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Applets
Applets
• An applet is a Panel that allows interaction with a
Java program
• A applet is typically embedded in a Web page and
can be run from a browser
• You need special HTML in the Web page to tell
the browser about the applet
• For security reasons, applets run in a sandbox:
they have no access to the client’s file system
Applet Support
• Most modern browsers support Java 1.4 if they
have the appropriate plugin
• In the PC labs, Internet Explorer 5.5 has been
updated, but Netscape has not
• The best support isn't a browser, but the
standalone program appletviewer
• In general you should try to write applets that can
be run with any browser
What an applet is
• You write an applet by extending the class Applet
• Applet is just a class like any other; you can even
use it in applications if you want
• When you write an applet, you are only writing
part of a program
• The browser supplies the main method
The genealogy of Applet
java.lang.Object
|
+----java.awt.Component
|
+----java.awt.Container
|
+----java.awt.Panel
|
+----java.applet.Applet
The simplest possible applet
import java.applet.Applet;
public class TrivialApplet extends Applet { }
<applet
code="TrivialApplet.class”
width=150 height=100>
</applet>
TrivialApplet.java
TrivialApplet.html
The simplest reasonable applet
import java.awt.*;
import java.applet.Applet;
public class HelloWorld extends Applet {
public void paint( Graphics g ) {
g.drawString( "Hello World!", 30, 30 );
}
}
Applet methods
public void init ()
public void start ()
public void stop ()
public void destroy ()
public void paint (Graphics)
Also:
public void repaint()
public void update (Graphics)
public void showStatus(String)
public String getParameter(String)
Why an applet works
• You write an applet by extending the class Applet
• Applet defines methods init( ), start( ), stop( ),
paint(Graphics), destroy( )
• These methods do nothing--they are stubs
• You make the applet do something by overriding
these methods
• When you create an applet in BlueJ, it automatically
creates sample versions of these methods for you
public void init ( )
• This is the first method to execute
• It is an ideal place to initialize variables
• It is the best place to define the GUI Components
(buttons, text fields, scrollbars, etc.), lay them out,
and add listeners to them
• Almost every applet you ever write will have an
init( ) method
public void start ( )
• Not always needed
• Called after init( )
• Called each time the page is loaded and restarted
• Used mostly in conjunction with stop( )
• start() and stop( ) are used when the Applet is
doing time-consuming calculations that you don’t
want to continue when the page is not in front
public void stop( )
• Not always needed
• Called when the browser leaves the page
• Called just before destroy( )
• Use stop( ) if the applet is doing heavy
computation that you don’t want to continue when
the browser is on some other page
• Used mostly in conjunction with start()
public void destroy( )
• Seldom needed
• Called after stop( )
• Use to explicitly release system resources (like
threads)
• System resources are usually released
automatically
Methods are called in this order
• init and destroy are only called
once each
• start and stop are called
whenever the browser enters and
leaves the page
• do some work is code called by
your listeners
• paint is called when the applet
needs to be repainted
init()
start()
stop()
destroy()
do some work
public void paint(Graphics g)
• Needed if you do any drawing or painting other than
just using standard GUI Components
• Any painting you want to do should be done here, or
in a method you call from here
• Painting that you do in other methods may or may not
happen
• Never call paint(Graphics), call repaint( )
repaint( )
• Call repaint( ) when you have changed something
and want your changes to show up on the screen
• repaint( ) is a request--it might not happen
• When you call repaint( ), Java schedules a call to
update(Graphics g)
update( )
• When you call repaint( ), Java schedules a call to
update(Graphics g)
• Here's what update does:
public void update(Graphics g) {
// Fills applet with background color, then
paint(g);
}
Sample Graphics methods
• A Graphics is something you can paint on
g.drawRect(x, y, width, height);
g.fillRect(x, y, width, height);
g.drawOval(x, y, width, height);
g.fillOval(x, y, width, height);
g.setColor(Color.red);
g.drawString(“Hello”, 20, 20); Hello
Painting at the right time is hard
• Rule #1: Never call paint(Graphics g), call
repaint( ).
• Rule #2: Do all your painting in paint, or in a
method that you call from paint.
• Rule #3: If you paint on any Graphics other than
the Applet’s, call its update method from the
Applet’s paint method.
• Rule #4. Do your painting in a separate Thread.
• These rules aren't perfect, but they should help.
Other useful Applet methods
• System.out.println(String s)
– Works from appletviewer, not from browsers
– Automatically opens an output window.
• showStatus(String) displays the String in the
applet’s status line.
– Each call overwrites the previous call.
– You have to allow time to read the line!
Applets are not magic!
• Anything you can do in an applet, you can do in
an application.
• You can do some things in an application that you
can’t do in an applet.
• If you want to access files from an applet, it must
be a “trusted” applet.
• Trusted applets are beyond the scope of this
course.
Structure of an HTML page
HTML
TITLE
BODYHEAD
(content)
• Most HTML tags
are containers.
