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Lesson 6: Transferring and Organizing Foorage




                                    Lesson 6: Transferring and Organizing Footage
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
 External Hard Drive:
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
                            Lesson 6: Transferring and Organizing Footage
Data Storage Data Storage Data Storage Da
Data Storageregularly with photographs or video footageDa
 When you work Data Storage Data Storage
 you realize that the files you transfer onto your computer
Data Storage Data Storage Data Storage Da
 from your camera take up a lot of space, on your hard drive.
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
                                         Lesson 6: Transferring and Organizing Footage
Data Storage Data Storage Data Storage Da
Data can you planData and know how muchStorage Da
 How
      Storage ahead Storage Data space you
Data need for the Data Storage Data Storage Da
 will Storage footage that you have shot?
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
                                 Lesson 6: Transferring and Organizing Footage
Different
cameras record
information in
different
formats.

The format your
 camera shoots
 affects the data
 rate, or size, of
 the footage it
 produces.




                     Lesson 6: Transferring and Organizing Footage
Transfer Your Footage




from your camera to your computer.


                           Lesson 6: Transferring and Organizing Footage
Organizing your Footage
 Part 1: Making Sure Your Computer Understands You




                                          Lesson 6: Transferring and Organizing Footage
Organizing your Footage
Certain symbols are difficult for computers to understand
while trying to read your file.




     ,?&-                       ???????????


      +=

                                           Lesson 6: Transferring and Organizing Footage
Organizing your Footage
For this reason, most professional editors use only numerals,
letters, underscore ( _ ) and dot ( . ) in their file names.


                                   I’m happy
                                   to process
 beach_take1.mov                      your
                                    request!




                                             Lesson 6: Transferring and Organizing Footage
Organizing your Footage
    Part 2: Making Sure You understand You




                                        Lesson 6: Transferring and Organizing Footage
Organizing your Footage
 To stay organize in post-production, you will want to be as consistent as
                 possible while choosing your file names.

    A typical file naming convention goes from least to most specific:




project_reel_scene_shot.filetype



                                                        Lesson 6: Transferring and Organizing Footage
This is an example of a well organized project folder:




                                     Lesson 6: Transferring and Organizing Footage
This is an example of a well organized project folder:




                In this example Danny is using the
                abbreviation ‘ODOE’ for One Day on Earth.
                This comes first because it is the name of the
                project, and therefore the least specific.




                                              Lesson 6: Transferring and Organizing Footage
This is an example of a well organized project folder:




                The next term is “Danny.” This is the participant’s
                name. Since Danny is sharing this computer with
                other students doing their own One Day on Earth
                projects, this level of specificity defines which
                student created this clip.




                                                 Lesson 6: Transferring and Organizing Footage
What goes in all these folders?




    Every time you export a version of your
    completed piece, this is a cut. The first ones are
    typically called rough cuts, and your final version
    is called the final cut. There can be many cuts in
    between.



                                    Lesson 6: Transferring and Organizing Footage
What goes in all these folders?




    These are all of Danny’s shots, also called raw
    footage. His naming convention starts:
    ODOE_Danny_Footage, and he continues to get
    more specific by listing the subject, then the shot
    type, and then the take.




                                    Lesson 6: Transferring and Organizing Footage
What goes in all these folders?




    Graphics such as text overlays, photographs, or
    other images to be used in his piece should be
    stored in a separate folder.




                                   Lesson 6: Transferring and Organizing Footage
What goes in all these folders?




    Any songs, voice over, or sound effects that
    Danny may want to use in his piece are kept
    here.




                                   Lesson 6: Transferring and Organizing Footage
What goes in all these folders?




    Project files. When you are working within an
    editing program, all of your work will be stored
    as a file. This is where you will keep that file. If
    each student is participating individually, there
    should be 1 project file for each student.




