Apple and Amazon are two of the world's biggest and most successful companies. What's their secret?
Apple and Amazon may have more similarities than differences. A careful study of the business practices of Apple and Amazon reveals that they share a secret that is enshrined in the paradigm and methodology of "Working Backwards." A generic way of expressing that paradigm is as follows: "Start with an Awesome WHY. Then, work backwards to a HOW." This paradigm was expressed by the late Steve Jobs when he said, "Start with the customer and work backwards (to the technology)." Jobs was fond of saying that Apple's goal is to deliver an "insanely great (customer) experience." Jeff Bezos, the Founder and CEO of Amazon constantly advises, "Start with the customer and work backwards."
In this presentation, visual tools are presented for facilitating application of the Working Backwards (WB) Stack as well as Gamification Methodology. The toolkit of the WB Gamification Methodology consists of tools including the template of the Ideal Press Release (IPR) Story and Ideal Product Press Release (IPPR) Story as well as the Business Model Engine (BME). An example on applying these tools is presented.
2. WHAT: PRODUCT (1-PAGE PRESS RELEASE)
WHO: FREQUENTLY ASKED QUESTIONS
HOW: USER MANUAL (PROTOTYPE)
WHY: AWESOME CUSTOMER EXPERIENCE
TARGETED CUSTOMER
(Profile)
…........................................
q What is the customer experience while customers get
their job(s) done?
§ Delight (+)
§ Pain (-)
§ Value (+/-)
q What is the content or outline of a 1-page guide for using
the product?
§ Concepts (Ideas; Overview)
§ What Product Does
§ How Easy to Use Product (GeTng Started)
§ Reference (Index)
1. What is “viral” headline/sub-heading for Press Release?
2. What does the product disrupt and do?
3. Why does the product exist?
4. What are 3 “wow” features of product?
5. What are 3 “wow” benefits of product?
6. What are applicabons of the product?
7. What are customers’ quotes/tesbmonials?
8. What a reader should do next?
WORKING BACKWARDS (WB) STACK OF 4 TOOLS
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
Date: …......................
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
1. Who is the customer?
2. What is the customer problem or trade-off?
3. What are quesbons that customers (stakeholders)
frequently ask during the lifecycle of the project?
4. Through what channel is product delivered?
12. TOPICS OF STORY FOR
IDEAL PRESS RELEASE
HOW WHAT WHO WHY
1. Heading
2. Sub-heading
3. Summary of Benefit
4. Problem/Customer
5. Solubon
6. Enterprise Quote
7. How to Get Started
8. Customer Quote
9. Closing/Call to Acbon
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
IDEAL PRESS RELEASE (IPR) STORY on Business Model Engine (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
13. TOPICS OF STORY FOR
IDEAL PRESS RELEASE
HOW WHAT WHO WHY
1. Heading
2. Sub-heading
3. Summary of Benefit
4. Problem/Customer
5. Solubon
6. Enterprise Quote
7. How to Get Started
8. Customer Quote
9. Closing/Call to Acbon
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
IDEAL PRESS RELEASE (IPR) STORY on Business Model Engine (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
15. TOPICS OF STORY FOR
IDEAL PRESS RELEASE
HOW
(Supplier)
WHAT
(Offer)
WHO
(Demander)
WHY
(Value)
1. Heading q Heading
2. Sub-heading q Sub-heading
3. Summary of Benefit q Summary of
Benefit
4. Problem/Customer q Problem
5. Solubon q SoluZon
6. Enterprise Quote q Enterprise Quote
7. How to Get Started q How to Get Started
8. Customer Quote q Customer Quote
9. Closing/Call to Acbon q Call to AcZon q Closing
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
IDEAL PRESS RELEASE (IPR) STORY on Business Model Engine (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
16. TOPICS OF STORY FOR
IDEAL PRESS RELEASE
HOW
(Supplier)
WHAT
(Offer)
WHO
(Demander)
WHY
(Value)
1. Heading q Heading
2. Sub-heading q Sub-heading
3. Summary of Benefit
q Summary of
Benefit
4. Problem/Customer q Problem
5. Solubon q SoluZon
6. Enterprise Quote q Enterprise Quote
7. How to Get Started q How to Get Started
8. Customer Quote q Customer Quote
9. Closing/Call to Acbon q Call to AcZon q Closing
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
IDEAL PRESS RELEASE (IPR) STORY on Business Model Engine (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
24. BUSINESS MODEL
ENGINE (BME)
HOW
(Supplier)
WHAT
(Offer)
WHO
(Demander)
WHY
(Value)
q CUSTOMER
PROBLEM
DISCOVERY
q Customer
Problem
q FAQ
q CUSTOMER
PROBLEM
DISCOVERY
(Amazon’s “Working
Backwards Stack”)
q Press Release
q Product
q User Manual
q Customer
Experience
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
IDEAL PRESS RELEASE (IPR) STORY STACK ON BUSINESS MODEL ENGINE (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
26. WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
BUSINESS MODEL SCORECARD (BMS) for Amazon Web Services (AWS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza>on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
STRATEGY (Ways): ..................................
