Fear nothing (except a few things)
SOMETIMES, RANDOM MEANS
TURNING A FRIEND INTO A FROG
this was Not
the plan
Remember random? Sometimes,
in D&D, random means you turn a
fellow player into a frog, or
accidentally pitch them oļ¬€ a cliļ¬€.
Iā€™ve had one fellow player blow me
up. Twice.
But you do not fear it. It happens.
With good players, itā€™s part of the
story. Things go wrong. Move on.
If you know me, you know how ridiculous it is that Iā€™m making this statement.
Iā€™m a neurosis, wrapped in a phobia, inside a personality disorder.
But, Iā€™ve come to accept this. You canā€™t be an entrepreneur for 20 years
without accepting it. So there.
EXCEPT THE
SCARY
STUFF
Except there are some things you should be afraid
of. Theyā€™re serious. They hurt clients and
consumers.
FEAR LEAVING
CUSTOMERS FEELING
LIKE THEY GOT
You should have that kind of fear when it comes to
screwing customers, or deliberately bumping oļ¬€
fellow players in your D&D game.
These are things that you can foresee 80% of the
time. If you have a healthy fear of them, you can
avoid them.
ohcrapohcrapohcrapohcrap
Thereā€™s the other 20%, when random causes the
worst kind of screw-ups (or things that appear to
be screw-ups).
For those times, avoid the cranial-rectal inversion
(a term learned from my brother).
That leads to you ignoring trends, ignoring
mistakes, ignoring your audience and instead
running in circles gabbling like an idiot.
DONā€™T FREAK OUT
Just donā€™t!!!!!
How you deal with these mistakes may just
make or break your career, or your brand.
In 1982, someone poisoned random bottles of Tylenol
capsules. People died. The first case occurred September 29,
1982.
Many corporations would have had the crainial-rectal
inversion, hired an army of lawyers and hunkered down.
In less than a week, Johnson & Johnson had distributed
warnings to all hospitals and distributors, stopped production,
issued a nationwide recall (the deaths all happened in and
around Chicago) of 31 million bottles and bought advertising
warning consumers not to take the capsules.
They also oļ¬€ered to exchange the capsules for safe tablets,
instead.
I canā€™t even guess how much that all cost.
That is a company responding well to a huge mistake.
Because no matter where the tampering happened, J&J was
going to wear this for decades. It was a mistake for which
theyā€™d be blamed.
Instead, theyā€™re a case study of how to respond to a crisis.
100 1 2 3 4 5 6 7 8 9
10
0
1
2
3
4
5
6
7
8
9
Day
Orders(thousands)
In less fatal circumstances, maybe you tweak a marketing
campaign and sales plunge. You could panic and turn back the
clock.
Or, you can dig into the numbers and realize that a power
outtage aļ¬€ecting Ā¼ of the United States population might be
hindering online sales just a tad.
HATERS GONNA HATE
IF YOUR HEADā€™S IN THE DIRT, ALL
YOU CAN TALK OUT OF IS YOURā€¦
TOOT
DONā€™TGET PARALYZED
Most important, donā€™t let fear completely
paralyze you.
Back to D&D for a second: If youā€™re fighting a
horrific monster, and itā€™s kicking your butt,
yeah, youā€™re in trouble.
I donā€™t know if youā€™ll survive. I guarantee you
wonā€™t survive if you just stand there.
DO
LESSON 5
SOMETHING
For heavenā€™s sake, donā€™t just stand there!
HE WHO
ACTSISNā€™T DEAD
AND THEN WHAT HAPPENS?
Itā€™s a long story. Suļ¬ƒce it to say that no D&D
player appreciates being left to get chopped
into fist-sized chunks simply because the
other players stood around watching.
And yes, it happens.
HE WHO
ACTSISNā€™T DEAD
In D&D.
Also figuratively in the world of marketing.
SHE WHO
ADAPTSFLOURISHES
Yeah, this too.
No bashing here, but the Republican Party really failed to adjust
in the 2012 presidential campaign.
More and more data showed their audience wasnā€™t on land lines.
They forged ahead, looking at poll numbers.
They got stomped.
They needed to do something. They didnā€™t. Would that have won
the election? I have no idea. But it wouldā€™ve helped.
COMPUSA responded to lower in-store performance by doing
nothing. Unless you include reducing in-store salaries, of course.
Conde Nast flew Gourmet Magazine right into the ground by
ignoring everything from site speed and user experience to
organic search and social media. Thud.
HE WHO
SITSON
HISBUTT
GETS IT
KICKED
Sometimes someone else is refusing to budge. There are a few
ways to get them unstuck.
WEBPAGETEST.ORG
Sometimes someone else is refusing to budge. There are a few ways to get them unstuck.
First, appeal to their competitive nature. Here, Iā€™m comparing the load speed of two sites.
Next, show really easy wins. If a phrase costs 4.2% of your budget and generates .6% of your traļ¬ƒc,
it had better generate serious revenue. Otherwise, cutting that could save a lot of money.
In this case, the phrase only generated .3% of sales, and lost money. We yanked it.
you're not doing a
regular newsletter
right now. you should.
Also, start with stuļ¬€ you can predict reasonably
accurately. Here, e-mail sure seems like a powerful
channel.
Work within the client (internal or external) systems.
Deliver recommendations and data the way they want
it.
Oh, and bribery never hurt, either.
RETURNONTIME
INVESTED
LESSON 6
Respect the ROTI.
PEOPLE INVEST
TIME FIRST
The first thing most people invest in any
activity is time.
If you want to keep their attention, you need
to generate a good return on time invested
(ROTI).
IF Iā€™M GOING TO BE A SOCIAL OUTCAST,
MAKEITWORTHMYWHILE
Playing D&D requires sacrifices: Staying up
until 3 AM. Eating crappy food. Becoming a
total social outcast.
If Iā€™m going to do those things, it had better be
worth my while from hour 1.
AWESOME
Luckily, every gamer gets a little rush of happy
juice when they introduce a cool character or
hears the Dungeon Master sayā€œYou open the
chest and findā€¦ā€
86A LITTLE HISTORY
330,000 gold pieces
110,000 ounces of gold
$143,000,000
A quick aside: I did some math. I figure in a 33-
year gaming career, Iā€™ve collected about
330,000 imaginary pieces of gold.
That comes to 110,000 ounces of gold (yes,
someone figured out the size of a D&D gold
piece. No, it wasnā€™t me.
That comes to $143,000,000
87
EMPIRESTATEBLDG
2750 ft
SPACENEEDLE
MYIMAGINARYWEALTH
If you stacked them up, the pile
would be really tall.
NERD
Whatever.
