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A Microsoft Services Enterprise Architecture Paper

Chapter 3:

How the consumerization of IT affects
your business
Microsoft recommendations for a consumerization of
IT strategy
Download the whitepaper
Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy
Abstract:
The Consumerization of IT Reference Model and taxonomy presented in this white paper describe the
business capabilities of a mixed-device and mixed-ownership strategy, provide a basis for a discussion of
the benefits and challenges of consumerization, and identify methods for achieving business value from
a consumerization of IT initiative. The business scenarios in this white paper highlight the potential of
providing freedom of device choice while maintaining control over infrastructure; the scenarios are
based on personas representing the users of consumerization of IT solutions.
Microsoft Services
Author:
Arno Harteveld, IP Development Architect, Microsoft Services
Publication Date:
May 2012
Version:
1.0
We welcome your feedback on this paper. Please send your comments to the Microsoft Services
Enterprise Architecture IP team at ipfeedback@microsoft.com.
How the consumerization of IT
affects your business

Document readership:
This white paper is intended for a high-level, non-technical audience of business/IT decision makers and
stakeholders from human resources, finance, legal, and other business areas. This white paper supports
Microsoft enterprise architects who participate in strategic discussions regarding consumerization of IT
initiatives, and provides intellectual property content that may be excerpted, customized, and
reassembled as appropriate.
Acknowledgments
The author wants to thank the following people who contributed to, reviewed, and helped improve this
white paper.
Contributors:
Marc Ashbrook, Sjors Dignum, Chris Jackson, Robert Standefer
Thanks also to:
Stella Chernyak, Ulrich Homann, Jeff Johnson, Eduardo Kassner, Samesh Singh, Detlef Kraus-de Weerth
© 2012 Microsoft Corporation. All rights reserved. This document is provided "as-is." Information and views expressed in this
document, including URL and other Internet website references, may change without notice. You bear the risk of using it.
This document does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and
use this document for your internal, reference purposes. This document is confidential and proprietary to Microsoft. It is disclosed
and can be used only pursuant to a non-disclosure agreement.

© 2012 Microsoft Corporation

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How the consumerization of IT
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Table of Contents
1

OVERVIEW ...................................................................................................................................................... 1

2

THE CONSUMERIZATION OF IT REFERENCE MODEL......................................................................................... 2

3

BUSINESS SCENARIOS AND PERSONAS FOR CONSUMERIZATION OF IT ........................................................... 7
3.1

UNDERSTANDING USER NEEDS THROUGH PERSONAS AND SEGMENTATION .......................................................................7
3.1.1 Segmenting users .....................................................................................................................................7
3.1.2 Defining work styles .................................................................................................................................8
3.2 WORK FROM YOUR PHONE ....................................................................................................................................9
3.3 BRING YOUR OWN MEDIA TABLET ..........................................................................................................................11
3.4 BRING YOUR OWN DEVICE FOR VENDORS .................................................................................................................13
3.5 THE BOARDROOM...............................................................................................................................................15
3.6 HIGH-END SALES ................................................................................................................................................16
3.7 RETAIL SALES .....................................................................................................................................................18
4

STRATEGIES THAT SUPPORT BUSINESS SCENARIOS....................................................................................... 20
4.1
4.2
4.3
4.4

GOING MOBILE STRATEGY ....................................................................................................................................20
MODERNIZE THE DESKTOP STRATEGY ......................................................................................................................20
VIRTUALIZE STRATEGY .........................................................................................................................................21
BRING YOUR OWN STRATEGY ................................................................................................................................21

5

REFERENCES .................................................................................................................................................. 23

6

RESOURCES ................................................................................................................................................... 23

© 2012 Microsoft Corporation

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How the consumerization of IT
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1 Overview
This white paper presents the reference model and taxonomy for the consumerization of IT, supported
by business scenarios and strategies for supporting consumerization of IT initiatives.
This white paper is one part of the “Microsoft Recommendations for a Consumerization of IT Strategy”
series. This series introduces the phenomenon known as the consumerization of IT, including strategies
for supporting the proliferation of devices in the workplace and supporting work tasks on personal
devices at diverse locations.
The full list of white papers that comprise this series is:





“How to build a consumerization of IT strategy”
“Considerations for a successful consumerization of IT architecture”
“How the consumerization of IT affects your business” (this paper)
“Security and governance strategies for the consumerization of IT”

© 2012 Microsoft Corporation

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How the consumerization of IT
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2 The Consumerization of IT Reference Model
The Consumerization of IT Reference Model presented in this section is intended to provide a
comprehensive breakdown of all aspects of this domain. The model has added value in:





Facilitating discussions about the consumerization of IT
Ensuring that the concerns of all stakeholders are taken into account
Providing insight into the required level of support for the consumerization of IT in the enterprise
Providing guidance for customer organizations to implement consumerization of IT initiatives at the
right level within their enterprises

The following diagram represents the Consumerization of IT Reference Model as a set of capabilities,
and the following table describes the components of the model.
To address user concerns, the reference model includes the devices, applications, and collaboration
capabilities that promote gains in productivity and improved user experiences.
To address IT concerns, the reference model identifies a number of IT management and security
capabilities required to ensure the right service level and to protect the content accordingly.

Figure 1. Consumerization of IT Reference Model

© 2012 Microsoft Corporation

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The Consumerization of IT Reference Model focuses on the following capabilities and sub-capabilities:
Table 1. Consumerization of IT capabilities and sub-capabilities
Capability
Devices

Sub-capability
Smartphone

Description







Media tablet








Tablet PC








Small, mobile device that fits in a
back pocket, instant-on with long
battery life
Runs a mobile operating system,
patched by the vendor
Optimized for communication
(voice, texting)
Media consumption is becoming
mainstream
Often equipped with a touchscreen
of limited size
Applications are distributed through
app stores
Thin, lightweight devices that fit in a
handbag, instant-on and all-day
battery. Runs an operating system
with an optimized but limited
feature set patched by the vendor
Hardware optimization allows
devices to be thinner and lighter
Optimized for media consumption
(video, music, books, periodicals)
Based on a touchscreen (typically
with a multi-touch interface)
Applications are distributed through
app stores
A notebook without a keyboard in
tablet form factor
Meets all criteria for a notebook PC
Pen and on-screen digitizer
Touch and multi-touch supported
No keyboard (usually relies on stylus
or touch screen input)
Applications are distributed by the
enterprise

© 2012 Microsoft Corporation

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Capability

Sub-capability
Hybrid PC

Description








Notebook






A notebook (also known as an
ultrabook) that has a keyboard in a
tablet form factor with a touch
screen.
Meets all criteria for a notebook PC
Pen and on-screen digitizer
Touch and multi-touch supported
Integrated keyboard
Applications are distributed by the
enterprise
Integrated keyboard, multiple
monitors can be connected
Different screen sizes from 10”– 17”
Hardware optimization allows
devices to be thinner and lighter
Applications are distributed by the
enterprise



Share content seamlessly with
coworkers, vendors, and business
partners inside and outside of the
enterprise.



Communicate through text, instant
messaging, video, and presence with
coworkers, vendors, and business
partners inside and outside of the
enterprise.

Search

Applications

Content sharing

Communication

Collaboration



Find information across storage
media and across content types, and
filter search results based on the
selection of attributes of the
information.

