SlideShare une entreprise Scribd logo
1  sur  17
TODAY
1. Paper Prototyping and you
2. Keys to the practice
3. Practicing the Practice
4. What to expect next week
5. Homework
I gave you a wide range of readings on
paper/physical prototyping to read over for
today. I don’t want to dwell in them, but we’ll
talk through the key points. I want to start,
though, with my set of logics for prototyping and
prototyping tips.
Why to Paper
Prototype
1. It’s “usually” a
lot easier than
making a full-on
digital (or even
pen/paper or
tabletop) game.
2. It makes you
think about the core
mechanics and rules.
3. If it’s not fun,
you know you have a
problem.
4. More than
brainstorming, and
more than writing
the game design
document, the
prototype stage
spurs innovation.
5. Working with your
hands changes how
you think; it helps
you think in
different ways.
6. Thinking about
how to simulate
mechanics can help
you simplify your
mechanics.
7. Changing a
prototype is quick
and easy.
8. It lets you
“Brain dump,” which
means you can quit
fearing that you’ll
lose small details.
9. Just like having
words on a page when
writing, a prototype
means means your
game ‘exists.’
10.The biggest
reason: the
prototype can be
play-tested (and
your descriptions
cannot).
So armed with
that
I want us to do an activity to help you
understand how paper prototypes work. I
brought… PAPER! I was going to bring more
supplies, but I discovered much to my horror
that I have no supplies. I need to correct that.
Hopefully you have scissors. And writin’ sticks.
We’re going to prototype.
The catch…
To practice today, I want you to paper prototype
a game that exists. Your group can decide what
game. Just make , that we’ve played this
semester.
When you’re comfortable with your prototype,
invite me over, and I will attempt to play it with
your guidance.
For Tuesday
I’ve linked two chapters from the book
Fundamentals of Game Design from the course
website (on character and narrative). Please
read them and be ready to talk more
prototyping and development in class.
We’ll also talk about WoW, which we’re going to
play next.

Contenu connexe

En vedette

Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013Miami University
 
Analysis of Play: Second Life
Analysis of Play: Second LifeAnalysis of Play: Second Life
Analysis of Play: Second LifeMiami University
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game ClassMiami University
 
The Real Feb 19th Analysis of Play PowerPoint
The Real Feb 19th Analysis of Play PowerPointThe Real Feb 19th Analysis of Play PowerPoint
The Real Feb 19th Analysis of Play PowerPointMiami University
 
IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons Miami University
 
Infor clase 29
Infor clase 29Infor clase 29
Infor clase 29cecyjami
 
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)Miami University
 
Ec nova educacao nova era - sbc 20081024 - 3
Ec   nova educacao nova era - sbc 20081024 - 3Ec   nova educacao nova era - sbc 20081024 - 3
Ec nova educacao nova era - sbc 20081024 - 3Eduardo Chaves
 
Analysis of Play, Feb 3, 2014
Analysis of Play, Feb 3, 2014Analysis of Play, Feb 3, 2014
Analysis of Play, Feb 3, 2014Miami University
 
Analysis of Play, Wednesday Feb 5th, 2014
Analysis of Play, Wednesday Feb 5th, 2014Analysis of Play, Wednesday Feb 5th, 2014
Analysis of Play, Wednesday Feb 5th, 2014Miami University
 
Visual Rhetoric: M/W edition, March 3rd
Visual Rhetoric: M/W edition, March 3rdVisual Rhetoric: M/W edition, March 3rd
Visual Rhetoric: M/W edition, March 3rdMiami University
 

En vedette (11)

Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013
 
Analysis of Play: Second Life
Analysis of Play: Second LifeAnalysis of Play: Second Life
Analysis of Play: Second Life
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game Class
 
The Real Feb 19th Analysis of Play PowerPoint
The Real Feb 19th Analysis of Play PowerPointThe Real Feb 19th Analysis of Play PowerPoint
The Real Feb 19th Analysis of Play PowerPoint
 
IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons
 
Infor clase 29
Infor clase 29Infor clase 29
Infor clase 29
 
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)
Visual Rhetoric, Feb 3rd, Late Show (with snow day make-up)
 
Ec nova educacao nova era - sbc 20081024 - 3
Ec   nova educacao nova era - sbc 20081024 - 3Ec   nova educacao nova era - sbc 20081024 - 3
Ec nova educacao nova era - sbc 20081024 - 3
 
Analysis of Play, Feb 3, 2014
Analysis of Play, Feb 3, 2014Analysis of Play, Feb 3, 2014
Analysis of Play, Feb 3, 2014
 