But hereā€™s the thing: I collected all that fake gold
days or weeks into a particular D&D game. It wasnā€™t
there, sitting on the imaginary ground, for my
character to collect on day 1.
So, whyā€™d I stick around?
BUT FIRST
A GOOD STORY
A GOOD SETTING
GOOD SNACKS
Something else got me my Return on Time Invested.
Maybe my fellow players brought good snacks. Maybe I had a
crush on a girl in the group (yes, girls do play D&D). Or maybe
weā€™re just all really good friends.
Regardless, thereā€™s a great ROTI, and Iā€™ll stick around because
of it.
GIVE THEM
ROTI
In marketing, ROTI is an even more obvious requirement.
CONTENT IS YOUR
FIRST PRODUCT
Whether theyā€™re reading a blog post, watching a video,
looking at a product or reading about your Board of Directors,
content is the first product they sample.
Content generates ROTI. There is no escaping this.
That means you have to look to many factors:
SPEED
Site speed ā€“ the speed at which a page appears in
a visitorā€™s browser ā€“ may be the single most
important factor in internet marketing.
OK, thatā€™s a bit much.
But think about it: The speed of your site aļ¬€ects all
channel performance, conversion rates, customer
satisfaction, user experienceā€¦
Itā€™s a big deal.
75kb
I could do a whole other talk about this. Go run
Yslow on your site.
But at least, please, donā€™t have a 75kb, 4 pixel wide
image designed as a background. OK?
Please?
READABILITY
How easy is your copy to read, or images to
view, or videos to watch? Reading online is
hard. You need to make it easier.
This is not so great. Maybe the writing is
great (cough I wrote it cough cough). Maybe
it isnā€™t. But the spacing makes me feel like
Iā€™m in a very small room.
aaaaahhhhhh. Much better.
But Iā€™m not a design pro. I canā€™t just pull great
typography from one nostril.
So I go by the numbers. Use Pearsonifiedā€™s
awesome Golden Ratio Typography Calculator
and youā€™ll get a great starting point for font
size, line spacing, etc.
Or, maybe youā€™re better at this than I am.
The way you write matters, too. Donā€™t use 11
words when 1 will do.
I love Nozbe. Theyā€™re awesome. So I can gently
poke fun at their home page copy. Thatā€™s one
sentence. I nearly passed out reading it. Not
good.
I used a metric called Flesch-Kincaid Reading Ease
to gauge the Nozbe copyā€™s diļ¬ƒculty.
Yikes. FKRE isnā€™t the be-all end-all. But it does
provide a basic measure to verify gut feelings.
Iā€™ve got a link to this tool in the link bundle.
SPELLING
sigh	
 Ā 
I donā€™t know what else to say, really.
WRITE
WELLBelieve it or not, customers do care whether they can
actually understand your writing.
No, I donā€™t have test data. No, you donā€™t need to test it.
Which Harrison Ford movie do you remember? Witness or
Hollywood Homicide?
Case closed.
So write well, or hire someone who does.
WRITEEVERYDAY
The first real writing talent I ever knew said
ā€˜write every day.ā€™He said it, well, every day.
You need to.
You can track which content performs best. This is a great
custom report by Avinash Kaushik. Itā€™s in the link bundle.
Use it.
AVOID
GAZEBOS
This is a gaming legend. Go search forā€œEric
and the Dread Gazebo.ā€
Do not have a mouthful of beverage when
you read it.
DENIM
JEANS
NO
YES
Less funny in marketing. OK, strictly speaking
ā€˜denimā€™is better. But no one searches for
denim. They search for jeans.
UNBOUNCE
Test it! Build a landing page and iterate the
heck out of it, using diļ¬€erent wording.
Unbounce and Optimizely are great tools for
this.
LOOK AT ONSITE SEARCH
Look at your onsite search numbers. Or at
Adwords keywords data. Or Twitter bios.
Use that data to show what gets more
attention. Thatā€™s your target phrase.
No Gazebos. No denim.
LESSON 7
NO ONECARES ABOUT
THE COWS
True storyā€¦
NO ONE CARES ABOUT THE COWS
MOO. I HAVE 3 HIT POINTS
AND AN ARMOR CLASS OF
10.
One of the best dungeon masters I know has one terrible
habit: He etches out every detail of the imaginary setting.
Down to the number of cows each farmer owns, and the
total hit points of each cow.
Not kidding.
EGO
I do the same thing with my company. When writing a
proposal, I feel like I have to show every detail of how we do
what we do.
Does anyone care? Probably not. My trouble starts with my
ego. Itā€™s usually small, damp and badly shredded, but get
me talking about my company and it swells into a football
stadium.
EGO
XTake ego out of the equation. Maybe weā€™re right. But the
audience wonā€™t appreciate our brilliance. Remember ROTI!
Your audience will appreciate it if you use their language
and cut to the chase.
FOCUS ON THE END
NOTTHEMEANS
Focus on the end ā€“ how youā€™ll get a customer what they
want ā€“ instead of the means.
ANSWER ā€˜SO WHAT?ā€™
- STEVE GAHLER
As Portentā€™s CEO likes to ask:ā€œSo what?ā€
If you donā€™t answer that, no amount of detail will help.
Specialized goes straight to the type of tire. Thatā€™s what I
need. I know what kind of tire I need. Just let me get to it.
And then, they use a quote to cut right to the advantage of
the tire. Yes, itā€™s pure marketing. But it also talks up theā€˜so
what.ā€™This tire will make me faster!!!!
Well, no. But you get the idea.
Then they get to details. I
can drill down if I want.
Schwinn, on the other hand, is a
Greek tragedy.
Can you find anything, anywhere,
that tells me why I want this bike?
I WANT ROAST BEEF, NOT COWS.
LESSON 8
EVERYONENEEDS
TO SLAY A MONSTERNOWANDTHEN	
 Ā 
Whether you play D&D or pro
football.
SLAYING
MONSTERS IS
HEROIC
you slay me. Uh,
figuratively speaking.
Part of D&D is doing extraordinary things. The worst games are
the ones where you have to attend to every detail of buying
supplies, negotiating a night at an inn or experience mile by
grinding mile of travel. The cows thing, again.
I donā€™t know about you, but I get plenty of that in real life.
D&D ā€“ and most games like it ā€“ is about being heroic.
SLAYING
MONSTERS IS
HEROIC
i am stuffed
with
awesome
You Beat The Bad Guy. You beat the odds and come out in one
piece. Or maybe twoā€¦
This is not a D&D mini. I got so much hate
mail the first time I used this guy, I have to
point that out. Itā€™s from a diļ¬€erent game. I
painted it. Iā€™m using it. So there.
