SlideShare une entreprise Scribd logo
1  sur  43
Télécharger pour lire hors ligne
When asked to give a keynote for italian IA summit, I immediately thought about games as
spaces of information.
Games as information spaces




                                                                           mukumbura@flickr
Chess are a pretty good example of a game of perfect information. Players have all the
information they need to play the game. Nothing is hidden.
dcis_steve@flickr




But if we think about cards, we look at games of imperfect information. A part of the
information is hidden to the players.
When looking at videogames, we see how game designers deal with information to convey
certain emotions to the player. In Dead Space, the choice to embed all the player related
information into the game world helps delivering the sense of tension and fear, because let
the player focus on the action rather than on an HUD.
Games are spaces of possibility




Games are, mostly, spaces of possibility, that the player can explore to learn new things.
Grand Theft Auto IV brings to the player a huge space of possibility in the form of a city.
A rules mediated space




But the space in GTA IV is mediated by the rules of the game, enabling the player to do some
actions instead of others.
“
 Affordance refers to
 what sorts of
 operations and
 manipulations can be
 done to a particular
 object.
  – Donald Norman




Donald Norman described this way the concept of affordance.
And if you look at this stuff, you can immediately understand what you can do with it. These
buttons have the affordance of being pressed. What about game spaces?
“
 Rules specify limitations
 and affordances.
                            – Jesper Juul




Here, as Jesper Juul noted, affordances can be determined by rules
See? This is a remote control. It was done this way to be more friendly for people who never
played a game. But the game rules can mutate its affordance, changing it in a golf club, a
sword or many other things.
Train
Brenda Brathwaite, 2009
In Brenda Brathwaite’s Train, player must stuff the little yellow figures in the wagons, and the
bring them to the end of the tracks, only to find that the destination was in fact Auschwitz.
All the rules an the materials of the game contribute to create the world, and instantly make
sense.
Rules become orders.
And the typewriter details emerge in all their creepiness.
Playing the city
                                 Federico Fasce
                                    Game designer




      [or: relationships between city spaces and game spaces.]

So, I would like to talk about how rules can change the affordances of the city, looking at
pervasive games and game like mobile apps.
1980
                           Parkour



In 1980 Parkour was born
amfdesigner@flickr
By running from a roof to another, parkour people changed the affordances of the cityscape.
1985
                     Super Mario Bros.



In the same period, in Japan, Super Mario Bros. was revealed.
The choice of the run button, which made Mario run faster, changes the way the game is
played. The intended gameplay is a continuous flow of jumps and runs, pretty much like
parkour.
2008
                            Mirror’s Edge



In 2008 a game was released. It’s called Mirror’s Edge
And it featured a rebel young woman running through the roofs and jumping from an object
to another. Is parkour in a game space. And affordances are color-coded, to define paths.
“             See the flow.
   Rooftops become pathways and conduits,
       opportunities and escape routes.
The flow is what keeps you running – what keeps
                    you alive.




You can see this idea looking at the first thing the player hear when starts the game. Every
city elements changes its affordance through the rules.
The new downloadable levels are pretty interesting. The city here disappears, and only
affordances are left.
2009
                               Canabalt



This game was developed in 2009.
It extremely simplifies the concept behind Mirror’s Edge and parkour. You jump from a
building to another, running faster and faster. You press just one button to control the game.
2009
                                Cryptozoo



And in the same year parkour is back to the city, in a simplified version madeby Jane
McGonigal for the American Heart Association.
In Cryptozoo player must imitate the movements of strange animals. These animals use the
city in a creative way: Ninja rabbits duck every time they see a parked car, for example. The
playere here redefine affordances of various objects you find in a typical city street.
Pervasive games enable
                                               infinite affordances.
                                                                     “
                                                                – Jane McGonigal


