A Framework For Developing A Co-Design Environment For e-Business Applications
Yazrina Yahya
Department of System Science and Management
Faculty of Information Science and Technology
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
V 2 Yaz Co Design Environment Ver 1 2
1. UNIVERSITI
Service Science
KEBANGSAAN
MALAYSIA
Research Group
FTSM
UKM
A Framework For Developing A Co‐Design Environment
For e‐Business Applica:ons
Yazrina Yahya
Department of System Science and Management
Faculty of Informa:on Science and Technology
18 February 2010
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
2. Acknowledgements
To those who had made the images available online which is used in the presentation slides!
http://r.webring.com/hub?ring=ebusinesses!
http://www.ciba.com/de/index/cmp-index/cmp-ebusiness/cmp-ebz-showroom.htm!
http://i-internetbusiness.com/!
http://www.metrozen.com/!
http://www-rohan.sdsu.edu/~renglish/377/notes/chapt14/index.htm!
http://thefinancialbrand.com/2009/01/27/credit-union-core-values/!
http://www.ffwd.net.nz/blog/?p=33!
http://www.grokdotcom.com/2009/02/13/the-power-of-persona-lization/!
http://www.masternewmedia.org/virtual_reality/virtual-worlds/virtual-immersive-3D-worlds-guide-20071004.htm!
http://francisanderson.wordpress.com/2007/12/page/2/!
http://www.cranialtap.com/blog/!
http://www.personalfocuscoaching.com/life_coaching.html!
http://www.lifetransitioncounselor.com/blog/2010/01/loyalty_07.php!
http://knowledge-agents.mty.itesm.mx/?Coordination_contexts!
http://market.magicgold.kiev.ua/2006/03/got_competitive_differentiatio.html!
http://www.flickr.com/photos/luc/1804295568/!
http://socialsim.wordpress.com/2007/03/01/another-fabulous-network-image-academy-award-thanks/!
http://www.innovate2uplift.net/commentary/the-base-rises/!
http://www.petaholics.com/nyc-dog-blog/!