Consumer apps



Install and remove consumer apps
with business relevance using the
marketplace of public apps (for
example, LinkedIn, Facebook,
Twitter), as well as applications used
for non-business purposes.

© 2012 Microsoft Corporation

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Capability

Sub-capability

Description

Business apps



Consume and exchange digital
identities across different security
domains, allowing applications to be
accessed by business partners using
cloud services.



Manage credential information of
users and/or devices and publish or
replicate this information across
different platforms.



Establish a digital identity based on
the validation of user-supplied
credentials against an identity
provider that can be hosted inside or
outside an organization.

Device authentication



Enables access to a (limited) set of
services from unmanaged devices.
Can include a quarantine function
that interrogates devices before
granting access.

Remote access gateway

Management

Identity federation

Authentication

Connectivity

Install and manage line-of-business
applications through a self-service
portal. These applications need to
take into account smaller form
factors and touch/gesture
interfaces.

Identity management

Identity and
access





Publishes applications to be used by
managed and unmanaged devices
that are outside the company
network.

Configuration



Centrally manage and enforce
device configuration settings and
deploy software updates.

Provisioning



Centrally provision devices including
user settings and applications from a
self-service portal.

© 2012 Microsoft Corporation

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Capability

Sub-capability

Description

Inventory

Protection



Centrally administer digital
(applications and licenses) and
hardware (device) assets; ensure
personal and corporate devices are
used in legally compliant ways.

Content protection



Protect content types (documents,
presentations, spreadsheets, videos)
from unauthorized usage.

Device protection



Protect devices from unauthorized
access and ensure information
integrity through device profiling,
storage encryption, and antimalware
programs.

Network protection



Secure the network connection
between the device, data center,
and cloud services.

© 2012 Microsoft Corporation

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3 Business scenarios and personas for consumerization of IT
Many consumerization of IT scenarios exist, and a limited number are already surfacing in enterprises.
This section describes typical consumerization of IT scenarios for different segments of users that have
differing characteristics and work styles.
These scenarios should be evaluated against an enterprise’s needs and strategies. The list of scenarios
and personas is not extensive, nor complete; however, it is intended to help you develop your own
consumerization of IT strategy.
For more ideas about consumerization of IT scenarios, see the following articles about tablet computers:




“Enterprise Applications for Tablets”1
“The Future of Tablets”2
“9 Powerful Business Uses For Tablet Computers”3

3.1 Understanding user needs through personas and segmentation
When planning a consumerization of IT strategy, business requirements, policies, and scenarios are
focused on the needs of different segments of users and the ways in which applications, devices, and
connectivity support user work styles.
Planning teams can obtain a better understanding of the differing needs of users in the enterprise by
first identifying user segments. Such segments are represented in the personas of the consumerization
of IT scenarios in this section.
Two methods for segmenting users based on attributes are:



Gartner Segmentation Model4
Forrester’s Smart User Segmentation5

3.1.1 Segmenting users
Information workers are defined as anyone who uses a PC for work. They have a variety of titles, work
habits, requirements, and expectations.
Microsoft has used qualitative and quantitative research in several countries to develop a picture of the
different types of information workers, which can be segmented along three dimensions: the degree of
technology engagement, the degree of collaboration, and work location flexibility.
Technology engagement: Casual to enthusiast
Technology engagement represents the expertise and frequency with which employees use their
devices and applications, as well as user perceptions and biases about technology.
Collaboration: Teams, tools and leaders
Collaboration attributes include the amount of time working on team projects, frequency of use of
collaboration tools, geographic distribution of the team, and the need for document management.

1

“Enterprise Applications for Tablets” Scott D. Nelson, David A. Willis. Gartner, June, 2011.
“The Future of Tablets” Passport. January, 2012.
3
“9 Powerful Business Uses For Tablet Computers” Chris Murphy. Information Week, February, 2012.
4
See “How to Use Gartner’s Segmentation Model for Mobile and Client Computing”
5
See “Business Insights Webcast: Smart Workforce Segmentation Helps to Better Identify and Meet Worker Need”
2

© 2012 Microsoft Corporation

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Location flexibility: Where and when employees get work done
Location flexibility includes the number and variety of locations where employees use business
applications, as well as the devices used in different locations (for example, desktops, laptops, and
smartphones). Location flexibility also represents employee attitudes toward having flexible access to
work materials.
These dimensions are illustrated in the following figure.

Figure 2. Users segmented along three dimensions

3.1.2 Defining work styles
The three dimensions described in the previous section help identify and describe work style segments,
such as those listed in the following table.
Table 2. Consumerization of IT work styles and attributes
Non-PC
worker

Generalist

Road warrior

Deskbound
contributor

Tech
realist

All star

Technology
engagement

Low

Low

Medium

Medium

Medium

High

Need for
collaboration

Low

Low

Low

Medium

Medium

High

Working
location
flexibility

Low

Low

High

Low

Medium

High

For consumerization of IT scenarios, the All star, Road warrior, and Tech realist work styles are the most
applicable because of the high level of technology engagement and requirement for location flexibility.
The personas that represent these work styles in the scenarios in this section are Holly, Lisa, Frank,
Steve, Blake, and John.

© 2012 Microsoft Corporation

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Table 3. Consumerization of IT personas and work styles
Business scenario

Persona name

Role

Work style

Work from your phone

Holly

Corporate attorney

Tech realist

Bring your own media tablet

Lisa

Business manager

All star

Bring your own device for
contractors

Frank

Contractor

Road warrior

The boardroom

Steve

Executive

All star

High-end sales

Blake

High-end
salesperson

Tech realist

Retail sales

John

Retail sales person

Deskbound contributor

3.2 Work from Your Phone

Holly, a corporate attorney, uses her personal phone throughout the day for work tasks as well as for
ordering groceries and obtaining travel directions. When she is away from the office, Holly reads work
email and schedules appointments from her phone, knowing that the calendar and mail on her laptop
will be synchronized with her phone.
Holly uses her phone for communications, but for reasons of security, compliance, and privacy she is
only able to access legal files on her laptop at her company’s office. Her access privileges depend on her
location. When she visits another office location for meetings, she is able to receive streaming media on
her phone and access notes in a shared meeting space.
While driving to work, Holly listens to her email messages using the text-to-voice feature of her phone
over her car stereo speakers; while waiting in public at the courthouse, she can privately read voicemail

© 2012 Microsoft Corporation

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messages that have been converted to text. She also uses her phone to receive instant messages from
her colleagues, which often require her to take immediate action, such as contacting a client or virtually
joining a meeting.
Even while driving home, Holly participates in a work meeting. After arriving home, Holly uses her phone
to respond to her latest email messages and schedule meetings for the next day. She can then change
her online status to “do not disturb.”
Table 4. Work from Your Phone Scenario Schema
Factor
Future scenario

Description
Holly and her coworkers bring their own devices into the corporate
environment. They bring mobile devices such as smartphones and obtain
immediate access to the corporate email and calendaring environment,
communication facilities, and in some cases, access to line-of-business
applications. By providing communication and social capabilities through webbased apps, workers can be more productive at the office or remotely.
(Holly uses her personal phone to read and write work email messages, schedule
appointments, and send and receive instant messages. She is only able to access
work files from her phone while in her office because of security restrictions.)

Culture change

People are productive almost immediately when using their own mobile devices.
By providing collaboration, communication, and business apps they can work at
the office or remotely.

