This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Paratextual Studies and Video Games
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8. Jones, S.E., 2008. The Meaning of Video Games: Gaming and Textual Strategies 1st ed., Routledge.
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13. THE FOLLOWING LISTS ARE NOT COMPLETE OR EXHAUSTIVE THEY ARE MERELY FOR ILLUSTRATIVE PURPOSES THEY ADDRESS AN EVER EXPANDING FIELD OF STUDY SO AIM TO SKETCH AN AREA OF STUDY OR PRACTICE NOT TO BE ALL ENCOMPASSING THESE SLIDES ARE HEAVILY SUBSIDISED WITH ILLUSTATIVE VIDEOS
45. User produced Pornography and Erotica (Porn Stars play strip Halo 3)
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49. Wark, M., 2007. Gamer Theory , Harvard University Press. http://www.futureofthebook.org/gamertheory/ http://www.thisspartanlife.com/episodes/1004_mod3.php