This document discusses digital information and how computers organize and store data. It explains that computers use binary digits (1s and 0s) to represent all digital information. This allows incredible amounts of data to be stored and processed using relatively simple on/off signals. Examples like CDs and DVDs are given of how binary representations can encode high-quality audio and video. The document also notes that while computers view data digitally, humans perceive information in a more analog/continuous manner. Finally, it briefly mentions how external storage devices can be used to transfer and play back digital files.
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Lesson6 slideshow
1. Lesson 6: Transferring and Organizing Foorage
Lesson 6: Transferring and Organizing Footage
2. Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
External Hard Drive:
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Lesson 6: Transferring and Organizing Footage
3. Data Storage Data Storage Data Storage Da
Data Storageregularly with photographs or video footageDa
When you work Data Storage Data Storage
you realize that the files you transfer onto your computer
Data Storage Data Storage Data Storage Da
from your camera take up a lot of space, on your hard drive.
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
Data Storage Data Storage Data Storage Da
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Lesson 6: Transferring and Organizing Footage
4. Data Storage Data Storage Data Storage Da
Data can you planData and know how muchStorage Da
How
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will Storage footage that you have shot?
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Lesson 6: Transferring and Organizing Footage
7. Organizing your Footage
Part 1: Making Sure Your Computer Understands You
Lesson 6: Transferring and Organizing Footage
8. Organizing your Footage
Certain symbols are difficult for computers to understand
while trying to read your file.
,?&- ???????????
+=
Lesson 6: Transferring and Organizing Footage
9. Organizing your Footage
For this reason, most professional editors use only numerals,
letters, underscore ( _ ) and dot ( . ) in their file names.
I’m happy
to process
beach_take1.mov your
request!
Lesson 6: Transferring and Organizing Footage
10. Organizing your Footage
Part 2: Making Sure You understand You
Lesson 6: Transferring and Organizing Footage
11. Organizing your Footage
To stay organize in post-production, you will want to be as consistent as
possible while choosing your file names.
A typical file naming convention goes from least to most specific:
project_reel_scene_shot.filetype
Lesson 6: Transferring and Organizing Footage
12. This is an example of a well organized project folder:
Lesson 6: Transferring and Organizing Footage
13. This is an example of a well organized project folder:
In this example Danny is using the
abbreviation ‘ODOE’ for One Day on Earth.
This comes first because it is the name of the
project, and therefore the least specific.
Lesson 6: Transferring and Organizing Footage
14. This is an example of a well organized project folder:
The next term is “Danny.” This is the participant’s
name. Since Danny is sharing this computer with
other students doing their own One Day on Earth
projects, this level of specificity defines which
student created this clip.
Lesson 6: Transferring and Organizing Footage
15. What goes in all these folders?
Every time you export a version of your
completed piece, this is a cut. The first ones are
typically called rough cuts, and your final version
is called the final cut. There can be many cuts in
between.
Lesson 6: Transferring and Organizing Footage
16. What goes in all these folders?
These are all of Danny’s shots, also called raw
footage. His naming convention starts:
ODOE_Danny_Footage, and he continues to get
more specific by listing the subject, then the shot
type, and then the take.
Lesson 6: Transferring and Organizing Footage
17. What goes in all these folders?
Graphics such as text overlays, photographs, or
other images to be used in his piece should be
stored in a separate folder.
Lesson 6: Transferring and Organizing Footage
18. What goes in all these folders?
Any songs, voice over, or sound effects that
Danny may want to use in his piece are kept
here.
Lesson 6: Transferring and Organizing Footage
19. What goes in all these folders?
Project files. When you are working within an
editing program, all of your work will be stored
as a file. This is where you will keep that file. If
each student is participating individually, there
should be 1 project file for each student.
Lesson 6: Transferring and Organizing Footage
20. 010010010101101010110101011101
Digital
110110100100001010110111010111
001110011010101101101010110100
Information
010001101101101110011010100111
describes electronic technology that
001010100101111101001110101010
xxxxxxx generates, stores, and processes data in terms
100110100101011111010111010101
xxxxxxxxx 1s and 0s, which are called positive and
n011010101001010100100100101010
non-positive states.