                                     Lesson 6: Transferring and Organizing Footage
010010010101101010110101011101
        Digital
 110110100100001010110111010111
 001110011010101101101010110100
          Information
 010001101101101110011010100111
         describes electronic technology that
 001010100101111101001110101010
xxxxxxx generates, stores, and processes data in terms
 100110100101011111010111010101
xxxxxxxxx 1s and 0s, which are called positive and
n011010101001010100100100101010
                non-positive states.
 010101110110101011101110100110
 110111011111010001010100100101
 110111011011001010101010000111
 100111011011101011010110001101

                                         Lesson 6: Transferring and Organizing Footage
010010010101101010110101011101
      Digital
110110100100001010110111010111
001110011010101101101010110100
        Information
010001101101101110011010100111


                                       +
001010100101111101001110101010
        Positive is represented by the number 1
100110100101011111010111010101
 xxxxxxxxxxx and non-positive by 0.




                               -
011010101001010100100100101010
010101110110101011101110100110
110111011111010001010100100101
110111011011001010101010000111
100111011011101011010110001101

                                   Lesson 6: Transferring and Organizing Footage
Computers are digital machines because they can only read
information as on or off -- 1 or 0




                            010010010101101010110101011101
                            110110100100001010110111010111
                            001110011010101101101010110100
                            010001101101101110011010100111
                            001010100101111101001110101010
                            100110100101011111010111010101
                            011010101001010100100100101010
                            010101110110101011101110100110
                            110111011111010001010100100101
                            110111011011001010101010000111
                            100111011011101011010110001101




                                                 Lesson 6: Transferring and Organizing Footage
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
           Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
           information as on or off -- 1 or 0
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010


           This method of computation, also known as the binary
           system, may seem rather simplistic, but can be used to
           represent incredible amounts of data.
                                                        010010010101101010110101011101
                                                        110110100100001010110111010111
                                                        001110011010101101101010110100
                                                        010001101101101110011010100111
                                                        001010100101111101001110101010
                                                        100110100101011111010111010101
                                                        011010101001010100100100101010
                                                        010101110110101011101110100110
                                                        110111011111010001010100100101
                                                        110111011011001010101010000111
                                                        100111011011101011010110001101




                                                                                    Lesson 6: Transferring and Organizing Footage
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
            information as on or off -- 1 or 0
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
            This method of computation, also known as the binary
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
            system, may seem rather simplistic, but can be used to
  010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            represent incredible amounts of data.
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
                                                         010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
                                                         110110100100001010110111010111
                                                         001110011010101101101010110100
            CDs and DVDs can be                          010001101101101110011010100111
            used to store and play                       001010100101111101001110101010
                                                         100110100101011111010111010101
            back high-quality sound                      011010101001010100100100101010
                                                         010101110110101011101110100110
            and video (even though                       110111011111010001010100100101
            they can be represented                      110111011011001010101010000111
                                                         100111011011101011010110001101
            entirely by a series of ones
            and zeros.



                                                                                     Lesson 6: Transferring and Organizing Footage
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011

    Unlike computers, humans1 or 0
            information as on or off --
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011

    perceivemethod of computation, also known as the binary
            This information in a way
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101

    that system, may seem rather simplistic, but can be used to
            is more like
  010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            represent incredible amounts of data.

    analog
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
                                                         010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
                                                         110110100100001010110111010111

             CDs and DVDs can be        ...
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
                                                         001110011010101101101010110100
 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
                                                         010001101101101110011010100111
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
             used to store and play                      001010100101111101001110101010
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
                                                         100110100101011111010111010101
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
             back high-quality sound                     011010101001010100100100101010
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
                                                         010101110110101011101110100110
             and video (even though
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
                                                         110111011111010001010100100101
             they can be represented
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
                                                         110111011011001010101010000111
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
                                                         100111011011101011010110001101
             entirely by a series of ones
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
  1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110

             and zeros.
     01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
        1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101




                                                                                     Lesson 6: Transferring and Organizing Footage
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001

    ... meaning that we or off -- 1 or 0
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
            information as on
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010