TARGET: …....................
PLAN OR JOURNEY OF
BUSINESS MODEL ENGINE
BUSINESS MODEL
ENGINE
HOW
(OperaZons)
WHAT
(ProducZon)
WHO
(MarkeZng)
WHY
(Finance)
q CUSTOMER
PROBLEM
DISCOVERY
q CUSTOMER
SOLUTION
DISCOVERY
q Amazon Web
Services:
maximizes
benefits of
scale & passes
benefits to
developers
q Amazon S3:
simple
storage
service
q API for highly
scalable,
reliable, low-
latency
storage at
very low cost
q Sosware
Developers
q Channel:
h@p://
aws.amazon.
com/s3
q Storage for
Internet
q Makes
web-scale
compuZng
easier
q Stores &
retrieves
any amount
of data
BUSINESS MODEL GAMEBOARD (BMG) for Amazon Web Services (AWS):
Value Crea>on, Delivery & Capture
+: DELIGHT
-: PAIN:
q Where currently are we? q Where must we go? q How are we gedng there?
Pivot
Pivot
Project Outcome Story Tree (POST)
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
KANBAN LEARNING CYCLE (Means)
PPPTR Cycle - P: Problem; P: Plan;
P: Prototype; T: Test; R: Review
LEAP OF FAITH/VISION (End): ....................................
EXPERIMENT/QUESTION/HYPOTHESIS: …...............................................................
Learning Milestones
TIME
(Runway)
48. BUSINESS MODEL
ENGINE (BME)
HOW
(Supplier)
WHAT
(Offer)
WHO
(Demander)
WHY
(Value)
q CUSTOMER
PROBLEM
DISCOVERY
q ExisZng Products
(Trade-off:
Pain/Delight)
q Customer Segments
q Problems (Job/Pains;
FAQ)
q CUSTOMER
PROBLEM
DISCOVERY
q Enterprise q Ideal Ad/Press Release
q Ideal Final Product
(Value ProposiZon)
q Ideal User Manual
q Awesome Customer
Experience (Delight;
Value)
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
TOPICS OF IDEAL PRESS RELEASE (IPR) STORY ON BUSINESS MODEL ENGINE (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
BUSINESS MODEL
ENGINE
(Chain Gameboard)
50. BUSINESS MODEL
ENGINE (BME)
HOW
(Supplier)
WHAT
(Offer)
WHO
(Demander)
WHY
(Value)
DECK OF
BUSINESS MODEL
CANVAS: 9 Topics
q Key Partners
(KP)
q Key AcZviZes
(KA)
q Key Resources
(KR)
q Value
ProposiZon
(VP)
q Customer
Segments
(CS)
q Channels
(CH)
q Customer
RelaZonships
(CR)
q Revenue
Streams
(R$)
q Cost Structure
(C$)
World’s First SoBware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza>on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
Topics of Business Model Canvas on BUSINESS MODEL ENGINE (BME)
“Start with an Awesome WHY. Then, Work Backwards to HOW.”
q WHEN (Time) q WHERE (Space)
WHAT IS A BUSINESS MODEL (ENGINE)?
q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaPon, or living system in >me and space.
q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create,
deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End)
WHAT
(Ways)
HOW
(Means)
WHY
(End)
WHO
(Problem)
Operabons Producbon Markebng Finance ORGANIZATION
Value Crea>on 1 Value Crea>on 2 Value Delivery Value Capture
BUSINESS MODEL
ENGINE
(Chain Gameboard)
57. WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza>on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
STRATEGY (Ways): ..................................
TARGET: …....................
PLAN OR JOURNEY OF
BUSINESS MODEL ENGINE
BUSINESS MODEL
ENGINE
HOW
(OperaZons)
WHAT
(ProducZon)
WHO
(MarkeZng)
WHY
(Finance)
q CUSTOMER
PROBLEM
DISCOVERY
q ExisZng
Products
(Trade-off:
Pain/Delight)
q Customer
Segments
q Problems
(Job/Pains;
FAQ)
q CUSTOMER
SOLUTION
DISCOVERY
q Enterprise q Ideal Ad/
Press
Release
q Ideal Final
Product
(Value Prop.)
q Ideal User
Manual
q Awesome
Customer
Experience
(Delight;
Value)
BUSINESS MODEL GAMEBOARD (BMG) for Topics of Reverse Design Canvas:
Value Crea>on, Delivery & Capture
+: DELIGHT
-: PAIN:
q Where currently are we? q Where must we go? q How are we gedng there?
Pivot
Pivot
Project Outcome Story Tree (POST)
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
LEAP OF FAITH/VISION (End): ....................................
EXPERIMENT/QUESTION/HYPOTHESIS: …...............................................................
Learning Milestones
TIME
(Runway)
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
KANBAN LEARNING CYCLE (Means)
PPPTR Cycle - P: Problem; P: Plan;
P: Prototype; T: Test; R: Review