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Open data hackathon as a tool for increased
engagement of Generation Z:
to hack or not to hack?
The First International Conference in Electronic Governance with Emerging Technologies (EGETC-2022)
12-14 September 2022, Tampico, Tamaulipas, Mexico
Anastasija Nikiforova, PhD
University of Tartu, Faculty of Science and Technology, Institute of Computer Science, Chair of Software Engineering, Tartu, Estonia
European Open Science Cloud, Task Force «FAIR metrics and data quality»
Associate member of the Latvian Open Technology Association
Expert of the Latvian Council of Sciences (1) Computer Science and Informatics, (2) Electrical Engineering, Electronics, ICT, (3) Social Sciences – Economics and Business
https://anastasijanikiforova.com/
BACKGROUND & PROBLEM
✔ A hackathon is known as a creative and “out-of-the-box” approach to civic innovation (also “social innovation”), described by an unconventional way
of thinking and an openness, which can point out existing problems or social needs and propose a solutions in a new and creative way.
✔ Given the high social, technical, and economic potential of open government data (OGD), the concept of open data hackathons is becoming popular
around the world.
✔ This concept has become popular in Latvia with the annual hackathons organised for a specific cluster of citizens – Generation Z.
✔ However, the organizer suggests that the main goal of open data hackathons to raise an awareness of OGD has been achieved, and there is no
need to continue them.
AIM & OBJECTIVE
✔ To establish the role of open data hackathons, emphasizing the benefits that they can bring.
✔ To point out the need to organize hackathons for Gen Z as a source of feedback, identifying
opportunities for improvement, and generating ideas for the development and maintenance of a
sustainable and citizen-oriented smart city and knowledge-based Society 5.0.
*SOCIETY 5.0
Def.: Society 5.0 == super smart society == society of imagination - is seen as the next from of the society defined as
“imagination society, where digital transformation combines with the creativity of diverse people tobring about "problem
solving" and "value creation" that lead us to sustainable development”
World Economic Forum, 2019
Is characterized by 5 key areas:
(1) problem solving and value creation,
(2) diversity,
(3) decentralization,
(4) resilience,
(5) sustainability and environmental harmony.
Source: World Economic Forum. Modern society has reached its limits. Society 5.0 will liberate us (2019), online, available at: https://www.weforum.org/agenda/2019/01/modern-society-has-reached-its-limits-society-5-0-will-liberate-us/, last accessed 10.06.2022
It is also expected to contribute to the achievement of the Sustainable Development Goals (SDG)
adopted by the United Nations, both sharing the same objectives
Source: https://blog.peopleguru.com/the-next-generation-generation-z
Source: https://blog.peopleguru.com/the-next-generation-generation-z
Source: https://www.usertesting.com/blog/gen-z
Source: https://www.usertesting.com/blog/gen-z
METHOD
✔ A systematic literature review is carried out to establish a knowledge base and indicate a scientific gap in knowledge about
the role of the Gen Z in open data hackathons.
✔ Empirical research of 4 case studies of open data hackathons for Gen Z participants held between 2018 and 2021 in Latvia is
conducted to understand:
(a) which ideas dominated,
(b) what were the main results of these events for the OGD initiative,
(c) whether the COVID-19 led to a decrease in the diversity of solutions developed expected by the organizers.
✔ A qualitative approach is used by analysing data on ideas developed in open data hackathons, collected by the organizers of
the hackathon, including the author as a mentor of this hackathon.
✔ Data on issues identified by participants were collected during the hackathon during a post-pitch Q&A session.
Image source: https://www.freepik.com/free-photos-vectors/research-paper
SYSTEMATIC LITERATURE REVIEW
Query I: hackathon AND (“Open
Government Data” OR “open data” OR
“OGD”) AND (“Generation Z” OR “Gen Z)”
Query II: “hackathon” AND
(“Open Government Data” OR
“open data” OR “OGD”)”
Query III: “Open Government Data” OR
“open data” OR “OGD”) AND (“Generation
Z” OR “Gen Z)
*TITLE-ABS-KEY & journal articles, conference papers, and chapters
SYSTEMATIC LITERATURE REVIEW: RESULTS
✔ There is a scientific gap in knowledge about the role of the Gen Z in open data hackathons.