UNTIL
ITā€™S NOT
OH Boy. golly gee. i found
another +12 sword of slaying.
i am excited.
But you can ruin a great game by making it too easy.
Campaigns where great stuļ¬€ falls from the sky are just boring.
They ruin the story arc we all love.
EXPOSITION COMPLICATION CLIMAX
RESOLUTION
STORY ARC
The classic story arc:
First, you get familiar with stuļ¬€ in the exposition.
Then, something happens that sets up a challenge of some kind.
Then, you resolve it.
Then you get your cool stuļ¬€, or die, or fail, or whatever.
YOUā€™RE IN A BAR
YOUā€™RE HIRED
IT ALL GOES HORRIBLY WRONG
SCREAMING OCCURS
YOU GET TREASURE
(OR KILLED)
STORY ARC
Hereā€™s a typical D&D story arc. Itā€™s pretty straightforward.
LIFE
PROBLEM
CRAP!
GET STUFF
STORY ARC
Most customers are going through this when they start
looking for your product or service. They are likely at
ā€˜Problemā€™orā€˜Crap!ā€™
Respect the arc.
DISCOVER
RESEARCH
BUY
REWARD
STORY ARC
Here are the most likely actions at each
phase of the arc.
Before thereā€™s a problem, the audience
may simply discover you, without
searching. Social media excels at this.
Once the problem pops up, they start
actively researching a solution.
Then they buy or not, which resolves the
problem.
SOCIAL
SEARCH
SITE
REWARD
STORY ARC
Think of your channels like this. It
changes, of course. But if youā€™re running a
simple web business or services firm, this
is pretty much what happens.
LEARN
YOUR$H!T
LESSON 9
Yes, I just swore. I get mad about this.
WHAT DO I DO NOW?
Iā€™m happy to bring new people into the cult of
Dungeons & Dragons. But at some point, you
gotta learn the rules.
There is nothing more maddening than
stopping the game for 25 minutes every time
one player needs to swing a freaking sword.
Tell me Iā€™m wrong, fellow gamers. I dare you.
131A LITTLE HISTORYSo you learn the rules. But you also learn the
setting. You watch movies. Read books. Take me
for exampleā€¦
132A LITTLE HISTORY
33 years
300 hours/year
9900 hours played
Iā€™ve put a ridiculous amount of time into
D&D and other games. I figured out itā€™s a
bit under 10,000 hours.
133A LITTLE HISTORY
33 years
300 hours/year
9900 hours played
7500 hours studying in law school
Which is more time than I dedicated to
law school.
Which probably explains a lot.
NERD
And proud of it.
135A LITTLE HISTORY
LEARNINGMARKETING
45,000 HOURS
Marketing? A lot of time. And thereā€™s still a ton I
donā€™t know. So Iā€™m learning, all the time, which is
fantastic.
You need to do the same.
136A LITTLE HISTORY
If youā€™re a marketer, learn from the masters:
David Ogilvyā€¦
137A LITTLE HISTORY
ā€¦John Caplesā€¦
138A LITTLE HISTORY
ā€¦Robert Cialdiniā€¦
139A LITTLE HISTORY
ā€¦Avinash Kaushikā€¦
140A LITTLE HISTORY
TRYSTUFF
And learn by doing.
Try stuļ¬€!!!!
LESSON 10
BEGOOD
Most gamers disagree with me
on this, butā€¦
again?! wtf people???
ā€¦I donā€™t like playing the evil folks. Itā€™s just not fun.
I want to be Captain Kirk, not Khan, no matter how
awesome the the bad guy seems.
LESSON 10
NEVER,EVER
TOUCHANOTHER
PLAYERā€™S DICE
I SAW THAT!!!! YOU ROLLED
A 4, NOT A 14!
GAAAH! DUDE! LIGHTEN UP!
Donā€™t cheat.
In D&D, you just wonā€™t be invited back.
In marketing, itā€™s calledā€˜lying,ā€™ā€˜scumbaggery,ā€™and
sometimesā€˜a crime.ā€™
In D&D terms, this is evil.
Donā€™t try tragedy surfing.
At best, neutral, but probably evil.
If you do this for yourself,itā€™s chaotic stupid.
If you do it for a client and donā€™t tell them, itā€™s 100% evil.
Youā€™re putting a client at risk by risking a Google penalty.
Lying, using your skills to spread that lie ā€“ those
are pure evil.
Propaganda is a form of marketing. And Goebbels
was a marketer. He just sold catastrophe.
GREATCOMMUNICATIONSCAN
SAVE THE WORLD
Iā€™m not going for shock value here. Iā€™m just
illustrating that what we do matters.
I firmly believe that great communications can
save the world.
MARKETING IS
COMMUNICATIONS
And what we do is a form of communiations. Itā€™s important
because it makes other things important. It impacts
folksā€™perception of whatā€™s important to them and whatā€™s
not.
Thatā€™s the last reason I love Dungeons & Dragons, too. It
lets you, for a few hours, completely change whatā€™s
important fromā€˜pay the billsā€™toā€˜save the world.ā€™
Which may tag me as crazy, but I find it pretty fun.
CHAOTIC
FTW	
 Ā 
GOOD	
 Ā 
@PORTENTINT
IAN@PORTENT.COM
PORTENT.CO/dndmktg
THROW MONEY

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Everything I needed to know about marketing I learned playing Dungeons and Dragons

  • 1. MARKETINGILEARNEDPLAYING DUNGEONS&DRAGONS No, seriously. BY Ian Lurie, Chairman/Principal, Portent, Inc @portentint EVERYTHINGINEEDEDTOKNOWABOUT
  • 2. Ian Lurie @portentint ian@portent.com portent.co/dndmktg This is where we are, how to reach me, and a link to the link bundle for this talk.
  • 3. 3A LITTLE HISTORY WHATISTHISā€˜D&Dā€™OFWHICHYOUSPEAK? Now, prepare yourself. Youā€™re about to dive deeper into nerddom than ever before. Before I dig into the marketing stuļ¬€, it helps to get a 1-minute lesson in Dungeons and Dragons. Dungeons and Dragons (D&D, or DnD) is a role-playing game. Players assume the identity of characters and participate in a story. Think of it as Choose Your Own Adventure on steroids.
  • 4. Characters are kept on sheets, like this.
  • 5. A typical interaction might go like this: Dungeon Master: You hear a sound down the hall. Player: I charge towards it!!!! Dungeon Master: A swarm of spiders attacks you. Player: @)#($*!@ Then theā€˜combatā€™is resolved using dice.