            This auditory computation, also known as the binary
    capture method of and
 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101

    visual signals as a rather simplistic, but can be used to
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
            system, may seem
  010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010


    continuous stream. amounts of data.
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
            represent incredible
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
                                                         010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
                                                         110110100100001010110111010111
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
                                                         001110011010101101101010110100
             CDs and DVDs can be
 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
                                                         010001101101101110011010100111
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
             used to store and play                      001010100101111101001110101010
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
                                                         100110100101011111010111010101
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
             back high-quality sound                     011010101001010100100100101010
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
                                                         010101110110101011101110100110
             and video (even though
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
                                                         110111011111010001010100100101



                 analog
             they can be represented
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
                                                         110111011011001010101010000111
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
                                                         100111011011101011010110001101
             entirely by a series of ones
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
  1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110

             and zeros.
     01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
        1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101




                                                                                     Lesson 6: Transferring and Organizing Footage
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001

   Digital devices, on the
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010


   other hand, estimate
101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
   this information using
 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
   ones and zeros.
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
            digital
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110
    01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
        1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101




                                                                                     Lesson 6: Transferring and Organizing Footage
Journal:
Read through what you wrote on 10.10.10
and reflect on your experience. Write in your
journal about your experience. What did
you shoot, when did you shoot it, where did
you shoot it, for how long? What did you
learn? What happened that you didn't
expect to happen? What was your favorite
moment? If you could do it again, what
would you do differently?