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
3. Agenda
• Introduc:on
Service Science
• E‐Business and Issues
• Solu:on Proposed Research Group
• Research Framework FTSM
UKM
• Current Suggested: E‐Business
Environment
• Conclusion
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
4. Introduc:on
• Internet has presented the business
world with unprecedented Service Science
opportunity in terms of reaching
their customers
Research Group
• The flocking of e‐Business FTSM
applica:ons on the Internet UKM
• Issues such as impersonal, values
and unsa:sfactory social needs
• Work presented proposed a
conceptual framework
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
5. E‐Business & Issues: E‐Business
• E‐Business is known as the
u:liza:on of ICT to support Service Science
ac:vi:es in business
• It involves business processes Research Group
spanning the en:re of value FTSM
chain UKM
• E‐business models contains the
organiza:on of product; service
and informa:on flows; source of
revenues and the benefits for
suppliers and customers
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
7. E‐Business & Issues: The ISSUES!
• Typical ways of presen:ng
services offered! Service Science
• Web Portals
Research Group
• Limited choice, lack of FTSM
personaliza:on UKM
• Personalized experience
• Price experience
• Effort experience
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
8. E‐Business & Issues: VALUES!
• Values: In general important and
enduring beliefs or ideals shared
by the members of a culture
about what is good or desirable
and what is not
• Values: Exert major influence on
the behaviour of an individual
and it serves broad guidelines in
all situa:ons
9. E‐Business & Issues: VALUES!
• Values associated to Web
applica:ons i.e. E‐Business
• Interac:veness
• Immediacy
• Connec:vity
• Media Richness & Variety
• Availability
• Informa:on Richness
• Ease of Use
• Individualiza:on & Customiza:on
10. E‐Business & Issues: VALUES!
• Current values that are lacking:
• Personaliza:on
• Price experience
• Effort experience
• Personaliza:on:
• Users are empowered to directly shape what
they want on their web interfaces
• Price experience:
• What, when, how much, where, at what price,
low cost, no frills, no delay
• Effort experience:
• The return users receive from their contribu:ons
will provide the incen:ves to contribute
11. E‐Business & Issues: VALUES!
• Customers value:
• Compelling experience
• Personal focus
• Reciprocal loyalty
• Differen:a:on
• Coordina:on
• Innova:on
• These values need to be
embedded in the system
designed
12. Solu:on Proposed
• Design of an experience
environment using virtual Service Science
world technology
Research Group
• Virtual world or augmented FTSM
virtual reality: environment UKM
proposed to contribute the
personalized experience
• Case study: Wood based
Industry in Malaysia
13. Research Framework
• Research draws inspira:ons
from 3 main streams of
literature
• Local wood based product
industry
• Changing role of customers
• Technological advancement
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
14. Research Framework: Local Wood Based Industry
• An important export‐oriented key
industry in Malaysia Service Science
• Domes:c owned and centred
within SME category Research Group
• Current ini:a:ve is geared towards FTSM
establishing B2B e‐marketplace for UKM
suppliers and customers to meet
and trade
• However B2B marketplace and
those that capitalize the
technology is yet to be undertaken
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
15. Research Framework: Changing Role of Customers
• Current customers are more
informed, connected and Service Science
smarter
• Impact:
• Changes in product designed
• Customers look for the value
Research Group
embedded in product FTSM
• Value crea:on and product UKM
design process are challenged
• Result
• Designers, producers and
customers working together
and co‐create value to provide
the personalized co‐crea:on
experience
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
16. Research Framework: Technological Advancement
• Technological
advancement gives
rise to Virtual World or
Augmented Reality
Applica:ons
• VW can be used to
address users social
needs through realis:c
experience where it
offers environment for
people to meet
virtually
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
17. Current Suggested e‐Business Environment (CSeBE)
• The current E‐Business needs to
shi] and the new environment
should consists of:
• Connected customers
• Co‐crea:on values with the
customers
• Personaliza:on
• Use of virtual world applica:ons
• All these leads to 3D Virtual E‐
Business Experience Environment
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
18. CSeBE: 3D Virtual E‐Business Experience Environment
• Experience environment
facilitates total experience for
the customers.
• In the form of products,
services, interac:ons between
customers, employees and
communi:es.
• Must facilitate new
opportuni:es, accommodate
involvement of users, engage
customer emo:onally and
intellectually.
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
20. CSeBE: 3D Virtual E‐Business Experience Environment
• Will look at customers’
dimensions in terms of
needs, goals and
organiza:onal styles;
socializa:on and word of
mouth experience plays
a role.
• Safe access and reliable
services are also
required.
• Conceptual framework
mapping developed
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
21. CSeBE: 3D Virtual E‐Business Experience Environment
• 3D presenta:on aspects
taken into considera:on:
• Rooms seing
• Avatar types
• Marketplace seing
• Product displays
• 3D experience environment
e‐Business system must
designed and development
must portrayed real life
environment
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
24. Conclusion
• Conceptual framework
and design scenario for 3D
virtual experience
environment to support
complex pajerns in an
e‐business or
e‐marketplace seing.
• E‐Business + virtual world
+ co‐crea:on to provide
bejerment of business
community
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
25. Conclusion
• Other related majers that
is essen:al to think about
when designing the
customer experienced
environment:
• Always think what does the
customer’s want
• Does the customer feel
bejer served?
• Does the system create a
percep:on of value received
• Does the customer being
treated as if they are in a
rela:onship with the system
IESS 1.0, UNIVERSITÉ DE GENÈVE: 17‐19 February 2010
26. Conclusion
• In order to design an
informa:on system or e‐
business systems (in this
case its web based portal)
other factors that designers
should consider:
• What customers really
want, the customers are
able to feel excited and
passion about the system
• Not to concentrate on the
product or technical
advancement but focus on
the needs first.