  • 6. Photo Ā by Ā Philip Ā Mitchell Ā  Ā  h.p://www.dwarvenforge.com/dwarvenforums/viewtopic.php?pid=15595#p15595 Ā  dice Ā  ā€˜minisā€™ Ā  character Ā  sheet Ā  Hereā€™s a great D&D gaming table, set up with all manner of neat stuļ¬€. You can easily play, though, with your characters written down, a few dice, and a pencil. Of course, thereā€™s one essential componentā€¦
  • 8. 8A LITTLE HISTORY DUNGEONMASTER=STORYTELLER PLAYER=THEACTORS There are two types ofā€˜playersā€™in a D&D game. The Dungeon Master, who creates the world and guides players through it, and the players, who run their characters.
  • 9. A bit about me. Donā€™t worry, this is going somewhere marketing-related, I promise. I got my first D&D set when I was 12. My aunt bought it for me. My mom didnā€™t speak to her for 2 months. Now, this was kind of a new thing. In my innocence, I invited some friends to try it out. We played, but they blabbed. Word got out around the middle schoolā€¦ You can imagine what happenedā€¦
  • 10. I became social roadkill. Now, it wasnā€™t all because I played D&D. I was pretty far into the nerd vortex by then. But D&D didnā€™t help. Iā€™ll spare you the details. I stopped gaming for about 3 years. But now, Iā€™m going to indulge a bit: I have a message I need to send to all the neandrethals who spent their days knocking books out of my arms, slapping me around and other fun stuļ¬€, then peaked in high school and and are now making a living screwing caps onto toothpasteā€¦
  • 12. PEOPLE ARE WEIRD LESSON 1 Aaanywayyyyyā€¦ In a futile attempt to survive, I brought the start of my gaming career ground to an inaupsicious halt. But when I was 15, we moved from NJ to Los Angeles. First few weeks at my new school, one of my new friends says,ā€œHey, you look like you play D&D. Want to join our game this Friday?ā€
  • 13. THEREISNONORMAL PEOPLEAREWEIRD LESSON 1 This was my first, most excellent lesson. People are generally weird. Theā€˜normalā€™ones become toothpaste cap installers. If, as a marketer, you can appeal to this, you win, period.
  • 14. WOMEN Hereā€™s another story from my youth. Iā€™m sure this comes as a shock: On the high school dating scene, I had a bit of a hard time. The audience is really small. Face it: When youā€™re a teenager, youā€™re not all that picky.
  • 15. WOMEN WHOLIKENERDS Then I realized I had to narrow my audience.
  • 19. WOMEN WHOLIKENERDS TOUGHSELL WHOLIKEME BOOMSOLD!!! STILLTOUGH At the age of 27, I finally met my wife. Before I proposed, I figured Iā€™d better come out of the gaming closet. When I did, she didnā€™t leave. She didnā€™t even look at me like I was a cuttlefish. What she did do was tell all of her friends, who asked meā€œSo, whatā€™s D&D like?ā€ Iā€™d found the perfect audience.
  • 20. WOMEN WHOLIKENERDS TOUGHSELL WHOLIKEME BOOMSOLD!!! STILLTOUGH By narrowing my audience and focusing more and more on the people who were least likely to avoid eye contact, I got married. OK, it wasnā€™t that scientific. There was romance, I promise. I bought flowers. I pointed out binary star systems (seriously). But you get the idea.
  • 21. READWEAREALLWEIRD (SethGodin) Seth Godinā€™s We Are All Weird explains this entire concept. Never make the entire marketplace your audience. Find all the groups of weird, and speak to them.
  • 22. LIKEMUSIC CANā€™TDANCE GANGNAMSTYLE Psy is very likely a marketing genius. He came up with a song, yes. He also came up with a dance that works perfectly if youā€™re completely incapable of dancing.
  • 23. No, I wonā€™t demonstrate. Actually, the entire state of Washington has a restraining order against me every trying to do anything other than slow dance. Psy found his audience ā€“ hisā€˜weird.ā€™Itā€™s people who like his style of music but canā€™t dance. The response was completely oļ¬€ the charts. Iā€™m only slightly tongue-in-cheek here. It really worked whether he meant it to or not.
  • 24. You can be more scientific about it. This is Google Analytics data from the Portent web site. People who find us after a search for our Title Maker tool or the acronymā€˜PPCā€™may be more likely to sign up for our e-mail series. The sample here is tiny, but a longer study bears this out.
  • 25. SEARCHESFORPPC SIGNSUPFORE-MAILSERIES SEARCHMARKETERSWHOWANTTRAINING That gives us aā€˜weird.ā€™Which is really just another way of describing a weird audience. Sometimes these audiences exist because of the overlap of related ideasā€¦
  • 26. USEAMAZON:SEARCHFORAPRODUCT ā€¦but other times, they donā€™t. To find thoseā€˜other times,ā€™take a look at Amazon.com. Find a book related to your core product. For example, pretend youā€™re writing a travel book that will compete with Lonely Planetā€™s Europe guide. I search for their bookā€¦
  • 27. SORTARANDOM ā€¦and then take a look at the ā€˜Customers Who Bought This Item Also Boughtā€™section. There are several items that appear pretty much random. I call stuļ¬€ like this a random aļ¬ƒnity.
  • 28. TRAVELS LIKESSMOOTHIES Iā€™ll go with smoothies. If I want to sell to a niche audience, I might include a section in my book about the best smoothies around Europe (Iā€™m not kidding). Or, if Iā€™m the marketer in charge of selling the book, Iā€™ll test ads on smoothie-related sites, and write aā€œGuide to Smoothies in Europe.ā€ I can check the results and see if this random aļ¬ƒnity worked.
  • 29. FOLLOWERWONK SEARCH BIOS One easy way to find random aļ¬ƒnities is to find an audienceā€˜centerā€™ā€“ the person who dominates the topic ā€“ and then move outward 1-2 degrees of separation, and see what that broader audience likes. It doesnā€™t always work perfectly. Here I searched forā€˜puppies,ā€™because I want to sell a puppy-related product that drugs them so theyā€™ll sleep at night (kidding. mostly). I find Dara O Briaian. OK. So now, I need to look at his followers and see what they like.
  • 30. NOWCHECKTHEIRBIOS Iā€™ll look at their bios and see what theyā€™re interested in. Poof. Random aļ¬ƒnities.
  • 31. 31A LITTLE HISTORY USEYOURBRAIN BUYSUITS MALELAWYERS LAWYERSWHOBUYSUITS Your brain is another great resource. Say youā€™re selling a product that targets women attorneys. Men wantā€˜suits.ā€™
  • 32. 32A LITTLE HISTORY USEYOURBRAIN BUYSUITS FEMALELAWYERS BUSINESSAPPAREL But I think women may look for ā€˜business apparel.ā€™Itā€™s a gut feeling.