Analysis of Play, Wednesday Feb 5th, 2014
Analysis of Play, Wednesday Feb 5th, 2014Analysis of Play, Wednesday Feb 5th, 2014
Analysis of Play, Wednesday Feb 5th, 2014
 
Visual Rhetoric: M/W edition, March 3rd
Visual Rhetoric: M/W edition, March 3rdVisual Rhetoric: M/W edition, March 3rd
Visual Rhetoric: M/W edition, March 3rd
 

Similaire à Game Design, October 3rd, 2013

Raspberry pi education_manual
Raspberry pi education_manualRaspberry pi education_manual
Raspberry pi education_manualTry Fajarman
 
About game design
About game designAbout game design
About game designSon Aris
 
Digital Rhetoric and Writing for April 23
Digital Rhetoric and Writing for April 23Digital Rhetoric and Writing for April 23
Digital Rhetoric and Writing for April 23Miami University
 
Visual Rhetoric, Feb 11, 2013
Visual Rhetoric, Feb 11, 2013Visual Rhetoric, Feb 11, 2013
Visual Rhetoric, Feb 11, 2013Miami University
 
Introduction to programming
Introduction to programmingIntroduction to programming
Introduction to programmingAndre Leal
 
Unit 6: Pre Production.
Unit 6: Pre Production.Unit 6: Pre Production.
Unit 6: Pre Production.Louis Dowson
 
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron Rejwan
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanMastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron Rejwan
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanJessica Tams
 
Learn Python The Hard Way, 3rd Edition .pdf
Learn Python The Hard Way, 3rd Edition .pdfLearn Python The Hard Way, 3rd Edition .pdf
Learn Python The Hard Way, 3rd Edition .pdfCongThanhHoang1
 
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
 
3 ways to make the research writing process easier
3 ways to make the research writing process easier3 ways to make the research writing process easier
3 ways to make the research writing process easierRicardo Portela
 
Seth Godin - BAD PowerPoint
Seth Godin - BAD PowerPointSeth Godin - BAD PowerPoint
Seth Godin - BAD PowerPointBerlin Office
 
5. fmp pre production(1)
5. fmp pre production(1)5. fmp pre production(1)
5. fmp pre production(1)Sam Fulton
 
Writing better creative briefs
Writing better creative briefsWriting better creative briefs
Writing better creative briefsAnton Reyniers
 

Similaire à Game Design, October 3rd, 2013 (20)

Raspberry pi education_manual
Raspberry pi education_manualRaspberry pi education_manual
Raspberry pi education_manual
 
Raspberry pi education_manual
Raspberry pi education_manualRaspberry pi education_manual
Raspberry pi education_manual
 
About game design
About game designAbout game design
About game design
 
Suffolk slides
Suffolk slidesSuffolk slides
Suffolk slides
 
Digital Rhetoric and Writing for April 23
Digital Rhetoric and Writing for April 23Digital Rhetoric and Writing for April 23
Digital Rhetoric and Writing for April 23
 
Visual Rhetoric, Feb 11, 2013
Visual Rhetoric, Feb 11, 2013Visual Rhetoric, Feb 11, 2013
Visual Rhetoric, Feb 11, 2013
 
Introduction to programming
Introduction to programmingIntroduction to programming
Introduction to programming
 
Unit 6: Pre Production.
Unit 6: Pre Production.Unit 6: Pre Production.
Unit 6: Pre Production.
 
Build Your Own Games.pdf
Build Your Own Games.pdfBuild Your Own Games.pdf
Build Your Own Games.pdf
 
Ha3 evaluation 181213
Ha3 evaluation 181213Ha3 evaluation 181213
Ha3 evaluation 181213
 
Introduction toprogramming
Introduction toprogrammingIntroduction toprogramming
Introduction toprogramming
 
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron Rejwan
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanMastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron Rejwan
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron Rejwan
 
Learn Python The Hard Way, 3rd Edition .pdf
Learn Python The Hard Way, 3rd Edition .pdfLearn Python The Hard Way, 3rd Edition .pdf
Learn Python The Hard Way, 3rd Edition .pdf
 
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
 
3 ways to make the research writing process easier
3 ways to make the research writing process easier3 ways to make the research writing process easier
3 ways to make the research writing process easier
 
fmp evaluation
fmp evaluationfmp evaluation
fmp evaluation
 
Seth Godin - BAD PowerPoint
Seth Godin - BAD PowerPointSeth Godin - BAD PowerPoint
Seth Godin - BAD PowerPoint
 
