13. • “Each year, the Horizon Report describes
six areas of emerging technology that will
have significant impact on higher
education and creative expression over the
next one to five years…”
2011 Horizon Report
14. • Time to adoption: One Year or Less
• Electronic Books
• Mobiles
• Time to adoption: Two to Three Years
• Augmented Reality
• Game-based Learning
• Time to adoption: Four to Five Years
• Gesture-based Computing
• Learning Analytics
2011 Horizon Report