Top-line impact

Increased productivity and reduced costs.

Business benefits





Increase in productivity. Be productive outside of the workplace, faster
response to business issues or needs.
Reduced costs:
o Device procurement and provisioning
o Mobile data plans
o Support costs
Increased employee satisfaction.





Ability to keep devices secure
Ability to work with collaboration, communication, and business apps.
Work responsibly with corporate data.



Skills

© 2012 Microsoft Corporation

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Factor
Enabling
technologies

Description





Rules of
engagement




Social
o Content sharing
o Social networks
Communication
o Email
o Calendaring
o IM/presence
Protection
o Network protection
o Content protection
Management
o Configuration, provisioning, inventory management
Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

3.3 Bring your own media tablet

Lisa is a business manager who juggles hectic schedules and endless lists of responsibilities. She is
working from home today to finish work and to prepare for her vacation. She uses her own PC to work
at home, and will use a media tablet to keep in touch with work during travel.
Lisa uses her media tablet to check in with the airline, update her calendar, and download her boarding
pass. She also uses it to check the traffic, and then uses a social media application to notify her friends of
her travel plans.
Before departing the house, Lisa connects from her media tablet to the corporate timesheet application
to log her holiday time, check her vacation balance, and set up an out-of-office message.

© 2012 Microsoft Corporation

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After arriving at the airport, Lisa uses her media tablet to answer email, and then quickly resolves a
business issue by conducting an IM discussion with a colleague and sharing a document on her screen.
During her vacation, Lisa is able to access her email and work files via the Internet. Her virtualized
environment runs in the corporate data center with all her data, applications, and settings, as if she was
working in the office.
Table 5. Bring Your Own Media Tablet Scenario Schema
Factor

Description

Future scenario

Lisa uses her own media tablet to communicate with colleagues, work
collaboratively, and share resources, from any location.

Culture change

People are productive almost immediately when using their own mobile devices.
By providing collaboration, communication, and business apps they can work at
the office or remotely.

Top-line impact

Increased productivity, access to corporate applications outside of the office.

Business benefits



Increased productivity
o Be productive outside of the workplace, faster response to the business
o Faster response to requests of the business
o Increased employee satisfaction





Ability to keep device secure
Ability to work with collaboration, communication, and business apps
Work responsibly with corporate data



Social
o Content sharing
o Social networks
Communication
o Email
o Calendaring
o IM/presence
Virtualization
o Desktop virtualization
Protection
o Network protection
o Content protection
Management
o Configuration management
o Provisioning management
o Inventory management

Skills

Enabling
technologies







Rules of
engagement




Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

© 2012 Microsoft Corporation

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3.4 Bring your own device for vendors

Frank works as an independent contractor for several construction companies, and controls his own
schedule while working for different customers. He uses mobile broadband and wireless hotspots to
access the Internet from his worksites. He uses a single laptop/device of his own choosing.
Before leaving for work, Frank uses his laptop to check the weather and news, quickly scan his work
email, and review his personal calendar. He also spends a few minutes browsing the latest news from his
friends on Facebook. Throughout each day, Frank uses Facebook on his laptop to communicate with
friends and family.
While driving to work, Frank listens to his phone read his email messages to him through his car stereo
speakers. His messages include a status email about work completed during the previous night, and he is
briefed prior to arriving at the job sites.
When he is on a job site, Frank connects to his corporate network through his smartphone to consult
the latest construction documents. He conducts conference calls with others as needed, and displays
and discusses proposed changes by sharing the screen of his laptop. When questions arise, additional
colleagues join the conference calls from their own devices.
After he returns home, Frank works at his computer workstation, from which he has access to his
corporate network and the latest construction design documents. He changes his online status to “do
not disturb,” completes his work, and spends the evening with his son.

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Table 6. Bring Your Own Device for Vendors Scenario Schema
Factor

Description

Future scenario

Contractors bring their own devices into the corporate environment. Notebooks
are used to perform their project tasks and mobile devices for email and
calendaring. Collaboration and unified communications are provided through
portals and web apps that allow the contractor to communicate with employees
and access relevant project documents. Internet access is available to
contractors through secure network access.

Culture change

Vendors are productive almost immediately when using their own IT assets such
as laptops, mobile devices, and apps. By providing collaboration and
communication capabilities through portals and web apps they can work at the
office or remotely.

Top-line impact

Reduce friction with on-board contractors to become productive while reducing
costs.



Business benefits

Skills

Enabling
technologies

Increased productivity
o Contractors are productive almost immediately
Cost reduction
o Eliminating handling, provisioning, and procurement costs of devices





Ability to keep device secure
Ability to work with collaboration, communication, and business apps
Work responsibly with corporate data



Social
o Content sharing
o Social networks
Communication
o Email
o Calendaring
o IM/presence
Virtualization
o Client hypervisor
Protection
o Network protection
o Content protection
Management
o Configuration management
o Provisioning management
o Inventory management







Rules of
engagement




Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

© 2012 Microsoft Corporation

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3.5 The boardroom

Executive decision makers such as John are increasingly adopting tablet computers for decision support.
These roles are extremely time constrained and are often averse to computers in general. Tablet devices
are replacing paper in fast-paced boardrooms. Such devices enable executives to attend meetings or
conference calls with all supporting documents, a very large enabling factor for these roles. In general,
information is prepopulated by an assistant, so an executive can focus on preparing more effectively for
decision making.
Table 7. The Boardroom Scenario Schema
Factor

Description

Future scenario

Board members become more effective when less effort is needed to collect
supporting materials for events during the day. All required materials are
distributed digitally. Board members can read and annotate materials while
offline, with local versions securely stored on a device. While at the office,
supporting materials are synchronized with master versions on the network, and
changes and annotations are available for other board members to review.

Culture change

Board members are more productive when using tablet devices that provide the
right information at the right time—by providing calendaring and associated
documents in a secure way.

Top-line impact

Board members become more effective.

Business benefits



Reduced effort to collect relevant information
o Information is up-to-date and reliable

© 2012 Microsoft Corporation

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Factor
Skills

Enabling
technologies

Description





Ability to work with collaboration, communication, and business apps
Ability to take notes using an application on a device
Ability to keep device secure
Work responsibility with corporate data



Social
o Content sharing
Communication
o Email
o Calendaring
Management
o Configuration management
o Provisioning management
o Inventory management
Protection
o Network protection
o Content protection
o Device storage encryption






Rules of
engagement




Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

3.6 High-end sales

People in the sales force, such as Mike, are adapting to tablet devices in a very rapid fashion. The tablet
form factor is extremely well-suited for sales conversations because it does not provide a physical
barrier like opening a notebook to display the screen.

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Because media tablets and tablet PCs are thinner, lighter, and have longer battery life, they are very
convenient for these ultra-mobile roles. A tablet is highly supportive when talking to a client because it
can provide interactive, visual information that supports the conversation.
Examples of new opportunities enabled by tablets include making an immediate competitive analysis
between businesses, or providing highly personalized information during the conversation, such as
personalized mortgage information.
Table 8. Work from Your Phone Scenario Schema
Factor

Description

Future scenario

Sales representative are becoming more effective by always having access to
accurate customer information during sales conversations, regardless of
location. Conversations with customers become more intimate by displaying
information that is personalized for the customer.

Culture change

Sales reps are productive when new form factors such as media tablets or tablet
PCs are available. In addition, touch-enabled applications provide a rich and
customized experience for customers.

