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Pedagogical
Provocations
Digital humanities as pedagogy
Dr. Jennifer J Dellner
Professor, English & Literature
Ocean County College
How [Not] to Think
“Undergraduates are
scarred by digitality.”
“Far from signaling our
cutting-edge research
and teaching, I suspect
that the phrase “digital
humanities” often
raises perfectly valid
worries with our
students, many of
whom have spent their
entire educational
careers sleepwalking
through ed tech
nightmares.”
Not to Panic ?
“… in fact DH is often
local and peculiar: a
specific configuration
of those multitudes that
makes sense for a
given institution, given
its faculty, staff, and
students, and given its
unique mission and
areas of strength.”
Ryan Cordell, How Not to Teach the Digital Humanities
What are these “ed tech” nightmares of
which you speak? Or: how is DH
different from Ed Tech?
MOOCs and other online delivery systems
Commercial hardware and software
E.g. powerpoint, professor using the projector or
document viewer, etc.
LMS –Learning management systems: content delivery,
assessment (this is how students see their grades, e.g.,
and interact with advising and registration).
Commercial e-text versions of textbooks and
supplementary material: are these bad or are these not
used well enough?
Generally, the use of tools to do what you’ve always
done,but, uh, differently.

Ed Tech vs. DH, cont’d
Watters, “The Algorithmic Future of Education:”
“Schools are now tasked to “do more with less,”
which is often code, if you will, for utilizing digital
technologies to curb “inefficiencies” and to “scale”
services. “
“Education technology is, despite many of our
hopes for something else, for something truly
transformational, often a tool designed to meet
administrative goals.”
What may become the
classic example
…of the shift of an idea from tech as
transformative to “an instrument of
consolidation.” *Phrase from Papert, The
Chldren’s Machine” (1993); used by Watters
Negroponte and One Laptop Per Child (OLPC):
Makerspace and Breakerspace: the
classroom as studio or “collaboratory”
HASTAC :Humanities, Arts, Science, Tech Alliance and
Collaboratory
Learning/writing as making, as production
Kean University Makerspace for writing/composition
It’s about breaking things: Jesse Stommel and Hybrid
Pedagogy: http://www.digitalpedagogylab.com/digital-
pedagogy-lab-2016-institute/
“The keenest analysis in the digital humanities is born of
distraction and revels in tangents. The holy grail of this work
is not the thesis but the fissure.”
Back to Cordell: what students want to learn/do: engage with
the technology of the digital:
Programming language
Audio creation
Geo-tagging
Example Projects
Open access and changing the way text books are
formed -Robin DeRosa
http://openamlit.pressbooks.com/
Roopika Risam and Adeline Koh “Rewrite Wikipedia”
project:
http://www.globaloutlookdh.org/category/rewriting-
wikipedia-project/
Map of early London project (U Victoria, Jenelle
Jenstead)
Millican Riot Project (Amy Earheart, Texas A&M)
STEAM Segue
Art + Design STEM to STEAM
http://stemtosteam.org (RISD) ISEA International Society for Electronic Arts
Art, design, technology and digital fiction/ interactive art… Kate Armstrong
Grafik Dynamo (2005) Flicker comic: The work is currently using a feed
from Flickr. The images are accompanied by narrative fragments that are
dynamically loaded into speech and thought bubbles and randomly
displayed. Animating the comic strip using dynamic web content opens up
the genre in a new way
The Problem of Other Minds (2006) uses her background is in philosophy.
Robotic sculpture. Unspools a roll of paper when it hears words it
recognizes (gallery setting).
Pattern Language (2007) text, wireless network, custom software.
Location aware fiction project that attaches text to individuals as
they move in the city. The text accumulates into a linear narrative
unique to each person. Built on ten places in the city of Montreal; played
off of idea to have free wifi system that would cover the city of Montreal.
Pattern of where one sits down to get on the network drives the content of
the work that one experiences and accumulates and saves to you, e.g. if
one always logged on at the Atwater library, the text would be much more
delimited than if one went between different places. People had to sign in
to use the system, so they knew they were being tracked; text would only
pop up if one was in a location.
The local and particular:
one example in progress:
Course proposal - working draft of course description:
The Digital Life of the Humanities: HUMN 2**
This is an introduction to digital humanities course at the
undergraduate introductory level. This course blends the
study of digital and digitized objects and resources with a
production oriented approach, where students engage in
problem- and project- based learning in order to survey,
create, and apply digital tools, resources, and creative
pieces to the study of humanities disciplines including
literature, cultural studies, history, and the fine arts. There
is no prerequisite [students must be off limited load list?]
and no prior experience with technology is required beyond
the basic proficiency with a laptop or smart phone
assumed for students at Ocean County College.

