2. Theme of GD
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Action-Platform game genre
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Exploration
Ancient themed (Mummies / Ghost / Stone
Warriors / Pyramid Temple / Relic gold etc.)
Player = Underground Explorer
To gather as much gold as you can as you
progress further down
3. Craft Design - Floor Plan
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Randomly Generated map
Player transverse from top to bottom
Trap falls slowly after a certain time
4. Craft Design - Game View
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Focused on the player’s
location
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Follow where the player is
moving
5. Craft Design - Character
➢
➢
➢
➢
Single Player
Default of 3 lifes
Basic Movement - Run / Jump
Buy upgrades from the store
6. Game Mechanics
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Randomly generated level design
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Randomly generated monster spawn
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Randomly generated gold coins collectables
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Randomly generated Shop location
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Dodging/fighting skills without having the need to lose a health
bar
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Quickness of escaping traps
7. Victory/Defeat Conditions
Victory
❖ Entering the golden door to find treasures and gold
❖ Getting pass the level by reaching the end of the bottom map
(Level-Victory)
Defeat
❖
Player loses all the health
❖
Caught in traps
❖
Clearance over the time limit
8. Puzzles to Include
• Item Use
• Pattern Recognition
• Spatial Reasoning
• Exploration
10. Puzzles - Pattern Recognition
E.G. In boss fights (Boss’ pattern of attack):
Blocks for 3 seconds
Attack thrice in a swift motion
Attack twice in a swift motion
Blocks for 2 seconds
13. Challenges
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Upgrades lost if all lifelines are lost
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Vision of the game is limited
Solve puzzles to clear the level (using items / shifting of items)
Deduction of every life if killed / unable to complete the level within time
limit
Boss fights with certain “unknown” patterns
Randomly generated levels
14. Rewards
• Gain Gold for every level cleared / boss defeated
• Limited vision gets broader after every 7 successful
levels
• Random chance of dropping extra life for boss fights
• Achievements for certain clearance during gameplay
15. Bonus
• Extra life is gained if cleared within a specific timing and
without losing a health bar
• If boss is killed without losing a health bar, extra
achievements, gold and extra life is gained
• If game is cleared without killing any enemies & losing
health, extra gold is gained & achievements
16. Motivation
• To allow players to gain the achievements
o
able to show off to their friends (through social
media)
• Challenge themselves
o
o
test how far can they complete the game
put their skills to the test
• To be able to upgrade the player to more “God-like”