✔ Studies on hackathons in the open data context are diverse in nature - from testing an idea during a hackathon as an
experiential setting representing different domains in which to gather feedback, exploring trends in a specific area, to
conceptualizing the motivation for participating in them.
✔ They indicate the high and varied value of hackathons both for the organizers, i.e., for the government enabling
“government as a model of an open data activist”, participants, and for society.
✔ OGD has a positive effect on millennial and Gen Z satisfaction with democracy, public services, trust in institutions and
the economy.
GEN Z OPEN DATA HACKATHON I
✔ Main idea, as defined by organizers but also found in the literature, is to raise awareness of OGD, thereby facilitating an increase in their use by
this cluster of citizens representing the future and development of the country.
✔ Compared to the traditional hackathon model these hackathons are longer to make solutions and services as polished as possible (also because the
hackathon takes place in the autumn during the fall semester, which tends to negatively impact participation rates if the traditional hackathons
model is chosen) - this form of hackathons, being closer to virtual hackathons is generally found to be a good way of promoting inclusiveness and
digital participative collaboration*
*This also allowed the organizers to switch to the fully virtual / online mode in 2020 (due to pandemic) relatively easy.
✔ Open data hackathons for Gen Z are held annually in Latvia (the 1st edition in 2018).
✔ Organized by the Latvian Association of Open Technologies in cooperation with governmental / public
agencies, including the entity responsible for the OGD in Latvia, namely the Ministry of Environmental
Protection and Regional Development (VARAM) as part of the jury or organizer, depending on the edition.
Source: https://www.lata.org.lv/skolas-2021, https://www.lata.org.lv/blog/categories/hakatons
GEN Z OPEN DATA HACKATHON II
✔ Participants apply for a hackathon 🡺 get together to develop their idea, gather teammates (if not done before), brainstorm, get some knowledge from the hand-outs and
workshops delivered by the organizers, mentors, partner etc.
✔ Then - present their ideas at a very high-level during the first pitch session that allows participant to receive initial feedback from mentors, organizers, and other
participants, as well as to ask their questions on the sketched idea. This also allows the organizers to assign mentors to teams depending on the idea and the nature of the
questions
✔ Then, teams work independently on their own outside of the event, organizing their work independently and communicating with the mentors, who guide them.
✔ Then (2-3 weeks later), the 2nd pitch session is organized, when progress, i.e., the mock-up or prototype is demonstrated and elaborated on by participants, allowing
mentors to see “from idea to solution” progress and sustainability of the service, including its significance and value for the economy, society etc.
✔ After the pitch session, a team of mentors selects the most promising solutions and services to be presented at the hackathon final – usually 10 teams, which bring together
a wider audience, including, but not limited to, industry representatives.
✔ Participants are provided with another portion of feedback on their solutions and / or services, where mentors share their experience and suggestions, and also allow them
to choose the right direction for their ideas and suggestions for monetizing them.
✔ A week later, the final pitch session takes place, where selected solutions are presented, considering previously received feedback, where the final decision is made on the
winners at the level of hackathon and supporters, where the latter can be public agencies or business representatives.
GEN Z OPEN DATA HACKATHON II
Participants apply for a hackathon 🡺 get together to develop their idea, gather teammates (if not done before), brainstorm, get some knowledge from the hand-outs and
workshops delivered by the organizers, mentors, partner etc.
Present their ideas at a very high-level during the first pitch session that allows participant to receive initial feedback from mentors, organizers, and other participants, to
ask their questions on the idea. This also allows the organizers to assign mentors depending on the idea and questions
Teams work independently on their own organizing their work independently and communicating with the mentors, who guide them.
Then (2-3 weeks later), the 2nd pitch session, when progress, i.e., the mock-up or prototype is demonstrated by participants, allowing mentors to see “from idea to
solution” progress and sustainability of the service, including its significance and value for the economy, society etc.
After the pitch session, a team of mentors selects the most promising solutions and services to be presented at the hackathon final – usually 10 teams, which bring together
a wider audience, including, but not limited to, industry representatives.
Participants are provided with another portion of feedback on their solutions and / or services, where mentors share their experience and suggestions, and also allow them
to choose the right direction for their ideas and suggestions for monetizing them.