These affordances, in a pervasive space where there are non-game elements, could easily
become infinite: players can add new affordances and play the game in unpredictable ways.
cruelgame.com
Cruel to Be kind is a pretty good example: players don’t even know which are their objectives.
So, they fight with kindness act which often involve people unaware of the game.
functional-autonomy.net/onebms/intro.html
In One Behindmanship doors become much more interesting objects: the player must be the
last of a group passing through one door, as long as the other players don’t call a stalemate.
This obviously involves into the game unaware players.
chorewars.com
Chore wars changes the affordances of home chores, by mapping a fantasy environment and
experience points on the daily routine.
Smart objects
In modern pervasive games, smart objects have a lot of importance in redefining affordances.
This box only opens when it’s brought to a certain location, thanks to a GPS module
Urban defender
                                             Zurich University of Arts, 2009




And some of these objects can become toys.
This ball can register the times it bounces against a wall, and send the data, along with gps
coordinates, to a server. It was made as a toy, with undefined rules, but then a simple game
of territory control was made. This can change the affordance of a building or even of an
entire neighborhood.
The fun theory
                                                     Volkswagen, 2009




This example from “a fun theory” by Volkswagen transforms stairs into a music keyboard.
Critical City




In Critical City, missions are used to change the use of city spaces in order to critically live
them or to improve them.
Bus-Tops
                                                                bus-tops.com, 2009




Bus-tops plays with a screen mounted on the rooftop of bus stops. It is interesting because it
changes not only the affordance of the stop (to give shelter to people waiting the bus)
but even the affordance of the top deck of London buses. The possibility to interact with the
roof system further improves the experience.
Mobile




And then mobile technologies come up. And should totally be considered.
layar.com
So, in Layar, an augmented reality browser for smartphones, you can add layers of
information to the real world. What if these layers could in fact change the affordance of the
city landmarks?
foursquare.com
In a very simple and basic way is what social networks like Foursquare are trying to do. When
you check in a place, the place you’re in changes its affordance, albeit in a pretty basic and
linear way.
gowalla.com
Gowalla is pretty much the same story. Maybe it should be possible to go beyond the simple
check-in mechanic.
whaiwhai.com
Whaiwhai is an italian project that tries to change the way the people visit a town. It basically
maps a story with puzzles you have to solve to a city. You follow the story through a weird
guide, sending and receiving SMS to know how to proceed. The affordances of landmark
dramatically change leaving intact their history.
That’s it.
   Thanks!
 [any question?]




  federico@kurai.eu
federico@urustar.net

Contenu connexe

Tendances

Technolust: Kitbashing the Future
Technolust: Kitbashing the FutureTechnolust: Kitbashing the Future
Technolust: Kitbashing the FutureFITC
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4Anton Hecht
 
Adventures in Game Animation
Adventures in Game AnimationAdventures in Game Animation
Adventures in Game AnimationJeannie Novak
 
VR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteVR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteDevGAMM Conference
 
Cosmos presentation
Cosmos presentationCosmos presentation
Cosmos presentationbadmaths
 
Voice as a game modification in Machinima - ISEA 2011 Istanbul
Voice as a game modification in Machinima - ISEA 2011 IstanbulVoice as a game modification in Machinima - ISEA 2011 Istanbul
Voice as a game modification in Machinima - ISEA 2011 IstanbulIsabelle Arvers
 
My idea for york tourism project
My idea for york tourism projectMy idea for york tourism project
My idea for york tourism projectkiandevine
 
Lesson 1 online gaming culture
Lesson 1 online gaming cultureLesson 1 online gaming culture
Lesson 1 online gaming cultureAnton367594
 
Second Life Presentation II
Second Life Presentation IISecond Life Presentation II
Second Life Presentation IIConfesorAD
 
Learning in the city through pervasive gaming
Learning in the city through pervasive gaming Learning in the city through pervasive gaming
Learning in the city through pervasive gaming Nikolaos Avouris
 
samplework_2016
samplework_2016samplework_2016
samplework_2016Jung Park
 
Presentation Second Life
Presentation Second LifePresentation Second Life
Presentation Second LifeConfesorAD
 
Chase Portfolio
Chase PortfolioChase Portfolio
Chase PortfolioZach Chase
 
Computer game graphics
Computer game graphicsComputer game graphics
Computer game graphicsCameron321
 

Tendances (18)