  • 33. 33A LITTLE HISTORY HOWDIDIKNOW? I can verify. I go to Facebook, start to create an ad, and then look under ā€˜Clothing > Womenā€™s.ā€™
  • 34. 34A LITTLE HISTORY HOWDIDIKNOW? Sure enough: Business apparel. How can I use this data? Pay per click marketing key phrases, obviously. But I can also use it to guide copy, imagery, message and the sites I use to buy ads. Two little words can change a whole campaign.
  • 35. PEOPLEAREWEIRD DONā€™T FIND 10000 PEOPLE FIND 10 AUDIENCES OF 1000 So, the rule is: Donā€™t find one audience of 10,000. Find 10 audiences of 1,000 and sell to each, precisely. Focus on the weird. If youā€™re a gamer, it might just save your life.
  • 36. DOTHE MATH LESSON 2 Hereā€™s something most folks do not expect from Dungeons & Dragonsā€¦
  • 37. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 D&D is surprisingly mathematical. Other, similar games even more so. I used D&D to improve my kidsā€™math skills. Iā€™m sneaky that way. There are all manner of calculations that can change at any time depending on conditions.
  • 38. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 you are so puny. I just got 1500 experience points! I leveled up. why? The player has to do the math. Itā€™s not so much that the calculations are hard as the fact that you must have those calculations at your fingertips. In many confrontations, math determines success or failure.
  • 39. ARMOR + DEX = ARMOR CLASS DOUBLE DAMAGE THAC0 because math Sorry. Couldnā€™t resist. Wonā€™t happen again. Horrible jokes aside, marketing is shockingly similar to D&D in that math can come up and bite you in the ass at any time.
  • 40. LTV = VALUE/CUSTOMER LEAD TO CUSTOMER VISIT TO LEAD CLICKS TO SITE B2B I donā€™t care if youā€™re selling to 10 people or 10,000,000. You need to do the math. Know the essential numbers, by heart. Sell Business-to-Business (B2B)? Figure out the average value of a visit like so (LTV = LifeTime Value).
  • 41. LTV * VISIT TO LEAD * LEAD TO CUSTOMER B2B UNIQUE VISITORS $$/VISIT= MAXIMUM VISITOR VALUE Now you know the value of a visitor. Apply desired margin and you also know exactly how much you want to spend to acquire that visitor. There is no more important number for you, the marketer.
  • 42. LTV = VALUE/CUSTOMER VISIT TO SALE CLICKS TO SITE B2C Same goes for Business-To-Consumer (B2C), although this is easier.
  • 43. LTV * VISIT TO CUSTOMER B2C UNIQUE VISITORS $$/VISIT= MAXIMUM VISITOR VALUE There you go. Note that youā€™re not even considering attribution yet. Nor are you considering all the stuļ¬€ you can learn by analyzing reams of data. My motto: Before you do big data, get the small data right.
  • 44. USESOMETHING AVERAGE SALE AD SALESAVERAGECLIENT$ DONā€™T KNOW LTV? If you canā€™t figure out lifetime customer value, find an alternative. Do not simply throw up your hands. If you donā€™t know this number, you cannot do smart marketing! That doesnā€™t mean you should give up. Start figuring out LTV. If you have customers, and you know when they start and stop buying in any broad sense, you can eventually figure out LTV. Go do it.
  • 45. MEASURE Hereā€™s the other half of theā€˜mathā€™equation. Once you know your basic numbers, use measurement to better target, find theā€˜weirdā€™and apply segmentation, improve user experience and so on. I did this all the time in D&D. If my character had X ā€˜hit pointsā€™(your health ā€“ if you lose them all, youā€™re kind of comatose), and the first 10 times we played every opponent had 2X hit points, and finally killed me, itā€™s time to adjust. Zarth the Destroyer may be dead, but at least I know how to build my next character.
  • 46. CONVERSIONSMICROCONVERSIONS FORM BAILOUTONSITE SEARCH DATA CALLS TO CALL CENTERSITE SPEED SITE ERRORSPRRANKINGSPPC SOCIAL MEDIA SHARESCONTENT WRITING GRADE LEVEL CLICK LOCATIONS All manner of stuļ¬€ to measure. Donā€™t make yourself crazy. Pick what you can handle and start there. However, certain things have a very broad impact: Conversion rate ā€“ If you improve it, every channel improves Site speed ā€“ Everything improves, including conversion rate. Content performance ā€“ Helps you build theā€˜house list.ā€™
  • 47. Click location tools like CrazyEgg will show you where folks click, including things that arenā€™t links. Use that to improve the user interface.
  • 48. Scroll distance measurement can tell you whether content performs or not. This page isnā€™t bad, but we need to either improve scroll distance, or reduce page length.
  • 49. Keep stats on content performance. This is a tool we use in-house at Portent. Weā€™re maintaining an ongoing set of performance numbers for every site page. Weā€™re also maintaining stats regarding words per page, social shares, topic, etc. That lets us start to consider and test hypotheses, likeā€œPages at a 10th grade reading level perform better.ā€ This data is not the answer. Itā€™s the first questions.
  • 50. No need to start with a custom tool, though. You can start with custom reports in a tool like Google Analytics. You can import this using the link in the link bundle.
  • 51. BUT YOU CANNOT MEASURE EVERYTHING Great! Measure!!!! Measure!!!! Measure more!!!! Donā€™t even go out to lunch without measuring!!! Yeah. No. You have to be willing to try stuļ¬€ you canā€™t measure. And be prepared to be wrong sometimes, even if you do the math. You can measure your way right into paralysis, becauseā€¦
  • 52. RANDOM HAPPENS LESSON 3 Random happens. It just does. Weā€™re not selling to computers. Thereā€™s no formula. Weā€™re selling to highly evolved apes. They change their minds. And theyā€™re weird.
  • 53. PEOPLE ARE WEIRD LESSON 1 HAPPENS In D&D, there are at least two things that introduce utter randomness. First, there are these pesky dice. If you get into any kind of confrontation ā€“ say an argument with a troll, or a fight with said troll ā€“ or try to do something very specific ā€“ say, pick the pocket of the same troll, if youā€™re really a slow learner ā€“ youā€™ll probably roll dice to figure out if it works. Yes, there are things about your character that modify that die roll. A veteran thief has a better chance to successfully pick a pocket than, say, a fully-armored fighter dude. But the dice are there, and everyone fails if they roll a 1.
  • 54. Start here End here Fun! Adventure! YAY!!!!!! And then there are those pesky players. As a dungeon master, Iā€™ve often spent time carefully preparing a detailed adventure with nifty twists and turns. Maybe I designed it to last 4 or 5 gaming sessions. Maybe only 1. But I created story, and with it people theyā€™ll meet, monsters theyā€™ll fight and treasure theyā€™ll collect. Itā€™s a lot of work.
