Finding the right balance between user needs, business needs and technical feasibility can sometime be challenging. This talk will discuss simple collaboration techniques you can use to make sure the voice of the user is fed into product’s strategy.
By involving your stakeholders and team members throughout your design process, starting in its early stages, you will see them empathise more with users, and your ability to influence will increase. In addition, you’ll create shared understanding, which will make working with your colleagues much more enjoyable and productive. Finally working together as a multidisciplinary team, you’ll explore a greater multitude of ideas, and converge toward a better solution!
More about the topic: https://medium.com/@leooomarti/increase-ux-impact-through-collaboration-62bd7d51c636#.edvcabla0
7. UX&D
Why is collaboration important?
PM
Discovery
UX
Design
Dev
Code
Very little UX in the strategy
PM / stakeholder is solutionizing
Dev build something different
8. UX&D
Make the strategy more human-centred
Great strategy balances
user and business needs
9. UX&D
Make the strategy more human-centred
Involve stakeholders
when doing user research
PM
Stakeholder requests
Trend analysis
Competitive analysis
Understand the business
Usage data analytics
User surveys
Focus group
User interviews
Understand the users
Observe users
Card sorting
UX
Product Discovery
10. UX&D
Make the strategy more human-centred - Tips
Results
Share a summary
in a support your
stakeholders are
comfortable with
(Confluence)
User research
session
Bring
stakeholders
Talk about the
outcomes
during standup
Show a
video
summary
Findings analysis
As a team
11. UX&D
Make the strategy more human-centred - Findings analysis workshop
1. Clean up your notes
2. Create a user journey
3. Present the user journey
4. Distribute your notes to the participants
5. Assign participant(s) to a user
6. Write the pain points and happy points on post-its
7. Group post-its by themes
8. Give a title to each group - Mental Model
9. Map the group’s titles on the user journey
10.Comment on the result.
11.Refine the map
12. UX&D
Make the strategy more human-centred - Benefits
Create empathy with the users
Naturally have a more human-centred
mind frame
Work together to find the best ideas
13. UX&D
Make the strategy more human-centred - Techniques from PM
For each quarter balance epics that
brings value to the user and the
business
Have an open and transparent
roadmap
Share and ask for feedback
15. UX&D
Embrace your stakeholders solutions - Tips
Share
5 Whys
Ideation
workshops
Merge the ideas
and refine
Share Share
Share
Test Test
Test
Problem
Solution
16. UX&D
Embrace your stakeholders solutions - Ideation workshop
1. Up to 7 Stakeholders, Dev, and users
2. Present research findings, pain points, user
journey, persona
3. The user can demonstrate the current process
4. How might we
5. Sketch individually (15 min)
6. Present ideas (3 min)
7. Iterate
8. Vote
17. UX&D
Embrace your stakeholders solutions - Benefits workshop
Generate many ideas
Stakeholder give you more freedom
More likely to buy in the final idea
More efficient process
Technical feasibility from the
beginning
18. UX&D
Embrace your stakeholders solutions - Benefits testing
Stakeholders will understand why you
need to change things!
Stakeholder understand why they
solution doesn’t work!
Create empathy with the users
20. UX&D
Create pixel perfect interface - Tips
Learning /
Discovery
Rough
mockup
Code Tweak
CSS
Release
Be aware
of what
Devs do
Pair
Problem /
Insight
Pilote
21. UX&D
Create pixel perfect interface - Tweak CSS
Tweak the
CSS in your
browser
Use GitHub
to edit the
live code
22. UX&D
Create pixel perfect interface - Benefits
Get the exact design you want
More time efficient
Improve your relationship with the Dev
Learn new skills!
24. UX&D
Conclusion
Everything in life is about balance, no good
and bad, black and white
We all have something to bring and if we
work together we achieve better things
Collaboration
Impact
Personal experience
Overcome 3 challanges
Make the strategy more human-centred
Manage stakeholders when solutionise
Design is implemented
First who the hell am I
I like mapping stuff
Come from geneva
Studied Mechanical Engineering
London MSc Product Design
Pfund
Shanghai
HK startup 1st video…
London
Tool advert agencies legal review.
Tool used by J&J HSBC Nike to manage their marketing assets
one of the 140 designer BBC Tool used to publish content to most of bbc sites
Surptised broadcaster
You might wonder what has ux to do with BBC, broadcaster…
Internet first BBC
UX strategicaly important
Very big
Enough about me
Being a UX, beliving in HCD
Wake up
Tai chi illustrate well my talk
Stand up, annoying!
Breathing
Twist
Neck
Massage
Shoulders
Wrists
Legs
Ankles
No isolation, Combined
In this talk
Interaction strategy ux and ux imlpementation
PM Strategy, UX design, Dev implementation
PM could be client
Beginning
happen in isolation
3 problems
Share how I used collab
overcome
increase impact
Strategy humann centred
Too much about business
I tried to influence
Present findings
No impact
Invite PM and BA to come meet users
understand and Empathise
Human-centred ideas and strategy
Came naturally
More and more
Involve stakeholders dev
Understand and trust each other
Realised similarities
Add to strategy,
No opposition complete to each other
Both do user / customer research
Qualitative + Quantitative data
Find something in Google analytics, understand why by meeting people.
Find something by discussing with user, make sure other people have the same issue
e.g. Not using the header
at the BBC
Share the process I often use
Discovery phase - user research
Use for in-house and agencies
stakeholder know about users
experience it or be part of the thing
Not engaging with the findings
Shared understanding, and ownership
You can use any type of method you want
Sketch: (you might want to do your design before that so you can moderate)
map: much faster to analyse
Understand findings
Don’t need to convince them
Empathy: No need to read, experience the findings, they created it
HC: instead of trying to make people agree to your ideas,
easier to influence
ideas: bring different point of biews
Great PM at bbc
Balanced strategy
Both do concessions
e.g. chat and change roadmap
I change my designs
balance, harmony
- Stakeholder coming with wireframe
- 1 company bad
- Involve them, in a structured
- Workshop, Asked to come up with idea
- Frame, direct them
Did research
5 whys: understand, not challange
Share: (slack, email, print, face to face, have your work in progress in a shared folder…)
Tes with stakeholders
t: more often, increase fidelity, bring stakeholders, share standup, video, summary
Goal: involved, you take all the decision
Small problems
Frame
How might we: better with small problem
Sketch: diagram, words (you might want to do your design before that so you can moderate)
Ideas: same with designers, not the main benefit, dev not working
everyone can participate, feel included
buy: dev and pm, use a bit of their ideas, ownership (their idea)
Efficient: shared understanding
Stakeholder: show video
How to make sure your design...
Beginning perfect mockup
not like mockup!
waste of time
Sit with dev
Jira tickets
live code
Not so difficult
Implementation
Mockup: precise interaction.
Aware: during standup, so be present and ask to see
Test 1: not always: beta, A/B, pilote (with the dev)
Test 2: data analytics, observation, user research (discovery)
Know how to code?
Github
Collab with dev
Sandbox:
Time: Wireframe with pattern library
Relationship: you’ll stop annoying the devs
increase your impact
Bigger influence on the strategy, human-centred
Help with stakeholders solutionizing, easier to sell your ideas
Close to dev, pixel perfect
No opposition, complementing each other