5. fmp pre production(1)
5. fmp pre production(1)5. fmp pre production(1)
5. fmp pre production(1)
 
Reading Day 2
Reading Day 2Reading Day 2
Reading Day 2
 
Writing better creative briefs
Writing better creative briefsWriting better creative briefs
Writing better creative briefs
 

Plus de Miami University (20)

At nasty
At nastyAt nasty
At nasty
 
Crap
CrapCrap
Crap
 
Rhetanal
RhetanalRhetanal
Rhetanal
 
Visual Rhetoric 4
Visual Rhetoric 4Visual Rhetoric 4
Visual Rhetoric 4
 
Visual Rhetoric 3
Visual Rhetoric 3Visual Rhetoric 3
Visual Rhetoric 3
 
Capstone Day 3
Capstone Day 3Capstone Day 3
Capstone Day 3
 
Capstone Day 4
Capstone Day 4Capstone Day 4
Capstone Day 4
 
Capstone Day 2
Capstone Day 2Capstone Day 2
Capstone Day 2
 
Capstone Day 1
Capstone Day 1Capstone Day 1
Capstone Day 1
 
Visual Rhetoric 2
Visual Rhetoric 2Visual Rhetoric 2
Visual Rhetoric 2
 
Visual Rhetoric 1
Visual Rhetoric 1Visual Rhetoric 1
Visual Rhetoric 1
 
224 summerfinal
224 summerfinal224 summerfinal
224 summerfinal
 
Dr philleval211
Dr philleval211Dr philleval211
Dr philleval211
 
211 finalreview
211 finalreview211 finalreview
211 finalreview
 
Week 2
Week 2Week 2
Week 2
 
Brief Video Game History
Brief Video Game HistoryBrief Video Game History
Brief Video Game History
 
Dungeons & Dragons history
Dungeons & Dragons historyDungeons & Dragons history
Dungeons & Dragons history
 
Rhetoric of Advertising
Rhetoric of AdvertisingRhetoric of Advertising
Rhetoric of Advertising
 
Logos
LogosLogos
Logos
 
411 Personal Logo PowerPoint
411 Personal Logo PowerPoint411 Personal Logo PowerPoint
411 Personal Logo PowerPoint
 

Dernier

Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesZilliz
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostZilliz
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsMiki Katsuragi
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyAlfredo García Lavilla
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Search Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfSearch Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfRankYa
 

Dernier (20)

Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector Databases
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering Tips
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easy
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Search Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfSearch Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdf
 

Game Design, October 3rd, 2013

  • 1.
  • 2. TODAY 1. Paper Prototyping and you 2. Keys to the practice 3. Practicing the Practice 4. What to expect next week 5. Homework
  • 3. I gave you a wide range of readings on paper/physical prototyping to read over for today. I don’t want to dwell in them, but we’ll talk through the key points. I want to start, though, with my set of logics for prototyping and prototyping tips.
  • 5. 1. It’s “usually” a lot easier than making a full-on digital (or even pen/paper or tabletop) game.
  • 6. 2. It makes you think about the core mechanics and rules.
  • 7. 3. If it’s not fun, you know you have a problem.
  • 8. 4. More than brainstorming, and more than writing the game design document, the prototype stage spurs innovation.
  • 9. 5. Working with your hands changes how you think; it helps you think in different ways.
  • 10. 6. Thinking about how to simulate mechanics can help you simplify your mechanics.
  • 11. 7. Changing a prototype is quick and easy.
  • 12. 8. It lets you “Brain dump,” which means you can quit fearing that you’ll lose small details.
  • 13. 9. Just like having words on a page when writing, a prototype means means your game ‘exists.’
  • 14. 10.The biggest reason: the prototype can be play-tested (and your descriptions cannot).
  • 15. So armed with that I want us to do an activity to help you understand how paper prototypes work. I brought… PAPER! I was going to bring more supplies, but I discovered much to my horror that I have no supplies. I need to correct that. Hopefully you have scissors. And writin’ sticks. We’re going to prototype.
  • 16. The catch… To practice today, I want you to paper prototype a game that exists. Your group can decide what game. Just make , that we’ve played this semester. When you’re comfortable with your prototype, invite me over, and I will attempt to play it with your guidance.
  • 17. For Tuesday I’ve linked two chapters from the book Fundamentals of Game Design from the course website (on character and narrative). Please read them and be ready to talk more prototyping and development in class. We’ll also talk about WoW, which we’re going to play next.