8. Our
ObjecJves:
Build
MVP
version
of
new
game
plaVorm
Learn
iPad
programming
Introduce
UX
methods
to
an
agile
team
Ship
to
Apple
store
quickly
(~1
month)
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9. We
all
sat
together
in
one
room
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10. We
had
story
cards
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11. We
had
screen
designs
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12. We
even
had
a
persona
We
even
had
a
persona
2/22/12
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13. But,
there
were
a
few
sJcky
spots
We
argued
about
what
was
important
It
was
difficult
to
coordinate
our
work
We
worried
about
finishing
on
Jme
2/22/12
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14. What
was
wrong?
The
team
didn’t
have
a
shared
vision
of
what
we
were
building.
Here’s
what
we
did…
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15. CollaboraJve
sketching
Experiment
1:
Ask
the
front-‐end
developer
to
draw
me
a
picture
of
the
game
screen
flow
2/22/12
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16. This
helped
us
develop
a
shared
understanding
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2/22/12
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17. Context
scenario
Experiment
2:
Create
a
context
scenario
to
help
us
imagine
the
specific
contents
of
each
screen
during
each
step
of
the
game
2/22/12
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18. The
team
was
interested,
but
not
inspired
2/22/12
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18
19. Low-‐fi
screen
layouts
Experiment
3:
Using
Omnigraffle,
create
screen
layouts
to
illustrate
each
of
the
the
scenario
steps
2/22/12
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20. This
generated
lots
of
conversaJon
and
ideas
2/22/12
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21. Paper
prototype
Experiment
4:
Make
a
paper
prototype
of
the
whole
game
to
quickly
capture
what
the
team
had
just
decided
2/22/12
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22. Who’s
in
the
game?
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23. Who’s
the
first
VIP?
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24. VIP
picks
a
topic
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25. VIP
orders
the
list
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26. Who’s
the
first
player?
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27. Player
one,
are
you
ready?
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29. We
were
now
back
on
track
Playing
the
game
together
with
the
paper
prototype
created
a
shared
experience
for
the
team
Everyone
was
having
fun
again
and
we
all
understood
what
we
were
building
2/22/12
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30. We
added
scenario
steps
(len)
and
annotaJons
(right)
2/22/12
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31. Prototype
as
spec
Experiment
5:
Create
a
new
low-‐fidelity
electronic
prototype
from
the
paper
prototype.
This
became
the
product
specificaJon
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35. What
I
learned
–
five
useful
UX
pracJces
1. Build
shared
physical
arJfacts
2. Incorporate
other
team
members’
mental
models
3. Lead
with
conversaJon,
trail
with
documentaJon
4. Use
personas
and
scenarios
as
backstory,
not
as
deliverables
5. Associate
user
stories
with
pictures
and
scenario
steps
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36. Contact
informaJon
@thinknow
Lane
Halley
www.lanehalley.com
2/22/12
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