33. Your game will rarely get traction if it’s
not multiplayer, e-sports, community
34.
35. The great bag of INDIE
One-Timer
(aka never release
my game)
Transgressive
(aka doesn’t make games,
it’s there for the free alcohol)
Independent Thinker
(aka Game Developer)
Rejected
(aka the world sucks)
AMATEURS
36.
37.
38. Focus your energy in making games,
not statements, and people will follow.
39. In conclusion:
1. Your work can bring you unexpected results.
Don’t attach yourself to one grand vision.
2. You can only design good games if you really
enjoy playing them.
3. Your platform choice can kill your game.
4. Your game will have less chances of success if it
doesn’t have a community attached to it.
5. Focus your energy in making games, and people
will follow.