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Faculty center dh talk 2 s2016 pedagogical provocations

  • 1. Pedagogical Provocations Digital humanities as pedagogy Dr. Jennifer J Dellner Professor, English & Literature Ocean County College
  • 2. How [Not] to Think “Undergraduates are scarred by digitality.” “Far from signaling our cutting-edge research and teaching, I suspect that the phrase “digital humanities” often raises perfectly valid worries with our students, many of whom have spent their entire educational careers sleepwalking through ed tech nightmares.” Not to Panic ? “… in fact DH is often local and peculiar: a specific configuration of those multitudes that makes sense for a given institution, given its faculty, staff, and students, and given its unique mission and areas of strength.” Ryan Cordell, How Not to Teach the Digital Humanities
  • 3. What are these “ed tech” nightmares of which you speak? Or: how is DH different from Ed Tech? MOOCs and other online delivery systems Commercial hardware and software E.g. powerpoint, professor using the projector or document viewer, etc. LMS –Learning management systems: content delivery, assessment (this is how students see their grades, e.g., and interact with advising and registration). Commercial e-text versions of textbooks and supplementary material: are these bad or are these not used well enough? Generally, the use of tools to do what you’ve always done,but, uh, differently. 
  • 4. Ed Tech vs. DH, cont’d Watters, “The Algorithmic Future of Education:” “Schools are now tasked to “do more with less,” which is often code, if you will, for utilizing digital technologies to curb “inefficiencies” and to “scale” services. “ “Education technology is, despite many of our hopes for something else, for something truly transformational, often a tool designed to meet administrative goals.”
  • 5. What may become the classic example …of the shift of an idea from tech as transformative to “an instrument of consolidation.” *Phrase from Papert, The Chldren’s Machine” (1993); used by Watters Negroponte and One Laptop Per Child (OLPC):
  • 6. Makerspace and Breakerspace: the classroom as studio or “collaboratory” HASTAC :Humanities, Arts, Science, Tech Alliance and Collaboratory Learning/writing as making, as production Kean University Makerspace for writing/composition It’s about breaking things: Jesse Stommel and Hybrid Pedagogy: http://www.digitalpedagogylab.com/digital- pedagogy-lab-2016-institute/ “The keenest analysis in the digital humanities is born of distraction and revels in tangents. The holy grail of this work is not the thesis but the fissure.” Back to Cordell: what students want to learn/do: engage with the technology of the digital: Programming language Audio creation Geo-tagging
  • 7. Example Projects Open access and changing the way text books are formed -Robin DeRosa http://openamlit.pressbooks.com/ Roopika Risam and Adeline Koh “Rewrite Wikipedia” project: http://www.globaloutlookdh.org/category/rewriting- wikipedia-project/ Map of early London project (U Victoria, Jenelle Jenstead) Millican Riot Project (Amy Earheart, Texas A&M)
  • 8. STEAM Segue Art + Design STEM to STEAM http://stemtosteam.org (RISD) ISEA International Society for Electronic Arts Art, design, technology and digital fiction/ interactive art… Kate Armstrong Grafik Dynamo (2005) Flicker comic: The work is currently using a feed from Flickr. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way The Problem of Other Minds (2006) uses her background is in philosophy. Robotic sculpture. Unspools a roll of paper when it hears words it recognizes (gallery setting). Pattern Language (2007) text, wireless network, custom software. Location aware fiction project that attaches text to individuals as they move in the city. The text accumulates into a linear narrative unique to each person. Built on ten places in the city of Montreal; played off of idea to have free wifi system that would cover the city of Montreal. Pattern of where one sits down to get on the network drives the content of the work that one experiences and accumulates and saves to you, e.g. if one always logged on at the Atwater library, the text would be much more delimited than if one went between different places. People had to sign in to use the system, so they knew they were being tracked; text would only pop up if one was in a location.
  • 9. The local and particular: one example in progress: Course proposal - working draft of course description: The Digital Life of the Humanities: HUMN 2** This is an introduction to digital humanities course at the undergraduate introductory level. This course blends the study of digital and digitized objects and resources with a production oriented approach, where students engage in problem- and project- based learning in order to survey, create, and apply digital tools, resources, and creative pieces to the study of humanities disciplines including literature, cultural studies, history, and the fine arts. There is no prerequisite [students must be off limited load list?] and no prior experience with technology is required beyond the basic proficiency with a laptop or smart phone assumed for students at Ocean County College.