The final pitch session takes place, where selected solutions are presented, considering previously received feedback, where the final decision is made on the winners at the
level of hackathon and supporters, where the latter can be public agencies or business representatives.
ANALYSIS OF USE-CASES. RESULTS: PRE-PANDEMIC
HACKATHONS
✔ Despite the widespread belief that young people (in Latvia) are indifferent to social and environmental issues, and the expected decrease in the
diversity of ideas in times of COVID-19, the ideas developed corresponds to the current situation in the country.
✔ 2018 was characterized by the predominance of mobility- and transport- related solutions aimed at simplifying route planning, parking,
bicycle parking - finding a spot or requesting / voting for organizing a new one, and planning of leisure time for both tourists (by means of
crowdsourcing) and local citizens, and recommenders for choosing of place of living depending on the location and level of crime, and the
determination of a kindergarten with the shortest queues for a child, where there was an expressed issue with finding kindergarten and very
limited information about the process making it very non-transparent.
✔ In 2019, an open data tool for a unified assessment of schools and a forecast of their development, and a solution to simplify the search for
doctors dealing with rare diseases especially relevant for Latvia that year, were developed.
ANALYSIS OF USE-CASES. RESULTS: 2020
✔ While it was assumed that solutions developed in pandemic times will be purely Covid-19 related, only 3 focused on it only in 2020 and 2021,
while in others - as factor considered.
✔ In 2020 there was an expressed popularity of solutions that allow young people to choose a university or profession based on current statistics
on their salaries, employment etc.
✔ Some ideas were influenced by the call of the organizers to test the data prepared for their further publication on the national OGD portal –
data of the Register of Enterprises of the Republic of Latvia.
✔ Some ideas were oriented on preventing climate change, with two more solutions dedicated to agriculture.
✔ Only two solutions focused on the COVID-19 only - interactive maps based on the current rate of a spread of the disease and the consequences
by regions.
ANALYSIS OF USE-CASES. RESULTS: 2021
✔ The 2021 hackathon was defined by the organizers as an open geospatial data hackathon.
✔ This edition dominated by solutions focused on regional development and urban planning, with a focus on identifying problem areas to be addressed in an
appropriate regional development plan.
✔ Other solutions were dedicated to waste management, floods and fire forecasts and their risk assessment, air quality and pollution monitoring, with another for
planning bicycle routes considering the landscape and infrastructure appropriateness.
✔ Likewise in 2020, only 1 solution was purely COVID-19 related, suggesting the creation of a single source for crawling, and presenting all information related to
COVID-19* that would gather all informative materials about the current situation that would be provided in a visual manner, supplementing these data and relevant
visualizations with forecasts / predictions of risk to be affected by COVID-19 in various regions, which should be achieved by means of using neural networks. In
addition, the team planned a built-in chatbot and the opportunity to get in touch with users of the service, sending out the most critical notifications about changes in
the regions of interest.
✔ One more considered its consequences - internet coverage outside the capital of Latvia for those who work from other regions with much more limited access to the
internet (if any).
✔ Some of the proposed solutions refers to the gamification design, or at least the use of game elements.
*Although the idea of this solution overlaps with the solutions currently available, it was presented before the actual creation of such a website in Latvia & is more advanced
compared to the actual service 🡺 demonstrates the potential of open (government) data and is in line with the potential of the OGD to transform the society into a Society 5.0 -
society of imagination.
ANALYSIS OF USE-CASES. RESULTS II
✔ The main critical feedback from participants was:
(1) poor data quality, where both the quality of the metadata and the data, i.e., the content of the data (completeness, accuracy,
credibility), were referred to;
(2) outdated data with the reference to the issues related to the timeliness of data and data recency, which tend to be violated;
3) data in some datasets tend to be poorly structured;
(4) the lack of “valuable data”- the most frequently reported issue (typically referred to as High Value Data***);
(5) the inability to use data through API - at least partly resolved 🡺 the owners of the OGD portal have ensured that all datasets
provided in .csv format are automatically supplemented with the ability to retrieve them through the API.
** The feedback was collected in short discussions during Q&A sessions without the possibility of further communication and collecting detailed
feedback, which should be the case, as this is a real opportunity to get the opinion of people who actually used the data from their finding,
discovering, refining, with their further transformation into a prototype.