• A container is
<tag> to </tag>
HTML
<html>
<head>
<title> Hi World Applet </title>
</head>
<body>
<applet code="HiWorld.class”
width=300 height=200>
<param name="arraysize" value="10">
</applet>
</body>
</html>
<param name="arraysize" value="10">
• public String getParameter(String name)
• String s = getParameter("arraysize");
• try { size = Integer.parseInt (s) }
catch (NumberFormatException e) {…}
The End

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Applets

  • 2. Applets • An applet is a Panel that allows interaction with a Java program • A applet is typically embedded in a Web page and can be run from a browser • You need special HTML in the Web page to tell the browser about the applet • For security reasons, applets run in a sandbox: they have no access to the client’s file system
  • 3. Applet Support • Most modern browsers support Java 1.4 if they have the appropriate plugin • In the PC labs, Internet Explorer 5.5 has been updated, but Netscape has not • The best support isn't a browser, but the standalone program appletviewer • In general you should try to write applets that can be run with any browser
  • 4. What an applet is • You write an applet by extending the class Applet • Applet is just a class like any other; you can even use it in applications if you want • When you write an applet, you are only writing part of a program • The browser supplies the main method
  • 5. The genealogy of Applet java.lang.Object | +----java.awt.Component | +----java.awt.Container | +----java.awt.Panel | +----java.applet.Applet
  • 6. The simplest possible applet import java.applet.Applet; public class TrivialApplet extends Applet { } <applet code="TrivialApplet.class” width=150 height=100> </applet> TrivialApplet.java TrivialApplet.html
  • 7. The simplest reasonable applet import java.awt.*; import java.applet.Applet; public class HelloWorld extends Applet { public void paint( Graphics g ) { g.drawString( "Hello World!", 30, 30 ); } }
  • 8. Applet methods public void init () public void start () public void stop () public void destroy () public void paint (Graphics) Also: public void repaint() public void update (Graphics) public void showStatus(String) public String getParameter(String)
  • 9. Why an applet works • You write an applet by extending the class Applet • Applet defines methods init( ), start( ), stop( ), paint(Graphics), destroy( ) • These methods do nothing--they are stubs • You make the applet do something by overriding these methods • When you create an applet in BlueJ, it automatically creates sample versions of these methods for you
  • 10. public void init ( ) • This is the first method to execute • It is an ideal place to initialize variables • It is the best place to define the GUI Components (buttons, text fields, scrollbars, etc.), lay them out, and add listeners to them • Almost every applet you ever write will have an init( ) method
  • 11. public void start ( ) • Not always needed • Called after init( ) • Called each time the page is loaded and restarted • Used mostly in conjunction with stop( ) • start() and stop( ) are used when the Applet is doing time-consuming calculations that you don’t want to continue when the page is not in front
  • 12. public void stop( ) • Not always needed • Called when the browser leaves the page • Called just before destroy( ) • Use stop( ) if the applet is doing heavy computation that you don’t want to continue when the browser is on some other page • Used mostly in conjunction with start()
  • 13. public void destroy( ) • Seldom needed • Called after stop( ) • Use to explicitly release system resources (like threads) • System resources are usually released automatically
  • 14. Methods are called in this order • init and destroy are only called once each • start and stop are called whenever the browser enters and leaves the page • do some work is code called by your listeners • paint is called when the applet needs to be repainted init() start() stop() destroy() do some work
  • 15. public void paint(Graphics g) • Needed if you do any drawing or painting other than just using standard GUI Components • Any painting you want to do should be done here, or in a method you call from here • Painting that you do in other methods may or may not happen • Never call paint(Graphics), call repaint( )
  • 16. repaint( ) • Call repaint( ) when you have changed something and want your changes to show up on the screen • repaint( ) is a request--it might not happen • When you call repaint( ), Java schedules a call to update(Graphics g)
  • 17. update( ) • When you call repaint( ), Java schedules a call to update(Graphics g) • Here's what update does: public void update(Graphics g) { // Fills applet with background color, then paint(g); }
  • 18. Sample Graphics methods • A Graphics is something you can paint on g.drawRect(x, y, width, height); g.fillRect(x, y, width, height); g.drawOval(x, y, width, height); g.fillOval(x, y, width, height); g.setColor(Color.red); g.drawString(“Hello”, 20, 20); Hello
  • 19. Painting at the right time is hard • Rule #1: Never call paint(Graphics g), call repaint( ). • Rule #2: Do all your painting in paint, or in a method that you call from paint. • Rule #3: If you paint on any Graphics other than the Applet’s, call its update method from the Applet’s paint method. • Rule #4. Do your painting in a separate Thread. • These rules aren't perfect, but they should help.
  • 20. Other useful Applet methods • System.out.println(String s) – Works from appletviewer, not from browsers – Automatically opens an output window. • showStatus(String) displays the String in the applet’s status line. – Each call overwrites the previous call. – You have to allow time to read the line!
  • 21. Applets are not magic! • Anything you can do in an applet, you can do in an application. • You can do some things in an application that you can’t do in an applet. • If you want to access files from an applet, it must be a “trusted” applet. • Trusted applets are beyond the scope of this course.
  • 22. Structure of an HTML page HTML TITLE BODYHEAD (content) • Most HTML tags are containers. • A container is <tag> to </tag>
  • 23. HTML <html> <head> <title> Hi World Applet </title> </head> <body> <applet code="HiWorld.class” width=300 height=200> <param name="arraysize" value="10"> </applet> </body> </html>
  • 24. <param name="arraysize" value="10"> • public String getParameter(String name) • String s = getParameter("arraysize"); • try { size = Integer.parseInt (s) } catch (NumberFormatException e) {…}