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Using Multimedia and
Emerging Technologies in
the Classroom
Toye J. Canty
TEC – 538
Nov. 7, 2012
Introduction
Teaching today involves using technology and
traditional resources when developing and
implementing lesson plans and classroom activities.
Research states, “Today’s teacher can choose which
form of technology will put with. As such, multimedia
technologies offer today’s classroom teachers the
opportunity to move from a largely linear learning
environment to an increasingly nonlinear
environment. Such technologies also allow students a
strong degree of choice as they pursue learning with
multimedia texts.” (Lambert & Cuper, 2012)
Multimedia and emerging
technology in the classroom
The following presentation will explain:
 Current research about multimedia and
emerging technology in the classroom.
 The impact on the student.
 How to incorporate multimedia in current
curriculum.
 Technology available for staff.
Current Research
“We cannot assume that learners learn
the same way they always have and that
the same methods we used years ago will
work today. Based on recent research in
neurobiology, digital natives are indeed
different.” (Lambert & Cuper, 2012)
Current Research
A recent study by CompTIA, which
surveyed 500 K-12 and college instructors
across the country, found that 78 percent of
K-12 teachers and administrators believe
technology has positively impacted the
classroom and the productivity of students.
Roughly 65 percent of educators surveyed
also believe that students are more
productive today than they were three years
ago due to the increased reliance on
technology in the classroom. (Lytle, 2012)
Impact on students
Motivation and Self-Esteem
Students who use multimedia in the
classroom develop the motivation to excel, in
the classroom and beyond. Most students
enjoy the instant feedback of multimedia and
the relevance to their everyday lives.
Students who use multimedia can also
develop stronger self-esteem. They take
pride in learning new technology, and enjoy
using technology in a creative way. (Murphy,
2012)
Impact on students
Collaboration
Multimedia in the classroom encourages students to
work with each other, developing teamwork skills and learning
from their peers. Working with multimedia technology such as
computers or video involves many different small steps. If a
student doesn't understand one particular step in the process,
her classmate steps in and offers casual advice. This kind of
informal peer-to-peer tutoring benefits both students, building
confidence and social skills. Multimedia is also more visible
than traditional classroom media. Rather than handing essays
to the teacher, students work on computers or online
environments. The whole classroom is able to view the
project, fostering a spirit of collaboration and cooperation.
(Murphy, 2012)
Impact on students
Active Roles
Using multimedia gives students active, participatory roles
in the classroom. They have independence to make decisions
and control technology, which leads to more personal
investment in the project. While using multimedia, students
often think more critically about their own progress and
abilities. Students also use more outside resources and feel
connected to society at large. For example, in an online
environment students learn how to properly cite sources and
which websites have trustworthy information. (Murphy, 2012)
Impact on students
Design Skills
Presentation is just as important as content. It's
important for students to express themselves through video,
audio, animation or any other possible medium. Students can
learn these design skills through firsthand experience with
educational multimedia. While many students are
accustomed to writing papers or giving oral presentations,
using technology requires a new mindset and creativity.
Students learn which medium is the most appropriate for
different projects. (Murphy, 2012)
Incorporating multimedia into
curriculum
More reasons to use multimedia in the
classroom
 Develop a community of learners through online ice-breaker activities.
 Help students visualize difficult concepts or procedures more easily.
 Make language and culture come alive.
 Provide a list of authentic assignment options.
 Enhance accessibility.
 Enable visualization of concepts and their connections.
 Encourage collaboration and feedback .
 Make learning personal.
 Help students document and present their learning through authentic
assessments.
(Schroeder, 2010)
Incorporating multimedia into
curriculum
Ways to incorporate multimedia into the
curriculum include:
 Blogging
 Simulations
 Hypermedia
 Video playlists
 Wikis
 Social media
 Digital cameras
Incorporating multimedia into
curriculum
 The following link shows teachers
using technology in the classroom.
