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Patterns for building patterns communities

  1. Patterns for building patterns communities Yishay Mor, Pattern Language Network, London Knowledge Lab, UK
  2. Learning Patterns was a Jointly Executed Integrating Research Project of the Kaleidoscope Network of Excellence, funded under the FP6 programme. For further details, please see http://lp.noe-kaleidoscope.org/
  3. The Pattern Language Network (Planet) project is a collaboration between Leeds Metropolitan University, Coventry University, Glasgow Caledonian University, Kings College London and London Knowledge Lab. It is funded by JISC under the Users and Innovation Programme. For more information see http://patternlanguagenetwork.org
  4. Think of a technology that you have encountered recently, which has changed your life in some way
  5. Think of an Eureka! Moment, where you understood how you could use this technology, or understood something by using the technology (or both)‏
  6. Draw it. (3 minutes)‏ You can use words, but only as part of the drawing.
  7. Now look left & right, and find a pattern.
  8. Problem: Bad Design
  9. Context: Technology Enhanced Education
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  12. the critical resource is not the capacity to produce, but the knowledge to do it right. Problem: The Design Divide the gap between those who have the expertise to develop high-quality tools and resources and those who don’t (Mor & Winters, 2008*)‏
  13. Solution...
  14. ?
  15. Traditional social configuration of design Client Designer Developer (dumb) Users
  16. Patterns -> democratisation of design knowledge Client Designer Developer Users
  17. The Distributed Development Network* Winters, Mor & Pratt, forthcoming http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=1787 The Interwebs
  18. Patterns: Sharing of distributed design knowledge
  19. Learning patterns for the design and deployment of mathematical games lp.noe-kaleidoscope.org 1 year / 7 institutions / 6 countries / 16 team members / 6 workshops / >50 patterns Designing games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise - mathematics, games development, software engineering, learning and teaching. All are various facets of design knowledge. http://yish.blip.tv/file/1822412/
  20. Case studies
  21. Typologies
  22. Patterns
  23. Trails
  24. patternlanguagenetwork.org
  25. Workshop I: Sharing case stories
  26. Three hats
  27. http://yish.blip.tv/file/1839670/
  28.  
  29. http://yish.blip.tv/file/1839715/
  30.  
  31. Paper 2.0
  32. Thank you The pattern language network project: http://patternlanguagenetworg.org Yishay Mor http://people.lkl.ac.ukyishay yishaym@gmail.com This presentation http://www.slideshare.net/yish/patterns-for-building-patterns-communities
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