  • 55. Start here End here SONOFAā€¦ So itā€™s really aggravating when the players evade everything and head straight to the conclusion in 2 hours. But thatā€™s the way it goes. And youā€™re better oļ¬€ not forcing the players into a predetermined course. You can sayā€œHey, go this way, itā€™s better,ā€but eventually the players find you out and lose trust in your game. Itā€™s a bit like, I dunno, deceptive advertising saying ā€œHey, buy this, itā€™s better.ā€Eventually, consumers find you out and lose trust in your brand.
  • 56. PEOPLEDOCRAZYTHINGS Part of random is peopleā€™s never-ending ability to do crazy things, like flush four days of work preparing a D&D game down the toilet. You can do research until your pupils weld themselves shut. You still wonā€™t be able to sayā€œI am 100% certain this will work.ā€
  • 57. HAVE A PLANBUT KNOW ITā€™LL CHANGE AND BE READY WHEN IT DOES So yes, have a plan. But understand that no matter what you do, itā€™s going to change. And be ready when it does. Clients and bosses hate this. They hate it. Thereā€™s always someone out there who will guarantee it. Thereā€™s a simple question you can ask: ā€œDoesnā€™t that seem too good to be true?ā€ Because it probably is.
  • 58. PEOPLEDOCOOLTHINGS Also, the flip side of this is that people do really cool things. Probably more often than crazy things, actually. I published a blog post thinking,ā€œHey, folks might like this.ā€ It went ballistic. I know some people will look at these numbers and sayā€œyawn,ā€but I was really flattered.
  • 59. RANDOM CAN BE GOOD So random can also be really good. Donā€™t fear it. Itā€™s part of what makes D&D fun ā€“ if nothing was random, and you knew every outcome ahead of time, itā€™d be pretty boring. Itā€™s what can make marketing fun, too. Itā€™s certainly what makes us valuable. Without random, no one would need marketers.
  • 60. FEAR NOTHING LESSON 4 Which brings me to the next rule: Fear nothing (except a few things)
  • 61. SOMETIMES, RANDOM MEANS TURNING A FRIEND INTO A FROG this was Not the plan Remember random? Sometimes, in D&D, random means you turn a fellow player into a frog, or accidentally pitch them oļ¬€ a cliļ¬€. Iā€™ve had one fellow player blow me up. Twice. But you do not fear it. It happens. With good players, itā€™s part of the story. Things go wrong. Move on. If you know me, you know how ridiculous it is that Iā€™m making this statement. Iā€™m a neurosis, wrapped in a phobia, inside a personality disorder. But, Iā€™ve come to accept this. You canā€™t be an entrepreneur for 20 years without accepting it. So there.
  • 62. EXCEPT THE SCARY STUFF Except there are some things you should be afraid of. Theyā€™re serious. They hurt clients and consumers.
  • 63. FEAR LEAVING CUSTOMERS FEELING LIKE THEY GOT You should have that kind of fear when it comes to screwing customers, or deliberately bumping oļ¬€ fellow players in your D&D game. These are things that you can foresee 80% of the time. If you have a healthy fear of them, you can avoid them.
  • 64. ohcrapohcrapohcrapohcrap Thereā€™s the other 20%, when random causes the worst kind of screw-ups (or things that appear to be screw-ups). For those times, avoid the cranial-rectal inversion (a term learned from my brother). That leads to you ignoring trends, ignoring mistakes, ignoring your audience and instead running in circles gabbling like an idiot.
  • 65. DONā€™T FREAK OUT Just donā€™t!!!!! How you deal with these mistakes may just make or break your career, or your brand.
  • 66. In 1982, someone poisoned random bottles of Tylenol capsules. People died. The first case occurred September 29, 1982. Many corporations would have had the crainial-rectal inversion, hired an army of lawyers and hunkered down. In less than a week, Johnson & Johnson had distributed warnings to all hospitals and distributors, stopped production, issued a nationwide recall (the deaths all happened in and around Chicago) of 31 million bottles and bought advertising warning consumers not to take the capsules. They also oļ¬€ered to exchange the capsules for safe tablets, instead. I canā€™t even guess how much that all cost. That is a company responding well to a huge mistake. Because no matter where the tampering happened, J&J was going to wear this for decades. It was a mistake for which theyā€™d be blamed. Instead, theyā€™re a case study of how to respond to a crisis.
  • 67. 100 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 Day Orders(thousands) In less fatal circumstances, maybe you tweak a marketing campaign and sales plunge. You could panic and turn back the clock. Or, you can dig into the numbers and realize that a power outtage aļ¬€ecting Ā¼ of the United States population might be hindering online sales just a tad.
  • 68. HATERS GONNA HATE IF YOUR HEADā€™S IN THE DIRT, ALL YOU CAN TALK OUT OF IS YOURā€¦ TOOT
  • 69. DONā€™TGET PARALYZED Most important, donā€™t let fear completely paralyze you. Back to D&D for a second: If youā€™re fighting a horrific monster, and itā€™s kicking your butt, yeah, youā€™re in trouble. I donā€™t know if youā€™ll survive. I guarantee you wonā€™t survive if you just stand there.
  • 70. DO LESSON 5 SOMETHING For heavenā€™s sake, donā€™t just stand there!
  • 71. HE WHO ACTSISNā€™T DEAD AND THEN WHAT HAPPENS? Itā€™s a long story. Suļ¬ƒce it to say that no D&D player appreciates being left to get chopped into fist-sized chunks simply because the other players stood around watching. And yes, it happens.
  • 72. HE WHO ACTSISNā€™T DEAD In D&D. Also figuratively in the world of marketing.
  • 74. No bashing here, but the Republican Party really failed to adjust in the 2012 presidential campaign. More and more data showed their audience wasnā€™t on land lines. They forged ahead, looking at poll numbers. They got stomped. They needed to do something. They didnā€™t. Would that have won the election? I have no idea. But it wouldā€™ve helped.
  • 75. COMPUSA responded to lower in-store performance by doing nothing. Unless you include reducing in-store salaries, of course. Conde Nast flew Gourmet Magazine right into the ground by ignoring everything from site speed and user experience to organic search and social media. Thud.
  • 76. HE WHO SITSON HISBUTT GETS IT KICKED Sometimes someone else is refusing to budge. There are a few ways to get them unstuck.
  • 77. WEBPAGETEST.ORG Sometimes someone else is refusing to budge. There are a few ways to get them unstuck. First, appeal to their competitive nature. Here, Iā€™m comparing the load speed of two sites.
