Tetris Bikes and Mobile Scavenger Hunts:
Designing a Games for Health Course in an Interdisciplinary Classroom
Katie Siek
University of Colorado
Games for Health 2010 presentation (http://gamesforhealth.org/)
Wednesday, 26 May 2010 - 1:45pm Teaching Games for Health session
What would a semester long course in creating games for health look like? How would the course differ for 1st year undergraduates and graduate students? Do all students need programming experience? In this interactive presentation, Dr. Siek discusses the motivations, design, and implementation of a semester long course where students grappled with the goals of combining theory, game development, and health. The presentation will cover course structure, schedule, instructional design, and examples of great student work from two course iterations. Attendees will not only see the end result work, but can gain insight on how to launch similar courses in their own programs.
Bio:
Katie A. Siek is an assistant professor in Computer Science at the University of Colorado at Boulder where she leads the Wellness Innovation and Interaction Lab. Her primary research interests are in human computer interaction, health informatics, and ubiquitous computing. More specifically, she is interested in how sociocentric technology interventions affect personal health and well being. Her research is supported by the National Institutes of Health, the Robert Wood Johnson Foundation, and the National Science Foundation including a five-year NSF CAREER award. She is the recent recipient of a Scottish Informatics and Computer Science Alliance (SICSA) Distinguished Visiting Fellowship to investigate the potential use of Personal Health Records by Scottish citizens. Prior to her appointment at Colorado, she completed her Ph.D. and M.S. at Indiana University – Bloomington in computer science and her B.S. in computer science at Eckerd College. She was a National Physical Science Consortium Fellow at IU and a Ford Apprentice Scholar at Eckerd College. Siek is a member of the ACM-W Council and on the College Board AP Computing Advisory Group. (More information: http://www.cs.colorado.edu/~ksiek)
1. Tetris Bikes and Mobile Scavenger Hunts: Designing a Games for Health Course in an Interdisciplinary Classroom Katie A. Siek University of Colorado at Boulder Wellness Innovation and Interaction Lab
2. Motivation – Combating Typical Usage Wow Factor/ Novelty Effect Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006.
3. Motivating Questions How can we sustain usage? Or at least accommodate episodic usage? Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006.
5. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
6. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
7. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
8. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
9. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
10. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
11. 1st Year Undergraduate Course Reverse Engineering (RE) & Related Work Journals & Design Loop Interviewing User Studies Technical Writing & Peer Review Posters & Presenting Wrap Up Fall Break No Class Topics Reverse Engineering Intro to Design Project (DP) Engineering Disasters Poster Review Demos for Expo Prototyping Ethics Social Styles Team Building & Electronics Manufacturing & Prototyping Research Ops Wkshp LabView & Wearables Study Skills HW1: Individual Research Project HW3: Constructive Criticism HW2: Individual DP Ideas HW4: Engineering Disasters HW Q1 RE & Groups Q3 Design Journal Q5 Prototyping Q2 Design Loop Q6 User Studies Quiz Q4 Interviewing W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 RE: Object Approval DP: Draft of User Study Protocol DP: Top 3 DP Ideas DP: Expo Demo DP: User Study Demo DP: Interview Results DP: Update on User Study Recruitment DP: Poster Draft Look at next week – get ready for the DP storm RE: Annotated Bibliography DP: User Study Protocol - Final DP: Interview Protocol Fall Break DP: Expo!! Projects DP: Status Report DP: Update on User Study (W,W,W,W) DP: Final Report RE: Presentations, Report, & Peer Review DP: Project Proposal User Studies Interviews Brainstorm Prototype
12. Learning about the Design Cycle Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
13. Learning about the Design Cycle Scavenger Hunt Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
14. Learning about the Design Cycle Reverse Engineering Project Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
15. Learning about the Design Cycle Design Project Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
16. Learning about the Design Cycle Design Project Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
17. Learning about the Design Cycle Design Project Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
18. Learning about the Design Cycle Design Project Recognize Need Analyze Findings Define Problem Evaluate Prototype Plan Project Build Prototype Gather Information Select Most Promising Brainstorm Concept Evaluate Concepts
19. Available Resources Electronics Lab Manufacturing Lab Wood Metal/Milling Prototyping Shack Laser Cutter 3D Printer Computer Lab Stations Instructors for each Area
20. Design Projects Influenced by Fun Tetris Bike LabView Tetris Application $75 exercise bike from Craigslist Borrowed Data Acquisition Card Laser cut gears Potentiometer, switches, switch boxes Videos: Final Project
21. Design Projects Influenced by Others Stairway to Health LabView Program Aluminum Foil Foam Plywood Borrowed Data Acquisition Card Laser cut plexiglass Videos: Final Project Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com).