010101110110101011101110100110
110111011111010001010100100101
110111011011001010101010000111
100111011011101011010110001101
Lesson 6: Transferring and Organizing Footage
21. 010010010101101010110101011101
Digital
110110100100001010110111010111
001110011010101101101010110100
Information
010001101101101110011010100111
+
001010100101111101001110101010
Positive is represented by the number 1
100110100101011111010111010101
xxxxxxxxxxx and non-positive by 0.
-
011010101001010100100100101010
010101110110101011101110100110
110111011111010001010100100101
110111011011001010101010000111
100111011011101011010110001101
Lesson 6: Transferring and Organizing Footage
22. Computers are digital machines because they can only read
information as on or off -- 1 or 0
010010010101101010110101011101
110110100100001010110111010111
001110011010101101101010110100
010001101101101110011010100111
001010100101111101001110101010
100110100101011111010111010101
011010101001010100100100101010
010101110110101011101110100110
110111011111010001010100100101
110111011011001010101010000111
100111011011101011010110001101
Lesson 6: Transferring and Organizing Footage
23. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
information as on or off -- 1 or 0
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
This method of computation, also known as the binary
system, may seem rather simplistic, but can be used to
represent incredible amounts of data.
010010010101101010110101011101
110110100100001010110111010111
001110011010101101101010110100
010001101101101110011010100111
001010100101111101001110101010
100110100101011111010111010101
011010101001010100100100101010
010101110110101011101110100110
110111011111010001010100100101
110111011011001010101010000111
100111011011101011010110001101
Lesson 6: Transferring and Organizing Footage
24. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
information as on or off -- 1 or 0
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
This method of computation, also known as the binary
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
system, may seem rather simplistic, but can be used to
010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
represent incredible amounts of data.
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
110110100100001010110111010111
001110011010101101101010110100
CDs and DVDs can be 010001101101101110011010100111
used to store and play 001010100101111101001110101010
100110100101011111010111010101
back high-quality sound 011010101001010100100100101010
010101110110101011101110100110
and video (even though 110111011111010001010100100101
they can be represented 110111011011001010101010000111
100111011011101011010110001101
entirely by a series of ones
and zeros.
Lesson 6: Transferring and Organizing Footage
25. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
Unlike computers, humans1 or 0
information as on or off --
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
perceivemethod of computation, also known as the binary
This information in a way
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
that system, may seem rather simplistic, but can be used to
is more like
010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
represent incredible amounts of data.
analog
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
110110100100001010110111010111
CDs and DVDs can be ...
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
001110011010101101101010110100
10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
010001101101101110011010100111
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
used to store and play 001010100101111101001110101010
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
100110100101011111010111010101
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
back high-quality sound 011010101001010100100100101010
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
010101110110101011101110100110
and video (even though
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
110111011111010001010100100101
they can be represented
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
110111011011001010101010000111
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
100111011011101011010110001101
entirely by a series of ones
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110
and zeros.
01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101
Lesson 6: Transferring and Organizing Footage
26. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
Computers are digital machines because they can only read
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
... meaning that we or off -- 1 or 0
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
information as on
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
This auditory computation, also known as the binary
capture method of and
101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
visual signals as a rather simplistic, but can be used to
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
system, may seem
010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
continuous stream. amounts of data.
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
represent incredible
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
010010010101101010110101011101
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
110110100100001010110111010111
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
001110011010101101101010110100
CDs and DVDs can be
10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
010001101101101110011010100111
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
used to store and play 001010100101111101001110101010
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
100110100101011111010111010101
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
back high-quality sound 011010101001010100100100101010
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
010101110110101011101110100110
and video (even though
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
110111011111010001010100100101
analog
they can be represented
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
110111011011001010101010000111
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
100111011011101011010110001101
entirely by a series of ones
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110
and zeros.
01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101
Lesson 6: Transferring and Organizing Footage
27. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
Digital devices, on the
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
other hand, estimate
101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011
110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101
101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101
this information using
010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110
ones and zeros.
101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001
011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011
01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010
1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011
10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110
010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101
01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110
11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010
digital
101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010
11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001
111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101
101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110
1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110
01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110
011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101
101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110
1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101
Lesson 6: Transferring and Organizing Footage
28. Journal:
Read through what you wrote on 10.10.10
and reflect on your experience. Write in your
journal about your experience. What did
you shoot, when did you shoot it, where did
you shoot it, for how long? What did you
learn? What happened that you didn't
expect to happen? What was your favorite
moment? If you could do it again, what
would you do differently?
Lesson 6: Transferring and Organizing Footage