("How to use," 2009)
 Also, see video on blogging.
(Barry, 2012)
Technology Available
My school has the following technology:
 Smart boards
 Desktop and laptop computers
 Digital cameras
 Videos cameras
 Headsets
 Printers
 Projectors
 Speakers
 Wireless Internet
 Windows 07
References
Barry, C. (2012). Educational blogging: Blogging in the curriculum. [ [ [Web Video]]]. Retrieved from
http://youtu.be/J6jT9b9ogAM
Edtopia (2009). How to use new-media tools in your classroom . (2009). [ [ [Web Video]]]. Retrieved from
http://www.edutopia.org/digital-generation-new-media-classroom-tips-video
Google Images. (2012). http://www.google.com/imgres?q=clip art animations of teacher. (2012). [ [ [Web
Graphic]]]. Retrieved from http://www.google.com/imgres?q=clip art animations of teacher
Lambert, J., & Cuper, P. (2012, 11 06). Multimedia technologies and familiar spaces: 21st-century teaching for
21st-century learners . Retrieved from http://www.citejournal.org/vol8/iss3/currentpractice/article1.cfm
Lytle, R. (2012, 11 06). Study: Emerging technology has positive impact in classroom . Retrieved from
http://www.usnews.com/education/high-schools/articles/2011/07/14/study-emerging-technology-has-
positive-impact-in-classroom
Murphy, S. (2012, 11 06). Effects of using multimedia in the classroom. Retrieved from
http://www.ehow.com/list_7678030_effects-using-multimedia-classroom.html
Schroeder, B. (2010, 08 04). 10 reasons to use multimedia in the classroom. Retrieved from
http://www.globalgridforlearning.com/10-reasons-to-use-multimedia-in-the-classroom
Shastry, N. (2012). Day at school. [ [ [Audio File]]]. Retrieved from
http://www.brainybetty.com/soundsforpowerpoint.htm
Tech 2011. animated teacher wekivaelementary.com . (2012). [ [ [Web Graphic]]]. Retrieved from
ekivaelementary.com

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Using Multimedia in the Classroom

  • 1. Using Multimedia and Emerging Technologies in the Classroom Toye J. Canty TEC – 538 Nov. 7, 2012
  • 2. Introduction Teaching today involves using technology and traditional resources when developing and implementing lesson plans and classroom activities. Research states, “Today’s teacher can choose which form of technology will put with. As such, multimedia technologies offer today’s classroom teachers the opportunity to move from a largely linear learning environment to an increasingly nonlinear environment. Such technologies also allow students a strong degree of choice as they pursue learning with multimedia texts.” (Lambert & Cuper, 2012)
  • 3. Multimedia and emerging technology in the classroom The following presentation will explain:  Current research about multimedia and emerging technology in the classroom.  The impact on the student.  How to incorporate multimedia in current curriculum.  Technology available for staff.