ANALYSIS OF USE-CASES. REFLECTION ON THE RESULTS
✔ Data quality and data credibility / reliability - a topic of interest for decades, has become more topical in the context of OGD, which tend to suffer from low quality. At
the same time, there is limited research on open data quality with reference to the content of datasets with a higher interest in metadata quality or defining open data
quality as the compliance with open data.
✔ The lack of “valuable data”, commonly referred to as “high value data”, was seen in 2021 🡺 not only the imagination of citizens or users and the desire to create value
form the OGD for society matters, but also the diversity of data.
✔ Not only the content of the data matters here, but also the readiness of the country under consideration for digitization at all levels. The crisis has highlighted the
emerging need of smart solutions, including urban data, and the need to follow current trends. It also points on the complexity of the OGD ecosystem, which cannot be
separated from other areas of national development.
✔ Hackathons indicate or assign some prerequisites to data, according to which the data available must comply with principles such as machine-readability, timeliness, and
data currency, requiring regular updates of the data, high data quality and data relevance being a valuable asset for business and society, as well as these data should be
easy to retrieve, i.e., API support becomes almost a prerequisite.
Although the feedback was collected through unstructured interviews with no opportunity to collect more detailed feedback, the observations made by the participants are
consistent with expert assessment 🡺 the hackathon can be a valuable asset for the government and public agencies to get rich and relevant feedback on the current state and
identify opportunities for improvement, which can sometimes be accompanied by recommendations. The value of these also lies in the fact that this information comes from
real data users making it possible to look at it from citizen’s lens.
*HIGH-VALU
E DATA
KEY IMPLICATIONS: A MENTOR’S PERSPECTIVE
✔ Although Generation Z is associated with the term “digital natives”, the age of the current representatives is relatively low, i.e., some of them do not hold a secondary
school diploma, which makes them less prepared for the classical hackathon’s paradigm 🡺 requires efforts on the part of mentors and organizers, as well as the
organization of practical workshops, which, however, although provides support and some basic knowledge, cannot substitute a real experience.
✔ Some ideas are not implemented or remain at the level of a sketch or mock-up, while there are many – those presented in the final, which are already working prototypes,
BUT the level of their implementation should not be decisive, where the maturity of the general idea is of higher importance 🡺 if an idea is mature enough and proves its
societal or business value, it deserves consideration even in final, when it can be presented for a wider audience and help participants find supporters – technological,
business etc., who will help to implement it and monetize, thereby revealing the full potential of the idea and hackathons in general.
✔ Although it can be speculated that solutions can be developed not only by the participants, but also by other people not participating in the hackathon for the sake of the
needed competence, most participants demonstrate their expertise during pitch sessions and progress discussions with mentors, providing some evidence that the Gen Z
are digital natives 🡺 they are characterized not only by the high level of knowledge and skills showed in the development of their prototypes, but also by the acquisition
of new knowledge and skills in a very short terms.
✔ Nonetheless, there are some gaps in their knowledge, such as version control of their solutions or (an accurate) licencing of published source code, that older participants
more likely have – although even this is argument is sometimes posed under question.
CONCLUSIONS
✔ The body of knowledge about open data hackathons is limited that is even more the case for Gen Z - one of the most promising clusters of
society described by more native digital competence. Raising of the awareness of the OGD should not be the only reason for organizing them.
✔ The results indicate the need for their further organization as a source of innovation, feedback, and identification of opportunities for
improvement.
✔ Gen Z is able to determine critical areas of the current state of OGD, their usefulness and quality, which can bring value to society and OGD
stakeholders - data owners, data publishers, portal owners, revealing aspects for improvement in both the provision of data, infrastructure,
culture, and government related areas that will allow moving towards a sustainable, resilient, and innovative knowledge-based society or
Society 5.0 and a smart city.
✔ The current body of knowledge about Gen Z and learning methods, which should differ from those used for previous generations, allows to
make the proposition that a hackathon can be part of the educational process.
Image source: https://www.4dhumanbeing.com/how-gen-z-is-transforming-the-workplace/
Thank you for your
attention!