Technolust: Kitbashing the Future
Technolust: Kitbashing the FutureTechnolust: Kitbashing the Future
Technolust: Kitbashing the Future
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
 
Adventures in Game Animation
Adventures in Game AnimationAdventures in Game Animation
Adventures in Game Animation
 
VR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteVR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afte
 
Cosmos presentation
Cosmos presentationCosmos presentation
Cosmos presentation
 
Fmp Pre-Production Updated
Fmp Pre-Production UpdatedFmp Pre-Production Updated
Fmp Pre-Production Updated
 
Fmp Pre-production
Fmp Pre-productionFmp Pre-production
Fmp Pre-production
 
Voice as a game modification in Machinima - ISEA 2011 Istanbul
Voice as a game modification in Machinima - ISEA 2011 IstanbulVoice as a game modification in Machinima - ISEA 2011 Istanbul
Voice as a game modification in Machinima - ISEA 2011 Istanbul
 
My idea for york tourism project
My idea for york tourism projectMy idea for york tourism project
My idea for york tourism project
 
Lesson 1 online gaming culture
Lesson 1 online gaming cultureLesson 1 online gaming culture
Lesson 1 online gaming culture
 
Second Life Presentation II
Second Life Presentation IISecond Life Presentation II
Second Life Presentation II
 
Learning in the city through pervasive gaming
Learning in the city through pervasive gaming Learning in the city through pervasive gaming
Learning in the city through pervasive gaming
 
samplework_2016
samplework_2016samplework_2016
samplework_2016
 
Presentation Second Life
Presentation Second LifePresentation Second Life
Presentation Second Life
 
Chase Portfolio
Chase PortfolioChase Portfolio
Chase Portfolio
 
Matt Adams PICNIC07
Matt Adams PICNIC07Matt Adams PICNIC07
Matt Adams PICNIC07
 
Visual Styles
Visual StylesVisual Styles
Visual Styles
 
Computer game graphics
Computer game graphicsComputer game graphics
Computer game graphics
 

En vedette

Welcome to the playable world
Welcome to the playable worldWelcome to the playable world
Welcome to the playable worldFederico Fasce
 
Internet e capitale sociale
Internet e capitale socialeInternet e capitale sociale
Internet e capitale socialeFederico Fasce
 
I giochi come medium del XXI secolo
I giochi come medium del XXI secoloI giochi come medium del XXI secolo
I giochi come medium del XXI secoloFederico Fasce
 
Il gioco come elemento della comunicazione aziendale
Il gioco come elemento della comunicazione aziendaleIl gioco come elemento della comunicazione aziendale
Il gioco come elemento della comunicazione aziendaleFederico Fasce
 
The Tiny Game Design Tool
The Tiny Game Design ToolThe Tiny Game Design Tool
The Tiny Game Design ToolFederico Fasce
 
Internet, gioco e relazioni
Internet, gioco e relazioniInternet, gioco e relazioni
Internet, gioco e relazioniFederico Fasce
 

En vedette (9)

Game design primer
Game design primerGame design primer
Game design primer
 
Welcome to the playable world
Welcome to the playable worldWelcome to the playable world
Welcome to the playable world
 
Internet e capitale sociale
Internet e capitale socialeInternet e capitale sociale
Internet e capitale sociale
 
Let's play
Let's playLet's play
Let's play
 
Giochiamo Sul Serio
Giochiamo Sul SerioGiochiamo Sul Serio
Giochiamo Sul Serio
 
I giochi come medium del XXI secolo
I giochi come medium del XXI secoloI giochi come medium del XXI secolo
I giochi come medium del XXI secolo
 
Il gioco come elemento della comunicazione aziendale
Il gioco come elemento della comunicazione aziendaleIl gioco come elemento della comunicazione aziendale
Il gioco come elemento della comunicazione aziendale
 
The Tiny Game Design Tool
The Tiny Game Design ToolThe Tiny Game Design Tool
The Tiny Game Design Tool
 
Internet, gioco e relazioni
Internet, gioco e relazioniInternet, gioco e relazioni
Internet, gioco e relazioni
 

