1. 「ゲーム開発に必要な
ゲームアーカイブ」
Game Archive and Database
required from Game Development
Youichiro Miyake
(Board member of DiGRA JAPAN)
y.m.4160@gmail.com
立命館大学 ゲーム研究センター
International Digital Game Preservation 2019
International Digital Game Preservation 2019
5. 「ゲーム開発に必要な
ゲームアーカイブ」
Game Archive and Database
required from Game Development
Youichiro Miyake
(Board member of DiGRA JAPAN)
y.m.4160@gmail.com
International Digital Game Preservation 2019
30. In “Ready Player One”, game development are recorded as video-
data, and anyone can see all movies in the library.
That is very ideal case !
http://wwws.warnerbros.co.jp/readyplayerone/
39. Open Sources
• John Carmack released
DOOM SOURCE CODE in 1997
• BLACK BOOK (Quake technologies)
Michael Abrush published in 1997 (free online in 2001)
https://github.com/id-Software/DOOM
http://www.drdobbs.com/parallel/graphics-
programming-black-book/184404919