Contact information:
Website: https://anastasijanikiforova.com/
Email: nikiforova.anastasija@gmail.com
LinkedIn: https://www.linkedin.com/in/anastasija-nikiforova-466b99b3/

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Open data hackathon as a tool for increased engagement of Generation Z: to hack or not to hack?

  • 1. Open data hackathon as a tool for increased engagement of Generation Z: to hack or not to hack? The First International Conference in Electronic Governance with Emerging Technologies (EGETC-2022) 12-14 September 2022, Tampico, Tamaulipas, Mexico Anastasija Nikiforova, PhD University of Tartu, Faculty of Science and Technology, Institute of Computer Science, Chair of Software Engineering, Tartu, Estonia European Open Science Cloud, Task Force «FAIR metrics and data quality» Associate member of the Latvian Open Technology Association Expert of the Latvian Council of Sciences (1) Computer Science and Informatics, (2) Electrical Engineering, Electronics, ICT, (3) Social Sciences – Economics and Business https://anastasijanikiforova.com/
  • 2. BACKGROUND & PROBLEM ✔ A hackathon is known as a creative and “out-of-the-box” approach to civic innovation (also “social innovation”), described by an unconventional way of thinking and an openness, which can point out existing problems or social needs and propose a solutions in a new and creative way. ✔ Given the high social, technical, and economic potential of open government data (OGD), the concept of open data hackathons is becoming popular around the world. ✔ This concept has become popular in Latvia with the annual hackathons organised for a specific cluster of citizens – Generation Z. ✔ However, the organizer suggests that the main goal of open data hackathons to raise an awareness of OGD has been achieved, and there is no need to continue them.
  • 3. AIM & OBJECTIVE ✔ To establish the role of open data hackathons, emphasizing the benefits that they can bring. ✔ To point out the need to organize hackathons for Gen Z as a source of feedback, identifying opportunities for improvement, and generating ideas for the development and maintenance of a sustainable and citizen-oriented smart city and knowledge-based Society 5.0.
  • 4. *SOCIETY 5.0 Def.: Society 5.0 == super smart society == society of imagination - is seen as the next from of the society defined as “imagination society, where digital transformation combines with the creativity of diverse people tobring about "problem solving" and "value creation" that lead us to sustainable development” World Economic Forum, 2019 Is characterized by 5 key areas: (1) problem solving and value creation, (2) diversity, (3) decentralization, (4) resilience, (5) sustainability and environmental harmony. Source: World Economic Forum. Modern society has reached its limits. Society 5.0 will liberate us (2019), online, available at: https://www.weforum.org/agenda/2019/01/modern-society-has-reached-its-limits-society-5-0-will-liberate-us/, last accessed 10.06.2022 It is also expected to contribute to the achievement of the Sustainable Development Goals (SDG) adopted by the United Nations, both sharing the same objectives
  • 6. METHOD ✔ A systematic literature review is carried out to establish a knowledge base and indicate a scientific gap in knowledge about the role of the Gen Z in open data hackathons. ✔ Empirical research of 4 case studies of open data hackathons for Gen Z participants held between 2018 and 2021 in Latvia is conducted to understand: (a) which ideas dominated, (b) what were the main results of these events for the OGD initiative, (c) whether the COVID-19 led to a decrease in the diversity of solutions developed expected by the organizers. ✔ A qualitative approach is used by analysing data on ideas developed in open data hackathons, collected by the organizers of the hackathon, including the author as a mentor of this hackathon. ✔ Data on issues identified by participants were collected during the hackathon during a post-pitch Q&A session. Image source: https://www.freepik.com/free-photos-vectors/research-paper
  • 7. SYSTEMATIC LITERATURE REVIEW Query I: hackathon AND (“Open Government Data” OR “open data” OR “OGD”) AND (“Generation Z” OR “Gen Z)” Query II: “hackathon” AND (“Open Government Data” OR “open data” OR “OGD”)” Query III: “Open Government Data” OR “open data” OR “OGD”) AND (“Generation Z” OR “Gen Z) *TITLE-ABS-KEY & journal articles, conference papers, and chapters
  • 8. SYSTEMATIC LITERATURE REVIEW: RESULTS ✔ There is a scientific gap in knowledge about the role of the Gen Z in open data hackathons. ✔ Studies on hackathons in the open data context are diverse in nature - from testing an idea during a hackathon as an experiential setting representing different domains in which to gather feedback, exploring trends in a specific area, to conceptualizing the motivation for participating in them. ✔ They indicate the high and varied value of hackathons both for the organizers, i.e., for the government enabling “government as a model of an open data activist”, participants, and for society. ✔ OGD has a positive effect on millennial and Gen Z satisfaction with democracy, public services, trust in institutions and the economy.
