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Surviving 11 years as an
independent studio
Juan Gril, President
THE JOY OF JUAN
Your work can bring you results you
were not expecting.
Your platform choice can kill your
game
You can only design good games, if you
really enjoy playing them
PACMAN – LOGO, CAPTURAS
VIDEO PACMAN
Your game will rarely get traction if it’s
not multiplayer, e-sports, community
The great bag of INDIE
One-Timer
(aka never release
my game)
Transgressive
(aka doesn’t make games,
it’s there for the free alcohol)
Independent Thinker
(aka Game Developer)
Rejected
(aka the world sucks)
AMATEURS
Focus your energy in making games,
not statements, and people will follow.
In conclusion:
1. Your work can bring you unexpected results.
Don’t attach yourself to one grand vision.
2. You can only design good games if you really
enjoy playing them.
3. Your platform choice can kill your game.
4. Your game will have less chances of success if it
doesn’t have a community attached to it.
5. Focus your energy in making games, and people
will follow.
THANK YOU

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DWS16 - Game Summit - Juan Gril, Joju Games

  • 1. Surviving 11 years as an independent studio Juan Gril, President
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. THE JOY OF JUAN
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Your work can bring you results you were not expecting.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. Your platform choice can kill your game
  • 22.
  • 23. You can only design good games, if you really enjoy playing them
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. PACMAN – LOGO, CAPTURAS
  • 31.
  • 32.
  • 33. Your game will rarely get traction if it’s not multiplayer, e-sports, community
  • 34.
  • 35. The great bag of INDIE One-Timer (aka never release my game) Transgressive (aka doesn’t make games, it’s there for the free alcohol) Independent Thinker (aka Game Developer) Rejected (aka the world sucks) AMATEURS
  • 36.
  • 37.
  • 38. Focus your energy in making games, not statements, and people will follow.
  • 39. In conclusion: 1. Your work can bring you unexpected results. Don’t attach yourself to one grand vision. 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game will have less chances of success if it doesn’t have a community attached to it. 5. Focus your energy in making games, and people will follow.