Similaire à Playing the city

Applications presentation 2009
Applications presentation 2009Applications presentation 2009
Applications presentation 2009Sasha Gorelik
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownKars Alfrink
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsElizabeth Lawley
 
Transmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeTransmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeKars Alfrink
 
Pre production
Pre productionPre production
Pre productionliamrig95
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality InvadersMatthew Guy
 
Presentation game
Presentation gamePresentation game
Presentation gamejakesinar
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE Isaac Tingey
 
Abandoned manor Level Design Document
Abandoned manor Level Design DocumentAbandoned manor Level Design Document
Abandoned manor Level Design DocumentSimón Carreño
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptxLily809411
 
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESTHE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESAnimation Kolkata
 
Huitson rachael l1070014_aeternum
Huitson rachael l1070014_aeternumHuitson rachael l1070014_aeternum
Huitson rachael l1070014_aeternumRachael Huitson
 
Artificial Intelligence in Gaming
Artificial Intelligence in GamingArtificial Intelligence in Gaming
Artificial Intelligence in GamingAnmol Sawhney
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptxLily809411
 
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Great Ayuda
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audienceliamrig95
 
Gaming
GamingGaming
Gamingveredp
 
Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone GamesJ Basil
 

Similaire à Playing the city (20)

Applications presentation 2009
Applications presentation 2009Applications presentation 2009
Applications presentation 2009
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
 
Transmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeTransmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff Erde
 
Pre production
Pre productionPre production
Pre production
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality Invaders
 
Presentation game
Presentation gamePresentation game
Presentation game
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE
 
Abandoned manor Level Design Document
Abandoned manor Level Design DocumentAbandoned manor Level Design Document
Abandoned manor Level Design Document
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
 
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESTHE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
 
Huitson rachael l1070014_aeternum
Huitson rachael l1070014_aeternumHuitson rachael l1070014_aeternum
Huitson rachael l1070014_aeternum
 
Task 1 c
Task 1 cTask 1 c
Task 1 c
 
HISTORY Of MOBILE GAMING
HISTORY Of MOBILE GAMINGHISTORY Of MOBILE GAMING
HISTORY Of MOBILE GAMING
 
Artificial Intelligence in Gaming
Artificial Intelligence in GamingArtificial Intelligence in Gaming
Artificial Intelligence in Gaming
 
Topic and Production Research.pptx
Topic and Production Research.pptxTopic and Production Research.pptx
Topic and Production Research.pptx
 
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audience
 
Gaming
GamingGaming
Gaming
 
Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone Games
 

Dernier

Lecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxLecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxShoaibRajper1
 
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证ehyxf
 
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证eqaqen
 
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKLANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKMarekMitek1
 
TRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxTRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxtrose8
 
How to Turn a Picture Into a Line Drawing in Photoshop
How to Turn a Picture Into a Line Drawing in PhotoshopHow to Turn a Picture Into a Line Drawing in Photoshop
How to Turn a Picture Into a Line Drawing in PhotoshopZenith Clipping
 
Independent Escorts Goregaon WhatsApp +91-9930687706, Best Service
Independent Escorts Goregaon WhatsApp +91-9930687706, Best ServiceIndependent Escorts Goregaon WhatsApp +91-9930687706, Best Service
Independent Escorts Goregaon WhatsApp +91-9930687706, Best Servicemeghakumariji156
 
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...gajnagarg
 
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...samsungultra782445
 
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Jalaun Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service AvailableNitya salvi
 
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...Nitya salvi
 
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...instagramfab782445
 
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样awasv46j
 
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime PondicherryPondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherrymeghakumariji156
 
Eye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxEye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxMdBokhtiyarHossainNi
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证wpkuukw
 
poliovirus-190801072449. pptx
poliovirus-190801072449.            pptxpoliovirus-190801072449.            pptx
poliovirus-190801072449. pptxssuser0ad194
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...nirzagarg
 
