5. Business: What can I bear?
What’s
Viable?
•
•
•
How much can we sell it for?
How much can it cost?
Is there an acceptable RoI?
What’s
Possible?
What’s
Desirable?
The 3 Constraints
Larry Keely, Doblin Group, among others
Design Thinking @ Net Solutuions | 5/32
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6. What’s
Viable?
Technology: What can I
do?
•
•
•
With my technology?
With regulatory constraints?
With business constraints?
What’s
Possible?
What’s
Desirable?
The 3 Constraints
Larry Keely, Doblin Group, among others
Design Thinking @ Net Solutuions | 6/32
DesignForUse
7. What’s
Viable?
What’s
Possible?
Design: What should I do?
What’s
Desirable?
•
•
•
Who are my users?
What are their needs?
What is their mental model?
The 3 Constraints
Larry Keely, Doblin Group, among others
Design Thinking @ Net Solutuions | 7/32
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8. 1
Design is a Process
It is not just an input to the development process, it is a process in itself.
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20. 3
A Shift from Product to Experience
Focus on delighting the user and the product will achieve greatness.
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25. 4
Good Design is Iterative
You can never get it right the first time, and seldom on the second try.
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26. “
Several quick design iterations are
better than fewer longer ones.
”
Design Thinking @ Net Solutuions | 26/32
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30. 1
Design is a process
2
Make design central to execution
3
A shift from product to experience
4
Good design is iterative
5
Measure RoI from design
Design Thinking @ Net Solutuions | 30/32
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