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L3 CMPT Y2 Evaluation Template.pptx

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L3 CMPT Y2 Evaluation Template.pptx

  1. 1. L3 Creative Media Production & Technology Year Two Evaluation Template
  2. 2. Evaluation Overview This evaluation form is designed to assist you in the evaluation of your projects. When using this form it is good practice to: • Use appropriate terminology. • Stay concise and focus on key points. • Evaluate and analyze your statements. • Focus on judgements about work rather than telling a story of how it was made. Please find the grading matrix here to help you assess you are working at the right level. Level 3 Extended Diploma Grading Matrix - https://bit.ly/2Jnqj3v
  3. 3. Project Overview In this section you will outline the aim of the project/task and give an overview of the activates you undertook to complete it.
  4. 4. What was the theme of your project and what attracted you to it? • The theme of my project was gaming. I find Gaming an interesting topic because there are many varied opinions on the subject. A lot of people may find gaming to be a bad influence, and some may think it’s a good influence which is why I decided to do an interview on gaming, It’s good to find out how someone else feels about it. • One thing that attracted me to it would be that it’s a very controversial subject, Like I said before people either like it or hate it and there’s many factors that contribute to why people either like or hate it. • Another thing that attracted me to it would be that It gave me an opportunity to work with my strong point of knowledge. I have been learning about the gaming world for years and I just find it a great topic to talk about personally. There's many different aspects of gaming that makes it great. • One other thing that attracted me to it would be that It gave me the idea of my interview being animated. People find it entertaining when people animate gaming and I wanted to make my interview funny which is when the idea sprung to mind.
  5. 5. What research did you undertake and how did it help develop your project? • Firstly I did some intricate research on the different types of animation and what style would be best for my interview then I conducted research on the different types of animated interviews and how they will help the production of my project. • With this kind of research it gives me a better idea on how to construct my interview and I even tried to experiment with types of questions to ask for the best kind of answer. • I made sure my research is entirely related and has the proper knowledge in order to better my skills.
  6. 6. How did you develop and improve your ideas throughout the project? • I tried different approaches into animating my interview and even looked at different examples from other animators. • The different animators showed different styles of animation and also the different techniques that each animator incorporated into their animation. • I also tried experimenting with my own style and improve my drawing skills, my goal had been to improve my skills enough to beat my fmp last year and this was the perfect opportunity to prepare.
  7. 7. What was the outcome of the project/task? • The outcome of all the developments lead me to my game interview. • My gaming interview seemed like the best option for my form of creativity and even links to my strong points, ie gaming. I felt like with the animation plus the chaotic gaming would create the best source of entertainment. • I was very tempted to do an animated podcast but the only issue I had with the idea is that I struggle to uphold conversations and talking more than 1 on 1 is also a struggle. It’s hard to co ordinate when people talk about their different opinions.
  8. 8. Personal Response This section will explore your thoughts and feelings about the experience. This will help gain a understand of how your personal feelings may have impacted the final outcome.
  9. 9. How did you feel about the project before you started? • I was really excited to do the project when I heard about it, and I already had a few ideas to start with. I feel like the projects this year are much better compared to last years projects, I feel like I get more freedom to do what I want. I was also quite nervous about the project as well because I was afraid of having a bad idea or it not working out how I want. • I think I was more confident about this project than a lot of my other ones because the ideas I had for this project were mainly based off things I know and can work with. I also think that with the ideas I had I felt like I could conduct a lot more research and have a bigger general idea to work with. • I was a little scared about this project because I am still struggling with my time management, better than last year but still not great in my opinion. I really felt like I needed to prepare myself more for the project so I could keep on top of organization and time.
  10. 10. What do you think about your project development and how did it help you to refine your idea? • I feel like I did well with my Idea development and that I covered a lot of factors to contribute to my project. I made sure that my research tied in with my idea development and especially made sure that my Idea was refined using It. I tried to cover how that my general Idea would help my product then giving some analysis based on my product and some examples that I can reference my idea to. • Another thing with my project development that I believed refined my idea would be that I could analyze the different types of animation as well as looking at how animators animate interviews. It gave me insight about how I should construct my animation and how types of questions effect the outcome. • One other thing that I believed helped would be when analyzing how people animated interviews, I noticed that some animators use less framed but more detail and it’s to practice mouth movement which is something I’ve been wanting to refine in my animation.