Top-line impact

More effective sales

Business benefits

Skills

Enabling
technologies






Touch-enabled apps provide rich customer experience
Anywhere access to sales information
Anywhere access to sales applications
Reduction of paper-based sales collateral





Ability to work touch-enabled business apps
Ability to keep device secure
Work responsibly with corporate data



Business apps
o Sales advisory apps
o Customer relationship management
Social communication
o Communication
o Social networking
Management
o Configuration management
o Provisioning management
o Inventory management
Protection
o Network protection
o Content protection
o Device storage encryption






Rules of
engagement




Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

© 2012 Microsoft Corporation

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3.7 Retail sales

Tablet devices such as those used by Adam are entering the retail world as well, with experiences
differing based on application. Tablets notably provide local retailers an opportunity to compete
effectively with on-line stores.
The types of devices that are used for retail applications are varied, because the experience of shopping
may involve using one or both hands and tablets may interfere with that experience. In addition,
shoppers may spend too much time looking at the screen of a tablet or phone, rather than interacting
with products in the store.
Kiosks remain popular if there is a need to look for more information, such as finding an out-of-stock
item online at another store, for example. However, some shoppers and diners enjoy the experience of
using a tablet to obtain recommendations of a “personal shopper.” Cash registers themselves are
increasingly being replaced by tablets, which provide an opportunity to reduce costs.
Table 9. Retail Sales Scenario Schema
Factor

Description

Future scenario

The retail experience is enhanced by touch-enabled applications that provide
rich experiences for customers by providing new services, such as information
about products or availability.

Culture change

Employees need to embrace new ways of improving the retail experience of
customers in retail locations. New touch-enabled applications enhance the
shopping experience for customers.

Top-line impact

Improve retail experience and compete with on-line stores.

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Factor

Description





Business benefits

Skills

Enabling
technologies

Improve the in-store experience
Provide additional in-store services, such as obtaining articles that are not in
the store
Provide accurate information about products
Reduce costs by replacing dedicated devices





Ability to work touch-enabled retail apps
Ability to keep device secure
Work responsibly with corporate data



Business apps
o Retail sales apps
o Cash register apps
Management
o Configuration management
o Provisioning management
o Inventory management
Protection
o Network protection
o Content protection
o Device storage encryption





Rules of
engagement




Comply with corporate privacy and security standards
No storage of confidential documents on mobile devices

© 2012 Microsoft Corporation

Page 19
How the consumerization of IT
affects your business

4 Strategies that support business scenarios
Each of the business scenarios included in this paper can be associated with one of the following
consumerization of IT strategies:





Going mobile
Modernize the desktop
Virtualize
Bring your own

4.1 Going mobile strategy
Most Microsoft customers are looking into this strategy. They are
interested in achieving productivity gains by enabling privately owned
mobile devices, such as smartphones and media tablets.

Key concerns include:





Managing a diverse mobile platform
Protecting information flowing across mobile devices
Adopting applications for mobile consumption
Defining data ownership

Enabling technologies include:




Mobile device management infrastructure. System Center Configuration Manager 2012 and
Windows Intune provide a rich platform to manage Android, iPhone, and Windows Phone devices
and more.
Information protection. Active Directory Rights Management Services provide the infrastructure to
help protect office content and other Information Rights Management (IRM)-aware applications.
Windows Server 8 and Dynamic Access will provide an even more compelling solution.
Develop apps that accommodate smaller form factors and touch experiences. Windows Azure
provides a number of toolkits to build compelling apps for devices.

4.2 Modernize the desktop strategy
One size no longer fits all. This approach brings in sought-after user
choices in scenario-driven ways to provide employees the fashionable
approach they seek and enhance their productivity.

Key concerns include:

© 2012 Microsoft Corporation

Page 20
How the consumerization of IT
affects your business





Supporting multiple device form factors
Meeting user expectations for richer device experiences
Recouping previously realized discounts achieved by buying in bulk

Recommended initiatives include:




Migrate to modern Windows versions and save money.
Reduce your application portfolio and application migration.
Leverage virtualization to reduce application deployment costs by reducing testing efforts and
decrease time-to-deploy apps.

4.3 Virtualize strategy
Virtualization enables enterprises to quickly achieve business benefits
from consumerization of IT by moving the desktop and/or applications
into a datacenter. This strategy makes it easier to provide new
desktops, but it requires an infrastructure investment.

Key concerns with this strategy include:





Roaming user experience across devices and locations
Protecting information
Reducing costs using virtualization technologies such as desktop virtualization and application
streaming.
Delivering applications to privately owned devices using application gateways or cloud computing.

Enabling technologies include:



Virtualization for application streaming
User state virtualization for a great cross-device experience

4.4 Bring your own strategy
This strategy helps attract and retain talented employees and
contractors, especially in creative roles.

Key concerns with this strategy include:




Supporting rich experiences with native apps for multiple form factors
Delivering applications and information in multiple ways
Managing a diverse platform

© 2012 Microsoft Corporation

Page 21
How the consumerization of IT
affects your business



Protecting information

Enabling technologies include:






Productivity apps from the cloud, such as Office 365
IT management services from the cloud, such as Windows Intune
Virtualized desktops or apps (see the ”Virtualize” section)
Application gateways to publish apps to devices (see the ”Going mobile” section)
Cloud services to deliver apps to devices (see the ”Going mobile” section)

The consumerization of IT scenarios in this paper map to the four strategies in this section as shown in
the following table:
Table 10. Strategies mapped to scenarios
Strategies
Scenario

Persona

Going
mobile

Modernize
the desktop

Virtualize

Bring your own

Work from your phone

Holly

R

R

Use your own tablet

Lisa

R

BYOD for vendors

Frank

The boardroom

John

R

R

R

High-end sales

Mike

R

R

R

Retail sales

Adam

R

R

R
R

R

O

R

R = indicates this scenario is relevant for this strategy.
O = indicates this scenario could be relevant (is optional) for this strategy.
Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy
Chapter 2: Considerations for Successful Consumerization of IT

© 2012 Microsoft Corporation

Page 22
How the consumerization of IT
affects your business

5 References
This paper refers to the following sources.


“Enterprise Applications for Tablets.” Scott D. Nelson, David A. Willis. Gartner, June, 2011.
o



“The Future of Tablets.” Passport. January, 2012.
o



www.informationweek.com/news/galleries/hardware/handheld/232600604?pgno=1

Monica Basso; Federica Troni. “How to Use Gartner’s Segmentation Model for Mobile and Client
Computing.”
o



www.euromonitor.com/the-future-of-tablets-segmentation-forecasts-and-implications-forrelated-products/report

“9 Powerful Business Uses For Tablet Computers.” Chris Murphy. Information Week, February, 2012.
o



www.gartner.com/id=1724634

www.gartner.com/id=1932415

“Business Insights Webcast: Smart Workforce Segmentation Helps to Better Identify and Meet
Worker Need.”
o

msevents.microsoft.com/CUI/EventDetail.aspx?culture=engb&EventID=1032480783&CountryCode=US

6 Resources
The following resources provide additional information that might be of interest to the reader.


Persona Analysis for Initiative Planning, Marc Ashbrook
o

http://eslibrary/Library/IP/EA IP/Persona Analysis for Initiative Planning.zip
(accessible through Microsoft Enterprise Architect)