                                      Lesson 6: Transferring and Organizing Footage

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Lesson6 slideshow

  • 1. Lesson 6: Transferring and Organizing Foorage Lesson 6: Transferring and Organizing Footage
  • 2. Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da External Hard Drive: Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  • 3. Data Storage Data Storage Data Storage Da Data Storageregularly with photographs or video footageDa When you work Data Storage Data Storage you realize that the files you transfer onto your computer Data Storage Data Storage Data Storage Da from your camera take up a lot of space, on your hard drive. Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  • 4. Data Storage Data Storage Data Storage Da Data can you planData and know how muchStorage Da How Storage ahead Storage Data space you Data need for the Data Storage Data Storage Da will Storage footage that you have shot? Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  • 5. Different cameras record information in different formats. The format your camera shoots affects the data rate, or size, of the footage it produces. Lesson 6: Transferring and Organizing Footage
  • 6. Transfer Your Footage from your camera to your computer. Lesson 6: Transferring and Organizing Footage
  • 7. Organizing your Footage Part 1: Making Sure Your Computer Understands You Lesson 6: Transferring and Organizing Footage
  • 8. Organizing your Footage Certain symbols are difficult for computers to understand while trying to read your file. ,?&- ??????????? += Lesson 6: Transferring and Organizing Footage
  • 9. Organizing your Footage For this reason, most professional editors use only numerals, letters, underscore ( _ ) and dot ( . ) in their file names. I’m happy to process beach_take1.mov your request! Lesson 6: Transferring and Organizing Footage
  • 10. Organizing your Footage Part 2: Making Sure You understand You Lesson 6: Transferring and Organizing Footage
  • 11. Organizing your Footage To stay organize in post-production, you will want to be as consistent as possible while choosing your file names. A typical file naming convention goes from least to most specific: project_reel_scene_shot.filetype Lesson 6: Transferring and Organizing Footage
  • 12. This is an example of a well organized project folder: Lesson 6: Transferring and Organizing Footage
  • 13. This is an example of a well organized project folder: In this example Danny is using the abbreviation ‘ODOE’ for One Day on Earth. This comes first because it is the name of the project, and therefore the least specific. Lesson 6: Transferring and Organizing Footage
  • 14. This is an example of a well organized project folder: The next term is “Danny.” This is the participant’s name. Since Danny is sharing this computer with other students doing their own One Day on Earth projects, this level of specificity defines which student created this clip. Lesson 6: Transferring and Organizing Footage
  • 15. What goes in all these folders? Every time you export a version of your completed piece, this is a cut. The first ones are typically called rough cuts, and your final version is called the final cut. There can be many cuts in between. Lesson 6: Transferring and Organizing Footage
  • 16. What goes in all these folders? These are all of Danny’s shots, also called raw footage. His naming convention starts: ODOE_Danny_Footage, and he continues to get more specific by listing the subject, then the shot type, and then the take. Lesson 6: Transferring and Organizing Footage
  • 17. What goes in all these folders? Graphics such as text overlays, photographs, or other images to be used in his piece should be stored in a separate folder. Lesson 6: Transferring and Organizing Footage
  • 18. What goes in all these folders? Any songs, voice over, or sound effects that Danny may want to use in his piece are kept here. Lesson 6: Transferring and Organizing Footage
  • 19. What goes in all these folders? Project files. When you are working within an editing program, all of your work will be stored as a file. This is where you will keep that file. If each student is participating individually, there should be 1 project file for each student. Lesson 6: Transferring and Organizing Footage
  • 20. 010010010101101010110101011101 Digital 110110100100001010110111010111 001110011010101101101010110100 Information 010001101101101110011010100111 describes electronic technology that 001010100101111101001110101010 xxxxxxx generates, stores, and processes data in terms 100110100101011111010111010101 xxxxxxxxx 1s and 0s, which are called positive and n011010101001010100100100101010 non-positive states. 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  • 21. 010010010101101010110101011101 Digital 110110100100001010110111010111 001110011010101101101010110100 Information 010001101101101110011010100111 + 001010100101111101001110101010 Positive is represented by the number 1 100110100101011111010111010101 xxxxxxxxxxx and non-positive by 0. - 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  • 22. Computers are digital machines because they can only read information as on or off -- 1 or 0 010010010101101010110101011101 110110100100001010110111010111 001110011010101101101010110100 010001101101101110011010100111 001010100101111101001110101010 100110100101011111010111010101 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  • 23. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on or off -- 1 or 0 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 This method of computation, also known as the binary system, may seem rather simplistic, but can be used to represent incredible amounts of data. 010010010101101010110101011101 110110100100001010110111010111 001110011010101101101010110100 010001101101101110011010100111 001010100101111101001110101010 100110100101011111010111010101 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  • 24. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on or off -- 1 or 0 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 This method of computation, also known as the binary 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 system, may seem rather simplistic, but can be used to 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible amounts of data. 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 001110011010101101101010110100 CDs and DVDs can be 010001101101101110011010100111 used to store and play 001010100101111101001110101010 100110100101011111010111010101 back high-quality sound 011010101001010100100100101010 010101110110101011101110100110 and video (even though 110111011111010001010100100101 they can be represented 110111011011001010101010000111 100111011011101011010110001101 entirely by a series of ones and zeros. Lesson 6: Transferring and Organizing Footage
  • 25. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 Unlike computers, humans1 or 0 information as on or off -- 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 perceivemethod of computation, also known as the binary This information in a way 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 that system, may seem rather simplistic, but can be used to is more like 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible amounts of data. analog 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 CDs and DVDs can be ... 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 001110011010101101101010110100 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 010001101101101110011010100111 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 used to store and play 001010100101111101001110101010 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 100110100101011111010111010101 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 back high-quality sound 011010101001010100100100101010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 010101110110101011101110100110 and video (even though 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 110111011111010001010100100101 they can be represented 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 110111011011001010101010000111 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 100111011011101011010110001101 entirely by a series of ones 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 and zeros. 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  • 26. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 ... meaning that we or off -- 1 or 0 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 This auditory computation, also known as the binary capture method of and 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 visual signals as a rather simplistic, but can be used to 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 system, may seem 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 continuous stream. amounts of data. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 001110011010101101101010110100 CDs and DVDs can be 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 010001101101101110011010100111 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 used to store and play 001010100101111101001110101010 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 100110100101011111010111010101 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 back high-quality sound 011010101001010100100100101010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 010101110110101011101110100110 and video (even though 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 110111011111010001010100100101 analog they can be represented 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 110111011011001010101010000111 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 100111011011101011010110001101 entirely by a series of ones 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 and zeros. 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  • 27. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 Digital devices, on the 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 other hand, estimate 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 this information using 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 ones and zeros. 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 digital 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  • 28. Journal: Read through what you wrote on 10.10.10 and reflect on your experience. Write in your journal about your experience. What did you shoot, when did you shoot it, where did you shoot it, for how long? What did you learn? What happened that you didn't expect to happen? What was your favorite moment? If you could do it again, what would you do differently? Lesson 6: Transferring and Organizing Footage