  • 4. Current Research “We cannot assume that learners learn the same way they always have and that the same methods we used years ago will work today. Based on recent research in neurobiology, digital natives are indeed different.” (Lambert & Cuper, 2012)
  • 5. Current Research A recent study by CompTIA, which surveyed 500 K-12 and college instructors across the country, found that 78 percent of K-12 teachers and administrators believe technology has positively impacted the classroom and the productivity of students. Roughly 65 percent of educators surveyed also believe that students are more productive today than they were three years ago due to the increased reliance on technology in the classroom. (Lytle, 2012)
  • 6. Impact on students Motivation and Self-Esteem Students who use multimedia in the classroom develop the motivation to excel, in the classroom and beyond. Most students enjoy the instant feedback of multimedia and the relevance to their everyday lives. Students who use multimedia can also develop stronger self-esteem. They take pride in learning new technology, and enjoy using technology in a creative way. (Murphy, 2012)
  • 7. Impact on students Collaboration Multimedia in the classroom encourages students to work with each other, developing teamwork skills and learning from their peers. Working with multimedia technology such as computers or video involves many different small steps. If a student doesn't understand one particular step in the process, her classmate steps in and offers casual advice. This kind of informal peer-to-peer tutoring benefits both students, building confidence and social skills. Multimedia is also more visible than traditional classroom media. Rather than handing essays to the teacher, students work on computers or online environments. The whole classroom is able to view the project, fostering a spirit of collaboration and cooperation. (Murphy, 2012)
  • 8. Impact on students Active Roles Using multimedia gives students active, participatory roles in the classroom. They have independence to make decisions and control technology, which leads to more personal investment in the project. While using multimedia, students often think more critically about their own progress and abilities. Students also use more outside resources and feel connected to society at large. For example, in an online environment students learn how to properly cite sources and which websites have trustworthy information. (Murphy, 2012)
  • 9. Impact on students Design Skills Presentation is just as important as content. It's important for students to express themselves through video, audio, animation or any other possible medium. Students can learn these design skills through firsthand experience with educational multimedia. While many students are accustomed to writing papers or giving oral presentations, using technology requires a new mindset and creativity. Students learn which medium is the most appropriate for different projects. (Murphy, 2012)
  • 10. Incorporating multimedia into curriculum More reasons to use multimedia in the classroom  Develop a community of learners through online ice-breaker activities.  Help students visualize difficult concepts or procedures more easily.  Make language and culture come alive.  Provide a list of authentic assignment options.  Enhance accessibility.  Enable visualization of concepts and their connections.  Encourage collaboration and feedback .  Make learning personal.  Help students document and present their learning through authentic assessments. (Schroeder, 2010)
  • 11. Incorporating multimedia into curriculum Ways to incorporate multimedia into the curriculum include:  Blogging  Simulations  Hypermedia  Video playlists  Wikis  Social media  Digital cameras
  • 12. Incorporating multimedia into curriculum  The following link shows teachers using technology in the classroom. ("How to use," 2009)  Also, see video on blogging. (Barry, 2012)
  • 13. Technology Available My school has the following technology:  Smart boards  Desktop and laptop computers  Digital cameras  Videos cameras  Headsets  Printers  Projectors  Speakers  Wireless Internet  Windows 07
  • 14. References Barry, C. (2012). Educational blogging: Blogging in the curriculum. [ [ [Web Video]]]. Retrieved from http://youtu.be/J6jT9b9ogAM Edtopia (2009). How to use new-media tools in your classroom . (2009). [ [ [Web Video]]]. Retrieved from http://www.edutopia.org/digital-generation-new-media-classroom-tips-video Google Images. (2012). http://www.google.com/imgres?q=clip art animations of teacher. (2012). [ [ [Web Graphic]]]. Retrieved from http://www.google.com/imgres?q=clip art animations of teacher Lambert, J., & Cuper, P. (2012, 11 06). Multimedia technologies and familiar spaces: 21st-century teaching for 21st-century learners . Retrieved from http://www.citejournal.org/vol8/iss3/currentpractice/article1.cfm Lytle, R. (2012, 11 06). Study: Emerging technology has positive impact in classroom . Retrieved from http://www.usnews.com/education/high-schools/articles/2011/07/14/study-emerging-technology-has- positive-impact-in-classroom Murphy, S. (2012, 11 06). Effects of using multimedia in the classroom. Retrieved from http://www.ehow.com/list_7678030_effects-using-multimedia-classroom.html Schroeder, B. (2010, 08 04). 10 reasons to use multimedia in the classroom. Retrieved from http://www.globalgridforlearning.com/10-reasons-to-use-multimedia-in-the-classroom Shastry, N. (2012). Day at school. [ [ [Audio File]]]. Retrieved from http://www.brainybetty.com/soundsforpowerpoint.htm Tech 2011. animated teacher wekivaelementary.com . (2012). [ [ [Web Graphic]]]. Retrieved from ekivaelementary.com