Download the whitepaper

Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy
Chapter 2: Considerations for Successful Consumerization of IT

© 2012 Microsoft Corporation

Page 23

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How the Consumerization of IT Affects Your Business

  • 1. A Microsoft Services Enterprise Architecture Paper Chapter 3: How the consumerization of IT affects your business Microsoft recommendations for a consumerization of IT strategy Download the whitepaper Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy Abstract: The Consumerization of IT Reference Model and taxonomy presented in this white paper describe the business capabilities of a mixed-device and mixed-ownership strategy, provide a basis for a discussion of the benefits and challenges of consumerization, and identify methods for achieving business value from a consumerization of IT initiative. The business scenarios in this white paper highlight the potential of providing freedom of device choice while maintaining control over infrastructure; the scenarios are based on personas representing the users of consumerization of IT solutions. Microsoft Services Author: Arno Harteveld, IP Development Architect, Microsoft Services Publication Date: May 2012 Version: 1.0 We welcome your feedback on this paper. Please send your comments to the Microsoft Services Enterprise Architecture IP team at ipfeedback@microsoft.com.
  • 2. How the consumerization of IT affects your business Document readership: This white paper is intended for a high-level, non-technical audience of business/IT decision makers and stakeholders from human resources, finance, legal, and other business areas. This white paper supports Microsoft enterprise architects who participate in strategic discussions regarding consumerization of IT initiatives, and provides intellectual property content that may be excerpted, customized, and reassembled as appropriate. Acknowledgments The author wants to thank the following people who contributed to, reviewed, and helped improve this white paper. Contributors: Marc Ashbrook, Sjors Dignum, Chris Jackson, Robert Standefer Thanks also to: Stella Chernyak, Ulrich Homann, Jeff Johnson, Eduardo Kassner, Samesh Singh, Detlef Kraus-de Weerth © 2012 Microsoft Corporation. All rights reserved. This document is provided "as-is." Information and views expressed in this document, including URL and other Internet website references, may change without notice. You bear the risk of using it. This document does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this document for your internal, reference purposes. This document is confidential and proprietary to Microsoft. It is disclosed and can be used only pursuant to a non-disclosure agreement. © 2012 Microsoft Corporation Page ii
  • 3. How the consumerization of IT affects your business Table of Contents 1 OVERVIEW ...................................................................................................................................................... 1 2 THE CONSUMERIZATION OF IT REFERENCE MODEL......................................................................................... 2 3 BUSINESS SCENARIOS AND PERSONAS FOR CONSUMERIZATION OF IT ........................................................... 7 3.1 UNDERSTANDING USER NEEDS THROUGH PERSONAS AND SEGMENTATION .......................................................................7 3.1.1 Segmenting users .....................................................................................................................................7 3.1.2 Defining work styles .................................................................................................................................8 3.2 WORK FROM YOUR PHONE ....................................................................................................................................9 3.3 BRING YOUR OWN MEDIA TABLET ..........................................................................................................................11 3.4 BRING YOUR OWN DEVICE FOR VENDORS .................................................................................................................13 3.5 THE BOARDROOM...............................................................................................................................................15 3.6 HIGH-END SALES ................................................................................................................................................16 3.7 RETAIL SALES .....................................................................................................................................................18 4 STRATEGIES THAT SUPPORT BUSINESS SCENARIOS....................................................................................... 20 4.1 4.2 4.3 4.4 GOING MOBILE STRATEGY ....................................................................................................................................20 MODERNIZE THE DESKTOP STRATEGY ......................................................................................................................20 VIRTUALIZE STRATEGY .........................................................................................................................................21 BRING YOUR OWN STRATEGY ................................................................................................................................21 5 REFERENCES .................................................................................................................................................. 23 6 RESOURCES ................................................................................................................................................... 23 © 2012 Microsoft Corporation Page iii
  • 4. How the consumerization of IT affects your business 1 Overview This white paper presents the reference model and taxonomy for the consumerization of IT, supported by business scenarios and strategies for supporting consumerization of IT initiatives. This white paper is one part of the “Microsoft Recommendations for a Consumerization of IT Strategy” series. This series introduces the phenomenon known as the consumerization of IT, including strategies for supporting the proliferation of devices in the workplace and supporting work tasks on personal devices at diverse locations. The full list of white papers that comprise this series is:     “How to build a consumerization of IT strategy” “Considerations for a successful consumerization of IT architecture” “How the consumerization of IT affects your business” (this paper) “Security and governance strategies for the consumerization of IT” © 2012 Microsoft Corporation Page 1
  • 5. How the consumerization of IT affects your business 2 The Consumerization of IT Reference Model The Consumerization of IT Reference Model presented in this section is intended to provide a comprehensive breakdown of all aspects of this domain. The model has added value in:     Facilitating discussions about the consumerization of IT Ensuring that the concerns of all stakeholders are taken into account Providing insight into the required level of support for the consumerization of IT in the enterprise Providing guidance for customer organizations to implement consumerization of IT initiatives at the right level within their enterprises The following diagram represents the Consumerization of IT Reference Model as a set of capabilities, and the following table describes the components of the model. To address user concerns, the reference model includes the devices, applications, and collaboration capabilities that promote gains in productivity and improved user experiences. To address IT concerns, the reference model identifies a number of IT management and security capabilities required to ensure the right service level and to protect the content accordingly. Figure 1. Consumerization of IT Reference Model © 2012 Microsoft Corporation Page 2
  • 6. How the consumerization of IT affects your business The Consumerization of IT Reference Model focuses on the following capabilities and sub-capabilities: Table 1. Consumerization of IT capabilities and sub-capabilities Capability Devices Sub-capability Smartphone Description       Media tablet      Tablet PC       Small, mobile device that fits in a back pocket, instant-on with long battery life Runs a mobile operating system, patched by the vendor Optimized for communication (voice, texting) Media consumption is becoming mainstream Often equipped with a touchscreen of limited size Applications are distributed through app stores Thin, lightweight devices that fit in a handbag, instant-on and all-day battery. Runs an operating system with an optimized but limited feature set patched by the vendor Hardware optimization allows devices to be thinner and lighter Optimized for media consumption (video, music, books, periodicals) Based on a touchscreen (typically with a multi-touch interface) Applications are distributed through app stores A notebook without a keyboard in tablet form factor Meets all criteria for a notebook PC Pen and on-screen digitizer Touch and multi-touch supported No keyboard (usually relies on stylus or touch screen input) Applications are distributed by the enterprise © 2012 Microsoft Corporation Page 3
