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The Pleasure Revolution The Secret of 21st Century Design Jesse Schell
To fill in all the gaps in my knowledge beforehand was out of the question for me. I had to write now, or not at all. And I wanted to write.
Games Real Life
Choco-fication!
Rewards can Backfire
Pleasure is… CONTEXTUAL
Pleasure is… CONTEXTUAL
Pleasure is COMPLEX
Pleasure is POWERFUL
Games are special because…  They are interactive They are designed ENTIRELY for pleasure
“Hafta” “Wanna” Duty Fun Work Play Slavery Freedom Efficiency Pleasure
Marc LeBlanc’s Taxonomyof Game Pleasures
1. Sensation
2. Fantasy
3. Narrative
4. Challenge
5. Fellowship
6. Discovery
7. Expression
8. Submission
PENS: Three Major Needs(www.immersyve.com) Competence Relatedness Autonomy I want to be good at what I do! I want freedom! I want to connect to others!
Novelty
Why so few sports? Because fellowship > novelty!
Laughing
Nurturing
Destruction
Beauty
Stereoscopic 3D?
1849
? =
Sharing
Anticipation
Fiero
Possibility
Yikes!
Tidiness
Progress
Wonder
Pride
Secrets
Post Secret
???
Pleasure is… Complex and Counterintuitive Embarrassing to discuss Not fully understood by anyone The motivation for EVERYTHING we do The key to design in the 21st century
But… How can I learn how to design pleasurable experiences?
Thanks! Email: jesse@schellgames.comTwitter: @jesseschell Slides: jesseschell.com

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The pleasure revolution

Notes de l'éditeur

  1. I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.