Personal Information
Entreprise/Lieu de travail
Canterbury, United Kingdom United Kingdom
Secteur d’activité
Technology / Software / Internet
Site Web
http://wearesimonbostock.net
À propos
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
Mots-clés
associations
website
trade
membership organisation
content strategy
content management system
content management
education
training
tcuk10
elearning
km
learning
gaming
game design
games
Tout plus
Présentations
(5)Documents
(1)J’aime
(27)Beyond "UX" – Creating Connected Experiences
Graeme Blackwood
•
il y a 9 ans
Towards a mobile content strategy
CharityComms
•
il y a 10 ans
Defining Content Architecture
cleveg
•
il y a 11 ans
Nonprofit, zero content — designing a durable framework before content exists.
Chris Atherton @finiteattention
•
il y a 11 ans
Location as Invisible Interface - ARE2011 Presentation
Amber Case
•
il y a 12 ans
Amber Case - Location as an Invisible Interface - Sony Ericsson.pptx
Amber Case
•
il y a 12 ans
Cross-Channel Strategy
Peter Morville
•
il y a 12 ans
Designing for Flow: Creating Compelling User Experiences for Learning
Julie Dirksen
•
il y a 12 ans
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
il y a 12 ans
The cross channel experience - UXLx
Nick Finck
•
il y a 12 ans
Putting the Fun in Functional
Amy Jo Kim
•
il y a 16 ans
Introduction to the Theory of Game Elements
Aki Järvinen
•
il y a 16 ans
Social Spaces: Lessons from Radical Architects
Christina Wodtke
•
il y a 14 ans
Metagame Design
Amy Jo Kim
•
il y a 14 ans
Seductive Interactions (Idea 09 Version)
Stephen Anderson
•
il y a 14 ans
Pig-faced Orcs: What designers can learn from old-school role-playing games
Jamie Reffell
•
il y a 13 ans
Understanding through Visualization
Stephan Thiel
•
il y a 12 ans
Smart Gamification: Social Game Design for a Connected World
Amy Jo Kim
•
il y a 12 ans
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
•
il y a 14 ans
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
il y a 13 ans
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
il y a 13 ans
LxD - Learner Experience Design
Julie Dirksen
•
il y a 13 ans
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Stephen Anderson
•
il y a 13 ans
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence
•
il y a 13 ans
Eight Principles of Information Architecture
Dan Brown
•
il y a 14 ans
The Spork / Platypus Average: Content strategy at Red Gate Software
Roger Hart
•
il y a 13 ans
When Data Gets Up Close and Personal
Stephen Anderson
•
il y a 13 ans
Personal Information
Entreprise/Lieu de travail
Canterbury, United Kingdom United Kingdom
Secteur d’activité
Technology / Software / Internet
Site Web
http://wearesimonbostock.net
À propos
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
Mots-clés
associations
website
trade
membership organisation
content strategy
content management system
content management
education
training
tcuk10
elearning
km
learning
gaming
game design
games
Tout plus