Gamestore case study UI UX by Amgad Ibrahim
Gamestore case study UI UX by Amgad IbrahimGamestore case study UI UX by Amgad Ibrahim
Gamestore case study UI UX by Amgad Ibrahimamgadibrahim92
 
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfJordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfamanda2495
 

Dernier (20)

Lecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxLecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptx
 
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证
怎样办理莫纳什大学毕业证(Monash毕业证书)成绩单留信认证
 
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证
一比一定(购)西悉尼大学毕业证(WSU毕业证)成绩单学位证
 
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKLANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
 
TRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxTRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptx
 
How to Turn a Picture Into a Line Drawing in Photoshop
How to Turn a Picture Into a Line Drawing in PhotoshopHow to Turn a Picture Into a Line Drawing in Photoshop
How to Turn a Picture Into a Line Drawing in Photoshop
 
Independent Escorts Goregaon WhatsApp +91-9930687706, Best Service
Independent Escorts Goregaon WhatsApp +91-9930687706, Best ServiceIndependent Escorts Goregaon WhatsApp +91-9930687706, Best Service
Independent Escorts Goregaon WhatsApp +91-9930687706, Best Service
 
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
 
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
 
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Jalaun Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Jalaun Just Call 8617370543 Top Class Call Girl Service Available
 
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...
Just Call Vip call girls Kasganj Escorts ☎️8617370543 Two shot with one girl ...
 
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
 
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样
一比一原版(WLU毕业证)罗瑞尔大学毕业证成绩单留信学历认证原版一模一样
 
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime PondicherryPondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
 
Eye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxEye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docx
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
 
poliovirus-190801072449. pptx
poliovirus-190801072449.            pptxpoliovirus-190801072449.            pptx
poliovirus-190801072449. pptx
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
 
Gamestore case study UI UX by Amgad Ibrahim
Gamestore case study UI UX by Amgad IbrahimGamestore case study UI UX by Amgad Ibrahim
Gamestore case study UI UX by Amgad Ibrahim
 
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfJordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
 