  • 7. How the consumerization of IT affects your business Capability Sub-capability Hybrid PC Description       Notebook     A notebook (also known as an ultrabook) that has a keyboard in a tablet form factor with a touch screen. Meets all criteria for a notebook PC Pen and on-screen digitizer Touch and multi-touch supported Integrated keyboard Applications are distributed by the enterprise Integrated keyboard, multiple monitors can be connected Different screen sizes from 10”– 17” Hardware optimization allows devices to be thinner and lighter Applications are distributed by the enterprise  Share content seamlessly with coworkers, vendors, and business partners inside and outside of the enterprise.  Communicate through text, instant messaging, video, and presence with coworkers, vendors, and business partners inside and outside of the enterprise. Search Applications Content sharing Communication Collaboration  Find information across storage media and across content types, and filter search results based on the selection of attributes of the information. Consumer apps  Install and remove consumer apps with business relevance using the marketplace of public apps (for example, LinkedIn, Facebook, Twitter), as well as applications used for non-business purposes. © 2012 Microsoft Corporation Page 4
  • 8. How the consumerization of IT affects your business Capability Sub-capability Description Business apps  Consume and exchange digital identities across different security domains, allowing applications to be accessed by business partners using cloud services.  Manage credential information of users and/or devices and publish or replicate this information across different platforms.  Establish a digital identity based on the validation of user-supplied credentials against an identity provider that can be hosted inside or outside an organization. Device authentication  Enables access to a (limited) set of services from unmanaged devices. Can include a quarantine function that interrogates devices before granting access. Remote access gateway Management Identity federation Authentication Connectivity Install and manage line-of-business applications through a self-service portal. These applications need to take into account smaller form factors and touch/gesture interfaces. Identity management Identity and access   Publishes applications to be used by managed and unmanaged devices that are outside the company network. Configuration  Centrally manage and enforce device configuration settings and deploy software updates. Provisioning  Centrally provision devices including user settings and applications from a self-service portal. © 2012 Microsoft Corporation Page 5
  • 9. How the consumerization of IT affects your business Capability Sub-capability Description Inventory Protection  Centrally administer digital (applications and licenses) and hardware (device) assets; ensure personal and corporate devices are used in legally compliant ways. Content protection  Protect content types (documents, presentations, spreadsheets, videos) from unauthorized usage. Device protection  Protect devices from unauthorized access and ensure information integrity through device profiling, storage encryption, and antimalware programs. Network protection  Secure the network connection between the device, data center, and cloud services. © 2012 Microsoft Corporation Page 6
  • 10. How the consumerization of IT affects your business 3 Business scenarios and personas for consumerization of IT Many consumerization of IT scenarios exist, and a limited number are already surfacing in enterprises. This section describes typical consumerization of IT scenarios for different segments of users that have differing characteristics and work styles. These scenarios should be evaluated against an enterprise’s needs and strategies. The list of scenarios and personas is not extensive, nor complete; however, it is intended to help you develop your own consumerization of IT strategy. For more ideas about consumerization of IT scenarios, see the following articles about tablet computers:    “Enterprise Applications for Tablets”1 “The Future of Tablets”2 “9 Powerful Business Uses For Tablet Computers”3 3.1 Understanding user needs through personas and segmentation When planning a consumerization of IT strategy, business requirements, policies, and scenarios are focused on the needs of different segments of users and the ways in which applications, devices, and connectivity support user work styles. Planning teams can obtain a better understanding of the differing needs of users in the enterprise by first identifying user segments. Such segments are represented in the personas of the consumerization of IT scenarios in this section. Two methods for segmenting users based on attributes are:   Gartner Segmentation Model4 Forrester’s Smart User Segmentation5 3.1.1 Segmenting users Information workers are defined as anyone who uses a PC for work. They have a variety of titles, work habits, requirements, and expectations. Microsoft has used qualitative and quantitative research in several countries to develop a picture of the different types of information workers, which can be segmented along three dimensions: the degree of technology engagement, the degree of collaboration, and work location flexibility. Technology engagement: Casual to enthusiast Technology engagement represents the expertise and frequency with which employees use their devices and applications, as well as user perceptions and biases about technology. Collaboration: Teams, tools and leaders Collaboration attributes include the amount of time working on team projects, frequency of use of collaboration tools, geographic distribution of the team, and the need for document management. 1 “Enterprise Applications for Tablets” Scott D. Nelson, David A. Willis. Gartner, June, 2011. “The Future of Tablets” Passport. January, 2012. 3 “9 Powerful Business Uses For Tablet Computers” Chris Murphy. Information Week, February, 2012. 4 See “How to Use Gartner’s Segmentation Model for Mobile and Client Computing” 5 See “Business Insights Webcast: Smart Workforce Segmentation Helps to Better Identify and Meet Worker Need” 2 © 2012 Microsoft Corporation Page 7
  • 11. How the consumerization of IT affects your business Location flexibility: Where and when employees get work done Location flexibility includes the number and variety of locations where employees use business applications, as well as the devices used in different locations (for example, desktops, laptops, and smartphones). Location flexibility also represents employee attitudes toward having flexible access to work materials. These dimensions are illustrated in the following figure. Figure 2. Users segmented along three dimensions 3.1.2 Defining work styles The three dimensions described in the previous section help identify and describe work style segments, such as those listed in the following table. Table 2. Consumerization of IT work styles and attributes Non-PC worker Generalist Road warrior Deskbound contributor Tech realist All star Technology engagement Low Low Medium Medium Medium High Need for collaboration Low Low Low Medium Medium High Working location flexibility Low Low High Low Medium High For consumerization of IT scenarios, the All star, Road warrior, and Tech realist work styles are the most applicable because of the high level of technology engagement and requirement for location flexibility. The personas that represent these work styles in the scenarios in this section are Holly, Lisa, Frank, Steve, Blake, and John. © 2012 Microsoft Corporation Page 8
  • 12. How the consumerization of IT affects your business Table 3. Consumerization of IT personas and work styles Business scenario Persona name Role Work style Work from your phone Holly Corporate attorney Tech realist Bring your own media tablet Lisa Business manager All star Bring your own device for contractors Frank Contractor Road warrior The boardroom Steve Executive All star High-end sales Blake High-end salesperson Tech realist Retail sales John Retail sales person Deskbound contributor 3.2 Work from Your Phone Holly, a corporate attorney, uses her personal phone throughout the day for work tasks as well as for ordering groceries and obtaining travel directions. When she is away from the office, Holly reads work email and schedules appointments from her phone, knowing that the calendar and mail on her laptop will be synchronized with her phone. Holly uses her phone for communications, but for reasons of security, compliance, and privacy she is only able to access legal files on her laptop at her company’s office. Her access privileges depend on her location. When she visits another office location for meetings, she is able to receive streaming media on her phone and access notes in a shared meeting space. While driving to work, Holly listens to her email messages using the text-to-voice feature of her phone over her car stereo speakers; while waiting in public at the courthouse, she can privately read voicemail © 2012 Microsoft Corporation Page 9
  • 13. How the consumerization of IT affects your business messages that have been converted to text. She also uses her phone to receive instant messages from her colleagues, which often require her to take immediate action, such as contacting a client or virtually joining a meeting. Even while driving home, Holly participates in a work meeting. After arriving home, Holly uses her phone to respond to her latest email messages and schedule meetings for the next day. She can then change her online status to “do not disturb.” Table 4. Work from Your Phone Scenario Schema Factor Future scenario Description Holly and her coworkers bring their own devices into the corporate environment. They bring mobile devices such as smartphones and obtain immediate access to the corporate email and calendaring environment, communication facilities, and in some cases, access to line-of-business applications. By providing communication and social capabilities through webbased apps, workers can be more productive at the office or remotely. (Holly uses her personal phone to read and write work email messages, schedule appointments, and send and receive instant messages. She is only able to access work files from her phone while in her office because of security restrictions.) Culture change People are productive almost immediately when using their own mobile devices. By providing collaboration, communication, and business apps they can work at the office or remotely. Top-line impact Increased productivity and reduced costs. Business benefits   Increase in productivity. Be productive outside of the workplace, faster response to business issues or needs. Reduced costs: o Device procurement and provisioning o Mobile data plans o Support costs Increased employee satisfaction.    Ability to keep devices secure Ability to work with collaboration, communication, and business apps. Work responsibly with corporate data.  Skills © 2012 Microsoft Corporation Page 10
