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Xavier Thomas

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Xavier Thomas

  1. 1. XAVIER THOMAS WEB PRODUCT MANAGEMENT + SERVICE DELIVERY
  2. 2. RÉMY COINTREAU CORPORATE WEBSITE TEAM:    REDSPEAK, FANGOHR After landing this account, I led the engagement with Rémy US for my boutique consultancy, Redspeak.  We defined an engagement strategy, then moved from concept development through a series of small launches, by years end completely redefining the online presence of Rémy USA.  It's gratifying to work with sophisticated clients who have distilled their mission and vision and keep such high standards for their brand. ROLE:    STRATEGY, ACCOUNT MANAGEMENT
  3. 5. SEED SEED approached me to produce an online companion for their print magazine's year-end special issue.  In an innovative process, SEED's creative team essentially curated this piece.  We collaboratively developed the 'microfiche' concept, then I designed a production to fit their budget and requirements.  I then managed the production of the piece, which has been the #2 piece of content on their high-traffic site for months running. THE UNIVERSE IN 2009 TEAM:    REDSPEAK, FANGOHR ROLE:    STRATEGY, ACCOUNT MANAGEMENT
  4. 8. TISHMAN SPEYER It's a pleasure to work with clients as discerning as the Tishman Speyer team. They expected the best visualizations and experience we could produce for this luxury development on the SF skyline.  We produced the 3D visualizations, composited the movies, and developed the innovative online experience which helped their marketing team sell many floors of the building before construction had even begun. THE INFINITY TEAM:    THE 7TH ART ROLE:    STRATEGY, ACCOUNT MANAGEMENT
  5. 11. DREAM VILLAGE After collaborating with Fangohr on the brand, I led the design and development of this for-profit social enterprise, which teaches kids ages 6-9 to be better global citizens by introducing them to pressing issues and coaching them through templates for action. Actual NGOs are introduced in print books, then cause context is widened on the website, and finally  youth are prompted to donate (roughly half book profits) to the cause of their choice.  SOCIAL ENTERPRISE FOR KIDS TEAM:    DREAM VILLAGE, INC ROLE:    CREATIVE DIRECTION, PRODUCT MANAGEMENT
  6. 14. FAR STAR This experiential brand study was completed for another creative agency with the all too common problem of being way too busy to work on their own portfolio.  Working with Fangohr, we produced a menu of brand experiences to express their company ethos.  I then worked with them in fleshing out Papervision 3D prototypes of the selected concept. EXPERIENTIAL BRAND STUDY TEAM:    WE DONT PLAY FAIR ROLE:    CREATIVE DIRECTION, PROTOTYPING

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