  • 9. GEN Z OPEN DATA HACKATHON I ✔ Main idea, as defined by organizers but also found in the literature, is to raise awareness of OGD, thereby facilitating an increase in their use by this cluster of citizens representing the future and development of the country. ✔ Compared to the traditional hackathon model these hackathons are longer to make solutions and services as polished as possible (also because the hackathon takes place in the autumn during the fall semester, which tends to negatively impact participation rates if the traditional hackathons model is chosen) - this form of hackathons, being closer to virtual hackathons is generally found to be a good way of promoting inclusiveness and digital participative collaboration* *This also allowed the organizers to switch to the fully virtual / online mode in 2020 (due to pandemic) relatively easy. ✔ Open data hackathons for Gen Z are held annually in Latvia (the 1st edition in 2018). ✔ Organized by the Latvian Association of Open Technologies in cooperation with governmental / public agencies, including the entity responsible for the OGD in Latvia, namely the Ministry of Environmental Protection and Regional Development (VARAM) as part of the jury or organizer, depending on the edition. Source: https://www.lata.org.lv/skolas-2021, https://www.lata.org.lv/blog/categories/hakatons
  • 10. GEN Z OPEN DATA HACKATHON II ✔ Participants apply for a hackathon 🡺 get together to develop their idea, gather teammates (if not done before), brainstorm, get some knowledge from the hand-outs and workshops delivered by the organizers, mentors, partner etc. ✔ Then - present their ideas at a very high-level during the first pitch session that allows participant to receive initial feedback from mentors, organizers, and other participants, as well as to ask their questions on the sketched idea. This also allows the organizers to assign mentors to teams depending on the idea and the nature of the questions ✔ Then, teams work independently on their own outside of the event, organizing their work independently and communicating with the mentors, who guide them. ✔ Then (2-3 weeks later), the 2nd pitch session is organized, when progress, i.e., the mock-up or prototype is demonstrated and elaborated on by participants, allowing mentors to see “from idea to solution” progress and sustainability of the service, including its significance and value for the economy, society etc. ✔ After the pitch session, a team of mentors selects the most promising solutions and services to be presented at the hackathon final – usually 10 teams, which bring together a wider audience, including, but not limited to, industry representatives. ✔ Participants are provided with another portion of feedback on their solutions and / or services, where mentors share their experience and suggestions, and also allow them to choose the right direction for their ideas and suggestions for monetizing them. ✔ A week later, the final pitch session takes place, where selected solutions are presented, considering previously received feedback, where the final decision is made on the winners at the level of hackathon and supporters, where the latter can be public agencies or business representatives.
  • 11. GEN Z OPEN DATA HACKATHON II Participants apply for a hackathon 🡺 get together to develop their idea, gather teammates (if not done before), brainstorm, get some knowledge from the hand-outs and workshops delivered by the organizers, mentors, partner etc. Present their ideas at a very high-level during the first pitch session that allows participant to receive initial feedback from mentors, organizers, and other participants, to ask their questions on the idea. This also allows the organizers to assign mentors depending on the idea and questions Teams work independently on their own organizing their work independently and communicating with the mentors, who guide them. Then (2-3 weeks later), the 2nd pitch session, when progress, i.e., the mock-up or prototype is demonstrated by participants, allowing mentors to see “from idea to solution” progress and sustainability of the service, including its significance and value for the economy, society etc. After the pitch session, a team of mentors selects the most promising solutions and services to be presented at the hackathon final – usually 10 teams, which bring together a wider audience, including, but not limited to, industry representatives. Participants are provided with another portion of feedback on their solutions and / or services, where mentors share their experience and suggestions, and also allow them to choose the right direction for their ideas and suggestions for monetizing them. The final pitch session takes place, where selected solutions are presented, considering previously received feedback, where the final decision is made on the winners at the level of hackathon and supporters, where the latter can be public agencies or business representatives.