  11. 11. Did you collaborate on your project or engage contributors, etc.? • I collaborated with my friend who let me interview her. She also helped me with the idea of playing games while doing the interview. • She also gave me reference ideas on how she wanted her character, and she gave a massive contribution to my project. • Other than my friend I had no other collaborators.
  12. 12. How did you feel when the project was completed and why? • I was honestly relieved that the project was completed. It has caused me so much stress and pressure after losing half of my work and it was very hard to complete on time and it was more frustrating handing in things late. • I also felt quite sad about it as well because it was still fun in ways and I especially liked interviewing my friend, I feel like it gave me a confidence boost in my social skills.
  13. 13. Evaluating the project In the previous sections, you have been commenting upon the project development. The evaluation may include some similar information but it will also include critical comment. An evaluation must include information about the good and bad points of the project and it is important to be honest. Finally, you should make a judgment about the effectiveness of the success of the project
  14. 14. What were the good points about the project/task and what did you learn from them? [try and think of at least 3, more if possible] • The good points about my project would probably be the questions that actually made it into the project. They were the inly ones I was happy with and could be even called animation. After losing a lost of my work it became harder and harder to get all 10 questions the way I wanted and in the end I scrapped the hard ones and tried to input more detail into the ones I did and also make them longer to make up for lost time. • Another good point would probably be the skills I learn along the way while animating and the amazing help from my siblings in the end. They taught me that there are much easier ways to animate without using photoshop and I think I might use a different software for future use. • Lastly a good point would probably be how well the footage turned out and the amount of depth I got from the interview with my friend
  15. 15. What challenges did you face and how did you respond to them? Try and think of at least 3... • One big challenge I faced was the memory wipe that took out half my work. I had to salvage and scrap my work at the same time and think of ways to fix my animation before the deadline. • Another big challenge was incorporating more detail into my animation with the small time I had left to fix my animation. This was because I had to make up for lost work and create something shorter but better. • Lastly would probably be using photoshop. I now realise that photoshop is much harder to use than the other software me and my sibling used in the end and that photoshop cs5 should just not exist, it has way to many bugs and exploits.
  16. 16. What were the negative points about the experience, and what could you have done to improve them? • Negative points would be: • Using photoshop, honestly made everything a lot harder and made my animation choppy. To improve I’m going to use pro create and ibis paint instead, it’s accessible both on phone and pc and gives animators so much help • Losing work to a wipe, even though the work was saved on one computer it didn’t transfer to the other computer and therefore was lost. To improve I’m going to back things up on a memory stick at all times. • Time, I think that this project should have had more production weeks especially as some types of projects take longer to make than others depending on the type you do.
  17. 17. How would you rate the final piece? [think along the lines of poor, satisfactory, good or excellent...justify your rating] • In my complete honest opinion I would rate my project between poor and satisfactory. This is only because of the fact I lost so much work but in the end it turned out okay and it helped I switched programmes in the end. I really wish thay my work hadn’t been lost but it also made me realise that my skills would be pit to use better on pro create and I could probably produce something better for next time. • It has been hard doing this project and it’s annoying this isn’t the first time my work has been lost because it sets me back on my grades. From now on everything will be backed up and I’m going to work even harder on my animating skills so I can create in a shorter time frame.
  18. 18. What is your opinion of your final piece? What elements do you think are successful and why? I’m not happy with it but some parts I am happy with it. I feel like the overall footage was better than my animation mostly because I had to cut out a lot of audio detail in order to get visual detail. I think thay the parts me and my sibling worked on using pro create turned out 100 percent better than I thought and it saved so much time and honestly gave me a laugh. I think that part has made my project more successful as its elevated my work onna different level.
  19. 19. How well did your project apply the characteristics and conventions of the medium you worked in? • I think it worked out pretty well I tried to keep things as relative as possible and also keep it focused around the audience I’m aiming for and I tried my best to just keep the overall humor of this project. • I kept animating as best as I could so all parts thay I’ve included tie in together and time together. It might not be the best but it’s the best I can do and I think that it’s pretty good.
