2. TODAY
1. Paper Prototyping and you
2. Keys to the practice
3. Practicing the Practice
4. What to expect next week
5. Homework
3. I gave you a wide range of readings on
paper/physical prototyping to read over for
today. I don’t want to dwell in them, but we’ll
talk through the key points. I want to start,
though, with my set of logics for prototyping and
prototyping tips.
15. So armed with
that
I want us to do an activity to help you
understand how paper prototypes work. I
brought… PAPER! I was going to bring more
supplies, but I discovered much to my horror
that I have no supplies. I need to correct that.
Hopefully you have scissors. And writin’ sticks.
We’re going to prototype.
16. The catch…
To practice today, I want you to paper prototype
a game that exists. Your group can decide what
game. Just make , that we’ve played this
semester.
When you’re comfortable with your prototype,
invite me over, and I will attempt to play it with
your guidance.
17. For Tuesday
I’ve linked two chapters from the book
Fundamentals of Game Design from the course
website (on character and narrative). Please
read them and be ready to talk more
prototyping and development in class.
We’ll also talk about WoW, which we’re going to
play next.