  • 12. ANALYSIS OF USE-CASES. RESULTS: PRE-PANDEMIC HACKATHONS ✔ Despite the widespread belief that young people (in Latvia) are indifferent to social and environmental issues, and the expected decrease in the diversity of ideas in times of COVID-19, the ideas developed corresponds to the current situation in the country. ✔ 2018 was characterized by the predominance of mobility- and transport- related solutions aimed at simplifying route planning, parking, bicycle parking - finding a spot or requesting / voting for organizing a new one, and planning of leisure time for both tourists (by means of crowdsourcing) and local citizens, and recommenders for choosing of place of living depending on the location and level of crime, and the determination of a kindergarten with the shortest queues for a child, where there was an expressed issue with finding kindergarten and very limited information about the process making it very non-transparent. ✔ In 2019, an open data tool for a unified assessment of schools and a forecast of their development, and a solution to simplify the search for doctors dealing with rare diseases especially relevant for Latvia that year, were developed.
  • 13. ANALYSIS OF USE-CASES. RESULTS: 2020 ✔ While it was assumed that solutions developed in pandemic times will be purely Covid-19 related, only 3 focused on it only in 2020 and 2021, while in others - as factor considered. ✔ In 2020 there was an expressed popularity of solutions that allow young people to choose a university or profession based on current statistics on their salaries, employment etc. ✔ Some ideas were influenced by the call of the organizers to test the data prepared for their further publication on the national OGD portal – data of the Register of Enterprises of the Republic of Latvia. ✔ Some ideas were oriented on preventing climate change, with two more solutions dedicated to agriculture. ✔ Only two solutions focused on the COVID-19 only - interactive maps based on the current rate of a spread of the disease and the consequences by regions.
  • 14. ANALYSIS OF USE-CASES. RESULTS: 2021 ✔ The 2021 hackathon was defined by the organizers as an open geospatial data hackathon. ✔ This edition dominated by solutions focused on regional development and urban planning, with a focus on identifying problem areas to be addressed in an appropriate regional development plan. ✔ Other solutions were dedicated to waste management, floods and fire forecasts and their risk assessment, air quality and pollution monitoring, with another for planning bicycle routes considering the landscape and infrastructure appropriateness. ✔ Likewise in 2020, only 1 solution was purely COVID-19 related, suggesting the creation of a single source for crawling, and presenting all information related to COVID-19* that would gather all informative materials about the current situation that would be provided in a visual manner, supplementing these data and relevant visualizations with forecasts / predictions of risk to be affected by COVID-19 in various regions, which should be achieved by means of using neural networks. In addition, the team planned a built-in chatbot and the opportunity to get in touch with users of the service, sending out the most critical notifications about changes in the regions of interest. ✔ One more considered its consequences - internet coverage outside the capital of Latvia for those who work from other regions with much more limited access to the internet (if any). ✔ Some of the proposed solutions refers to the gamification design, or at least the use of game elements. *Although the idea of this solution overlaps with the solutions currently available, it was presented before the actual creation of such a website in Latvia & is more advanced compared to the actual service 🡺 demonstrates the potential of open (government) data and is in line with the potential of the OGD to transform the society into a Society 5.0 - society of imagination.
  • 15. ANALYSIS OF USE-CASES. RESULTS II ✔ The main critical feedback from participants was: (1) poor data quality, where both the quality of the metadata and the data, i.e., the content of the data (completeness, accuracy, credibility), were referred to; (2) outdated data with the reference to the issues related to the timeliness of data and data recency, which tend to be violated; 3) data in some datasets tend to be poorly structured; (4) the lack of “valuable data”- the most frequently reported issue (typically referred to as High Value Data***); (5) the inability to use data through API - at least partly resolved 🡺 the owners of the OGD portal have ensured that all datasets provided in .csv format are automatically supplemented with the ability to retrieve them through the API. ** The feedback was collected in short discussions during Q&A sessions without the possibility of further communication and collecting detailed feedback, which should be the case, as this is a real opportunity to get the opinion of people who actually used the data from their finding, discovering, refining, with their further transformation into a prototype.