Playing the city

  • 1. When asked to give a keynote for italian IA summit, I immediately thought about games as spaces of information.
  • 2. Games as information spaces mukumbura@flickr Chess are a pretty good example of a game of perfect information. Players have all the information they need to play the game. Nothing is hidden.
  • 3. dcis_steve@flickr But if we think about cards, we look at games of imperfect information. A part of the information is hidden to the players.
  • 4. When looking at videogames, we see how game designers deal with information to convey certain emotions to the player. In Dead Space, the choice to embed all the player related information into the game world helps delivering the sense of tension and fear, because let the player focus on the action rather than on an HUD.
  • 5. Games are spaces of possibility Games are, mostly, spaces of possibility, that the player can explore to learn new things. Grand Theft Auto IV brings to the player a huge space of possibility in the form of a city.
  • 6. A rules mediated space But the space in GTA IV is mediated by the rules of the game, enabling the player to do some actions instead of others.
  • 7. “ Affordance refers to what sorts of operations and manipulations can be done to a particular object. – Donald Norman Donald Norman described this way the concept of affordance.
  • 8. And if you look at this stuff, you can immediately understand what you can do with it. These buttons have the affordance of being pressed. What about game spaces?
  • 9. “ Rules specify limitations and affordances. – Jesper Juul Here, as Jesper Juul noted, affordances can be determined by rules
  • 10. See? This is a remote control. It was done this way to be more friendly for people who never played a game. But the game rules can mutate its affordance, changing it in a golf club, a sword or many other things.
  • 11. Train Brenda Brathwaite, 2009 In Brenda Brathwaite’s Train, player must stuff the little yellow figures in the wagons, and the bring them to the end of the tracks, only to find that the destination was in fact Auschwitz. All the rules an the materials of the game contribute to create the world, and instantly make sense.
  • 13. And the typewriter details emerge in all their creepiness.
  • 14. Playing the city Federico Fasce Game designer [or: relationships between city spaces and game spaces.] So, I would like to talk about how rules can change the affordances of the city, looking at pervasive games and game like mobile apps.
  • 15. 1980 Parkour In 1980 Parkour was born
  • 16. amfdesigner@flickr By running from a roof to another, parkour people changed the affordances of the cityscape.
  • 17. 1985 Super Mario Bros. In the same period, in Japan, Super Mario Bros. was revealed.
  • 18. The choice of the run button, which made Mario run faster, changes the way the game is played. The intended gameplay is a continuous flow of jumps and runs, pretty much like parkour.
  • 19. 2008 Mirror’s Edge In 2008 a game was released. It’s called Mirror’s Edge
  • 20. And it featured a rebel young woman running through the roofs and jumping from an object to another. Is parkour in a game space. And affordances are color-coded, to define paths.
  • 21. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive. You can see this idea looking at the first thing the player hear when starts the game. Every city elements changes its affordance through the rules.
  • 22. The new downloadable levels are pretty interesting. The city here disappears, and only affordances are left.
  • 23. 2009 Canabalt This game was developed in 2009.
  • 24. It extremely simplifies the concept behind Mirror’s Edge and parkour. You jump from a building to another, running faster and faster. You press just one button to control the game.
  • 25. 2009 Cryptozoo And in the same year parkour is back to the city, in a simplified version madeby Jane McGonigal for the American Heart Association.
  • 26. In Cryptozoo player must imitate the movements of strange animals. These animals use the city in a creative way: Ninja rabbits duck every time they see a parked car, for example. The playere here redefine affordances of various objects you find in a typical city street.
  • 27. Pervasive games enable infinite affordances. “ – Jane McGonigal These affordances, in a pervasive space where there are non-game elements, could easily become infinite: players can add new affordances and play the game in unpredictable ways.
  • 28. cruelgame.com Cruel to Be kind is a pretty good example: players don’t even know which are their objectives. So, they fight with kindness act which often involve people unaware of the game.
  • 29. functional-autonomy.net/onebms/intro.html In One Behindmanship doors become much more interesting objects: the player must be the last of a group passing through one door, as long as the other players don’t call a stalemate. This obviously involves into the game unaware players.
  • 30. chorewars.com Chore wars changes the affordances of home chores, by mapping a fantasy environment and experience points on the daily routine.
  • 31. Smart objects In modern pervasive games, smart objects have a lot of importance in redefining affordances. This box only opens when it’s brought to a certain location, thanks to a GPS module
  • 32. Urban defender Zurich University of Arts, 2009 And some of these objects can become toys.
  • 33. This ball can register the times it bounces against a wall, and send the data, along with gps coordinates, to a server. It was made as a toy, with undefined rules, but then a simple game of territory control was made. This can change the affordance of a building or even of an entire neighborhood.
  • 34. The fun theory Volkswagen, 2009 This example from “a fun theory” by Volkswagen transforms stairs into a music keyboard.
  • 35. Critical City In Critical City, missions are used to change the use of city spaces in order to critically live them or to improve them.
  • 36. Bus-Tops bus-tops.com, 2009 Bus-tops plays with a screen mounted on the rooftop of bus stops. It is interesting because it changes not only the affordance of the stop (to give shelter to people waiting the bus)
  • 37. but even the affordance of the top deck of London buses. The possibility to interact with the roof system further improves the experience.
  • 38. Mobile And then mobile technologies come up. And should totally be considered.
  • 39. layar.com So, in Layar, an augmented reality browser for smartphones, you can add layers of information to the real world. What if these layers could in fact change the affordance of the city landmarks?
  • 40. foursquare.com In a very simple and basic way is what social networks like Foursquare are trying to do. When you check in a place, the place you’re in changes its affordance, albeit in a pretty basic and linear way.
  • 41. gowalla.com Gowalla is pretty much the same story. Maybe it should be possible to go beyond the simple check-in mechanic.
  • 42. whaiwhai.com Whaiwhai is an italian project that tries to change the way the people visit a town. It basically maps a story with puzzles you have to solve to a city. You follow the story through a weird guide, sending and receiving SMS to know how to proceed. The affordances of landmark dramatically change leaving intact their history.
  • 43. That’s it. Thanks! [any question?] federico@kurai.eu federico@urustar.net