  • 78. Next, show really easy wins. If a phrase costs 4.2% of your budget and generates .6% of your traļ¬ƒc, it had better generate serious revenue. Otherwise, cutting that could save a lot of money. In this case, the phrase only generated .3% of sales, and lost money. We yanked it.
  • 79. you're not doing a regular newsletter right now. you should. Also, start with stuļ¬€ you can predict reasonably accurately. Here, e-mail sure seems like a powerful channel.
  • 80. Work within the client (internal or external) systems. Deliver recommendations and data the way they want it.
  • 81. Oh, and bribery never hurt, either.
  • 83. PEOPLE INVEST TIME FIRST The first thing most people invest in any activity is time. If you want to keep their attention, you need to generate a good return on time invested (ROTI).
  • 84. IF Iā€™M GOING TO BE A SOCIAL OUTCAST, MAKEITWORTHMYWHILE Playing D&D requires sacrifices: Staying up until 3 AM. Eating crappy food. Becoming a total social outcast. If Iā€™m going to do those things, it had better be worth my while from hour 1.
  • 85. AWESOME Luckily, every gamer gets a little rush of happy juice when they introduce a cool character or hears the Dungeon Master sayā€œYou open the chest and findā€¦ā€
  • 86. 86A LITTLE HISTORY 330,000 gold pieces 110,000 ounces of gold $143,000,000 A quick aside: I did some math. I figure in a 33- year gaming career, Iā€™ve collected about 330,000 imaginary pieces of gold. That comes to 110,000 ounces of gold (yes, someone figured out the size of a D&D gold piece. No, it wasnā€™t me. That comes to $143,000,000
  • 87. 87 EMPIRESTATEBLDG 2750 ft SPACENEEDLE MYIMAGINARYWEALTH If you stacked them up, the pile would be really tall.
  • 88. NERD Whatever. But hereā€™s the thing: I collected all that fake gold days or weeks into a particular D&D game. It wasnā€™t there, sitting on the imaginary ground, for my character to collect on day 1. So, whyā€™d I stick around?
  • 89. BUT FIRST A GOOD STORY A GOOD SETTING GOOD SNACKS Something else got me my Return on Time Invested. Maybe my fellow players brought good snacks. Maybe I had a crush on a girl in the group (yes, girls do play D&D). Or maybe weā€™re just all really good friends. Regardless, thereā€™s a great ROTI, and Iā€™ll stick around because of it.
  • 90. GIVE THEM ROTI In marketing, ROTI is an even more obvious requirement.
  • 91. CONTENT IS YOUR FIRST PRODUCT Whether theyā€™re reading a blog post, watching a video, looking at a product or reading about your Board of Directors, content is the first product they sample. Content generates ROTI. There is no escaping this. That means you have to look to many factors:
  • 92. SPEED Site speed ā€“ the speed at which a page appears in a visitorā€™s browser ā€“ may be the single most important factor in internet marketing. OK, thatā€™s a bit much. But think about it: The speed of your site aļ¬€ects all channel performance, conversion rates, customer satisfaction, user experienceā€¦ Itā€™s a big deal.
  • 93. 75kb I could do a whole other talk about this. Go run Yslow on your site. But at least, please, donā€™t have a 75kb, 4 pixel wide image designed as a background. OK? Please?
  • 94. READABILITY How easy is your copy to read, or images to view, or videos to watch? Reading online is hard. You need to make it easier.
  • 95. This is not so great. Maybe the writing is great (cough I wrote it cough cough). Maybe it isnā€™t. But the spacing makes me feel like Iā€™m in a very small room.
  • 97. But Iā€™m not a design pro. I canā€™t just pull great typography from one nostril. So I go by the numbers. Use Pearsonifiedā€™s awesome Golden Ratio Typography Calculator and youā€™ll get a great starting point for font size, line spacing, etc. Or, maybe youā€™re better at this than I am.
  • 98. The way you write matters, too. Donā€™t use 11 words when 1 will do. I love Nozbe. Theyā€™re awesome. So I can gently poke fun at their home page copy. Thatā€™s one sentence. I nearly passed out reading it. Not good.
  • 99. I used a metric called Flesch-Kincaid Reading Ease to gauge the Nozbe copyā€™s diļ¬ƒculty. Yikes. FKRE isnā€™t the be-all end-all. But it does provide a basic measure to verify gut feelings. Iā€™ve got a link to this tool in the link bundle.
  • 101. sigh Ā  I donā€™t know what else to say, really.
  • 102. WRITE WELLBelieve it or not, customers do care whether they can actually understand your writing. No, I donā€™t have test data. No, you donā€™t need to test it. Which Harrison Ford movie do you remember? Witness or Hollywood Homicide? Case closed. So write well, or hire someone who does.
  • 103. WRITEEVERYDAY The first real writing talent I ever knew said ā€˜write every day.ā€™He said it, well, every day. You need to.
  • 104. You can track which content performs best. This is a great custom report by Avinash Kaushik. Itā€™s in the link bundle. Use it.
  • 105. AVOID GAZEBOS This is a gaming legend. Go search forā€œEric and the Dread Gazebo.ā€ Do not have a mouthful of beverage when you read it.
  • 106. DENIM JEANS NO YES Less funny in marketing. OK, strictly speaking ā€˜denimā€™is better. But no one searches for denim. They search for jeans.
  • 107. UNBOUNCE Test it! Build a landing page and iterate the heck out of it, using diļ¬€erent wording. Unbounce and Optimizely are great tools for this.
  • 108. LOOK AT ONSITE SEARCH Look at your onsite search numbers. Or at Adwords keywords data. Or Twitter bios. Use that data to show what gets more attention. Thatā€™s your target phrase. No Gazebos. No denim.
  • 109. LESSON 7 NO ONECARES ABOUT THE COWS True storyā€¦
  • 110. NO ONE CARES ABOUT THE COWS MOO. I HAVE 3 HIT POINTS AND AN ARMOR CLASS OF 10. One of the best dungeon masters I know has one terrible habit: He etches out every detail of the imaginary setting. Down to the number of cows each farmer owns, and the total hit points of each cow. Not kidding.
  • 111. EGO I do the same thing with my company. When writing a proposal, I feel like I have to show every detail of how we do what we do. Does anyone care? Probably not. My trouble starts with my ego. Itā€™s usually small, damp and badly shredded, but get me talking about my company and it swells into a football stadium.
  • 112. EGO XTake ego out of the equation. Maybe weā€™re right. But the audience wonā€™t appreciate our brilliance. Remember ROTI! Your audience will appreciate it if you use their language and cut to the chase.