  20. 20. How did you design appeal to your target audience? • My audience is for people who love animation, gaming and entertainment which Is a wide variety of people. I kept as much humor in as I can while staying on track of the interview and I also kept in the gaming aspect that brings out the chaos. These are some of the things I think thay the target audience would be drawn to and it also gives people a chance to loom at my animation and drawing improvements from last year.
  21. 21. Analysis In this section, you will focus on the details of the project and make sense of what happened in the project. You should demonstrate how your decisions informed the project development and the success of the outcome.
  22. 22. In what ways was the overall project a success? • I think that it’s a success because in the end it was still completed and it still has length to it. I was afraid it would only be two minutes long but it’s ended up longer than I thought. Although I had to cut out so much I feel like it gave me an opportunity to find ways to improve under pressure which I feel like I did which is another success to me, finding different softwares and drawing techniques really made a difference for me and even though my animation might not be consistent anymore, some people like changes in animation, it’s almost like giving people a taste of a completely different style.
  23. 23. What elements did not go well and why? • Half of my work went missing during production therefore I had to sacrifice more of my animation in order to be done almost on time for evaluation. • I think one thing that did not go well would probably be working on two different formats of Ps. It has been very hard transferring all the work over and refining it on time.
  24. 24. How did your skills develop during the portfolio? [remember, skills aren't just technical, remember things like organization, time management, communication, etc. as well] (Don’t remember needing to do a portfolio for animation) will talk to dave.
  25. 25. What meaning and messages did you want to convey and were you successful? • My main message was for people to have fun in whatever they do, even an interview can be fun with the right people and still give off critical and valid answers. • I believe that I was successful in conveying the message as people found my interview entertaining and educational.
  26. 26. What feedback did you get from your peers and viewings? • The feedback I’ve had to far has been very positive and supportive. People were upset thay the couldn’t see what more I had to offer but they were still amused by the animation I still had left to give. People really seemed to laugh at it so I felt like it was good.
  27. 27. What would you do differently in the future and why? • Id probably make a shorter animation but with more detail and to me it seems a little harder the longer they are, especially with the production time I had to do it. • I’d also maybe find a better style to work with as well therefore keeping my drawings more consistent as well, making more sense of the animation.
  28. 28. What knowledge have you gained that would help you in the future to improve your project? Also, what knowledge from academic literature and professionals has helped and why? • I have gained the knowledge to never use photoshop for animation again, I have been shown the different softwares that can really open up my door of creativity and In the future I should be able to produce much better animation and in a shower period of time which is better for me because I still have issues with time management. • I also learned while using certain softwares that there are many ways to organise my layers and work so nothing will go missing or get jumbled up in the wrong section.
  29. 29. Action Plan This section will identify what you would do differently in the future and identify ways you could develop.
  30. 30. If you were making a similar project in the future, what would you do differently? • Id give myself more time to back up my work and organize it properly because I do not want to lose work again. • I’d also probably just try and improve on my drawing skills; I think that is something I can always evolve and make better. • I think another thing that I’d do would be to record on a different device so that there's no hassle moving the audio onto the pc.
  31. 31. How could you develop your skills for future projects? Please identify the appropriate resources and courses. For example, webpages, tutorials, books, short courses and qualifications. • Pro create is greater to help my editing skills when finishing and touching up my animations • Fire alpaca and krita are much better options for animationnas they provide all the resources to better develop how you want to animate and also gives a much wider variety of brushes and palletes to work with. • Ibis paint is for on the go so I now have even more time to animate and I can do it where I want and it’s equipped with some of the best drawing tools and tips to help better drawing skills. • There are also different Web pages that you can look at other people’s tutorials and other people’s work and you can even post your own and have people send you feedback right away so you can get those critical points that could massively improve your work.
  32. 32. What personal attributes could you develop to ensure you are working at a professional level? • Adapt and learn in order to have a wider and more professional vocabulary when writing. • Adapt to different softwares therefore when working for different people you already have the skills to work on whay they use and make a good impression. • Constantly learning on the go even if you become good at what you do just shows the best level of optimism.

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