22. Design Projects Influenced by Others Musical Stairs LabView Program 16 Laser cut boxes Printed Circuit Boards 8 Receivers 8 Pulsed Emitters Borrowed Data Acquisition Card Videos: Final Project Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com) and the Boston Museum of Science musical stairs.
23. Course Iteration Best idea ever? Everybody could use this? Learn about barriers for user early on Understand theory and resources
24. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
25. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
26. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
27. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
28. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
29. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
30. Upper Division Undergrad/Grad Course Defining G4H & Related Work Games & Learning Qualitative Analysis & Data Presentation Design Project Mental Health User Studies Wrap Up Pervasive & Exergames Topics Health Care Reform Study Design Games & Culture Spring Break No Class Are Games Good for You? Peer Writing Presentations Create Reviews for 14 out of 20 Readings Reviews HW4: Design Project Ideas HW3: Peer Reviewing HW2: Writing Prep HW1: Qualitative Practice HW W1 W16 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 IP: Game Approval IP: Annotated Bibliography DP: Logistics, Demo, & Final Protocol DP: Draft Protocol IP: Presentation & Report IP: Evaluation Plan DP: Presentation & Report DP: Status Update DP: Recruitment Update DP: Project Proposal Projects Intro Project (25% of Grade) Brainstorm Plan Evaluate Main Course Project (40% of Grade) Prototype User Studies Interviews Brainstorm Demo
31. Understanding Barriers for Use Select game for health or monitoring Identify metrics/evaluation Use game regularly for 4 weeks Document progress
32. Understanding Barriers for Use Select game for health or monitoring Identify metrics/evaluation Use game regularly for 4 weeks Document progress At least 3 iterations on data
33. Understanding Barriers for Use 4th Year Senior: “This is the best assignment ever!” …4 weeks later… “I never want to play my wii again!” Senior: “I do not care how many points I get, I do not want to log all of my steps.” Graduate Student: “I only used the mobile version because the input was easier.” … “Truthfully, I only continued playing because I had to for the assignment.”
34. Understanding Resource Barriers Resource Barriers Mini Lego Kits Missing Directions Partial Directions Missing Pieces Wrong Pieces Complete Kits Discussion about resource constraints Similar experience with Engineering Center resources – had access, but no training
35. Design Projects Influenced by Life Intelligent Climbing Engender social bouldering Whack-a-mole LEDs Force sensitive resistors Arduino board Final Score (manual high score) Videos: PrototypeFinal Project
36. Design Projects Influenced by Life Baby Daddy Educate and motivate new fathers to take part in infant care Mobile, web application to track childcare activities Incentives for care activities Friendly competition between cohorts of fathers
37. Design Project Influenced by Others Monster Hunt Make exercise fun; Learn about local area Mobile Android application User must hunt monster and kill it through a physical activity Issues with GPS, Accelerometers, and image interpretation
38. Design Project Influenced by Others Monster Hunt Make exercise fun; Learn about local area Mobile Android application User must hunt monster and kill it through a physical activity Issues with GPS, Accelerometers, and image interpretation
39. Lessons Learned Finding the right mix of user centered design and engineering Resource issues Understand usage barriers User studies & IRB permission Build time investment into their schedules early Questions? cs.colorado.edu/~ksiek/classes.html or ksiek@cs.colorado.edu Cartoon – www.CartoonStock.com; CSCI 7000 received partial funding from the University of Colorado Excellence in Engineering Fund – eef.colorado.edu
Notes de l'éditeur
1 developer; 1 electronics; 1 music; 1 mechanical; 1 Interface between electronics and mechanical; 1 swing personRotational knob potentiometer was better than softpot design potentiometer.
Team of 4 – all worked on it
Team of 6 – 2 cut the boxes, 2 did the electronics, 2 programmed