  • 14. How the consumerization of IT affects your business Factor Enabling technologies Description     Rules of engagement   Social o Content sharing o Social networks Communication o Email o Calendaring o IM/presence Protection o Network protection o Content protection Management o Configuration, provisioning, inventory management Comply with corporate privacy and security standards No storage of confidential documents on mobile devices 3.3 Bring your own media tablet Lisa is a business manager who juggles hectic schedules and endless lists of responsibilities. She is working from home today to finish work and to prepare for her vacation. She uses her own PC to work at home, and will use a media tablet to keep in touch with work during travel. Lisa uses her media tablet to check in with the airline, update her calendar, and download her boarding pass. She also uses it to check the traffic, and then uses a social media application to notify her friends of her travel plans. Before departing the house, Lisa connects from her media tablet to the corporate timesheet application to log her holiday time, check her vacation balance, and set up an out-of-office message. © 2012 Microsoft Corporation Page 11
  • 15. How the consumerization of IT affects your business After arriving at the airport, Lisa uses her media tablet to answer email, and then quickly resolves a business issue by conducting an IM discussion with a colleague and sharing a document on her screen. During her vacation, Lisa is able to access her email and work files via the Internet. Her virtualized environment runs in the corporate data center with all her data, applications, and settings, as if she was working in the office. Table 5. Bring Your Own Media Tablet Scenario Schema Factor Description Future scenario Lisa uses her own media tablet to communicate with colleagues, work collaboratively, and share resources, from any location. Culture change People are productive almost immediately when using their own mobile devices. By providing collaboration, communication, and business apps they can work at the office or remotely. Top-line impact Increased productivity, access to corporate applications outside of the office. Business benefits  Increased productivity o Be productive outside of the workplace, faster response to the business o Faster response to requests of the business o Increased employee satisfaction    Ability to keep device secure Ability to work with collaboration, communication, and business apps Work responsibly with corporate data  Social o Content sharing o Social networks Communication o Email o Calendaring o IM/presence Virtualization o Desktop virtualization Protection o Network protection o Content protection Management o Configuration management o Provisioning management o Inventory management Skills Enabling technologies     Rules of engagement   Comply with corporate privacy and security standards No storage of confidential documents on mobile devices © 2012 Microsoft Corporation Page 12
  • 16. How the consumerization of IT affects your business 3.4 Bring your own device for vendors Frank works as an independent contractor for several construction companies, and controls his own schedule while working for different customers. He uses mobile broadband and wireless hotspots to access the Internet from his worksites. He uses a single laptop/device of his own choosing. Before leaving for work, Frank uses his laptop to check the weather and news, quickly scan his work email, and review his personal calendar. He also spends a few minutes browsing the latest news from his friends on Facebook. Throughout each day, Frank uses Facebook on his laptop to communicate with friends and family. While driving to work, Frank listens to his phone read his email messages to him through his car stereo speakers. His messages include a status email about work completed during the previous night, and he is briefed prior to arriving at the job sites. When he is on a job site, Frank connects to his corporate network through his smartphone to consult the latest construction documents. He conducts conference calls with others as needed, and displays and discusses proposed changes by sharing the screen of his laptop. When questions arise, additional colleagues join the conference calls from their own devices. After he returns home, Frank works at his computer workstation, from which he has access to his corporate network and the latest construction design documents. He changes his online status to “do not disturb,” completes his work, and spends the evening with his son. © 2012 Microsoft Corporation Page 13
  • 17. How the consumerization of IT affects your business Table 6. Bring Your Own Device for Vendors Scenario Schema Factor Description Future scenario Contractors bring their own devices into the corporate environment. Notebooks are used to perform their project tasks and mobile devices for email and calendaring. Collaboration and unified communications are provided through portals and web apps that allow the contractor to communicate with employees and access relevant project documents. Internet access is available to contractors through secure network access. Culture change Vendors are productive almost immediately when using their own IT assets such as laptops, mobile devices, and apps. By providing collaboration and communication capabilities through portals and web apps they can work at the office or remotely. Top-line impact Reduce friction with on-board contractors to become productive while reducing costs.   Business benefits Skills Enabling technologies Increased productivity o Contractors are productive almost immediately Cost reduction o Eliminating handling, provisioning, and procurement costs of devices    Ability to keep device secure Ability to work with collaboration, communication, and business apps Work responsibly with corporate data  Social o Content sharing o Social networks Communication o Email o Calendaring o IM/presence Virtualization o Client hypervisor Protection o Network protection o Content protection Management o Configuration management o Provisioning management o Inventory management     Rules of engagement   Comply with corporate privacy and security standards No storage of confidential documents on mobile devices © 2012 Microsoft Corporation Page 14
  • 18. How the consumerization of IT affects your business 3.5 The boardroom Executive decision makers such as John are increasingly adopting tablet computers for decision support. These roles are extremely time constrained and are often averse to computers in general. Tablet devices are replacing paper in fast-paced boardrooms. Such devices enable executives to attend meetings or conference calls with all supporting documents, a very large enabling factor for these roles. In general, information is prepopulated by an assistant, so an executive can focus on preparing more effectively for decision making. Table 7. The Boardroom Scenario Schema Factor Description Future scenario Board members become more effective when less effort is needed to collect supporting materials for events during the day. All required materials are distributed digitally. Board members can read and annotate materials while offline, with local versions securely stored on a device. While at the office, supporting materials are synchronized with master versions on the network, and changes and annotations are available for other board members to review. Culture change Board members are more productive when using tablet devices that provide the right information at the right time—by providing calendaring and associated documents in a secure way. Top-line impact Board members become more effective. Business benefits  Reduced effort to collect relevant information o Information is up-to-date and reliable © 2012 Microsoft Corporation Page 15
  • 19. How the consumerization of IT affects your business Factor Skills Enabling technologies Description     Ability to work with collaboration, communication, and business apps Ability to take notes using an application on a device Ability to keep device secure Work responsibility with corporate data  Social o Content sharing Communication o Email o Calendaring Management o Configuration management o Provisioning management o Inventory management Protection o Network protection o Content protection o Device storage encryption    Rules of engagement   Comply with corporate privacy and security standards No storage of confidential documents on mobile devices 3.6 High-end sales People in the sales force, such as Mike, are adapting to tablet devices in a very rapid fashion. The tablet form factor is extremely well-suited for sales conversations because it does not provide a physical barrier like opening a notebook to display the screen. © 2012 Microsoft Corporation Page 16