  • 16. ANALYSIS OF USE-CASES. REFLECTION ON THE RESULTS ✔ Data quality and data credibility / reliability - a topic of interest for decades, has become more topical in the context of OGD, which tend to suffer from low quality. At the same time, there is limited research on open data quality with reference to the content of datasets with a higher interest in metadata quality or defining open data quality as the compliance with open data. ✔ The lack of “valuable data”, commonly referred to as “high value data”, was seen in 2021 🡺 not only the imagination of citizens or users and the desire to create value form the OGD for society matters, but also the diversity of data. ✔ Not only the content of the data matters here, but also the readiness of the country under consideration for digitization at all levels. The crisis has highlighted the emerging need of smart solutions, including urban data, and the need to follow current trends. It also points on the complexity of the OGD ecosystem, which cannot be separated from other areas of national development. ✔ Hackathons indicate or assign some prerequisites to data, according to which the data available must comply with principles such as machine-readability, timeliness, and data currency, requiring regular updates of the data, high data quality and data relevance being a valuable asset for business and society, as well as these data should be easy to retrieve, i.e., API support becomes almost a prerequisite. Although the feedback was collected through unstructured interviews with no opportunity to collect more detailed feedback, the observations made by the participants are consistent with expert assessment 🡺 the hackathon can be a valuable asset for the government and public agencies to get rich and relevant feedback on the current state and identify opportunities for improvement, which can sometimes be accompanied by recommendations. The value of these also lies in the fact that this information comes from real data users making it possible to look at it from citizen’s lens.
  • 18. KEY IMPLICATIONS: A MENTOR’S PERSPECTIVE ✔ Although Generation Z is associated with the term “digital natives”, the age of the current representatives is relatively low, i.e., some of them do not hold a secondary school diploma, which makes them less prepared for the classical hackathon’s paradigm 🡺 requires efforts on the part of mentors and organizers, as well as the organization of practical workshops, which, however, although provides support and some basic knowledge, cannot substitute a real experience. ✔ Some ideas are not implemented or remain at the level of a sketch or mock-up, while there are many – those presented in the final, which are already working prototypes, BUT the level of their implementation should not be decisive, where the maturity of the general idea is of higher importance 🡺 if an idea is mature enough and proves its societal or business value, it deserves consideration even in final, when it can be presented for a wider audience and help participants find supporters – technological, business etc., who will help to implement it and monetize, thereby revealing the full potential of the idea and hackathons in general. ✔ Although it can be speculated that solutions can be developed not only by the participants, but also by other people not participating in the hackathon for the sake of the needed competence, most participants demonstrate their expertise during pitch sessions and progress discussions with mentors, providing some evidence that the Gen Z are digital natives 🡺 they are characterized not only by the high level of knowledge and skills showed in the development of their prototypes, but also by the acquisition of new knowledge and skills in a very short terms. ✔ Nonetheless, there are some gaps in their knowledge, such as version control of their solutions or (an accurate) licencing of published source code, that older participants more likely have – although even this is argument is sometimes posed under question.
  • 19. CONCLUSIONS ✔ The body of knowledge about open data hackathons is limited that is even more the case for Gen Z - one of the most promising clusters of society described by more native digital competence. Raising of the awareness of the OGD should not be the only reason for organizing them. ✔ The results indicate the need for their further organization as a source of innovation, feedback, and identification of opportunities for improvement. ✔ Gen Z is able to determine critical areas of the current state of OGD, their usefulness and quality, which can bring value to society and OGD stakeholders - data owners, data publishers, portal owners, revealing aspects for improvement in both the provision of data, infrastructure, culture, and government related areas that will allow moving towards a sustainable, resilient, and innovative knowledge-based society or Society 5.0 and a smart city. ✔ The current body of knowledge about Gen Z and learning methods, which should differ from those used for previous generations, allows to make the proposition that a hackathon can be part of the educational process. Image source: https://www.4dhumanbeing.com/how-gen-z-is-transforming-the-workplace/
  • 20. Thank you for your attention! Contact information: Website: https://anastasijanikiforova.com/ Email: nikiforova.anastasija@gmail.com LinkedIn: https://www.linkedin.com/in/anastasija-nikiforova-466b99b3/