  • 113. FOCUS ON THE END NOTTHEMEANS Focus on the end ā€“ how youā€™ll get a customer what they want ā€“ instead of the means.
  • 114. ANSWER ā€˜SO WHAT?ā€™ - STEVE GAHLER As Portentā€™s CEO likes to ask:ā€œSo what?ā€ If you donā€™t answer that, no amount of detail will help.
  • 115. Specialized goes straight to the type of tire. Thatā€™s what I need. I know what kind of tire I need. Just let me get to it.
  • 116. And then, they use a quote to cut right to the advantage of the tire. Yes, itā€™s pure marketing. But it also talks up theā€˜so what.ā€™This tire will make me faster!!!! Well, no. But you get the idea.
  • 117. Then they get to details. I can drill down if I want.
  • 118. Schwinn, on the other hand, is a Greek tragedy. Can you find anything, anywhere, that tells me why I want this bike?
  • 119. I WANT ROAST BEEF, NOT COWS.
  • 120. LESSON 8 EVERYONENEEDS TO SLAY A MONSTERNOWANDTHEN Ā  Whether you play D&D or pro football.
  • 121. SLAYING MONSTERS IS HEROIC you slay me. Uh, figuratively speaking. Part of D&D is doing extraordinary things. The worst games are the ones where you have to attend to every detail of buying supplies, negotiating a night at an inn or experience mile by grinding mile of travel. The cows thing, again. I donā€™t know about you, but I get plenty of that in real life. D&D ā€“ and most games like it ā€“ is about being heroic.
  • 122. SLAYING MONSTERS IS HEROIC i am stuffed with awesome You Beat The Bad Guy. You beat the odds and come out in one piece. Or maybe twoā€¦ This is not a D&D mini. I got so much hate mail the first time I used this guy, I have to point that out. Itā€™s from a diļ¬€erent game. I painted it. Iā€™m using it. So there.
  • 123. UNTIL ITā€™S NOT OH Boy. golly gee. i found another +12 sword of slaying. i am excited. But you can ruin a great game by making it too easy. Campaigns where great stuļ¬€ falls from the sky are just boring. They ruin the story arc we all love.
  • 124. EXPOSITION COMPLICATION CLIMAX RESOLUTION STORY ARC The classic story arc: First, you get familiar with stuļ¬€ in the exposition. Then, something happens that sets up a challenge of some kind. Then, you resolve it. Then you get your cool stuļ¬€, or die, or fail, or whatever.
  • 125. YOUā€™RE IN A BAR YOUā€™RE HIRED IT ALL GOES HORRIBLY WRONG SCREAMING OCCURS YOU GET TREASURE (OR KILLED) STORY ARC Hereā€™s a typical D&D story arc. Itā€™s pretty straightforward.
  • 126. LIFE PROBLEM CRAP! GET STUFF STORY ARC Most customers are going through this when they start looking for your product or service. They are likely at ā€˜Problemā€™orā€˜Crap!ā€™ Respect the arc.
  • 127. DISCOVER RESEARCH BUY REWARD STORY ARC Here are the most likely actions at each phase of the arc. Before thereā€™s a problem, the audience may simply discover you, without searching. Social media excels at this. Once the problem pops up, they start actively researching a solution. Then they buy or not, which resolves the problem.
  • 128. SOCIAL SEARCH SITE REWARD STORY ARC Think of your channels like this. It changes, of course. But if youā€™re running a simple web business or services firm, this is pretty much what happens.
  • 129. LEARN YOUR$H!T LESSON 9 Yes, I just swore. I get mad about this.
  • 130. WHAT DO I DO NOW? Iā€™m happy to bring new people into the cult of Dungeons & Dragons. But at some point, you gotta learn the rules. There is nothing more maddening than stopping the game for 25 minutes every time one player needs to swing a freaking sword. Tell me Iā€™m wrong, fellow gamers. I dare you.
  • 131. 131A LITTLE HISTORYSo you learn the rules. But you also learn the setting. You watch movies. Read books. Take me for exampleā€¦
  • 132. 132A LITTLE HISTORY 33 years 300 hours/year 9900 hours played Iā€™ve put a ridiculous amount of time into D&D and other games. I figured out itā€™s a bit under 10,000 hours.
  • 133. 133A LITTLE HISTORY 33 years 300 hours/year 9900 hours played 7500 hours studying in law school Which is more time than I dedicated to law school. Which probably explains a lot.
  • 135. 135A LITTLE HISTORY LEARNINGMARKETING 45,000 HOURS Marketing? A lot of time. And thereā€™s still a ton I donā€™t know. So Iā€™m learning, all the time, which is fantastic. You need to do the same.
  • 136. 136A LITTLE HISTORY If youā€™re a marketer, learn from the masters: David Ogilvyā€¦
  • 140. 140A LITTLE HISTORY TRYSTUFF And learn by doing. Try stuļ¬€!!!!
  • 141. LESSON 10 BEGOOD Most gamers disagree with me on this, butā€¦
  • 142. again?! wtf people??? ā€¦I donā€™t like playing the evil folks. Itā€™s just not fun. I want to be Captain Kirk, not Khan, no matter how awesome the the bad guy seems.
  • 143. LESSON 10 NEVER,EVER TOUCHANOTHER PLAYERā€™S DICE I SAW THAT!!!! YOU ROLLED A 4, NOT A 14! GAAAH! DUDE! LIGHTEN UP! Donā€™t cheat. In D&D, you just wonā€™t be invited back. In marketing, itā€™s calledā€˜lying,ā€™ā€˜scumbaggery,ā€™and sometimesā€˜a crime.ā€™ In D&D terms, this is evil.
  • 144. Donā€™t try tragedy surfing. At best, neutral, but probably evil.
  • 145. If you do this for yourself,itā€™s chaotic stupid. If you do it for a client and donā€™t tell them, itā€™s 100% evil. Youā€™re putting a client at risk by risking a Google penalty.
  • 146. Lying, using your skills to spread that lie ā€“ those are pure evil. Propaganda is a form of marketing. And Goebbels was a marketer. He just sold catastrophe.
  • 147. GREATCOMMUNICATIONSCAN SAVE THE WORLD Iā€™m not going for shock value here. Iā€™m just illustrating that what we do matters. I firmly believe that great communications can save the world.
  • 148. MARKETING IS COMMUNICATIONS And what we do is a form of communiations. Itā€™s important because it makes other things important. It impacts folksā€™perception of whatā€™s important to them and whatā€™s not.
  • 149. Thatā€™s the last reason I love Dungeons & Dragons, too. It lets you, for a few hours, completely change whatā€™s important fromā€˜pay the billsā€™toā€˜save the world.ā€™ Which may tag me as crazy, but I find it pretty fun.