  • 20. How the consumerization of IT affects your business Because media tablets and tablet PCs are thinner, lighter, and have longer battery life, they are very convenient for these ultra-mobile roles. A tablet is highly supportive when talking to a client because it can provide interactive, visual information that supports the conversation. Examples of new opportunities enabled by tablets include making an immediate competitive analysis between businesses, or providing highly personalized information during the conversation, such as personalized mortgage information. Table 8. Work from Your Phone Scenario Schema Factor Description Future scenario Sales representative are becoming more effective by always having access to accurate customer information during sales conversations, regardless of location. Conversations with customers become more intimate by displaying information that is personalized for the customer. Culture change Sales reps are productive when new form factors such as media tablets or tablet PCs are available. In addition, touch-enabled applications provide a rich and customized experience for customers. Top-line impact More effective sales Business benefits Skills Enabling technologies     Touch-enabled apps provide rich customer experience Anywhere access to sales information Anywhere access to sales applications Reduction of paper-based sales collateral    Ability to work touch-enabled business apps Ability to keep device secure Work responsibly with corporate data  Business apps o Sales advisory apps o Customer relationship management Social communication o Communication o Social networking Management o Configuration management o Provisioning management o Inventory management Protection o Network protection o Content protection o Device storage encryption    Rules of engagement   Comply with corporate privacy and security standards No storage of confidential documents on mobile devices © 2012 Microsoft Corporation Page 17
  • 21. How the consumerization of IT affects your business 3.7 Retail sales Tablet devices such as those used by Adam are entering the retail world as well, with experiences differing based on application. Tablets notably provide local retailers an opportunity to compete effectively with on-line stores. The types of devices that are used for retail applications are varied, because the experience of shopping may involve using one or both hands and tablets may interfere with that experience. In addition, shoppers may spend too much time looking at the screen of a tablet or phone, rather than interacting with products in the store. Kiosks remain popular if there is a need to look for more information, such as finding an out-of-stock item online at another store, for example. However, some shoppers and diners enjoy the experience of using a tablet to obtain recommendations of a “personal shopper.” Cash registers themselves are increasingly being replaced by tablets, which provide an opportunity to reduce costs. Table 9. Retail Sales Scenario Schema Factor Description Future scenario The retail experience is enhanced by touch-enabled applications that provide rich experiences for customers by providing new services, such as information about products or availability. Culture change Employees need to embrace new ways of improving the retail experience of customers in retail locations. New touch-enabled applications enhance the shopping experience for customers. Top-line impact Improve retail experience and compete with on-line stores. © 2012 Microsoft Corporation Page 18
  • 22. How the consumerization of IT affects your business Factor Description     Business benefits Skills Enabling technologies Improve the in-store experience Provide additional in-store services, such as obtaining articles that are not in the store Provide accurate information about products Reduce costs by replacing dedicated devices    Ability to work touch-enabled retail apps Ability to keep device secure Work responsibly with corporate data  Business apps o Retail sales apps o Cash register apps Management o Configuration management o Provisioning management o Inventory management Protection o Network protection o Content protection o Device storage encryption   Rules of engagement   Comply with corporate privacy and security standards No storage of confidential documents on mobile devices © 2012 Microsoft Corporation Page 19
  • 23. How the consumerization of IT affects your business 4 Strategies that support business scenarios Each of the business scenarios included in this paper can be associated with one of the following consumerization of IT strategies:     Going mobile Modernize the desktop Virtualize Bring your own 4.1 Going mobile strategy Most Microsoft customers are looking into this strategy. They are interested in achieving productivity gains by enabling privately owned mobile devices, such as smartphones and media tablets. Key concerns include:     Managing a diverse mobile platform Protecting information flowing across mobile devices Adopting applications for mobile consumption Defining data ownership Enabling technologies include:    Mobile device management infrastructure. System Center Configuration Manager 2012 and Windows Intune provide a rich platform to manage Android, iPhone, and Windows Phone devices and more. Information protection. Active Directory Rights Management Services provide the infrastructure to help protect office content and other Information Rights Management (IRM)-aware applications. Windows Server 8 and Dynamic Access will provide an even more compelling solution. Develop apps that accommodate smaller form factors and touch experiences. Windows Azure provides a number of toolkits to build compelling apps for devices. 4.2 Modernize the desktop strategy One size no longer fits all. This approach brings in sought-after user choices in scenario-driven ways to provide employees the fashionable approach they seek and enhance their productivity. Key concerns include: © 2012 Microsoft Corporation Page 20
  • 24. How the consumerization of IT affects your business    Supporting multiple device form factors Meeting user expectations for richer device experiences Recouping previously realized discounts achieved by buying in bulk Recommended initiatives include:    Migrate to modern Windows versions and save money. Reduce your application portfolio and application migration. Leverage virtualization to reduce application deployment costs by reducing testing efforts and decrease time-to-deploy apps. 4.3 Virtualize strategy Virtualization enables enterprises to quickly achieve business benefits from consumerization of IT by moving the desktop and/or applications into a datacenter. This strategy makes it easier to provide new desktops, but it requires an infrastructure investment. Key concerns with this strategy include:     Roaming user experience across devices and locations Protecting information Reducing costs using virtualization technologies such as desktop virtualization and application streaming. Delivering applications to privately owned devices using application gateways or cloud computing. Enabling technologies include:   Virtualization for application streaming User state virtualization for a great cross-device experience 4.4 Bring your own strategy This strategy helps attract and retain talented employees and contractors, especially in creative roles. Key concerns with this strategy include:    Supporting rich experiences with native apps for multiple form factors Delivering applications and information in multiple ways Managing a diverse platform © 2012 Microsoft Corporation Page 21
  • 25. How the consumerization of IT affects your business  Protecting information Enabling technologies include:      Productivity apps from the cloud, such as Office 365 IT management services from the cloud, such as Windows Intune Virtualized desktops or apps (see the ”Virtualize” section) Application gateways to publish apps to devices (see the ”Going mobile” section) Cloud services to deliver apps to devices (see the ”Going mobile” section) The consumerization of IT scenarios in this paper map to the four strategies in this section as shown in the following table: Table 10. Strategies mapped to scenarios Strategies Scenario Persona Going mobile Modernize the desktop Virtualize Bring your own Work from your phone Holly R R Use your own tablet Lisa R BYOD for vendors Frank The boardroom John R R R High-end sales Mike R R R Retail sales Adam R R R R R O R R = indicates this scenario is relevant for this strategy. O = indicates this scenario could be relevant (is optional) for this strategy. Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy Chapter 2: Considerations for Successful Consumerization of IT © 2012 Microsoft Corporation Page 22
  • 26. How the consumerization of IT affects your business 5 References This paper refers to the following sources.  “Enterprise Applications for Tablets.” Scott D. Nelson, David A. Willis. Gartner, June, 2011. o  “The Future of Tablets.” Passport. January, 2012. o  www.informationweek.com/news/galleries/hardware/handheld/232600604?pgno=1 Monica Basso; Federica Troni. “How to Use Gartner’s Segmentation Model for Mobile and Client Computing.” o  www.euromonitor.com/the-future-of-tablets-segmentation-forecasts-and-implications-forrelated-products/report “9 Powerful Business Uses For Tablet Computers.” Chris Murphy. Information Week, February, 2012. o  www.gartner.com/id=1724634 www.gartner.com/id=1932415 “Business Insights Webcast: Smart Workforce Segmentation Helps to Better Identify and Meet Worker Need.” o msevents.microsoft.com/CUI/EventDetail.aspx?culture=engb&EventID=1032480783&CountryCode=US 6 Resources The following resources provide additional information that might be of interest to the reader.  Persona Analysis for Initiative Planning, Marc Ashbrook o http://eslibrary/Library/IP/EA IP/Persona Analysis for Initiative Planning.zip (accessible through Microsoft Enterprise Architect) Download the whitepaper Begin at the Beginning: Chapter 1: How to Build a Consumerization of IT Strategy Chapter 2: Considerations for Successful Consumerization of IT © 2012 Microsoft Corporation Page 23